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SaveLibrary
VisimBox::Renderer::MaterialManager.SaveLibrary(XmlTextWriter writer, bool allmaterials=true) VisimBox::Renderer::MaterialManager.SaveLibrary(string filename, bool allmaterials=true)
SaveOBJ VisiMath::Geometry::GeoFactory
SaveScene
VisimBox::Scene::SceneRoot.SaveScene() VisimBox::Scene::SceneRoot.SaveScene(string filename, string Format="VSB") VisimBox::VisimEngine.SaveScene() VisimBox::VisimEngine.SaveScene(string filename)
SaveScreenShot
VisimBox::Renderer::IRenderContext.SaveScreenShot() VisimBox::Renderer::RenderContext.SaveScreenShot()
Scalable
VisiMath::ITransformation.Scalable() VisiMath::BaseTransformation.Scalable() VisiMath::Transformation.Scalable()
Scale
VisiMath::Geometry::GeoHeightMap.Scale() VisiMath::ITransformation.Scale() VisiMath::TransformationState.Scale() VisiMath::BaseTransformation.Scale() VisiMath::MoveTransformation.Scale() VisiMath::Transformation.Scale() VisimBox::Renderer::RenderObjects::SkyboxData.Scale()
ScaleGizmo VisimBuilder
ScaleGizmo VisimBuilder::ScaleGizmo
ScaleGizmo.cs
Scene VisimBuilder::MainBuilderForm
SceneBrowser VisimBuilder
SceneBrowser VisimBuilder::SceneBrowser
SceneBrowser.cs
SceneBrowser.Designer.cs
SceneBrowserDialog VisimBuilder
SceneBrowserDialog VisimBuilder::SceneBrowserDialog
SceneBrowserDialog.cs
SceneBrowserDialog.Designer.cs
SceneChanged VisimBuilder::MainBuilderForm
SceneName VisimBox::Scene::SceneRoot
SceneRoot VisimBox::Scene
SceneRoot
VisimBox::Scene::SceneRoot.SceneRoot() VisimBox::Scene::SceneRoot.SceneRoot(XmlReader reader)
SceneRoot.cs
SearchChild
VisimBox::Scene::Node.SearchChild() VisimBox::Scene::NodeDictionary.SearchChild()
Second VisimBox::Physics::PhysicalContact
SelectedLightType VisimBuilder::LightEdit
SelectedMaterial
VisimBuilder::MainBuilderForm.SelectedMaterial() VisimBuilder::MaterialEditor.SelectedMaterial()
SelectedMaterialChanged VisimBuilder::MainBuilderForm
SelectedNode VisimBuilder::MainBuilderForm
SelectedNodeChanged VisimBuilder::MainBuilderForm
SelectedPart VisimBuilder::Gizmo
SelectedTexture VisimBuilder::TextureLookup
SelectNode
VisimBuilder::MainBuilderForm.SelectNode() VisimBuilder::SceneBrowser.SelectNode()
SelectNodeCallback VisimBuilder::SceneBrowser
Sensor
VisimBox::Physics::Sensor.Sensor() VisimBox::Physics::Sensor.Sensor(System.Xml.XmlReader reader)
Sensor VisimBox::Physics
Sensors.cs
SetArrayPointers VisimRenderGL::GLRenderContext
SetAwake VisimBox::Physics::PhysicalContact
SetBodyData VisimBox::Physics::PhysicalContact
SetBuffer VisimRenderGL::GLVertexBuffer
SetCache VisimBox::Renderer::HWBuffer-g
SetColor
VisimBox::Renderer::IRenderContext.SetColor(ColorByte col) VisimBox::Renderer::IRenderContext.SetColor(ref ColorByte col) VisimBox::Renderer::IRenderContext.SetColor(System.Drawing.Color col) VisimBox::Renderer::RenderContext.SetColor(ColorByte col) VisimBox::Renderer::RenderContext.SetColor(ref ColorByte col) VisimBox::Renderer::RenderContext.SetColor(System.Drawing.Color col) VisimRenderGL::GLRenderContext.SetColor()
