namespace PG_Sim
{
    partial class Operator
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Operator));
            this.OpenGL_Window = new OpenGLSupport.OpenGLCanvas();
            this.EndButton = new System.Windows.Forms.Button();
            this.debugBar = new System.Windows.Forms.Label();
            this.serialPort1 = new System.IO.Ports.SerialPort(this.components);
            this.SuspendLayout();
            // 
            // OpenGL_Window
            // 
            this.OpenGL_Window.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
                        | System.Windows.Forms.AnchorStyles.Left)
                        | System.Windows.Forms.AnchorStyles.Right)));
            this.OpenGL_Window.BackColor = System.Drawing.Color.Black;
            this.OpenGL_Window.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
            this.OpenGL_Window.Location = new System.Drawing.Point(0, 0);
            this.OpenGL_Window.Margin = new System.Windows.Forms.Padding(0);
            this.OpenGL_Window.Name = "OpenGL_Window";
            this.OpenGL_Window.Size = new System.Drawing.Size(1024, 768);
            this.OpenGL_Window.TabIndex = 0;
            this.OpenGL_Window.KeyDown += new System.Windows.Forms.KeyEventHandler(this.keyInput);
            // 
            // EndButton
            // 
            this.EndButton.BackColor = System.Drawing.Color.Maroon;
            this.EndButton.Font = new System.Drawing.Font("Georgia", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.EndButton.ForeColor = System.Drawing.Color.White;
            this.EndButton.Location = new System.Drawing.Point(949, 0);
            this.EndButton.Name = "EndButton";
            this.EndButton.Size = new System.Drawing.Size(75, 45);
            this.EndButton.TabIndex = 1;
            this.EndButton.Text = "Close";
            this.EndButton.UseVisualStyleBackColor = false;
            this.EndButton.Visible = false;
            this.EndButton.Click += new System.EventHandler(this.EndApp);
            // 
            // debugBar
            // 
            this.debugBar.BackColor = System.Drawing.Color.Black;
            this.debugBar.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
            this.debugBar.ForeColor = System.Drawing.Color.White;
            this.debugBar.Location = new System.Drawing.Point(0, 0);
            this.debugBar.Name = "debugBar";
            this.debugBar.Size = new System.Drawing.Size(105, 443);
            this.debugBar.TabIndex = 2;
            this.debugBar.Text = "debugBar";
            this.debugBar.Visible = false;
            // 
            // Operator
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.Color.BlanchedAlmond;
            this.ClientSize = new System.Drawing.Size(1024, 768);
            this.ControlBox = false;
            this.Controls.Add(this.debugBar);
            this.Controls.Add(this.EndButton);
            this.Controls.Add(this.OpenGL_Window);
            this.Cursor = System.Windows.Forms.Cursors.Default;
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.Name = "Operator";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "Landing simulator";
            this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
            this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.MainWindow_Closed);
            this.ResumeLayout(false);

        }

        #endregion

        private OpenGLSupport.OpenGLCanvas OpenGL_Window;
        private System.Windows.Forms.Button EndButton;
        private System.Windows.Forms.Label debugBar;
        private System.IO.Ports.SerialPort serialPort1;
    }
}

