VisimBox 1.0 VisimBox 3d simulation and visualisation ToolBox

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Here is a list of all class members with links to the classes they belong to:

### - s -

- SaveLibrary() : VisimBox.Renderer.MaterialManager
- SaveOBJ() : VisiMath.Geometry.GeoFactory
- SaveScene() : VisimBox.Scene.SceneRoot , VisimBox.VisimEngine
- SaveScreenShot() : VisimBox.Renderer.IRenderContext , VisimBox.Renderer.RenderContext
- Scalable : VisiMath.ITransformation , VisiMath.BaseTransformation , VisiMath.Transformation
- Scale : VisiMath.BaseTransformation , VisiMath.MoveTransformation , VisiMath.Transformation , VisimBox.Renderer.RenderObjects.SkyboxData , VisiMath.Geometry.GeoHeightMap , VisiMath.ITransformation , VisiMath.TransformationState
- ScaleGizmo() : VisimBuilder.ScaleGizmo
- Scene : VisimBuilder.MainBuilderForm
- SceneBrowser() : VisimBuilder.SceneBrowser
- SceneBrowserDialog() : VisimBuilder.SceneBrowserDialog
- SceneChanged : VisimBuilder.MainBuilderForm
- SceneName : VisimBox.Scene.SceneRoot
- SceneRoot() : VisimBox.Scene.SceneRoot
- SearchChild() : VisimBox.Scene.Node , VisimBox.Scene.NodeDictionary
- Second : VisimBox.Physics.PhysicalContact
- SelectedLightType : VisimBuilder.LightEdit
- SelectedMaterial : VisimBuilder.MainBuilderForm , VisimBuilder.MaterialEditor
- SelectedMaterialChanged : VisimBuilder.MainBuilderForm
- SelectedNode : VisimBuilder.MainBuilderForm
- SelectedNodeChanged : VisimBuilder.MainBuilderForm
- SelectedPart : VisimBuilder.Gizmo
- SelectedTexture : VisimBuilder.TextureLookup
- SelectNode() : VisimBuilder.MainBuilderForm , VisimBuilder.SceneBrowser
- SelectNodeCallback() : VisimBuilder.SceneBrowser
- Sensor() : VisimBox.Physics.Sensor
- SetArrayPointers() : VisimRenderGL.GLRenderContext
- SetAwake() : VisimBox.Physics.PhysicalContact
- SetBodyData() : VisimBox.Physics.PhysicalContact
- SetBuffer() : VisimRenderGL.GLVertexBuffer
- SetCache() : VisimBox.Renderer.HWBuffer< T >
- SetColor() : VisimBox.Renderer.IRenderContext , VisimBox.Renderer.RenderContext , VisimRenderGL.GLRenderContext
- SetColorElement() : VisimBox.Renderer.IRenderMaterial , VisimBox.Renderer.RenderMaterial , VisimRenderGL.GLMaterialSimpleColor , VisimRenderGL.GLMaterialSimpleTex , VisimRenderGL.GLMaterialColored
- SetCurrentState() : VisiMath.QTransformation , VisiMath.Transformation , VisiMath.BaseTransformation , VisiMath.MoveTransformation , VisiMath.RPYTransformation
- SetDefault() : VisimBuilder.ObjectCreation.BoxCreation , VisimBuilder.ObjectCreation.CameraCreator , VisimBuilder.ObjectCreation.LightCreator , VisimBuilder.ObjectCreation.ObjectCreationBase , VisimBuilder.ObjectCreation.ObjectCreationBasePhysical , VisimBuilder.ObjectCreation.PyramidCreation , VisimBuilder.ObjectCreation.QuadCreation , VisimBuilder.ObjectCreation.RingCreation , VisimBuilder.ObjectCreation.SkyboxCreator , VisimBuilder.ObjectCreation.SphereCreation
- SetDefaults() : VisimBox.Scene.NodeImportSettings
- SetFromGrid() : VisimBuilder.ObjectCreation.GridControl
- SetGravity() : VisimBox.Physics.PhysicalScene
