A Unity Based Industrial Process Simulation Controlled Via Virtual Plc

but.event.date27.04.2021cs
but.event.titleSTUDENT EEICT 2021cs
dc.contributor.authorMichalík, David
dc.date.accessioned2021-07-21T07:07:00Z
dc.date.available2021-07-21T07:07:00Z
dc.date.issued2021cs
dc.description.abstractThis paper describes the development of an industrial process simulation application thatis used for educational purposes. It is based on the Unity game engine and Game4Automation plugin,which offers a base framework and assets to establish the industrial process in a virtual environment.The application is then connected via Modbus TCP to a project created in the CODESYS programmingenvironment, which is also responsible for the simulation of a control system - PLC.en
dc.formattextcs
dc.format.extent399-403cs
dc.format.mimetypeapplication/pdfen
dc.identifier.citationProceedings I of the 27st Conference STUDENT EEICT 2021: General papers. s. 399-403. ISBN 978-80-214-5942-7cs
dc.identifier.isbn978-80-214-5942-7
dc.identifier.urihttp://hdl.handle.net/11012/200788
dc.language.isoencs
dc.publisherVysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologiícs
dc.relation.ispartofProceedings I of the 27st Conference STUDENT EEICT 2021: General papersen
dc.relation.urihttps://conf.feec.vutbr.cz/eeict/index/pages/view/ke_stazenics
dc.rights© Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologiícs
dc.rights.accessopenAccessen
dc.subjectunityen
dc.subjectgame engineen
dc.subjectindustrial process simulationen
dc.subjectvirtual plcen
dc.subjecteducation methodsen
dc.titleA Unity Based Industrial Process Simulation Controlled Via Virtual Plcen
dc.type.driverconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen
eprints.affiliatedInstitution.departmentFakulta elektrotechniky a komunikačních technologiícs
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