VisimBox 1.0 VisimBox 3d simulation and visualisation ToolBox

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Here is a list of all class members with links to the classes they belong to:

### - _ -

- _accelLastFrame : VisimBox.Physics.RigidBody
- _alpha : VisimBox.Renderer.RenderMaterial
- _angularVelocity : VisimBox.Physics.RigidBody
- _AttachedLight : VisimBuilder.LightEdit
- _Bottom : VisiMath.Geometry.Cylinder
- _cache : VisimBox.Renderer.HWBuffer< T >
- _cached : VisimBox.Renderer.HWBuffer< T >
- _Center : VisiMath.Geometry.Cylinder , VisiMath.Geometry.OOBox , VisiMath.Geometry.Sphere
- _center : VisiMath.Geometry.ConvexHull
- _changed : VisiMath.MoveTransformation
- _children : VisimBox.Scene.Node
- _count : VisimBox.Renderer.HWBuffer< T >
- _CurrentAlphaIndex : VisimBox.Renderer.RenderQueue
- _CurrentFont : VisimBox.Renderer.RenderContext
- _CurrentIndex : VisimBox.Renderer.RenderQueue
- _currentSubset : VisiMath.Geometry.IndexedGeo
- _CurrentTexture : VisimBox.Renderer.RenderContext
- _data : VisimBox.Resources.Resource< T >
- _description : VisimBox.Renderer.RenderMaterial
- _dictionary : VisimBox.Scene.NodeDictionary
- _dimensions : VisiMath.Fractals.PerlinNoise
- _Disposing : VisimBox.Scene.Node
- _EnableLightTypeChange : VisimBuilder.LightEdit
- _filename : VisimBox.Renderer.RenderMaterial , VisimBox.Renderer.Texture , VisimBox.Resources.Resource< T >
- _FileName : VisimBox.Renderer.Render2D.Font , VisimBox.Renderer.RenderObjects.Mesh
- _FontMan : VisimBox.Renderer.Renderer
- _format : VisimBox.Renderer.Texture
- _Gravity : VisimBox.Physics.PhysicalScene
- _GridColor : VisimBuilder.Gizmos.EditingGrid
- _GridMinimum : VisimBuilder.Gizmos.EditingGrid
- _GridSize : VisimBuilder.Gizmos.EditingGrid
- _height : VisiMath.Fractals.HeightMap
- _IndexMan : VisimBox.Renderer.Renderer
- _Indices : VisimBox.Renderer.RenderObjects.Mesh
- _internalID : VisimBox.Renderer.HWBuffer< T >
- _invertedInertia : VisimBox.Physics.RigidBody
- _invertedMass : VisimBox.Physics.RigidBody
- _InvertedProjection : VisimBox.Renderer.StandardCamera
- _IS2D : VisimRenderGL.GLRenderContext
- _LastUpdate : VisimBox.Scene.SceneRoot
- _Length : VisiMath.Geometry.Cylinder
- _LightMan : VisimBox.Renderer.Renderer
- _lType : VisimBox.Renderer.Light
- _Material : VisimBox.Scene.NodeMesh
- _MaterialMan : VisimBox.Renderer.Renderer
- _materialType : VisimBox.Renderer.RenderMaterial
- _MeshMan : VisimBox.Renderer.Renderer
- _MoveWithCamera : VisimBuilder.Gizmos.EditingGrid
- _MyParentTransChanged : VisimBox.Scene.Node
- _MyTransChanged : VisimBox.Scene.Node
- _name : VisimBox.Renderer.Texture
- _Name : VisimBox.Renderer.Light , VisimBox.Scene.Node
- _name : VisimBox.Renderer.RenderMaterial
- _originalwidth : VisimBox.Renderer.Texture
- _owner : VisimBox.Scene.NodeDictionary
- _Owner : VisiMath.Collisions.SpatialCell< TObject >
- _parent : VisimBox.Scene.NodeDictionary , VisimBox.Scene.Node
- _permutations : VisiMath.Fractals.PerlinNoise
- _position : VisiMath.MoveTransformation
- _q : VisiMath.QTransformation
- _Radius : VisiMath.Geometry.Cylinder
- _Ray : VisiMath.Collisions.GJK_EPASolver
- _RenderFlags : VisimBox.Scene.Node
- _RenderMesh : VisimBox.Scene.NodeMesh
- _RigidBodies : VisimBox.Physics.CollisionChecker
- _rnd : VisiMath.RandomGenerator
- _rpy : VisiMath.RPYTransformation
- _running : VisimBuilder.PhysControl
- _SavedStatics : VisimBox.Physics.CollisionChecker
- _scale : VisiMath.Transformation
- _SelectedLightType : VisimBuilder.LightEdit
- _SelectedMaterial : VisimBuilder.MainBuilderForm
- _selectedNode : VisimBuilder.MainBuilderForm
- _settings : VisimBuilder.MainBuilderForm
- _showFPS : VisimBox.Renderer.RenderContext
- _sleeping : VisimBox.Physics.RigidBody
- _standardGravity : VisimBox.Physics.RigidBody
- _StaticCollisionInvalid : VisimBuilder.MainBuilderForm
- _StaticCollisions : VisimBox.Physics.CollisionChecker
- _staystatic : VisimBuilder.ObjectCreation.PhysSettingsEdit
- _tabSize : VisiMath.Fractals.PerlinNoise
- _Texture : VisimBox.Renderer.Render2D.Font
- _Top : VisiMath.Geometry.Cylinder
- _Trans : VisimBox.Scene.Node
- _typeChanged : VisimBox.Renderer.Light
- _usage : VisimBox.Renderer.HWBuffer< T >
- _validData : VisimBox.Physics.RigidBody
- _velocity : VisimBox.Physics.RigidBody
- _VertexMan : VisimBox.Renderer.Renderer
- _Vertices : VisimBox.Renderer.RenderObjects.Mesh
- _visible : VisimBox.Scene.Node
- _volume : VisiMath.Geometry.Sphere
- _width : VisiMath.Fractals.HeightMap , VisimBox.Renderer.Texture
- _Words : VisimBox.StringParser
- _WorldTrans : VisimBox.Scene.Node
- _zBuffer : VisimBox.Renderer.RenderContext

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