- SetInertialTensor() : VisiMath.Matrix3
- SetIRW() : VisimBox.Renderer.RenderContextSettings
- SetSimpleMaterial() : VisimRenderGL.GLRenderContext
- SetTexture() : VisimBox.Renderer.TextureManager
- SetTextureElement() : VisimBox.Renderer.IRenderMaterial , VisimBox.Renderer.RenderMaterial , VisimRenderGL.GLMaterialSimpleColor , VisimRenderGL.GLMaterialSimpleTex , VisimRenderGL.GLMaterialColored , VisimRenderGL.GLMaterialColoredTex
- SetTime() : VisimBox.Scene.Node , VisimBox.VisimEngine
- SetTimeHierarchy() : VisimBox.Scene.Node
- settings : VisimBox.Renderer.RenderContext , VisimBox.Renderer.RenderQueue
- Settings : VisimBox.Renderer.IRenderContext , VisimBox.Renderer.RenderContext , VisimBox.Scene.NodeImporter , VisimBox.Scene.NodeFactory , VisimBuilder.ImportModelSettings , VisimBuilder.MainBuilderForm
- SetToDiagonal() : VisiMath.Matrix3
- SetToIdentity() : VisiMath.Matrix2 , VisiMath.Matrix3 , VisiMath.Matrix4
- SetTransform() : VisimBuilder.Gizmo
- SetTransformation() : VisimBox.Renderer.IRenderContext , VisimBox.Renderer.RenderContext , VisimRenderGL.GLRenderContext
- SetUp() : VisimBox.Scene.CameraNode
- SetVertex() : VisiMath.Geometry.IndexedGeo
- Shading : VisimBox.Renderer.ViewQuality
- Shadows : VisimBox.Renderer.ViewQuality
- Shapes : VisiMath.Collisions.GJK_EPASolver
- Shininess : VisimBox.Renderer.StandardColorValues
- ShockWaveSpeed : VisimBox.Physics.Explosion
- ShockWaveThickness : VisimBox.Physics.Explosion
- ShowDialog() : VisimBuilder.CreateNewItem
- ShowFPS : VisimBox.Renderer.IRenderContext , VisimBox.Renderer.RenderContext
- ShowMatEditor() : VisimBuilder.MainBuilderForm
- ShowOutlines : VisimBox.Renderer.ViewQuality
- ShowSceneBrowser() : VisimBuilder.MainBuilderForm
- SimpleTexturedVertex() : VisiMath.SimpleTexturedVertex
- SimulationReset : VisimBuilder.PhysControl
- SimulationStarted : VisimBuilder.PhysControl
- SimulationStep : VisimBuilder.PhysControl
- SimulationStopped : VisimBuilder.PhysControl
- SimulationTime : VisimBuilder.PhysControl
- Sin() : VisiMath.MathTools
- Singleton() : VisimBox.Singleton< T >
- SizeInBytes : VisiMath.Vector2 , VisiMath.Vector4 , VisiMath.VertexDescriptor , VisimBox.Renderer.Texture , VisiMath.Vector3
- skybox : VisimBox.Scene.SkyBoxNode
- Skybox : VisimBox.Scene.SkyBoxNode
- SkyboxCreator() : VisimBuilder.ObjectCreation.SkyboxCreator
- SkyboxData() : VisimBox.Renderer.RenderObjects.SkyboxData
- SkyBoxNode() : VisimBox.Scene.SkyBoxNode
- Sleeping : VisimBox.Physics.RigidBody , VisimBuilder.ObjectCreation.PhysSettingsEdit
- SolveSimplex2() : VisiMath.Collisions.GJK_EPASolver
- SolveSimplex3() : VisiMath.Collisions.GJK_EPASolver
- SolveSimplex4() : VisiMath.Collisions.GJK_EPASolver
- SpatialCell() : VisiMath.Collisions.SpatialCell< TObject >
- SpatialIndex : VisiMath.Collisions.ISpatialyIndexable
- SpatialIndices() : VisiMath.Collisions.CollisionSolver.QuickTest
- SpatialPair() : VisiMath.Collisions.SpatialPair< TObject >
- SpecCoeff : VisimBox.Scene.LightWaveObjImporter.OBJMat
- Specular : VisimBox.Renderer.ILight , VisimBox.Renderer.Light , VisimBox.Renderer.StandardColorValues
