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  <file source-language="eng" target-language="deu" datatype="FBX">
    <body>
      <trans-unit id="1-inch gray square tiles in mosaic pattern">
        <source>1-inch gray square tiles in mosaic pattern</source>
        <target>graue, quadratische Fliesen im Mosaikmuster, 1 Zoll</target>
      </trans-unit>
      <trans-unit id="1-inch ivory square tile">
        <source>1-inch ivory square tile</source>
        <target>elfenbeinfarbige, quadratische Fliese, 1 Zoll</target>
      </trans-unit>
      <trans-unit id="1-inch square tiles in multiple shades of blue in mosaic pattern">
        <source>1-inch square tiles in multiple shades of blue in mosaic pattern</source>
        <target>quadratische Fliesen in verschiedenen Blautönen im Mosaikmuster, 1 Zoll</target>
      </trans-unit>
      <trans-unit id="1.5-inch brown square tiles">
        <source>1.5-inch brown square tiles</source>
        <target>braune, quadratische Fliesen, 1,5 Zoll</target>
      </trans-unit>
      <trans-unit id="1.5-inch medium blue square tiles">
        <source>1.5-inch medium blue square tiles</source>
        <target>mittelblaue, quadratische Fliesen, 1,5 Zoll</target>
      </trans-unit>
      <trans-unit id="1.5-inch slate blue square tiles">
        <source>1.5-inch slate blue square tiles</source>
        <target>kleine schieferblaue, quadratische Fliesen, 1,5 Zoll</target>
      </trans-unit>
      <trans-unit id="1.5-inch tan square tiles">
        <source>1.5-inch tan square tiles</source>
        <target>gelbbraune, quadratische Fliesen, 1,5 Zoll</target>
      </trans-unit>
      <trans-unit id="12inch">
        <source>12inch</source>
        <target>12 Zoll</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Beige, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Beige, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Braun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Braun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Braun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" cherry-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, kirschfarben, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" coffee-colored wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, kaffeefarben, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Dunkelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Dunkelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Esche, Dunkelbraun, gebeizt, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Weißeiche, Dunkelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark brown white oak wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Holz, Weißeiche, Dunkelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" dark red maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Dunkelrot, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, honigfarben, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" honey wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, honigfarben, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Hellbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut, unsanded or stained .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Kastanie, Hellbraun, ungeschliffen oder gebeizt, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown chestnut.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Kastanie, Hellbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Hellbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown oak, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Eiche, Hellbraun, ungeschliffen und unbehandelt, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Weißeiche, Hellbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Hellbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Hellbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" light-medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Hell-mittelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Mittelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium brown wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Holz, Mittelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Mittelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" medium-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Mittelbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, natur, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Rotbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rough unsanded and unstained natural maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn rau, natur, ungeschliffen und ungebeizt 2 1/4".  Bild freundlicherweise zur Verfügung gestellt von Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" rustic brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Rustikalbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" striped tigerwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Tigerwood, gestreift, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" very light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, sehr helles Braun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Braun dunkel-weinfarben, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" wine-dark brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Weißeiche, Braun dunkel-weinfarben, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Gelbbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Gelbbraun, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-brown wild cherry, unsanded, unfinished .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Wildkirsche, Gelbbraun, ungeschliffen, unbehandelt, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Gelbbraun hell, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Gelbbraun hell, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2 1/4&quot; yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>2 1/4" yellowish-light brown white oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Weißeiche, Gelbbraun hell, 2 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="2-inch beige square tile">
        <source>2-inch beige square tile</source>
        <target>Fliese 2 Zoll, quadratisch, Beige</target>
      </trans-unit>
      <trans-unit id="2-inch salmon square tile">
        <source>2-inch salmon square tile</source>
        <target>Fliese quadratisch, Lachsfarben, 2 Zoll</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige beechwood flooring unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Beige, unbehandelt, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring with green pressure-treated stain.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Hickory, Beige, Grün gebeizt unter Druck 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring, unsanded and unfinished.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Hickory, Beige, ungeschliffen und unbehandelt, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige hickory flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Hickory, Beige, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Beige, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" beige teak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Teak, Beige, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" cherry wood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Kirschbaum, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, kaffeefarben, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" coffee-colored oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, kaffeefarben, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Dunkelbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Esche, Dunkelbraun, gebeizt, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Dunkelrot, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark red stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Esche, Dunkelrot, gebeizt, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" dark-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Dunkelbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, honigfarben, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" honey-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, honigfarben, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" light brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Hellbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown andiroba flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Andiroba, Mittelbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Esche, Mittelbraun, gebeizt, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Mittelbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" medium-brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Mittelbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" red-tinted kempas flooring .  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Kempas, Rot getönt, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Rotbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown maple flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Ahorn, Rotbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" reddish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Rotbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" toast-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Goldbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" wine-dark brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Braun dunkel-weinfarben, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-brown wild cherry flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Wildkirsche, Gelbbraun, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3 1/4&quot; yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>3 1/4" yellowish-light brown stained white ash flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Esche, Gelbbraun hell, gebeizt, 3 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles pure white">