SetColorElement
VisimBox::Renderer::IRenderMaterial.SetColorElement() VisimBox::Renderer::RenderMaterial.SetColorElement() VisimRenderGL::GLMaterialSimpleColor.SetColorElement() VisimRenderGL::GLMaterialSimpleTex.SetColorElement() VisimRenderGL::GLMaterialColored.SetColorElement()
SetCurrentState
VisiMath::BaseTransformation.SetCurrentState() VisiMath::MoveTransformation.SetCurrentState() VisiMath::RPYTransformation.SetCurrentState() VisiMath::QTransformation.SetCurrentState() VisiMath::Transformation.SetCurrentState()
SetDefault
VisimBuilder::ObjectCreation::BoxCreation.SetDefault() VisimBuilder::ObjectCreation::CameraCreator.SetDefault() VisimBuilder::ObjectCreation::LightCreator.SetDefault() VisimBuilder::ObjectCreation::ObjectCreationBase.SetDefault() VisimBuilder::ObjectCreation::ObjectCreationBasePhysical.SetDefault() VisimBuilder::ObjectCreation::PyramidCreation.SetDefault() VisimBuilder::ObjectCreation::QuadCreation.SetDefault() VisimBuilder::ObjectCreation::RingCreation.SetDefault() VisimBuilder::ObjectCreation::SkyboxCreator.SetDefault() VisimBuilder::ObjectCreation::SphereCreation.SetDefault()
SetDefaults VisimBox::Scene::NodeImportSettings
SetFromGrid VisimBuilder::ObjectCreation::GridControl
SetGravity VisimBox::Physics::PhysicalScene
SetInertialTensor VisiMath::Matrix3
SetIRW VisimBox::Renderer::RenderContextSettings
SetSimpleMaterial VisimRenderGL::GLRenderContext
SetTexture
VisimBox::Renderer::TextureManager.SetTexture(string name, IRenderContext rc, int channel=0) VisimBox::Renderer::TextureManager.SetTexture(Texture tex, IRenderContext rc, int channel=0)
SetTextureElement
VisimBox::Renderer::IRenderMaterial.SetTextureElement() VisimBox::Renderer::RenderMaterial.SetTextureElement() VisimRenderGL::GLMaterialSimpleColor.SetTextureElement() VisimRenderGL::GLMaterialSimpleTex.SetTextureElement() VisimRenderGL::GLMaterialColored.SetTextureElement() VisimRenderGL::GLMaterialColoredTex.SetTextureElement()
SetTime
VisimBox::Scene::Node.SetTime() VisimBox::VisimEngine.SetTime()
SetTimeHierarchy VisimBox::Scene::Node
settings
VisimBox::Renderer::RenderContext.settings() VisimBox::Renderer::RenderQueue.settings() VisimBox::Renderer::IRenderContext.Settings() VisimBox::Renderer::RenderContext.Settings() VisimBox::Scene::NodeImporter.Settings() VisimBox::Scene::NodeFactory.Settings() VisimBuilder::ImportModelSettings.Settings() VisimBuilder::MainBuilderForm.Settings()
Settings VisimBuilder::Properties
Settings.Designer.cs
SetToDiagonal VisiMath::Matrix3
SetToIdentity
VisiMath::Matrix2.SetToIdentity() VisiMath::Matrix3.SetToIdentity() VisiMath::Matrix4.SetToIdentity()
SetTransform VisimBuilder::Gizmo
SetTransformation
VisimBox::Renderer::IRenderContext.SetTransformation(ref Matrix4 mat) VisimBox::Renderer::IRenderContext.SetTransformation(Matrix4 mat) VisimBox::Renderer::RenderContext.SetTransformation(ref Matrix4 mat) VisimBox::Renderer::RenderContext.SetTransformation(Matrix4 mat) VisimRenderGL::GLRenderContext.SetTransformation()
SetUp VisimBox::Scene::CameraNode
SetVertex VisiMath::Geometry::IndexedGeo