- specular : VisimRenderGL.GLLight , VisimRenderGL.GLMaterialColored
- SpecularLight : VisimBuilder.LightEdit
- SpecularTexture : VisimBox.Scene.LightWaveObjImporter.OBJMat
- Sphere() : VisiMath.Collisions.CollisionSolver.Collision , VisiMath.Geometry.Sphere
- SphereCreation() : VisimBuilder.ObjectCreation.SphereCreation
- spherevalid : VisiMath.Geometry.ConvexHull
- SpotAngle : VisimBuilder.LightEdit , VisimBox.Renderer.ILight , VisimBox.Renderer.Light
- SpotIntensity : VisimBuilder.LightEdit , VisimBox.Renderer.ILight , VisimBox.Renderer.Light
- Spring() : VisimBox.Physics.Spring
- SpriteBatch() : VisimBox.Renderer.Render2D.SpriteBatch
- SpriteInfo() : VisimBox.Renderer.Render2D.SpriteInfo
- Sqrt() : VisiMath.MathTools
- SquaredDistance() : VisiMath.Geometry.ColTriangle , VisiMath.Geometry.OOBox
- Squaredk : VisimBox.Physics.DragForceGenerator
- StandardCamera() : VisimBox.Renderer.StandardCamera
- StandardColorValues() : VisimBox.Renderer.StandardColorValues
- Start() : VisimBox.Renderer.RenderQueue
- Start2DRender() : VisimBox.Renderer.IRenderContext , VisimRenderGL.GLRenderContext , VisimBox.Renderer.RenderContext
- StartFrame() : VisimBox.Renderer.IRenderContext , VisimBox.Renderer.RenderContext , VisimRenderGL.GLRenderContext , VisimBox.Renderer.Renderer , VisimBox.Renderer.IRenderer , VisimBox.Physics.PhysicalScene
- StartPath : VisimBox.FileSystem
- StartRenderingQueue() : VisimBox.Renderer.IRenderContext , VisimBox.Renderer.RenderContext
- StartUp() : VisimRenderGL.GLRenderContext
- StateStack : VisiMath.BaseTransformation
- StaticCol : VisimBuilder.ObjectCreation.PhysSettingsEdit
- StaticCollision() : VisimBox.Physics.StaticCollision
- StaticCollisionInvalid : VisimBuilder.MainBuilderForm
- StaticCollisions : VisimBox.Physics.PhysicalScene , VisimBox.Physics.CollisionChecker
- StaticColUpdate : VisimBuilder.MainBuilderForm.MainSettings
- StaticFriction : VisimBox.Physics.PhysMaterial , VisimBuilder.ObjectCreation.PhysSettingsEdit
- StaticGeometry : VisimBox.Physics.StaticCollision
- StaticHierarchy : VisimBox.Scene.Node
- StayStatic : VisimBuilder.ObjectCreation.PhysSettingsEdit
- StepTimeSize : VisimBuilder.PhysControl
- Stop2DRender() : VisimBox.Renderer.RenderContext , VisimBox.Renderer.IRenderContext , VisimRenderGL.GLRenderContext
- StringParser() : VisimBox.StringParser
- StringTableResource() : VisimBox.Resources.StringTableResource
- SubNodeCount : VisiMath.Collisions.Grid2D< TObject, TGridCell > , VisiMath.Collisions.IHierarchicalSpatialCell< TObject > , VisiMath.Collisions.HierarchicalSpatialCell< TObject, TSubCell >
- SubsetCount : VisiMath.Geometry.IndexedGeo
- Substract() : VisiMath.Vector2 , VisiMath.Vector4 , VisiMath.Matrix4 , VisiMath.Vector3 , VisiMath.Matrix3 , VisiMath.Vector3 , VisiMath.Vector2 , VisiMath.Vector3 , VisiMath.Matrix2 , VisiMath.Vector4 , VisiMath.Vector3 , VisiMath.Vector4 , VisiMath.Vector2 , VisiMath.Vector4
- Swap() : VisiMath.MathTools
- SwapBodies() : VisimBox.Physics.PhysicalContact
- SysFontResource() : VisimBox.Resources.SysFontResource

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