        <source>3-inch octagonal tiles pure white</source>
        <target>Fliesen 3 Zoll, achteckig, Reinweiß</target>
      </trans-unit>
      <trans-unit id="3-inch octagonal tiles tan">
        <source>3-inch octagonal tiles tan</source>
        <target>Fliesen 3 Zoll, achteckig, Gelbbraun</target>
      </trans-unit>
      <trans-unit id="3-inch square pure white">
        <source>3-inch square pure white</source>
        <target>3 Zoll, quadratisch, Reinweiß</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles light pink tint">
        <source>3-inch square tiles light pink tint</source>
        <target>Fliesen 3 Zoll, quadratisch, Hellrosa getönt</target>
      </trans-unit>
      <trans-unit id="3-inch square tiles yellow tint">
        <source>3-inch square tiles yellow tint</source>
        <target>Fliesen 3 Zoll, quadratisch, Gelb getönt</target>
      </trans-unit>
      <trans-unit id="3-inch terra cotta square tiles">
        <source>3-inch terra cotta square tiles</source>
        <target>Fliesen, 3 Zoll, quadratisch, terrakottafarben</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" beige beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Beige, 4 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" brown oak flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Eiche, Braun, 4 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, weinfarben, 4 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" wine/brown-colored beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, weinfarben/Braun, 4 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4 1/4&quot; yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.">
        <source>4 1/4" yellowish-brown beechwood flooring.  Image courtesy of Mercier Wood Flooring Inc.</source>
        <target>Fußbodenbelag Buche, Gelbbraun, 4 1/4". Bild freundlicherweise zur Verfügung gestellt von Mercier Wood Flooring Inc.</target>
      </trans-unit>
      <trans-unit id="4-inch dark beige square tiles">
        <source>4-inch dark beige square tiles</source>
        <target>Fliesen 4 Zoll, quadratisch, Dunkelbeige</target>
      </trans-unit>
      <trans-unit id="4-inch hexagonal tiles blue-gray">
        <source>4-inch hexagonal tiles blue-gray</source>
        <target>Fliesen sechseckige, 4 Zoll, blaugrau</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light blue tint">
        <source>4-inch square tiles light blue tint</source>
        <target>Fliesen 4 Zoll, quadratisch, Blau getönt</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles light purple tint">
        <source>4-inch square tiles light purple tint</source>
        <target>Fliesen 4 Zoll, quadratisch, Hellviolett getönt</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles light orange">
        <source>4-inch square tiles with 2x4 inch rectangular tiles light orange</source>
        <target>Fliesen quadratisch, 4 Zoll, mit Fliesen rechteckig, 2x4 Zoll, Hellorange</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with 2x4 inch rectangular tiles pale pink">
        <source>4-inch square tiles with 2x4 inch rectangular tiles pale pink</source>
        <target>Fliesen quadratisch, 4 Zoll, mit Fliesen rechteckig, 2x4 Zoll, Zartrosa</target>
      </trans-unit>
      <trans-unit id="4-inch square tiles with red diamonds on corners">
        <source>4-inch square tiles with red diamonds on corners</source>
        <target>Fliesen, 4 Zoll, quadratisch, mit roten Rauten an Ecken</target>
      </trans-unit>
      <trans-unit id="4-inch squares with inset diamond shape">
        <source>4-inch squares with inset diamond shape</source>
        <target>Quadrate, 4 Zoll, mit eingelegter Raute</target>
      </trans-unit>
      <trans-unit id="6-inch base triangular tiles in orange-yellow">
        <source>6-inch base triangular tiles in orange-yellow</source>
        <target>Fliesen, dreieckig mit Basis 6 Zoll, Orangegelb</target>
      </trans-unit>
      <trans-unit id="6-inch beige square tile">
        <source>6-inch beige square tile</source>
        <target>Fliese, 6 Zoll, quadratisch</target>
      </trans-unit>
      <trans-unit id="6-inch blue octagonal tiles">
        <source>6-inch blue octagonal tiles</source>
        <target>Fliesen 6 Zoll, achteckig, Blau</target>
      </trans-unit>
      <trans-unit id="6-inch brick tiles lime green">
        <source>6-inch brick tiles lime green</source>
        <target>Fliese 6 Zoll, Ziegelmuster, Lindgrün</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles dark Gray">
        <source>6-inch octagonal tiles dark Gray</source>
        <target>Fliesen 6 Zoll, achteckig, Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles in dark red color">
        <source>6-inch octagonal tiles in dark red color</source>
        <target>Fliesen 6 Zoll, achteckig, Dunkelrot</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light gold tint">
        <source>6-inch octagonal tiles light gold tint</source>
        <target>Fliesen 6 Zoll, achteckig, Hellgold getönt</target>
      </trans-unit>
      <trans-unit id="6-inch octagonal tiles light green tint">
        <source>6-inch octagonal tiles light green tint</source>
        <target>Fliesen 6 Zoll, achteckig, Hellgrün getönt</target>
      </trans-unit>
      <trans-unit id="6-inch square tiles light red tint">
        <source>6-inch square tiles light red tint</source>
        <target>Fliesen 6 Zoll, quadratisch, Hellrot getönt</target>
      </trans-unit>
      <trans-unit id="6061">
        <source>6061</source>
        <target>6061</target>
      </trans-unit>
      <trans-unit id="6x2 inch rectangular tiles in earthy green">
        <source>6x2 inch rectangular tiles in earthy green</source>
        <target>Fliesen 6x2, rechteckig, erdgrün</target>
      </trans-unit>
      <trans-unit id="ABS">
        <source>ABS</source>
        <target>ABS</target>
      </trans-unit>
      <trans-unit id="ACADGen-001">
        <source>ACADGen-001</source>
        <target>Waschbeton - Grob</target>
      </trans-unit>
      <trans-unit id="ACADGen-002">
        <source>ACADGen-002</source>
        <target>Waschbeton - Fein</target>
      </trans-unit>
      <trans-unit id="ACADGen-003">
        <source>ACADGen-003</source>
        <target>Waschbeton - Mittel - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-003-1-2">
        <source>ACADGen-003-1-2</source>
        <target>Waschbeton - Mittel</target>
      </trans-unit>
      <trans-unit id="ACADGen-004">
        <source>ACADGen-004</source>
        <target>Waschbeton - Tief</target>
      </trans-unit>
      <trans-unit id="ACADGen-005">
        <source>ACADGen-005</source>
        <target>Flach - Besen Grau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-005-1-2">
        <source>ACADGen-005-1-2</source>
        <target>Flach - Besen Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-006">
        <source>ACADGen-006</source>
        <target>Flach - Grau 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007">
        <source>ACADGen-007</source>
        <target>Flach - Grau 2 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-007-1-2">
        <source>ACADGen-007-1-2</source>
        <target>Flach - Grau 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-008">
        <source>ACADGen-008</source>
        <target>Flach - Grau 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-009">
        <source>ACADGen-009</source>
        <target>Flach - Effloreszenz Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-010">
        <source>ACADGen-010</source>
        <target>Flach - Poliert Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-011">
        <source>ACADGen-011</source>
        <target>Formen - Aussparungen</target>
      </trans-unit>
      <trans-unit id="ACADGen-012">
        <source>ACADGen-012</source>
        <target>Formen - Aussparungen Gestaffelt - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-012-1-2">
        <source>ACADGen-012-1-2</source>
        <target>Formen - Aussparungen Gestaffelt</target>
      </trans-unit>
      <trans-unit id="ACADGen-013">
        <source>ACADGen-013</source>
        <target>Formen - Holz Platten - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-013-1-2">
        <source>ACADGen-013-1-2</source>
