VisimBox 1.0 VisimBox 3d simulation and visualisation ToolBox

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### - m -

- m00 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m01 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m02 : VisiMath.Matrix4 , VisiMath.Matrix3
- m03 : VisiMath.Matrix4
- m10 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m11 : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- m12 : VisiMath.Matrix3 , VisiMath.Matrix4
- m13 : VisiMath.Matrix4
- m20 : VisiMath.Matrix3 , VisiMath.Matrix4
- m21 : VisiMath.Matrix3 , VisiMath.Matrix4
- m22 : VisiMath.Matrix3 , VisiMath.Matrix4
- m23 : VisiMath.Matrix4
- m30 : VisiMath.Matrix4
- m31 : VisiMath.Matrix4
- m32 : VisiMath.Matrix4
- m33 : VisiMath.Matrix4
- mainContext : VisimBox.Renderer.Renderer
- MainForm : VisimBuilder.SceneBrowser , VisimBuilder.CreateObjectBrowser
- mainViewport : VisimBox.Renderer.RenderContext
- material : VisimBuilder.Gizmo
- Material : VisimBox.Renderer.RenderObjects.RenderBufferItem , VisimBox.Physics.StaticCollision
- Materials : VisimBox.Renderer.ViewQuality
- MatLibrary : VisimBox.Scene.LightWaveObjImporter
- MatrixTo0 : VisiMath.Collisions.GJK_EPASolver
- MatrixTo1 : VisiMath.Collisions.GJK_EPASolver
- MatVersionLibrary : VisimBox.Renderer.MaterialManager
- Maximum : VisiMath.Geometry.AABox
- MeanHeight : VisiMath.Fractals.MidDisplacement
- Minimum : VisiMath.Geometry.AABox
- Motion : VisimBox.Physics.RigidBody
- MyDialog : VisimBuilder.CreateNewItem
- MyIndex : VisiMath.Collisions.SpatialCell< TObject >
- myinverted : VisimBuilder.Gizmo
- myNode : VisimBuilder.VSTreeNode
- MyObjects : VisiMath.Collisions.SpatialCell< TObject >
- MyPickingRay : VisimBuilder.Gizmo
- mytrans : VisimBuilder.Gizmo
- MyTrans : VisimBuilder.Gizmos.EditingGrid

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