namespace VisimBuilder.ObjectCreation
{
    partial class PhysSettingsEdit
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(PhysSettingsEdit));
            this.checkBoxSleeping = new System.Windows.Forms.CheckBox();
            this.numericUpDownMass = new System.Windows.Forms.NumericUpDown();
            this.MassLabel = new System.Windows.Forms.Label();
            this.checkBoxStatic = new System.Windows.Forms.CheckBox();
            this.numericUpDownStatic = new System.Windows.Forms.NumericUpDown();
            this.numericUpDownDynamic = new System.Windows.Forms.NumericUpDown();
            this.numericUpDownRestitution = new System.Windows.Forms.NumericUpDown();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.label3 = new System.Windows.Forms.Label();
            this.label4 = new System.Windows.Forms.Label();
            this.label5 = new System.Windows.Forms.Label();
            this.label6 = new System.Windows.Forms.Label();
            this.label7 = new System.Windows.Forms.Label();
            this.label8 = new System.Windows.Forms.Label();
            this.label9 = new System.Windows.Forms.Label();
            this.numericUpDownDamping = new System.Windows.Forms.NumericUpDown();
            this.numericUpDownAngDamping = new System.Windows.Forms.NumericUpDown();
            this.checkBoxGravity = new System.Windows.Forms.CheckBox();
            this.vectorEditingVelocity = new VisimBuilder.VectorEditing();
            this.vectorEditingAcc = new VisimBuilder.VectorEditing();
            this.vectorEditingAngular = new VisimBuilder.VectorEditing();
            this.vectorEditingAngularAcc = new VisimBuilder.VectorEditing();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownMass)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownStatic)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownDynamic)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownRestitution)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownDamping)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownAngDamping)).BeginInit();
            this.SuspendLayout();
            // 
            // checkBoxSleeping
            // 
            this.checkBoxSleeping.AutoSize = true;
            this.checkBoxSleeping.Location = new System.Drawing.Point(65, 29);
            this.checkBoxSleeping.Name = "checkBoxSleeping";
            this.checkBoxSleeping.Size = new System.Drawing.Size(67, 17);
            this.checkBoxSleeping.TabIndex = 9;
            this.checkBoxSleeping.Text = "Sleeping";
            this.checkBoxSleeping.UseVisualStyleBackColor = true;
            // 
            // numericUpDownMass
            // 
            this.numericUpDownMass.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.numericUpDownMass.DecimalPlaces = 2;
            this.numericUpDownMass.Location = new System.Drawing.Point(48, 3);
            this.numericUpDownMass.Maximum = new decimal(new int[] {
            10000,
            0,
            0,
            0});
            this.numericUpDownMass.Name = "numericUpDownMass";
            this.numericUpDownMass.Size = new System.Drawing.Size(149, 20);
            this.numericUpDownMass.TabIndex = 8;
            this.numericUpDownMass.Value = new decimal(new int[] {
            1,
            0,
            0,
            0});
            // 
            // MassLabel
            // 
            this.MassLabel.AutoSize = true;
            this.MassLabel.Location = new System.Drawing.Point(3, 5);
            this.MassLabel.Name = "MassLabel";
            this.MassLabel.Size = new System.Drawing.Size(32, 13);
            this.MassLabel.TabIndex = 7;
            this.MassLabel.Text = "Mass";
            // 
            // checkBoxStatic
            // 
            this.checkBoxStatic.AutoSize = true;
            this.checkBoxStatic.Location = new System.Drawing.Point(6, 29);
            this.checkBoxStatic.Name = "checkBoxStatic";
            this.checkBoxStatic.Size = new System.Drawing.Size(53, 17);
            this.checkBoxStatic.TabIndex = 10;
            this.checkBoxStatic.Text = "Static";
            this.checkBoxStatic.UseVisualStyleBackColor = true;
            // 
            // numericUpDownStatic
            // 
            this.numericUpDownStatic.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.numericUpDownStatic.DecimalPlaces = 2;
            this.numericUpDownStatic.Increment = new decimal(new int[] {
            1,
            0,
            0,
            65536});
            this.numericUpDownStatic.Location = new System.Drawing.Point(97, 52);
            this.numericUpDownStatic.Maximum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDownStatic.Name = "numericUpDownStatic";
            this.numericUpDownStatic.Size = new System.Drawing.Size(100, 20);
            this.numericUpDownStatic.TabIndex = 11;
            this.numericUpDownStatic.Value = new decimal(new int[] {
            5,
            0,
            0,
            65536});
            // 
            // numericUpDownDynamic
            // 
            this.numericUpDownDynamic.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.numericUpDownDynamic.DecimalPlaces = 2;
            this.numericUpDownDynamic.Increment = new decimal(new int[] {
            1,
            0,
            0,
            65536});