Shading VisimBox::Renderer::ViewQuality
ShadingType VisimBox::Renderer
Shadows VisimBox::Renderer::ViewQuality
Shapes VisiMath::Collisions::GJK_EPASolver
Shininess VisimBox::Renderer::StandardColorValues
ShockWaveSpeed VisimBox::Physics::Explosion
ShockWaveThickness VisimBox::Physics::Explosion
ShowDialog VisimBuilder::CreateNewItem
ShowFPS
VisimBox::Renderer::IRenderContext.ShowFPS() VisimBox::Renderer::RenderContext.ShowFPS()
ShowMatEditor VisimBuilder::MainBuilderForm
ShowOutlines VisimBox::Renderer::ViewQuality
ShowSceneBrowser VisimBuilder::MainBuilderForm
SimpleTexturedVertex
VisiMath::SimpleTexturedVertex.SimpleTexturedVertex(Vector3 pos) VisiMath::SimpleTexturedVertex.SimpleTexturedVertex(Vector3 pos, Vector2 tex)
SimpleTexturedVertex VisiMath
SimulationReset VisimBuilder::PhysControl
SimulationStarted VisimBuilder::PhysControl
SimulationStep VisimBuilder::PhysControl
SimulationStopped VisimBuilder::PhysControl
SimulationTime VisimBuilder::PhysControl
Sin VisiMath::MathTools
Singleton VisimBox::Singleton-g
Singleton-g VisimBox
Singleton.cs
SizeInBytes
VisiMath::Vector2.SizeInBytes() VisiMath::Vector3.SizeInBytes() VisiMath::Vector4.SizeInBytes() VisiMath::VertexDescriptor.SizeInBytes() VisimBox::Renderer::Texture.SizeInBytes()
Skybox
VisimBox::Scene::SkyBoxNode.Skybox() VisimBox::Scene::SkyBoxNode.skybox()
Skybox.cs
SkyboxCreator VisimBuilder::ObjectCreation
SkyboxCreator VisimBuilder::ObjectCreation::SkyboxCreator
SkyboxCreator.cs
SkyboxCreator.Designer.cs
SkyboxData VisimBox::Renderer::RenderObjects
SkyboxData
VisimBox::Renderer::RenderObjects::SkyboxData.SkyboxData(string left, string right, string front, string back, string top, string bottom, Vector3 scale) VisimBox::Renderer::RenderObjects::SkyboxData.SkyboxData(string[] textures, Vector3 scale) VisimBox::Renderer::RenderObjects::SkyboxData.SkyboxData(System.Xml.XmlReader reader) VisimBox::Renderer::RenderObjects::SkyboxData.SkyboxData(SkyboxData source)
SkyBoxNode VisimBox::Scene
SkyBoxNode
VisimBox::Scene::SkyBoxNode.SkyBoxNode() VisimBox::Scene::SkyBoxNode.SkyBoxNode(System.Xml.XmlReader reader) VisimBox::Scene::SkyBoxNode.SkyBoxNode(Node owner, SkyboxData skb) VisimBox::Scene::SkyBoxNode.SkyBoxNode(Node owner, string[] textures, Vector3 scale)
SkyBoxNode.cs
Sleeping
VisimBox::Physics::RigidBody.Sleeping() VisimBuilder::ObjectCreation::PhysSettingsEdit.Sleeping()
SolveSimplex2 VisiMath::Collisions::GJK_EPASolver
SolveSimplex3
VisiMath::Collisions::GJK_EPASolver.SolveSimplex3(ref Vector3 aOrigin, ref Vector3 aB, ref Vector3 aC) VisiMath::Collisions::GJK_EPASolver.SolveSimplex3(ref Vector3 aOrigin, ref Vector3 aB, ref Vector3 aC, ref Vector3 crossabc)
SolveSimplex4 VisiMath::Collisions::GJK_EPASolver
SpatialCell VisiMath::Collisions::SpatialCell-g
SpatialCell-g VisiMath::Collisions
SpatialCell.cs
SpatialDirection VisiMath::Collisions
SpatialDivider.cs
SpatialIndex VisiMath::Collisions::ISpatialyIndexable
SpatialIndexing.cs
SpatialIndexType VisiMath::Collisions
SpatialIndices VisiMath::Collisions::CollisionSolver::QuickTest
