A Hybrid Photorealistic Architecture Based on Generating Facial Features and Body Reshaping for Virtual Try-on Applications

dc.contributor.authorDuc, Tran Van
dc.contributor.authorTien, Pham Quang
dc.contributor.authorTrieu, Hoang Duc Minh
dc.contributor.authorAnh, Nguyen Thi Ngoc
dc.contributor.authorNguyen, Dat Tien
dc.coverage.issue2cs
dc.coverage.volume29cs
dc.date.accessioned2024-01-11T09:48:08Z
dc.date.available2024-01-11T09:48:08Z
dc.date.issued2023-12-31cs
dc.description.abstractOnline shopping using virtual try-on technology is becoming popular and widely used for digital transformation because of sustainably sourced materials and enhancing customers’ experience. For practical applicability, the process is required for two main factors: (1) accuracy and reliability, and (2) the processing time. To meet the above requirements, we propose a state-of-the-art technique for generating a user’s visualization of model costumes using only a single user portrait and basic anthropometrics. To start, this research would summarize different methods of most virtual try-on clothes approaches, including (1) Interactive simulation between the 3D models, and (2) 2D Photorealistic Generation. In spite of successfully creating the visualization and feasibility, these approaches have to face issues of their efficiency and performance. Furthermore, the complexity of input requirements and the users’ experiments are leading to difficulties in practical application and future scalability. In this regard, our study combines (1) a head-swapping technique using a face alignment model for determining, segmenting, and swapping heads with only a pair of a source and a target image as inputs (2) a photorealistic body reshape pipeline for direct resizing user visualization, and (3) an adaptive skin color models for changing user’s skin, which ensures remaining the face structure and natural. The proposed technique was evaluated quantitatively and qualitatively using three types of datasets which include: (1) VoxCeleb2, (2) Datasets from Viettel collection, and (3) Users Testing to demonstrate its feasibility and efficiency when used in real-world applications.en
dc.formattextcs
dc.format.extent97-110cs
dc.format.mimetypeapplication/pdfen
dc.identifier.citationMendel. 2023 vol. 29, č. 2, s. 97-110. ISSN 1803-3814cs
dc.identifier.doi10.13164/mendel.2023.2.097en
dc.identifier.issn2571-3701
dc.identifier.issn1803-3814
dc.identifier.urihttps://hdl.handle.net/11012/244261
dc.language.isoencs
dc.publisherInstitute of Automation and Computer Science, Brno University of Technologycs
dc.relation.ispartofMendelcs
dc.relation.urihttps://mendel-journal.org/index.php/mendel/article/view/240cs
dc.rightsCreative Commons Attribution-NonCommercial-ShareAlike 4.0 International licenseen
dc.rights.accessopenAccessen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0en
dc.subjectAdaptive Skin Coloren
dc.subjectBody Reshapingen
dc.subjectHead Swappingen
dc.subjectPhotorealisticen
dc.subjectVirtual Try-onen
dc.titleA Hybrid Photorealistic Architecture Based on Generating Facial Features and Body Reshaping for Virtual Try-on Applicationsen
dc.type.driverarticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen
eprints.affiliatedInstitution.facultyFakulta strojního inženýrstvícs
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