        <target>Formen - Holz Platten</target>
      </trans-unit>
      <trans-unit id="ACADGen-014">
        <source>ACADGen-014</source>
        <target>Formen - Holz Sperrholz</target>
      </trans-unit>
      <trans-unit id="ACADGen-015">
        <source>ACADGen-015</source>
        <target>Elemente - Leibung 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-015-1-2">
        <source>ACADGen-015-1-2</source>
        <target>Elemente - Leibung 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016">
        <source>ACADGen-016</source>
        <target>Elemente - Leibung 2 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-016-1-2">
        <source>ACADGen-016-1-2</source>
        <target>Elemente - Leibung 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-017">
        <source>ACADGen-017</source>
        <target>Elemente - Leibung 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-018">
        <source>ACADGen-018</source>
        <target>Elemente - glatte Leibung - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-018-1-2">
        <source>ACADGen-018-1-2</source>
        <target>Elemente - glatte Leibung</target>
      </trans-unit>
      <trans-unit id="ACADGen-019">
        <source>ACADGen-019</source>
        <target>Elemente - gesprenkelte Leibung - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-019-1-2">
        <source>ACADGen-019-1-2</source>
        <target>Elemente - gesprenkelte Leibung</target>
      </trans-unit>
      <trans-unit id="ACADGen-020">
        <source>ACADGen-020</source>
        <target>Elemente - Quadrat</target>
      </trans-unit>
      <trans-unit id="ACADGen-021">
        <source>ACADGen-021</source>
        <target>Gerippt - Vertikal 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022">
        <source>ACADGen-022</source>
        <target>Gerippt - Vertikal 2 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-022-1-2">
        <source>ACADGen-022-1-2</source>
        <target>Gerippt - Vertikal 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-023">
        <source>ACADGen-023</source>
        <target>Sandgestrahlt</target>
      </trans-unit>
      <trans-unit id="ACADGen-024">
        <source>ACADGen-024</source>
        <target>Schwarz - Bewegungs- und Entspannungsfugen</target>
      </trans-unit>
      <trans-unit id="ACADGen-025">
        <source>ACADGen-025</source>
        <target>Glatt - Fertigbeton - tragend</target>
      </trans-unit>
      <trans-unit id="ACADGen-026">
        <source>ACADGen-026</source>
        <target>Türbeschläge - Chrom satiniert</target>
      </trans-unit>
      <trans-unit id="ACADGen-027">
        <source>ACADGen-027</source>
        <target>Edelstahlfassade</target>
      </trans-unit>
      <trans-unit id="ACADGen-028">
        <source>ACADGen-028</source>
        <target>Grün</target>
      </trans-unit>
      <trans-unit id="ACADGen-029">
        <source>ACADGen-029</source>
        <target>Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-030">
        <source>ACADGen-030</source>
        <target>Sicherheit</target>
      </trans-unit>
      <trans-unit id="ACADGen-031">
        <source>ACADGen-031</source>
        <target>Klar</target>
      </trans-unit>
      <trans-unit id="ACADGen-032">
        <source>ACADGen-032</source>
        <target>Geätzt</target>
      </trans-unit>
      <trans-unit id="ACADGen-033">
        <source>ACADGen-033</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="ACADGen-034">
        <source>ACADGen-034</source>
        <target>Verspiegelt</target>
      </trans-unit>
      <trans-unit id="ACADGen-035">
        <source>ACADGen-035</source>
        <target>Reflektierend - beschichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-036">
        <source>ACADGen-036</source>
        <target>Außenwandverblendung</target>
      </trans-unit>
      <trans-unit id="ACADGen-037">
        <source>ACADGen-037</source>
        <target>Draht</target>
      </trans-unit>
      <trans-unit id="ACADGen-038">
        <source>ACADGen-038</source>
        <target>Aluminiumzarge - eloxiert - Dunkelbronze - satiniert</target>
      </trans-unit>
      <trans-unit id="ACADGen-039">
        <source>ACADGen-039</source>
        <target>Aluminiumzarge - Weiß - lackiert</target>
      </trans-unit>
      <trans-unit id="ACADGen-040">
        <source>ACADGen-040</source>
        <target>Stahltüren - Weiß - lackiert</target>
      </trans-unit>
      <trans-unit id="ACADGen-041">
        <source>ACADGen-041</source>
        <target>Stahl - galvanisiert</target>
      </trans-unit>
      <trans-unit id="ACADGen-042">
        <source>ACADGen-042</source>
        <target>Eschetür</target>
      </trans-unit>
      <trans-unit id="ACADGen-043">
        <source>ACADGen-043</source>
        <target>Berber - Muster 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-044">
        <source>ACADGen-044</source>
        <target>Berber - Muster 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-045">
        <source>ACADGen-045</source>
        <target>Berber - Muster 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-046">
        <source>ACADGen-046</source>
        <target>Geblümt</target>
      </trans-unit>
      <trans-unit id="ACADGen-047">
        <source>ACADGen-047</source>
        <target>Schlinge - Hellbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-048">
        <source>ACADGen-048</source>
        <target>Schlinge - Dunkelbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-049">
        <source>ACADGen-049</source>
        <target>Schlinge - Dunkelrot</target>
      </trans-unit>
      <trans-unit id="ACADGen-050">
        <source>ACADGen-050</source>
        <target>Schlinge - Hellblau</target>
      </trans-unit>
      <trans-unit id="ACADGen-051">
        <source>ACADGen-051</source>
        <target>Schlinge - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-052">
        <source>ACADGen-052</source>
        <target>Schlinge - mittelgrau</target>
      </trans-unit>
      <trans-unit id="ACADGen-053">
        <source>ACADGen-053</source>
        <target>Schlinge - Hellgrau-Grün</target>
      </trans-unit>
      <trans-unit id="ACADGen-054">
        <source>ACADGen-054</source>
        <target>Nadelstich - Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-055">
        <source>ACADGen-055</source>
        <target>Nadelstich - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-056">
        <source>ACADGen-056</source>
        <target>Nadelstich - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-057">
        <source>ACADGen-057</source>
        <target>Unterlage - Schaumstoff</target>
      </trans-unit>
      <trans-unit id="ACADGen-058">
        <source>ACADGen-058</source>
        <target>Unterlage - Waffelstruktur</target>
      </trans-unit>
      <trans-unit id="ACADGen-059">
        <source>ACADGen-059</source>
        <target>Sachsenstoff - Blumenmuster - Blau-Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-060">
        <source>ACADGen-060</source>
        <target>Sachsenstoff - Blumenmuster - koloriert</target>
      </trans-unit>
      <trans-unit id="ACADGen-061">
        <source>ACADGen-061</source>
        <target>Sachsenstoff - Fischgrätenmuster</target>
      </trans-unit>
      <trans-unit id="ACADGen-062">
        <source>ACADGen-062</source>
        <target>Sachsenstoff - Quadrate</target>
      </trans-unit>
      <trans-unit id="ACADGen-063">
        <source>ACADGen-063</source>
        <target>Sisal - Zickzackleisten</target>
      </trans-unit>
      <trans-unit id="ACADGen-064">
        <source>ACADGen-064</source>
        <target>Sisal - Linien</target>
      </trans-unit>
      <trans-unit id="ACADGen-065">
        <source>ACADGen-065</source>
        <target>Sisal - unregelmäßig</target>
      </trans-unit>
      <trans-unit id="ACADGen-066">
        <source>ACADGen-066</source>
        <target>Vorleger - geflochten</target>
      </trans-unit>
      <trans-unit id="ACADGen-067">
        <source>ACADGen-067</source>
        <target>Vorleger - bestickt</target>
      </trans-unit>
      <trans-unit id="ACADGen-068">
        <source>ACADGen-068</source>
        <target>Vorleger - geknüpft</target>
      </trans-unit>
      <trans-unit id="ACADGen-069">
        <source>ACADGen-069</source>
        <target>Schallschutzplatte - Offenes Gitter 2x2 Rissig Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-069-1-2">
        <source>ACADGen-069-1-2</source>
        <target>Schallschutzplatte - Offenes Gitter 2x2 Rissig Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-070">
        <source>ACADGen-070</source>
        <target>Schallschutzplatte - Offenes Gitter 2x2 Kies Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-070-1-2">
        <source>ACADGen-070-1-2</source>
        <target>Schallschutzplatte - Offenes Gitter 2x2 Kies Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-071">
        <source>ACADGen-071</source>
        <target>Schallschutzplatte - Offenes Gitter 2x4 Rissig Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-071-1-2">