SpatialNodes.cs
SpatialPair VisiMath::Collisions::SpatialPair-g
SpatialPair-g VisiMath::Collisions
SpecCoeff VisimBox::Scene::LightWaveObjImporter::OBJMat
Specular
VisimBox::Renderer::ILight.Specular() VisimBox::Renderer::Light.Specular() VisimBox::Renderer::StandardColorValues.Specular() VisimRenderGL::GLLight.specular() VisimRenderGL::GLMaterialColored.specular()
SpecularLight VisimBuilder::LightEdit
SpecularTexture VisimBox::Scene::LightWaveObjImporter::OBJMat
Sphere
VisiMath::Collisions::CollisionSolver::Collision.Sphere() VisiMath::Geometry::Sphere.Sphere(Vector3 cen, float rad) VisiMath::Geometry::Sphere.Sphere(System.Xml.XmlReader reader)
Sphere VisiMath::Geometry
Sphere.cs
SphereCreation VisimBuilder::ObjectCreation::SphereCreation
SphereCreation VisimBuilder::ObjectCreation
SphereCreation.cs
SphereCreation.Designer.cs
spherevalid VisiMath::Geometry::ConvexHull
SpotAngle
VisimBox::Renderer::ILight.SpotAngle() VisimBox::Renderer::Light.SpotAngle() VisimBuilder::LightEdit.SpotAngle()
SpotIntensity
VisimBox::Renderer::ILight.SpotIntensity() VisimBox::Renderer::Light.SpotIntensity() VisimBuilder::LightEdit.SpotIntensity()
Spring VisimBox::Physics
Spring VisimBox::Physics::Spring
SpriteBatch
VisimBox::Renderer::Render2D::SpriteBatch.SpriteBatch(Texture t, List< SpriteInfo > list) VisimBox::Renderer::Render2D::SpriteBatch.SpriteBatch(Texture t, SpriteInfo[] sprites) VisimBox::Renderer::Render2D::SpriteBatch.SpriteBatch(Texture t, List< Vertex2D > list)
SpriteBatch VisimBox::Renderer::Render2D
SpriteInfo VisimBox::Renderer::Render2D
SpriteInfo VisimBox::Renderer::Render2D::SpriteInfo
SpriteInfo.cs
Sqrt VisiMath::MathTools
SquaredDistance
VisiMath::Geometry::ColTriangle.SquaredDistance() VisiMath::Geometry::OOBox.SquaredDistance()
Squaredk VisimBox::Physics::DragForceGenerator
StandardCamera VisimBox::Renderer
StandardCamera
VisimBox::Renderer::StandardCamera.StandardCamera() VisimBox::Renderer::StandardCamera.StandardCamera(float fov) VisimBox::Renderer::StandardCamera.StandardCamera(float fov, float znear, float zfar)
StandardCamera.cs
StandardColorValues VisimBox::Renderer
StandardColorValues
VisimBox::Renderer::StandardColorValues.StandardColorValues(ColorByte color, bool alpha=false) VisimBox::Renderer::StandardColorValues.StandardColorValues(ColorByte color, ColorByte specular, ColorByte emissive, float shiny=1, bool alpha=false)
Start VisimBox::Renderer::RenderQueue
Start2DRender
VisimBox::Renderer::IRenderContext.Start2DRender() VisimBox::Renderer::RenderContext.Start2DRender() VisimRenderGL::GLRenderContext.Start2DRender()
StartFrame
VisimBox::Physics::PhysicalScene.StartFrame() VisimBox::Renderer::IRenderContext.StartFrame() VisimBox::Renderer::IRenderer.StartFrame() VisimBox::Renderer::RenderContext.StartFrame() VisimBox::Renderer::Renderer.StartFrame() VisimRenderGL::GLRenderContext.StartFrame()
StartPath VisimBox::FileSystem
StartRenderingQueue
VisimBox::Renderer::IRenderContext.StartRenderingQueue() VisimBox::Renderer::RenderContext.StartRenderingQueue()
