3D Motion Estimation and Texturing of Human Head Model

dc.contributor.authorMihalik, Jan
dc.contributor.authorMichalcin, Viktor
dc.coverage.issue1cs
dc.coverage.volume13cs
dc.date.accessioned2016-04-26T11:02:59Z
dc.date.available2016-04-26T11:02:59Z
dc.date.issued2004-04cs
dc.description.abstractThis paper deals with 3D motion estimation of the wire frame head model on the basis of the analysis of the parameters of 3D global motion of the real human head for each frame of videosequence. The proposed algorithm of 3D global motion estimation is given by solution of 6 linear equations for three extracted feature points of the real human head in each frame. Next there is presented an algorithm of texturing of 3D wire frame model of human head after its estimated global motion. Texturing is carried out by two dimensional affine transform directly in synthesized frames. Both proposed algorithms can achieve very low bit rate in model based image coding.en
dc.formattextcs
dc.format.extent26-31cs
dc.format.mimetypeapplication/pdfen
dc.identifier.citationRadioengineering. 2004, vol. 13, č. 1, s. 26-31. ISSN 1210-2512cs
dc.identifier.issn1210-2512
dc.identifier.urihttp://hdl.handle.net/11012/58039
dc.language.isoencs
dc.publisherSpolečnost pro radioelektronické inženýrstvícs
dc.relation.ispartofRadioengineeringcs
dc.relation.urihttp://www.radioeng.cz/fulltexts/2004/04_01_26_31.pdfcs
dc.rightsCreative Commons Attribution 3.0 Unported Licenseen
dc.rights.accessopenAccessen
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/en
dc.subject3D motion estimationen
dc.subjecttexturingen
dc.subjecthuman head modelen
dc.subjectperspective projectionen
dc.subjectaffine transformen
dc.subjectmodel based image codingen
dc.title3D Motion Estimation and Texturing of Human Head Modelen
dc.type.driverarticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen
eprints.affiliatedInstitution.facultyFakulta eletrotechniky a komunikačních technologiícs
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