        <source>ACADGen-071-1-2</source>
        <target>Schallschutzplatte - Offenes Gitter 2x4 Rissig Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-072">
        <source>ACADGen-072</source>
        <target>Schallschutzplatte - Offenes Gitter 2x4 Kies Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-072-1-2">
        <source>ACADGen-072-1-2</source>
        <target>Schallschutzplatte - Offenes Gitter 2x4 Kies Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-073">
        <source>ACADGen-073</source>
        <target>Schallschutzplatte - Perforiert 2x2 Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-073-1-2">
        <source>ACADGen-073-1-2</source>
        <target>Schallschutzplatte - Perforiert 2x2 Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-074">
        <source>ACADGen-074</source>
        <target>Linear - Silber-Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-075">
        <source>ACADGen-075</source>
        <target>Metallrahmensysteme - Unterkonstruktion</target>
      </trans-unit>
      <trans-unit id="ACADGen-076">
        <source>ACADGen-076</source>
        <target>Metallrahmensysteme - Bolzen</target>
      </trans-unit>
      <trans-unit id="ACADGen-077">
        <source>ACADGen-077</source>
        <target>Schachbrettmuster</target>
      </trans-unit>
      <trans-unit id="ACADGen-078">
        <source>ACADGen-078</source>
        <target>Mosaik - Blau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-078-1-2">
        <source>ACADGen-078-1-2</source>
        <target>Mosaik - Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-079">
        <source>ACADGen-079</source>
        <target>Mosaik - rosarot-Grün - geblümt</target>
      </trans-unit>
      <trans-unit id="ACADGen-080">
        <source>ACADGen-080</source>
        <target>Mosaik - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-081">
        <source>ACADGen-081</source>
        <target>Mosaik - Gelb - Raster</target>
      </trans-unit>
      <trans-unit id="ACADGen-082">
        <source>ACADGen-082</source>
        <target>Bambus</target>
      </trans-unit>
      <trans-unit id="ACADGen-083">
        <source>ACADGen-083</source>
        <target>Kork - fein</target>
      </trans-unit>
      <trans-unit id="ACADGen-084">
        <source>ACADGen-084</source>
        <target>Marmor - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-085">
        <source>ACADGen-085</source>
        <target>Rautenförmig - Rot - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-085-1-2">
        <source>ACADGen-085-1-2</source>
        <target>Rautenförmig - Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-086">
        <source>ACADGen-086</source>
        <target>Quadratisch - Blau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-086-1-2">
        <source>ACADGen-086-1-2</source>
        <target>Quadratisch - Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-087">
        <source>ACADGen-087</source>
        <target>Quadratisch - Blau-Grau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-087-1-2">
        <source>ACADGen-087-1-2</source>
        <target>Quadratisch - Blau-Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-088">
        <source>ACADGen-088</source>
        <target>Quadratisch - Braun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-088-1-2">
        <source>ACADGen-088-1-2</source>
        <target>Quadratisch - Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-089">
        <source>ACADGen-089</source>
        <target>Kreisförmiges Mosaik - Schwarz-Weiß 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090">
        <source>ACADGen-090</source>
        <target>Quadratisch - Dunkelgrau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-090-1-2">
        <source>ACADGen-090-1-2</source>
        <target>Quadratisch - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="ACADGen-091">
        <source>ACADGen-091</source>
        <target>Quadratisch - Gelbbraun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-091-1-2">
        <source>ACADGen-091-1-2</source>
        <target>Quadratisch - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-092">
        <source>ACADGen-092</source>
        <target>Terrakotta - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-092-1-2">
        <source>ACADGen-092-1-2</source>
        <target>Terrakotta</target>
      </trans-unit>
      <trans-unit id="ACADGen-093">
        <source>ACADGen-093</source>
        <target>Rautenförmig - Rosette 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094">
        <source>ACADGen-094</source>
        <target>Rauten 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-094-1-2">
        <source>ACADGen-094-1-2</source>
        <target>Rauten 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-095">
        <source>ACADGen-095</source>
        <target>Punkte 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-096">
        <source>ACADGen-096</source>
        <target>Punkte Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-097">
        <source>ACADGen-097</source>
        <target>Raster 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-097-1-2">
        <source>ACADGen-097-1-2</source>
        <target>Raster 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098">
        <source>ACADGen-098</source>
        <target>Mosaik - Hellbraun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-098-1-2">
        <source>ACADGen-098-1-2</source>
        <target>Mosaik - Hellbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-099">
        <source>ACADGen-099</source>
        <target>Halbiert - Quadrate</target>
      </trans-unit>
      <trans-unit id="ACADGen-100">
        <source>ACADGen-100</source>
        <target>Schachbrettmuster - Schwarz-Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-101">
        <source>ACADGen-101</source>
        <target>Hartholz - Raster</target>
      </trans-unit>
      <trans-unit id="ACADGen-102">
        <source>ACADGen-102</source>
        <target>Hartholz - Dielen</target>
      </trans-unit>
      <trans-unit id="ACADGen-103">
        <source>ACADGen-103</source>
        <target>Furnier</target>
      </trans-unit>
      <trans-unit id="ACADGen-104">
        <source>ACADGen-104</source>
        <target>Parkett - Grau-Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-105">
        <source>ACADGen-105</source>
        <target>Parkett - Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-106">
        <source>ACADGen-106</source>
        <target>Dielen</target>
      </trans-unit>
      <trans-unit id="ACADGen-107">
        <source>ACADGen-107</source>
        <target>Buche - Dielen</target>
      </trans-unit>
      <trans-unit id="ACADGen-108">
        <source>ACADGen-108</source>
        <target>Gipsplatte - Weiß - bemalt - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-108-1-2">
        <source>ACADGen-108-1-2</source>
        <target>Gipsplatte - Weiß - bemalt</target>
      </trans-unit>
      <trans-unit id="ACADGen-109">
        <source>ACADGen-109</source>
        <target>Kohlenstofffaser</target>
      </trans-unit>
      <trans-unit id="ACADGen-110">
        <source>ACADGen-110</source>
        <target>Sperrholz - neu</target>
      </trans-unit>
      <trans-unit id="ACADGen-111">
        <source>ACADGen-111</source>
        <target>Fliesen - Hellrosa - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-111-1-2">
        <source>ACADGen-111-1-2</source>
        <target>Fliesen - Hellrosa</target>
      </trans-unit>
      <trans-unit id="ACADGen-112">
        <source>ACADGen-112</source>
        <target>Granit - Braun-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-113">
        <source>ACADGen-113</source>
        <target>Granit - Braun - Violett-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-114">
        <source>ACADGen-114</source>
        <target>Granit - Grau - gesprenkelt</target>
      </trans-unit>
      <trans-unit id="ACADGen-115">
        <source>ACADGen-115</source>
        <target>Granit - Violett-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-116">
        <source>ACADGen-116</source>
        <target>Granit - Violett-Schwarz 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-117">
        <source>ACADGen-117</source>
        <target>Granit - mehrfarbig</target>
      </trans-unit>
      <trans-unit id="ACADGen-118">
        <source>ACADGen-118</source>
        <target>Marmor - Dunkelgrau-blaue Quadrate</target>
      </trans-unit>
      <trans-unit id="ACADGen-119">
        <source>ACADGen-119</source>
        <target>Marmor - Beige Raster</target>
      </trans-unit>
      <trans-unit id="ACADGen-120">
        <source>ACADGen-120</source>
        <target>Marmor - Braun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-120-1-2">
        <source>ACADGen-120-1-2</source>
        <target>Marmor - Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-121">
        <source>ACADGen-121</source>
        <target>Marmor - Dunkelgrün</target>
      </trans-unit>
      <trans-unit id="ACADGen-122">