            this.numericUpDownDynamic.Location = new System.Drawing.Point(97, 78);
            this.numericUpDownDynamic.Maximum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDownDynamic.Name = "numericUpDownDynamic";
            this.numericUpDownDynamic.Size = new System.Drawing.Size(100, 20);
            this.numericUpDownDynamic.TabIndex = 12;
            this.numericUpDownDynamic.Value = new decimal(new int[] {
            5,
            0,
            0,
            65536});
            // 
            // numericUpDownRestitution
            // 
            this.numericUpDownRestitution.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.numericUpDownRestitution.DecimalPlaces = 2;
            this.numericUpDownRestitution.Increment = new decimal(new int[] {
            1,
            0,
            0,
            65536});
            this.numericUpDownRestitution.Location = new System.Drawing.Point(97, 104);
            this.numericUpDownRestitution.Maximum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDownRestitution.Name = "numericUpDownRestitution";
            this.numericUpDownRestitution.Size = new System.Drawing.Size(100, 20);
            this.numericUpDownRestitution.TabIndex = 13;
            this.numericUpDownRestitution.Value = new decimal(new int[] {
            5,
            0,
            0,
            65536});
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(3, 59);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(68, 13);
            this.label1.TabIndex = 14;
            this.label1.Text = "Static friction";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(3, 85);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(82, 13);
            this.label2.TabIndex = 15;
            this.label2.Text = "Dynamic friction";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(3, 111);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(57, 13);
            this.label3.TabIndex = 16;
            this.label3.Text = "Restitution";
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(3, 141);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(44, 13);
            this.label4.TabIndex = 21;
            this.label4.Text = "Velocity";
            // 
            // label5
            // 
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(5, 168);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(66, 13);
            this.label5.TabIndex = 22;
            this.label5.Text = "Acceleration";
            // 
            // label6
            // 
            this.label6.AutoSize = true;
            this.label6.Location = new System.Drawing.Point(5, 195);
            this.label6.Name = "label6";
            this.label6.Size = new System.Drawing.Size(43, 13);
            this.label6.TabIndex = 23;
            this.label6.Text = "Angular";
            // 
            // label7
            // 
            this.label7.AutoSize = true;
            this.label7.Location = new System.Drawing.Point(5, 222);
            this.label7.Name = "label7";
            this.label7.Size = new System.Drawing.Size(64, 13);
            this.label7.TabIndex = 24;
            this.label7.Text = "Angular acc";
            // 
            // label8
            // 
            this.label8.AutoSize = true;
            this.label8.Location = new System.Drawing.Point(7, 252);
            this.label8.Name = "label8";
            this.label8.Size = new System.Drawing.Size(49, 13);
            this.label8.TabIndex = 25;
            this.label8.Text = "Damping";
            // 
            // label9
            // 
            this.label9.AutoSize = true;
            this.label9.Location = new System.Drawing.Point(7, 274);
            this.label9.Name = "label9";
            this.label9.Size = new System.Drawing.Size(72, 13);
            this.label9.TabIndex = 26;
            this.label9.Text = "Ang. damping";
            // 
            // numericUpDownDamping
            // 
            this.numericUpDownDamping.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.numericUpDownDamping.DecimalPlaces = 2;
            this.numericUpDownDamping.Increment = new decimal(new int[] {
            1,
            0,
            0,
            65536});
            this.numericUpDownDamping.Location = new System.Drawing.Point(97, 249);
            this.numericUpDownDamping.Maximum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDownDamping.Name = "numericUpDownDamping";
            this.numericUpDownDamping.Size = new System.Drawing.Size(100, 20);
            this.numericUpDownDamping.TabIndex = 27;
            this.numericUpDownDamping.Value = new decimal(new int[] {
            1,
            0,
            0,
            0});
            // 
            // numericUpDownAngDamping
            // 
            this.numericUpDownAngDamping.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.numericUpDownAngDamping.DecimalPlaces = 2;
            this.numericUpDownAngDamping.Increment = new decimal(new int[] {
            1,
            0,
            0,
            65536});
            this.numericUpDownAngDamping.Location = new System.Drawing.Point(97, 275);
            this.numericUpDownAngDamping.Maximum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDownAngDamping.Name = "numericUpDownAngDamping";
            this.numericUpDownAngDamping.Size = new System.Drawing.Size(100, 20);
