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Blender_BlendMode.hpp File Reference

Definuje enum s blendovacími módy. More...

Go to the source code of this file.

## Enumerations
enum | BlendMode { BLEND_MODE_NORMAL = 0, BLEND_MODE_DISSOLVE = 1, BLEND_MODE_BEHIND = 2, BLEND_MODE_CLEAR = 3, BLEND_MODE_DARKEN = 4, BLEND_MODE_MULTIPLY = 5, BLEND_MODE_COLOR_BURN = 6, BLEND_MODE_LINEAR_BURN = 7, BLEND_MODE_DARKER_COLOR = 8, BLEND_MODE_LIGHTEN = 9, BLEND_MODE_SCREEN = 10, BLEND_MODE_COLOR_DODGE = 11, BLEND_MODE_LINEAR_DODGE_ADD = 12, BLEND_MODE_LIGHTER_COLOR = 13, BLEND_MODE_OVERLAY = 14, BLEND_MODE_SOFT_LIGHT = 15, BLEND_MODE_HARD_LIGHT = 16, BLEND_MODE_VIVID_LIGHT = 17, BLEND_MODE_LINEAR_LIGHT = 18, BLEND_MODE_PIN_LIGHT = 19, BLEND_MODE_HARD_MIX = 20, BLEND_MODE_DIFFERENCE = 21, BLEND_MODE_EXCLUSION = 22, BLEND_MODE_SUBTRACT = 23, BLEND_MODE_DIVIDE = 24, BLEND_MODE_HUE = 25, BLEND_MODE_SATURATION = 26, BLEND_MODE_COLOR = 27, BLEND_MODE_LUMINOSITY = 28 }
| Definuje konstanty příslušející jednotlivým blendovacím módům. More...

## Detailed Description

Definuje enum s blendovacími módy.

Definition in file Blender_BlendMode.hpp.

## Enumeration Type Documentation

enum BlendMode

Definuje konstanty příslušející jednotlivým blendovacím módům.

Enumerator
BLEND_MODE_NORMAL |
BLEND_MODE_DISSOLVE |
BLEND_MODE_BEHIND |
BLEND_MODE_CLEAR |
BLEND_MODE_DARKEN |
BLEND_MODE_MULTIPLY |
BLEND_MODE_COLOR_BURN |
BLEND_MODE_LINEAR_BURN |
BLEND_MODE_DARKER_COLOR |
BLEND_MODE_LIGHTEN |
BLEND_MODE_SCREEN |
BLEND_MODE_COLOR_DODGE |
BLEND_MODE_LINEAR_DODGE_ADD |
BLEND_MODE_LIGHTER_COLOR |
BLEND_MODE_OVERLAY |
BLEND_MODE_SOFT_LIGHT |
BLEND_MODE_HARD_LIGHT |
BLEND_MODE_VIVID_LIGHT |
BLEND_MODE_LINEAR_LIGHT |
BLEND_MODE_PIN_LIGHT |
BLEND_MODE_HARD_MIX |
BLEND_MODE_DIFFERENCE |
BLEND_MODE_EXCLUSION |
BLEND_MODE_SUBTRACT |
BLEND_MODE_DIVIDE |
BLEND_MODE_HUE |
BLEND_MODE_SATURATION |
BLEND_MODE_COLOR |
BLEND_MODE_LUMINOSITY |

Definition at line 13 of file Blender_BlendMode.hpp.

{
// Basic:
BLEND_MODE_NORMAL = 0,
BLEND_MODE_DISSOLVE = 1,
// Brush-only:
BLEND_MODE_BEHIND = 2,
BLEND_MODE_CLEAR = 3,
// Darken:
BLEND_MODE_DARKEN = 4,
BLEND_MODE_MULTIPLY = 5,
BLEND_MODE_COLOR_BURN = 6,
BLEND_MODE_LINEAR_BURN = 7,
BLEND_MODE_DARKER_COLOR = 8,
// Lighten:
BLEND_MODE_LIGHTEN = 9,
BLEND_MODE_SCREEN = 10,
BLEND_MODE_COLOR_DODGE = 11,
BLEND_MODE_LINEAR_DODGE_ADD = 12,
BLEND_MODE_LIGHTER_COLOR = 13,
// Contrast:
BLEND_MODE_OVERLAY = 14,
BLEND_MODE_SOFT_LIGHT = 15,
BLEND_MODE_HARD_LIGHT = 16,
BLEND_MODE_VIVID_LIGHT = 17,
BLEND_MODE_LINEAR_LIGHT = 18,
BLEND_MODE_PIN_LIGHT = 19,
BLEND_MODE_HARD_MIX = 20,
// Comparative:
BLEND_MODE_DIFFERENCE = 21,
BLEND_MODE_EXCLUSION = 22,
BLEND_MODE_SUBTRACT = 23,
BLEND_MODE_DIVIDE = 24,
// HSL:
BLEND_MODE_HUE = 25,
BLEND_MODE_SATURATION = 26,
BLEND_MODE_COLOR = 27,
BLEND_MODE_LUMINOSITY = 28,
} BlendMode;