VisimBox 1.0 VisimBox 3d simulation and visualisation ToolBox

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VisiMath.Geometry.GeoOctTreeNode Member List
This is the complete list of members for VisiMath.Geometry.GeoOctTreeNode, including all inherited members.

Add(IndexedMesh mesh, Transformation trans=null) | VisiMath.Geometry.GeoOctTreeNode |
Add(TriangleList tlist, Transformation trans=null) | VisiMath.Geometry.GeoOctTreeNode |
Add(Vector3[] vertices) | VisiMath.Geometry.GeoOctTreeNode |
AddContactCollision(ref Vector3 center, float radius, List< CollisionInfo > list, int index, int limit=0) | VisiMath.Geometry.GeoOctTreeNode |
AddContactCollisionDownWard(ref Vector3 center, float radius, List< CollisionInfo > list, int index, int limit=0) | VisiMath.Geometry.GeoOctTreeNode |
AddMyContactCollision(ref Vector3 center, float radius, List< CollisionInfo > list, int index, int limit=0, bool dontcheck=false) | VisiMath.Geometry.GeoOctTreeNode |
AddTriangle(ref ColTriangle ct) | VisiMath.Geometry.GeoOctTreeNode |
Contains(ref Vector3 center, float radius) | VisiMath.Geometry.GeoOctTreeNode |
ContainsFully(ref Vector3 min, ref Vector3 max) | VisiMath.Geometry.GeoOctTreeNode |
ContainsPos(ref Vector3 origin) | VisiMath.Geometry.GeoOctTreeNode |
ForceAddTriangle(ref ColTriangle tri) | VisiMath.Geometry.GeoOctTreeNode |
GeoOctTreeNode(GeoOctTree master, GeoOctTreeNode parent, Vector3 corner, float size) | VisiMath.Geometry.GeoOctTreeNode |
GetNode(ref Vector3 position, bool downonly=false) | VisiMath.Geometry.GeoOctTreeNode |
GetNode(ref Vector3 center, float radius, bool createnew=true, float sizelimit=0, bool createnewboss=true, float bosssizelimit=0) | VisiMath.Geometry.GeoOctTreeNode |
GetNode(ref Vector3 min, ref Vector3 max, bool createnew=true, float sizelimit=0, bool createnewboss=true, float bosssizelimit=0) | VisiMath.Geometry.GeoOctTreeNode |
MyRayCast(Vector3 Origin, Vector3 Direction) | VisiMath.Geometry.GeoOctTreeNode |
RayCast(Vector3 Origin, Vector3 Direction, bool starting=true) | VisiMath.Geometry.GeoOctTreeNode |

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