            this.numericUpDownAngDamping.TabIndex = 28;
            this.numericUpDownAngDamping.Value = new decimal(new int[] {
            1,
            0,
            0,
            0});
            // 
            // checkBoxGravity
            // 
            this.checkBoxGravity.AutoSize = true;
            this.checkBoxGravity.Location = new System.Drawing.Point(138, 29);
            this.checkBoxGravity.Name = "checkBoxGravity";
            this.checkBoxGravity.Size = new System.Drawing.Size(59, 17);
            this.checkBoxGravity.TabIndex = 29;
            this.checkBoxGravity.Text = "Gravity";
            this.checkBoxGravity.UseVisualStyleBackColor = true;
            // 
            // vectorEditingVelocity
            // 
            this.vectorEditingVelocity.EditedVector = ((VisiMath.Vector3)(resources.GetObject("vectorEditingVelocity.EditedVector")));
            this.vectorEditingVelocity.Location = new System.Drawing.Point(84, 141);
            this.vectorEditingVelocity.Name = "vectorEditingVelocity";
            this.vectorEditingVelocity.Size = new System.Drawing.Size(113, 21);
            this.vectorEditingVelocity.TabIndex = 30;
            // 
            // vectorEditingAcc
            // 
            this.vectorEditingAcc.EditedVector = ((VisiMath.Vector3)(resources.GetObject("vectorEditingAcc.EditedVector")));
            this.vectorEditingAcc.Location = new System.Drawing.Point(84, 168);
            this.vectorEditingAcc.Name = "vectorEditingAcc";
            this.vectorEditingAcc.Size = new System.Drawing.Size(113, 21);
            this.vectorEditingAcc.TabIndex = 31;
            // 
            // vectorEditingAngular
            // 
            this.vectorEditingAngular.EditedVector = ((VisiMath.Vector3)(resources.GetObject("vectorEditingAngular.EditedVector")));
            this.vectorEditingAngular.Location = new System.Drawing.Point(84, 195);
            this.vectorEditingAngular.Name = "vectorEditingAngular";
            this.vectorEditingAngular.Size = new System.Drawing.Size(113, 21);
            this.vectorEditingAngular.TabIndex = 32;
            // 
            // vectorEditingAngularAcc
            // 
            this.vectorEditingAngularAcc.EditedVector = ((VisiMath.Vector3)(resources.GetObject("vectorEditingAngularAcc.EditedVector")));
            this.vectorEditingAngularAcc.Location = new System.Drawing.Point(84, 222);
            this.vectorEditingAngularAcc.Name = "vectorEditingAngularAcc";
            this.vectorEditingAngularAcc.Size = new System.Drawing.Size(113, 21);
            this.vectorEditingAngularAcc.TabIndex = 33;
            // 
            // PhysSettingsEdit
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.vectorEditingAngularAcc);
            this.Controls.Add(this.vectorEditingAngular);
            this.Controls.Add(this.vectorEditingAcc);
            this.Controls.Add(this.vectorEditingVelocity);
            this.Controls.Add(this.checkBoxGravity);
            this.Controls.Add(this.numericUpDownAngDamping);
            this.Controls.Add(this.numericUpDownDamping);
            this.Controls.Add(this.label9);
            this.Controls.Add(this.label8);
            this.Controls.Add(this.label7);
            this.Controls.Add(this.label6);
            this.Controls.Add(this.label5);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.numericUpDownRestitution);
            this.Controls.Add(this.numericUpDownDynamic);
            this.Controls.Add(this.numericUpDownStatic);
            this.Controls.Add(this.checkBoxStatic);
            this.Controls.Add(this.checkBoxSleeping);
            this.Controls.Add(this.numericUpDownMass);
            this.Controls.Add(this.MassLabel);
            this.Name = "PhysSettingsEdit";
            this.Size = new System.Drawing.Size(206, 304);
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownMass)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownStatic)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownDynamic)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownRestitution)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownDamping)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDownAngDamping)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.CheckBox checkBoxSleeping;
        private System.Windows.Forms.NumericUpDown numericUpDownMass;
        private System.Windows.Forms.Label MassLabel;
        private System.Windows.Forms.CheckBox checkBoxStatic;
        private System.Windows.Forms.NumericUpDown numericUpDownStatic;
        private System.Windows.Forms.NumericUpDown numericUpDownDynamic;
        private System.Windows.Forms.NumericUpDown numericUpDownRestitution;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.Label label5;
        private System.Windows.Forms.Label label6;
        private System.Windows.Forms.Label label7;
        private System.Windows.Forms.Label label8;
        private System.Windows.Forms.Label label9;
        private System.Windows.Forms.NumericUpDown numericUpDownDamping;
        private System.Windows.Forms.NumericUpDown numericUpDownAngDamping;
        private System.Windows.Forms.CheckBox checkBoxGravity;
        private VectorEditing vectorEditingVelocity;
        private VectorEditing vectorEditingAcc;
        private VectorEditing vectorEditingAngular;
        private VectorEditing vectorEditingAngularAcc;
    }
}