        <source>ACADGen-122</source>
        <target>Marmor - Grün</target>
      </trans-unit>
      <trans-unit id="ACADGen-123">
        <source>ACADGen-123</source>
        <target>Marmor - grüne versetzte Quadrate</target>
      </trans-unit>
      <trans-unit id="ACADGen-124">
        <source>ACADGen-124</source>
        <target>Marmor - dunkelorange Quadrate</target>
      </trans-unit>
      <trans-unit id="ACADGen-125">
        <source>ACADGen-125</source>
        <target>Marmor - dunkelrosarote Quadrate</target>
      </trans-unit>
      <trans-unit id="ACADGen-126">
        <source>ACADGen-126</source>
        <target>Schiefer - Grau-Grün - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-126-1-2">
        <source>ACADGen-126-1-2</source>
        <target>Schiefer - Grau-Grün</target>
      </trans-unit>
      <trans-unit id="ACADGen-127">
        <source>ACADGen-127</source>
        <target>Schiefer - Grau-Braun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-127-1-2">
        <source>ACADGen-127-1-2</source>
        <target>Schiefer - Grau-Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-128">
        <source>ACADGen-128</source>
        <target>Schiefer - Rot - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-129">
        <source>ACADGen-129</source>
        <target>Terrazzo - Weiß-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-130">
        <source>ACADGen-130</source>
        <target>Terrazzo - Schwarz-Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-131">
        <source>ACADGen-131</source>
        <target>Terrazzo - Schwarz-Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-132">
        <source>ACADGen-132</source>
        <target>Terrazzo - Weiß-Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-133">
        <source>ACADGen-133</source>
        <target>Terrazzo - Braun-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-134">
        <source>ACADGen-134</source>
        <target>Terrazzo - Grün</target>
      </trans-unit>
      <trans-unit id="ACADGen-135">
        <source>ACADGen-135</source>
        <target>Terrazzo - Hell-Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-136">
        <source>ACADGen-136</source>
        <target>Terrazzo - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-137">
        <source>ACADGen-137</source>
        <target>Terrazzo - Grau-Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-138">
        <source>ACADGen-138</source>
        <target>Terrazzo - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-139">
        <source>ACADGen-139</source>
        <target>Travertin - Violett - rechteckig</target>
      </trans-unit>
      <trans-unit id="ACADGen-140">
        <source>ACADGen-140</source>
        <target>Travertin - Violett - quadratisch</target>
      </trans-unit>
      <trans-unit id="ACADGen-141">
        <source>ACADGen-141</source>
        <target>Firnis - Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-142">
        <source>ACADGen-142</source>
        <target>Firnis - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-143">
        <source>ACADGen-143</source>
        <target>Farbe oder Lack - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-143-1-2">
        <source>ACADGen-143-1-2</source>
        <target>Farbe oder Lack</target>
      </trans-unit>
      <trans-unit id="ACADGen-144">
        <source>ACADGen-144</source>
        <target>Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-145">
        <source>ACADGen-145</source>
        <target>Schwarz - abblätternd</target>
      </trans-unit>
      <trans-unit id="ACADGen-146">
        <source>ACADGen-146</source>
        <target>Feuerfest - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-146-1-2">
        <source>ACADGen-146-1-2</source>
        <target>Feuerfest</target>
      </trans-unit>
      <trans-unit id="ACADGen-147">
        <source>ACADGen-147</source>
        <target>Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-148">
        <source>ACADGen-148</source>
        <target>Weiß - abblätternd</target>
      </trans-unit>
      <trans-unit id="ACADGen-149">
        <source>ACADGen-149</source>
        <target>Wachs - Lack</target>
      </trans-unit>
      <trans-unit id="ACADGen-150">
        <source>ACADGen-150</source>
        <target>Grob - Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-150-1-2">
        <source>ACADGen-150-1-2</source>
        <target>Grob - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-151">
        <source>ACADGen-151</source>
        <target>Fein - Hellgrau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-151-1-2">
        <source>ACADGen-151-1-2</source>
        <target>Fein - Hellgrau</target>
      </trans-unit>
      <trans-unit id="ACADGen-152">
        <source>ACADGen-152</source>
        <target>Fein - Braun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-152-1-2">
        <source>ACADGen-152-1-2</source>
        <target>Fein - Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-153">
        <source>ACADGen-153</source>
        <target>Fein - Violett - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-153-1-2">
        <source>ACADGen-153-1-2</source>
        <target>Fein - Violett</target>
      </trans-unit>
      <trans-unit id="ACADGen-154">
        <source>ACADGen-154</source>
        <target>Fein - Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-154-1-2">
        <source>ACADGen-154-1-2</source>
        <target>Fein - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-155">
        <source>ACADGen-155</source>
        <target>Mittel - Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-155-1-2">
        <source>ACADGen-155-1-2</source>
        <target>Mittel - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-156">
        <source>ACADGen-156</source>
        <target>Geglättet - Grau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-156-1-2">
        <source>ACADGen-156-1-2</source>
        <target>Geglättet - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-157">
        <source>ACADGen-157</source>
        <target>Geglättet - Hellgelb - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-157-1-2">
        <source>ACADGen-157-1-2</source>
        <target>Geglättet - Hellgelb</target>
      </trans-unit>
      <trans-unit id="ACADGen-158">
        <source>ACADGen-158</source>
        <target>Geglättet - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-159">
        <source>ACADGen-159</source>
        <target>Rauputz - Grau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-159-1-2">
        <source>ACADGen-159-1-2</source>
        <target>Rauputz - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-160">
        <source>ACADGen-160</source>
        <target>Gips - venezianisch - grob</target>
      </trans-unit>
      <trans-unit id="ACADGen-161">
        <source>ACADGen-161</source>
        <target>Gips - venezianisch - glatt</target>
      </trans-unit>
      <trans-unit id="ACADGen-162">
        <source>ACADGen-162</source>
        <target>Abstrakt Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-163">
        <source>ACADGen-163</source>
        <target>Geblümt Hellbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-164">
        <source>ACADGen-164</source>
        <target>Geblümt Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-165">
        <source>ACADGen-165</source>
        <target>Geblümt Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-166">
        <source>ACADGen-166</source>
        <target>Abstrakt olivgrün</target>
      </trans-unit>
      <trans-unit id="ACADGen-167">
        <source>ACADGen-167</source>
        <target>Abstrakt Hellbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-168">
        <source>ACADGen-168</source>
        <target>Vertikale Streifen - Blau-Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-169">
        <source>ACADGen-169</source>
        <target>Vertikale Streifen - mehrfarbig</target>
      </trans-unit>
      <trans-unit id="ACADGen-170">
        <source>ACADGen-170</source>
        <target>Vertikale Streifen - Rosa-Beige</target>
      </trans-unit>
      <trans-unit id="ACADGen-171">
        <source>ACADGen-171</source>
        <target>Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-172">
        <source>ACADGen-172</source>
        <target>Firnis - klar</target>
      </trans-unit>
      <trans-unit id="ACADGen-173">
        <source>ACADGen-173</source>
        <target>Wachs - satiniert</target>
      </trans-unit>
      <trans-unit id="ACADGen-174">
        <source>ACADGen-174</source>
        <target>Schellack</target>
      </trans-unit>
      <trans-unit id="ACADGen-175">
        <source>ACADGen-175</source>
        <target>Urethan</target>
      </trans-unit>
      <trans-unit id="ACADGen-176">
        <source>ACADGen-176</source>
        <target>Farbe - Lack</target>
      </trans-unit>
      <trans-unit id="ACADGen-177">
        <source>ACADGen-177</source>
        <target>Binde</target>
      </trans-unit>
      <trans-unit id="ACADGen-178">
        <source>ACADGen-178</source>
