The Maximum Clique Problem and Integer Programming Models, Their Modifications, Complexity and Implementation

Loading...
Thumbnail Image

Authors

Šeda, Miloš

Advisor

Referee

Mark

Journal Title

Journal ISSN

Volume Title

Publisher

MDPI
Altmetrics

Abstract

The maximum clique problem is a problem that takes many forms in optimization and related graph theory problems, and also has many applications. Because of its NP-completeness (nondeterministic polynomial time), the question arises of its solvability for larger instances. Instead of the traditional approaches based on the use of approximate or stochastic heuristic methods, we focus here on the use of integer programming models in the GAMS (General Algebraic Modelling System) environment, which is based on exact methods and sophisticated deterministic heuristics incorporated in it. We propose modifications of integer models, derive their time complexities and show their direct use in GAMS. GAMS makes it possible to find optimal solutions to the maximum clique problem for instances with hundreds of vertices and thousands of edges within minutes at most. For extremely large instances, good approximations of the optimum are given in a reasonable amount of time. A great advantage of this approach over all the mentioned algorithms is that even if GAMS does not find the best known solution within the chosen time limit, it displays its value at the end of the calculation as a reachable bound.
The maximum clique problem is a problem that takes many forms in optimization and related graph theory problems, and also has many applications. Because of its NP-completeness (nondeterministic polynomial time), the question arises of its solvability for larger instances. Instead of the traditional approaches based on the use of approximate or stochastic heuristic methods, we focus here on the use of integer programming models in the GAMS (General Algebraic Modelling System) environment, which is based on exact methods and sophisticated deterministic heuristics incorporated in it. We propose modifications of integer models, derive their time complexities and show their direct use in GAMS. GAMS makes it possible to find optimal solutions to the maximum clique problem for instances with hundreds of vertices and thousands of edges within minutes at most. For extremely large instances, good approximations of the optimum are given in a reasonable amount of time. A great advantage of this approach over all the mentioned algorithms is that even if GAMS does not find the best known solution within the chosen time limit, it displays its value at the end of the calculation as a reachable bound.

Description

Citation

Symmetry-Basel. 2023, vol. 15, issue 11, p. 1-16.
https://www.mdpi.com/2073-8994/15/11/1979

Document type

Peer-reviewed

Document version

Published version

Date of access to the full text

Language of document

en

Study field

Comittee

Date of acceptance

Defence

Result of defence

Endorsement

Review

Supplemented By

Referenced By

Creative Commons license

Except where otherwised noted, this item's license is described as Creative Commons Attribution 4.0 International
Citace PRO