Texturing of Surface of 3D Human Head Model

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Authors

Mihalik, Jan
Michalcin, Viktor

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Referee

Mark

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Společnost pro radioelektronické inženýrství

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Abstract

The paper deals with an algorithm of texturing of the surface of 3D human head model. The proposed algorithm generates a texture consequently of several camera frames of the input video sequence. The texture values from the camera frames are mapped on the surface of the 3D human head model using perspective projection, scan line and 3D motion estimation. To decrease the number of camera frames a filling of empty places by a simple interpolation method has been done in the texture plane.

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Citation

Radioengineering. 2004, vol. 13, č. 4, s. 44-47. ISSN 1210-2512
http://www.radioeng.cz/fulltexts/2004/04_04_44_47.pdf

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Peer-reviewed

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en

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Except where otherwised noted, this item's license is described as Creative Commons Attribution 3.0 Unported License
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