        <target>Sackleinen</target>
      </trans-unit>
      <trans-unit id="ACADGen-179">
        <source>ACADGen-179</source>
        <target>Rattan - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-180">
        <source>ACADGen-180</source>
        <target>Leinwand - Weiß 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-181">
        <source>ACADGen-181</source>
        <target>Spitze</target>
      </trans-unit>
      <trans-unit id="ACADGen-182">
        <source>ACADGen-182</source>
        <target>Gekörnt - Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-183">
        <source>ACADGen-183</source>
        <target>Glatt - Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-184">
        <source>ACADGen-184</source>
        <target>Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-185">
        <source>ACADGen-185</source>
        <target>Gekörnt - Hellbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-186">
        <source>ACADGen-186</source>
        <target>Gekörnt - Violett</target>
      </trans-unit>
      <trans-unit id="ACADGen-187">
        <source>ACADGen-187</source>
        <target>Gelbbraun 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-188">
        <source>ACADGen-188</source>
        <target>Leinen - Beige</target>
      </trans-unit>
      <trans-unit id="ACADGen-189">
        <source>ACADGen-189</source>
        <target>Leinen - tweed</target>
      </trans-unit>
      <trans-unit id="ACADGen-190">
        <source>ACADGen-190</source>
        <target>Leinen - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-191">
        <source>ACADGen-191</source>
        <target>Netz 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-191-1-2">
        <source>ACADGen-191-1-2</source>
        <target>Netz 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-192">
        <source>ACADGen-192</source>
        <target>Geflecht</target>
      </trans-unit>
      <trans-unit id="ACADGen-193">
        <source>ACADGen-193</source>
        <target>Karomuster 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-194">
        <source>ACADGen-194</source>
        <target>Karomuster 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-195">
        <source>ACADGen-195</source>
        <target>Karomuster 4</target>
      </trans-unit>
      <trans-unit id="ACADGen-196">
        <source>ACADGen-196</source>
        <target>Streifen - Schwarz-Weiß-Blau-Grau 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-197">
        <source>ACADGen-197</source>
        <target>Streifen - Schwarz-Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-198">
        <source>ACADGen-198</source>
        <target>Streifen - Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-199">
        <source>ACADGen-199</source>
        <target>Streifen - Gelb-Grau 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-200">
        <source>ACADGen-200</source>
        <target>Streifen - Beige</target>
      </trans-unit>
      <trans-unit id="ACADGen-201">
        <source>ACADGen-201</source>
        <target>Streifen - Blau-Weiß 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-202">
        <source>ACADGen-202</source>
        <target>Streifen - Gelb-Weiß 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-203">
        <source>ACADGen-203</source>
        <target>Samt - Schwarz 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-204">
        <source>ACADGen-204</source>
        <target>Samt - Rot 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-205">
        <source>ACADGen-205</source>
        <target>Lehmziegel - Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-206">
        <source>ACADGen-206</source>
        <target>Dreier-Blockverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-207">
        <source>ACADGen-207</source>
        <target>Klinker</target>
      </trans-unit>
      <trans-unit id="ACADGen-208">
        <source>ACADGen-208</source>
        <target>Allgemein - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-208-1-2">
        <source>ACADGen-208-1-2</source>
        <target>Allgemein</target>
      </trans-unit>
      <trans-unit id="ACADGen-209">
        <source>ACADGen-209</source>
        <target>Kern</target>
      </trans-unit>
      <trans-unit id="ACADGen-210">
        <source>ACADGen-210</source>
        <target>Britisch</target>
      </trans-unit>
      <trans-unit id="ACADGen-211">
        <source>ACADGen-211</source>
        <target>Blockverband (Kreuz) - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-211-1-2">
        <source>ACADGen-211-1-2</source>
        <target>Blockverband (Kreuz)</target>
      </trans-unit>
      <trans-unit id="ACADGen-212">
        <source>ACADGen-212</source>
        <target>Fläche</target>
      </trans-unit>
      <trans-unit id="ACADGen-213">
        <source>ACADGen-213</source>
        <target>Feuer</target>
      </trans-unit>
      <trans-unit id="ACADGen-214">
        <source>ACADGen-214</source>
        <target>Flämischer Verband</target>
      </trans-unit>
      <trans-unit id="ACADGen-215">
        <source>ACADGen-215</source>
        <target>Kreuzverband ein halb versetzt - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-215-1-2">
        <source>ACADGen-215-1-2</source>
        <target>Kreuzverband ein halb versetzt</target>
      </trans-unit>
      <trans-unit id="ACADGen-216">
        <source>ACADGen-216</source>
        <target>Tannenberg-Verband - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-216-1-2">
        <source>ACADGen-216-1-2</source>
        <target>Tannenberg-Verband</target>
      </trans-unit>
      <trans-unit id="ACADGen-217">
        <source>ACADGen-217</source>
        <target>Gartenmauer</target>
      </trans-unit>
      <trans-unit id="ACADGen-218">
        <source>ACADGen-218</source>
        <target>Glasiert</target>
      </trans-unit>
      <trans-unit id="ACADGen-219">
        <source>ACADGen-219</source>
        <target>Binder</target>
      </trans-unit>
      <trans-unit id="ACADGen-220">
        <source>ACADGen-220</source>
        <target>Fischgrätenmuster - Mörtelbett</target>
      </trans-unit>
      <trans-unit id="ACADGen-221">
        <source>ACADGen-221</source>
        <target>Fischgrätenmuster - kein Mörtelbett - um 45 Grad gedreht</target>
      </trans-unit>
      <trans-unit id="ACADGen-222">
        <source>ACADGen-222</source>
        <target>Läuferverband - ein Drittel versetzt</target>
      </trans-unit>
      <trans-unit id="ACADGen-223">
        <source>ACADGen-223</source>
        <target>Druck</target>
      </trans-unit>
      <trans-unit id="ACADGen-224">
        <source>ACADGen-224</source>
        <target>Rollschicht</target>
      </trans-unit>
      <trans-unit id="ACADGen-225">
        <source>ACADGen-225</source>
        <target>Rollschicht - versetzt</target>
      </trans-unit>
      <trans-unit id="ACADGen-226">
        <source>ACADGen-226</source>
        <target>Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-227">
        <source>ACADGen-227</source>
        <target>Läuferverband - Braun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-227-1-2">
        <source>ACADGen-227-1-2</source>
        <target>Läuferverband - Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-228">
        <source>ACADGen-228</source>
        <target>Läuferverband - glasiert - Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-229">
        <source>ACADGen-229</source>
        <target>Läuferverband - Grau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-229-1-2">
        <source>ACADGen-229-1-2</source>
        <target>Läuferverband - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-230">
        <source>ACADGen-230</source>
        <target>Läuferverband - Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-231">
        <source>ACADGen-231</source>
        <target>Läuferverband - angerissen - Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-232">
        <source>ACADGen-232</source>
        <target>Binder hochkant</target>
      </trans-unit>
      <trans-unit id="ACADGen-233">
        <source>ACADGen-233</source>
        <target>Gewebe</target>
      </trans-unit>
      <trans-unit id="ACADGen-234">
        <source>ACADGen-234</source>
        <target>Läufer gekippt</target>
      </trans-unit>
      <trans-unit id="ACADGen-235">
        <source>ACADGen-235</source>
        <target>Läufer hochkant</target>
      </trans-unit>
      <trans-unit id="ACADGen-236">
        <source>ACADGen-236</source>
        <target>Stapel</target>
      </trans-unit>
      <trans-unit id="ACADGen-237">
        <source>ACADGen-237</source>
        <target>Geschichtet - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-238">
        <source>ACADGen-238</source>
        <target>Norman - Läuferverband ein Drittel versetzt</target>
      </trans-unit>
      <trans-unit id="ACADGen-239">
        <source>ACADGen-239</source>
        <target>Norman - Läufer hochkant</target>
      </trans-unit>
      <trans-unit id="ACADGen-240">
        <source>ACADGen-240</source>
