Survey of FOSS 3D/2D Graphics Software Blender Usage in Science, Academia, and Industry

dc.contributor.authorChlubna, Tomášcs
dc.contributor.authorVlnas, Michalcs
dc.contributor.authorMilet, Tomášcs
dc.contributor.authorZemčík, Pavelcs
dc.coverage.issue1cs
dc.coverage.volume42cs
dc.date.accessioned2026-01-20T06:54:11Z
dc.date.issued2025-12-26cs
dc.description.abstractFree and open-source software (FOSS) is a preferred tool for individuals and companies. The advantages of FOSS are minimal expenses, multi-platform and community support, transparent privacy policies, no vendor-related limitations, etc. Blender is a FOSS computer graphics 3D and 2D editor. It offers functions such as modeling, animating, video editing, simulations, image processing, scripting, rendering, etc. It is widely used as a free alternative to existing commercial products. This comprehensive survey examines Blender and its features and explores its usage in research, academic, and industrial projects, based on hundreds of collected and referenced sources. A comparison of Blender with alternative proprietary tools was conducted in terms of rendering performance, popularity, support, and feature set. According to this survey, Blender can be used as an efficient tool in film industry for visual effects composition, for dataset production for scientific experiments or deep learning methods, for educational purposes as a 3D geometrical problems demonstration tool, for the design of industrial models prepared, for example, for 3D printing, usage in augmented or virtual reality applications, etc. More specialized features are available as community-developed add-ons. The main reason why Blender is not used more often, is that many professionals are used to other software.en
dc.description.abstractFree and open-source software (FOSS) is a preferred tool for individuals and companies. The advantages of FOSS are minimal expenses, multi-platform and community support, transparent privacy policies, no vendor-related limitations, etc. Blender is a FOSS computer graphics 3D and 2D editor. It offers functions such as modeling, animating, video editing, simulations, image processing, scripting, rendering, etc. It is widely used as a free alternative to existing commercial products. This comprehensive survey examines Blender and its features and explores its usage in research, academic, and industrial projects, based on hundreds of collected and referenced sources. A comparison of Blender with alternative proprietary tools was conducted in terms of rendering performance, popularity, support, and feature set. According to this survey, Blender can be used as an efficient tool in film industry for visual effects composition, for dataset production for scientific experiments or deep learning methods, for educational purposes as a 3D geometrical problems demonstration tool, for the design of industrial models prepared, for example, for 3D printing, usage in augmented or virtual reality applications, etc. More specialized features are available as community-developed add-ons. The main reason why Blender is not used more often, is that many professionals are used to other software.en
dc.formattextcs
dc.format.extent1-32cs
dc.format.mimetypeapplication/pdfcs
dc.identifier.citationThe visual computer. 2025, vol. 42, issue 1, p. 1-32.en
dc.identifier.doi10.1007/s00371-025-04281-1cs
dc.identifier.issn0178-2789cs
dc.identifier.orcid0000-0003-3126-0545cs
dc.identifier.orcid0000-0003-1329-4717cs
dc.identifier.orcid0000-0003-0841-4198cs
dc.identifier.orcid0000-0001-7969-5877cs
dc.identifier.other199100cs
dc.identifier.researcheridY-7496-2018cs
dc.identifier.researcheridABH-2904-2022cs
dc.identifier.researcheridG-6439-2010cs
dc.identifier.scopus57214242961cs
dc.identifier.scopus59900481000cs
dc.identifier.scopus56156667500cs
dc.identifier.scopus6507084407cs
dc.identifier.urihttps://hdl.handle.net/11012/255844
dc.language.isoencs
dc.relation.ispartofThe visual computercs
dc.relation.urihttps://link.springer.com/article/10.1007/s00371-025-04281-1cs
dc.rightsCreative Commons Attribution 4.0 Internationalcs
dc.rights.accessopenAccesscs
dc.rights.sherpahttp://www.sherpa.ac.uk/romeo/issn/0178-2789/cs
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/cs
dc.subjectBlenderen
dc.subject3D editingen
dc.subjectFOSSen
dc.subjectanimationen
dc.subjectmultimedia processingen
dc.subjectBlender
dc.subject3D editing
dc.subjectFOSS
dc.subjectanimation
dc.subjectmultimedia processing
dc.titleSurvey of FOSS 3D/2D Graphics Software Blender Usage in Science, Academia, and Industryen
dc.title.alternativeSurvey of FOSS 3D/2D Graphics Software Blender Usage in Science, Academia, and Industryen
dc.type.driverarticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen
sync.item.dbidVAV-199100en
sync.item.dbtypeVAVen
sync.item.insts2026.01.20 07:54:11en
sync.item.modts2026.01.20 07:32:49en
thesis.grantorVysoké učení technické v Brně. Fakulta informačních technologií. Ústav počítačové grafiky a multimédiícs

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