StartUp VisimRenderGL::GLRenderContext
StateStack VisiMath::BaseTransformation
StaticCol VisimBuilder::ObjectCreation::PhysSettingsEdit
StaticCollision
VisimBox::Physics::StaticCollision.StaticCollision() VisimBox::Physics::StaticCollision.StaticCollision(XmlReader reader)
StaticCollision VisimBox::Physics
StaticCollision.cs
StaticCollisionInvalid VisimBuilder::MainBuilderForm
StaticCollisions
VisimBox::Physics::CollisionChecker.StaticCollisions() VisimBox::Physics::PhysicalScene.StaticCollisions()
StaticCollisionType VisimBox::Physics
StaticColUpdate VisimBuilder::MainBuilderForm::MainSettings
StaticFriction
VisimBox::Physics::PhysMaterial.StaticFriction() VisimBuilder::ObjectCreation::PhysSettingsEdit.StaticFriction()
StaticGeometry VisimBox::Physics::StaticCollision
StaticHierarchy VisimBox::Scene::Node
StayStatic VisimBuilder::ObjectCreation::PhysSettingsEdit
StepTimeSize VisimBuilder::PhysControl
Stop2DRender
VisimBox::Renderer::IRenderContext.Stop2DRender() VisimBox::Renderer::RenderContext.Stop2DRender() VisimRenderGL::GLRenderContext.Stop2DRender()
StringParser
VisimBox::StringParser.StringParser() VisimBox::StringParser.StringParser(string str, CultureInfo cff) VisimBox::StringParser.StringParser(string str) VisimBox::StringParser.StringParser(string str, char delimiter) VisimBox::StringParser.StringParser(string str, char[] delimiters)
StringParser VisimBox
StringParser.cs
StringResMan VisimBox::Resources
StringTableResource VisimBox::Resources
StringTableResource VisimBox::Resources::StringTableResource
SubNodeCount
VisiMath::Collisions::Grid2D-g.SubNodeCount() VisiMath::Collisions::IHierarchicalSpatialCell-g.SubNodeCount() VisiMath::Collisions::HierarchicalSpatialCell-g.SubNodeCount()
SubsetCount VisiMath::Geometry::IndexedGeo
Substract
VisiMath::Matrix2.Substract() VisiMath::Matrix3.Substract() VisiMath::Matrix4.Substract() VisiMath::Vector2.Substract(float x, float y) VisiMath::Vector2.Substract(ref Vector2 vec) VisiMath::Vector2.Substract(Vector2 vec) VisiMath::Vector2.Substract(ref Vector2 v1, ref Vector2 v2, out Vector2 res) VisiMath::Vector2.Substract(ref Vector2 v1, ref Vector2 v2) VisiMath::Vector3.Substract(float x, float y, float z) VisiMath::Vector3.Substract(ref Vector3 vec) VisiMath::Vector3.Substract(Vector3 vec) VisiMath::Vector3.Substract(ref Vector3 v1, ref Vector3 v2, out Vector3 res) VisiMath::Vector3.Substract(ref Vector3 v1, ref Vector3 v2) VisiMath::Vector4.Substract(float x, float y, float z, float w) VisiMath::Vector4.Substract(ref Vector4 vec) VisiMath::Vector4.Substract(Vector4 vec) VisiMath::Vector4.Substract(ref Vector4 v1, ref Vector4 v2, out Vector4 res) VisiMath::Vector4.Substract(ref Vector4 v1, ref Vector4 v2)
Swap
VisiMath::MathTools.Swap(ref float val1, ref float val2) VisiMath::MathTools.Swap(ref int val1, ref int val2)
SwapBodies VisimBox::Physics::PhysicalContact
SysFontResource VisimBox::Resources
SysFontResource VisimBox::Resources::SysFontResource
SystemFontManager VisimBox::Resources
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