        <target>Mauerwerk-Zusatzteile - Schwarz - Bewegungs- und Entspannungsfugen</target>
      </trans-unit>
      <trans-unit id="ACADGen-241">
        <source>ACADGen-241</source>
        <target>Effloreszenz</target>
      </trans-unit>
      <trans-unit id="ACADGen-242">
        <source>ACADGen-242</source>
        <target>Stützmauer - Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-243">
        <source>ACADGen-243</source>
        <target>Gerippt - geschichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-244">
        <source>ACADGen-244</source>
        <target>Binder hochkant - geschichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-245">
        <source>ACADGen-245</source>
        <target>Sandgestrahlt - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-246">
        <source>ACADGen-246</source>
        <target>Sandgestrahlt - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-247">
        <source>ACADGen-247</source>
        <target>Angerissen - Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-248">
        <source>ACADGen-248</source>
        <target>Angerissen - Läuferverband - Waschbeton</target>
      </trans-unit>
      <trans-unit id="ACADGen-249">
        <source>ACADGen-249</source>
        <target>Zwischenwand - geschichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-250">
        <source>ACADGen-250</source>
        <target>Relief - Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-251">
        <source>ACADGen-251</source>
        <target>Schalldämpfend - Läuferverband - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-251-1-2">
        <source>ACADGen-251-1-2</source>
        <target>Schalldämpfend - Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-252">
        <source>ACADGen-252</source>
        <target>Trennfläche - Läuferverband - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-252-1-2">
        <source>ACADGen-252-1-2</source>
        <target>Trennfläche - Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-253">
        <source>ACADGen-253</source>
        <target>Läufer - Läuferverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-254">
        <source>ACADGen-254</source>
        <target>Läufer - Läuferverband - Waschbeton</target>
      </trans-unit>
      <trans-unit id="ACADGen-255">
        <source>ACADGen-255</source>
        <target>Läufer - Läuferverband - glasiert - Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-256">
        <source>ACADGen-256</source>
        <target>Läufer - geschichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-257">
        <source>ACADGen-257</source>
        <target>Läufer - geschichtet - glasiert - Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-258">
        <source>ACADGen-258</source>
        <target>Glasblock - quadratisch - Reihenverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-259">
        <source>ACADGen-259</source>
        <target>Quaderstein - gemustert</target>
      </trans-unit>
      <trans-unit id="ACADGen-260">
        <source>ACADGen-260</source>
        <target>Quaderstein - unregelmäßig - geschichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-261">
        <source>ACADGen-261</source>
        <target>Quaderstein - unregelmäßig - geschichtet - verfugt</target>
      </trans-unit>
      <trans-unit id="ACADGen-262">
        <source>ACADGen-262</source>
        <target>Feldstein - unregelmäßiger Bruchstein - weit</target>
      </trans-unit>
      <trans-unit id="ACADGen-263">
        <source>ACADGen-263</source>
        <target>Feldstein - unregelmäßiger Bruchstein - eng</target>
      </trans-unit>
      <trans-unit id="ACADGen-264">
        <source>ACADGen-264</source>
        <target>Feldstein - unregelmäßiger Bruchstein - verwittert</target>
      </trans-unit>
      <trans-unit id="ACADGen-265">
        <source>ACADGen-265</source>
        <target>Granit - quadratisch - geschichtet - poliert</target>
      </trans-unit>
      <trans-unit id="ACADGen-266">
        <source>ACADGen-266</source>
        <target>Granit - quadratisch - geschichtet - poliert - Schwarz-Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-267">
        <source>ACADGen-267</source>
        <target>Granit - quadratisch - geschichtet - poliert - kupferfarben-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-268">
        <source>ACADGen-268</source>
        <target>Granit - quadratisch - geschichtet - poliert - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-269">
        <source>ACADGen-269</source>
        <target>Granit - quadratisch - geschichtet - poliert - Violett-Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-270">
        <source>ACADGen-270</source>
        <target>Granit - quadratisch - geschichtet - poliert - Rosa-Schwarz-Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-271">
        <source>ACADGen-271</source>
        <target>Kalkstein - Quaderstein - regelmäßig geschichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-272">
        <source>ACADGen-272</source>
        <target>Kalkstein - Bruchstein</target>
      </trans-unit>
      <trans-unit id="ACADGen-273">
        <source>ACADGen-273</source>
        <target>Kalkstein - Bossenfuge - Rosa</target>
      </trans-unit>
      <trans-unit id="ACADGen-274">
        <source>ACADGen-274</source>
        <target>Kalkstein - Bossenwerk - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-274-1-2">
        <source>ACADGen-274-1-2</source>
        <target>Kalkstein - Bossenwerk</target>
      </trans-unit>
      <trans-unit id="ACADGen-275">
        <source>ACADGen-275</source>
        <target>Marmor - quadratisch - geschichtet - poliert - Weiß-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-276">
        <source>ACADGen-276</source>
        <target>Marmor - quadratsich - geschichtet - poliert - Weiß-Schwarz - großadrig</target>
      </trans-unit>
      <trans-unit id="ACADGen-277">
        <source>ACADGen-277</source>
        <target>Marmor - quadratisch - geschichtet - poliert - Weiß-Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-278">
        <source>ACADGen-278</source>
        <target>Marmor - quadratisch - geschichtet - poliert - Weiß-Braun-Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-279">
        <source>ACADGen-279</source>
        <target>Marmor - quadratisch - geschichtet - poliert - Weiß-Grün</target>
      </trans-unit>
      <trans-unit id="ACADGen-280">
        <source>ACADGen-280</source>
        <target>Onyx - Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-281">
        <source>ACADGen-281</source>
        <target>Onyx - Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-282">
        <source>ACADGen-282</source>
        <target>Onyx - Rosarot</target>
      </trans-unit>
      <trans-unit id="ACADGen-283">
        <source>ACADGen-283</source>
        <target>Schiefer - quadratisch - Grau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-283-1-2">
        <source>ACADGen-283-1-2</source>
        <target>Schiefer - quadratisch - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-284">
        <source>ACADGen-284</source>
        <target>Schiefer - Grün</target>
      </trans-unit>
      <trans-unit id="ACADGen-285">
        <source>ACADGen-285</source>
        <target>Schiefer - marmoriert</target>
      </trans-unit>
      <trans-unit id="ACADGen-286">
        <source>ACADGen-286</source>
        <target>Schiefer - Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-287">
        <source>ACADGen-287</source>
        <target>Speckstein - Blaugrün</target>
      </trans-unit>
      <trans-unit id="ACADGen-288">
        <source>ACADGen-288</source>
        <target>Speckstein - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="ACADGen-289">
        <source>ACADGen-289</source>
        <target>Travertin - Cremeweiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-290">
        <source>ACADGen-290</source>
        <target>Travertin - Dunkelbraun</target>
      </trans-unit>
      <trans-unit id="ACADGen-291">
        <source>ACADGen-291</source>
        <target>Travertin - Dunkelrot</target>
      </trans-unit>
      <trans-unit id="ACADGen-292">
        <source>ACADGen-292</source>
        <target>Treppen - galvanisiert</target>
      </trans-unit>
      <trans-unit id="ACADGen-293">
        <source>ACADGen-293</source>
        <target>Handläufe und -geländer - lackiert - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-294">
        <source>ACADGen-294</source>
        <target>Metallträger - Stahl</target>
      </trans-unit>
      <trans-unit id="ACADGen-295">
        <source>ACADGen-295</source>
        <target>Eloxiert -  dezent - Dunkelbronze</target>
      </trans-unit>
      <trans-unit id="ACADGen-296">
        <source>ACADGen-296</source>
        <target>Eloxiert - dezent - Dunkelbronze - satiniert</target>
      </trans-unit>
      <trans-unit id="ACADGen-297">
        <source>ACADGen-297</source>
        <target>Gebürstet</target>
      </trans-unit>
      <trans-unit id="ACADGen-298">
        <source>ACADGen-298</source>
        <target>Gebürstet - Blau-Silber</target>
