VisimBox 1.0 VisimBox 3d simulation and visualisation ToolBox

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Here is a list of all class members with links to the classes they belong to:

### - m -

- m00 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m01 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m02 : VisiMath.Matrix4 , VisiMath.Matrix3
- m03 : VisiMath.Matrix4
- m10 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m11 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m12 : VisiMath.Matrix3 , VisiMath.Matrix4
- m13 : VisiMath.Matrix4
- m20 : VisiMath.Matrix3 , VisiMath.Matrix4
- m21 : VisiMath.Matrix3 , VisiMath.Matrix4
- m22 : VisiMath.Matrix3 , VisiMath.Matrix4
- m23 : VisiMath.Matrix4
- m30 : VisiMath.Matrix4
- m31 : VisiMath.Matrix4
- m32 : VisiMath.Matrix4
- m33 : VisiMath.Matrix4
- MainBuilderForm() : VisimBuilder.MainBuilderForm
- MainCamera : VisimBox.Renderer.RenderContext , VisimBox.Scene.SceneRoot , VisimBox.Renderer.IRenderContext
- MainContext : VisimBox.Renderer.IRenderer , VisimBox.Renderer.Renderer
- mainContext : VisimBox.Renderer.Renderer
- MainForm : VisimBuilder.CreateObjectBrowser , VisimBuilder.SceneBrowser
- MainScene : VisimBox.VisimEngine
- MainSettings() : VisimBuilder.MainBuilderForm.MainSettings
- mainViewport : VisimBox.Renderer.RenderContext
- MakeInvalid() : VisiMath.Vector2 , VisiMath.Vector3 , VisiMath.Vector4
- MarsTerrain() : VisimBoxDemos.MarsRover.MarsTerrain
- Mass : VisimBox.Physics.RigidBody , VisimBuilder.ObjectCreation.PhysSettingsEdit
- material : VisimBuilder.Gizmo
- Material : VisimBox.Physics.RigidBody , VisimBox.Physics.StaticCollision , VisimBox.Renderer.RenderObjects.RenderBufferItem , VisimBox.Scene.NodeMesh
- MaterialChangedCallback() : VisimBuilder.MainBuilderForm
- MaterialEditor() : VisimBuilder.MaterialEditor
- MaterialMan : VisimBox.Renderer.IRenderer , VisimBox.Renderer.Renderer
- MaterialManager() : VisimBox.Renderer.MaterialManager
- Materials : VisimBox.Renderer.ViewQuality
- MaterialType : VisimBox.Renderer.IRenderMaterial , VisimBox.Renderer.RenderMaterial
- MatLibrary : VisimBox.Scene.LightWaveObjImporter
- Matrix2() : VisiMath.Matrix2
- Matrix3() : VisiMath.Matrix3
- Matrix4() : VisiMath.Matrix4
- MatrixTo0 : VisiMath.Collisions.GJK_EPASolver
- MatrixTo1 : VisiMath.Collisions.GJK_EPASolver
- MatVersionLibrary : VisimBox.Renderer.MaterialManager
- Max() : VisiMath.MathTools
- MaxHeight : VisimBox.Renderer.RenderContextSettings
- Maximum : VisiMath.Geometry.AABox , VisiMath.Vector3
- MaximumContacts : VisimBox.Physics.PhysicalScene
- MaxLights : VisimBox.Renderer.LightManager , VisimRenderGL.GLLightMan
- MaxWidth : VisimBox.Renderer.RenderContextSettings
- MeanHeight : VisiMath.Fractals.MidDisplacement
- Mesh() : VisimBox.Renderer.RenderObjects.Mesh
- MeshMan : VisimBox.Renderer.IRenderer , VisimBox.Renderer.Renderer
- MeshType : VisiMath.Geometry.IndexedGeo , VisiMath.Geometry.IndexedLines , VisiMath.Geometry.IndexedMesh , VisiMath.Geometry.IndexedQuads
- MessageBox() : VisimBox.Console
- MidDisplacement() : VisiMath.Fractals.MidDisplacement
- Min() : VisiMath.MathTools
- MinHeight : VisimBox.Renderer.RenderContextSettings
- Minimum : VisiMath.Geometry.AABox , VisiMath.Vector3
- MinWidth : VisimBox.Renderer.RenderContextSettings
- Mixed() : VisiMath.Vector3
- MixedProduct() : VisiMath.Vector3
- Motion : VisimBox.Physics.RigidBody
- MotionEpsilon : VisimBox.Physics.RigidBody
- MouseDown() : VisimBuilder.Gizmo
- MouseHover() : VisimBuilder.Gizmo , VisimBuilder.MoveGizmo
- MouseMove() : VisimBuilder.Gizmo
- MouseUp() : VisimBuilder.Gizmo
- Movable : VisiMath.ITransformation , VisiMath.BaseTransformation , VisiMath.MoveTransformation
- Move() : VisiMath.ITransformation , VisiMath.BaseTransformation , VisiMath.ITransformation
- MovedThrough() : VisiMath.Collisions.ISpatialDivider , VisiMath.Collisions.BaseSpatialDivider , VisiMath.Collisions.QuadSpatialDivider
- MoveGizmo() : VisimBuilder.MoveGizmo
- MoveInDirection() : VisiMath.Vector3
- MoveLocal() : VisiMath.ITransformation , VisiMath.BaseTransformation , VisiMath.ITransformation , VisiMath.BaseTransformation
- MoveNext() : VisiMath.VertexArray< T >.VAEnumerator , VisiMath.Geometry.GeoEnumerator< T >
- MoveObject() : VisiMath.Collisions.SpatialCell< TObject > , VisiMath.Collisions.ISpatialCell< TObject > , VisiMath.Collisions.HierarchicalSpatialCell< TObject, TSubCell >
- MoveSpeed : VisimBuilder.Gizmo
- MoveWithCamera : VisimBuilder.Gizmos.EditingGrid
- MoveWithSelectedObject : VisimBuilder.Gizmos.EditingGrid
- Mul() : VisiMath.Vector2 , VisiMath.Vector3 , VisiMath.Vector4 , VisiMath.Vector2 , VisiMath.Vector3 , VisiMath.Vector4 , VisiMath.Vector2
- MulMatrix() : VisiMath.BaseTransformation , VisiMath.MoveTransformation
- Multiply() : VisiMath.Matrix2 , VisiMath.Quaternion , VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4 , VisiMath.Quaternion , VisiMath.Matrix4 , VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4 , VisiMath.Matrix3 , VisiMath.Matrix4
- MultiplyBy() : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- MultiplyFast() : VisiMath.Matrix4
- MyDialog : VisimBuilder.CreateNewItem
- MyIndex : VisiMath.Collisions.SpatialCell< TObject >
- myinverted : VisimBuilder.Gizmo
- MyMove() : VisimBuilder.ScaleGizmo , VisimBuilder.MoveGizmo , VisimBuilder.RotateGizmo , VisimBuilder.Gizmo
- myNode : VisimBuilder.VSTreeNode
- MyObjects : VisiMath.Collisions.SpatialCell< TObject >
- MyPickingRay : VisimBuilder.Gizmo
- MyRayCast() : VisiMath.Geometry.GeoOctTreeNode
- MyRender() : VisimBuilder.Gizmo , VisimBuilder.MoveGizmo
- MyTrans : VisimBuilder.Gizmos.EditingGrid
- mytrans : VisimBuilder.Gizmo

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