      </trans-unit>
      <trans-unit id="ACADGen-299">
        <source>ACADGen-299</source>
        <target>Gebürstet - Unregelmäßig</target>
      </trans-unit>
      <trans-unit id="ACADGen-300">
        <source>ACADGen-300</source>
        <target>Messing - satiniert 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-300-1-2">
        <source>ACADGen-300-1-2</source>
        <target>Messing - satiniert 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301">
        <source>ACADGen-301</source>
        <target>Bronze - satiniert 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-301-1-2">
        <source>ACADGen-301-1-2</source>
        <target>Bronze - satiniert 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-302">
        <source>ACADGen-302</source>
        <target>Schachbrett - 45 Grad</target>
      </trans-unit>
      <trans-unit id="ACADGen-303">
        <source>ACADGen-303</source>
        <target>Schachbrett - Parkett</target>
      </trans-unit>
      <trans-unit id="ACADGen-304">
        <source>ACADGen-304</source>
        <target>Chrom - satiniert 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-305">
        <source>ACADGen-305</source>
        <target>Kupfer</target>
      </trans-unit>
      <trans-unit id="ACADGen-306">
        <source>ACADGen-306</source>
        <target>Galvanisiert</target>
      </trans-unit>
      <trans-unit id="ACADGen-307">
        <source>ACADGen-307</source>
        <target>Platte - Netz</target>
      </trans-unit>
      <trans-unit id="ACADGen-308">
        <source>ACADGen-308</source>
        <target>Platte - Netz 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-309">
        <source>ACADGen-309</source>
        <target>Platte - Netz 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-310">
        <source>ACADGen-310</source>
        <target>Platte - perforiert</target>
      </trans-unit>
      <trans-unit id="ACADGen-311">
        <source>ACADGen-311</source>
        <target>Platte - perforiert 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-312">
        <source>ACADGen-312</source>
        <target>Platte - genietet - flach - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-313">
        <source>ACADGen-313</source>
        <target>Platte - genietet 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-314">
        <source>ACADGen-314</source>
        <target>Rost - leicht</target>
      </trans-unit>
      <trans-unit id="ACADGen-315">
        <source>ACADGen-315</source>
        <target>Rost - mittel</target>
      </trans-unit>
      <trans-unit id="ACADGen-316">
        <source>ACADGen-316</source>
        <target>Rost - schwer</target>
      </trans-unit>
      <trans-unit id="ACADGen-317">
        <source>ACADGen-317</source>
        <target>Edelstahl - hell</target>
      </trans-unit>
      <trans-unit id="ACADGen-318">
        <source>ACADGen-318</source>
        <target>Edelstahl - satiniert - gebürstet - hell - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-318-1-2">
        <source>ACADGen-318-1-2</source>
        <target>Edelstahl - satiniert - gebürstet - hell</target>
      </trans-unit>
      <trans-unit id="ACADGen-319">
        <source>ACADGen-319</source>
        <target>Verwittert</target>
      </trans-unit>
      <trans-unit id="ACADGen-320">
        <source>ACADGen-320</source>
        <target>Strukturmetallrahmen - Stahl</target>
      </trans-unit>
      <trans-unit id="ACADGen-321">
        <source>ACADGen-321</source>
        <target>Asphalt 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-321-1-2">
        <source>ACADGen-321-1-2</source>
        <target>Asphalt 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-322">
        <source>ACADGen-322</source>
        <target>Asphalt 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-323">
        <source>ACADGen-323</source>
        <target>Kopfstein - Blau-Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-324">
        <source>ACADGen-324</source>
        <target>Kopfstein - verwaschen - glasiert mehrfarbig</target>
      </trans-unit>
      <trans-unit id="ACADGen-325">
        <source>ACADGen-325</source>
        <target>Kopfstein - Fischgrätverband</target>
      </trans-unit>
      <trans-unit id="ACADGen-326">
        <source>ACADGen-326</source>
        <target>Pflasterelemente - quadratisch - Grau-Braun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-326-1-2">
        <source>ACADGen-326-1-2</source>
        <target>Pflasterelemente - quadratisch - Grau-Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-327">
        <source>ACADGen-327</source>
        <target>Pflasterelemente - Läuferverband - Ziegel</target>
      </trans-unit>
      <trans-unit id="ACADGen-328">
        <source>ACADGen-328</source>
        <target>Pflasterelemente - achteckig-quadratisch - Grau-Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-329">
        <source>ACADGen-329</source>
        <target>Pflasterelemente - quadratisch - Gelbbraun-Braun - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-329-1-2">
        <source>ACADGen-329-1-2</source>
        <target>Pflasterelemente - quadratisch - Gelbbraun-Braun</target>
      </trans-unit>
      <trans-unit id="ACADGen-330">
        <source>ACADGen-330</source>
        <target>Pflasterelemente - verzahnt</target>
      </trans-unit>
      <trans-unit id="ACADGen-331">
        <source>ACADGen-331</source>
        <target>Pflasterelemente - quadratisch - Ziegel - Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-332">
        <source>ACADGen-332</source>
        <target>Pflasterelemente - Terrakotta - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-332-1-2">
        <source>ACADGen-332-1-2</source>
        <target>Pflasterelemente - Terrakotta</target>
      </trans-unit>
      <trans-unit id="ACADGen-333">
        <source>ACADGen-333</source>
        <target>Flusskiesel</target>
      </trans-unit>
      <trans-unit id="ACADGen-334">
        <source>ACADGen-334</source>
        <target>Flusskiesel - Mörtelbett</target>
      </trans-unit>
      <trans-unit id="ACADGen-335">
        <source>ACADGen-335</source>
        <target>Korb - gewebt - lose</target>
      </trans-unit>
      <trans-unit id="ACADGen-336">
        <source>ACADGen-336</source>
        <target>Korb - gewebt - eng</target>
      </trans-unit>
      <trans-unit id="ACADGen-337">
        <source>ACADGen-337</source>
        <target>Gras - Bermuda</target>
      </trans-unit>
      <trans-unit id="ACADGen-338">
        <source>ACADGen-338</source>
        <target>Gras - Bluegrass</target>
      </trans-unit>
      <trans-unit id="ACADGen-339">
        <source>ACADGen-339</source>
        <target>Gras - kurz - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-339-1-2">
        <source>ACADGen-339-1-2</source>
        <target>Gras - kurz</target>
      </trans-unit>
      <trans-unit id="ACADGen-340">
        <source>ACADGen-340</source>
        <target>Gras - St. Augustin</target>
      </trans-unit>
      <trans-unit id="ACADGen-341">
        <source>ACADGen-341</source>
        <target>Gras - dicht</target>
      </trans-unit>
      <trans-unit id="ACADGen-342">
        <source>ACADGen-342</source>
        <target>Kies - verdichtet</target>
      </trans-unit>
      <trans-unit id="ACADGen-343">
        <source>ACADGen-343</source>
        <target>Kies - Splitt</target>
      </trans-unit>
      <trans-unit id="ACADGen-344">
        <source>ACADGen-344</source>
        <target>Kies - lose 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345">
        <source>ACADGen-345</source>
        <target>Kies - gemischt - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-345-1-2">
        <source>ACADGen-345-1-2</source>
        <target>Kies - gemischt</target>
      </trans-unit>
      <trans-unit id="ACADGen-346">
        <source>ACADGen-346</source>
        <target>Sand</target>
      </trans-unit>
      <trans-unit id="ACADGen-347">
        <source>ACADGen-347</source>
        <target>Boden und Schüttgut</target>
      </trans-unit>
      <trans-unit id="ACADGen-348">
        <source>ACADGen-348</source>
        <target>Lattenzaun doppelseitig versetzt - mit Rankgitter</target>
      </trans-unit>
      <trans-unit id="ACADGen-349">
        <source>ACADGen-349</source>
        <target>Maschendrahtzaun 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-350">
        <source>ACADGen-350</source>
        <target>Holzzäune</target>
      </trans-unit>
      <trans-unit id="ACADGen-351">
        <source>ACADGen-351</source>
        <target>Wärmedämmung - fest</target>
      </trans-unit>
      <trans-unit id="ACADGen-352">
        <source>ACADGen-352</source>
        <target>Spanische Dachziegel - Blau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-352-1-2">
        <source>ACADGen-352-1-2</source>
        <target>Spanische Dachziegel - Blau</target>
      </trans-unit>
      <trans-unit id="ACADGen-353">
        <source>ACADGen-353</source>
        <target>Spanische Dachziegel - Blau 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-353-1-2">
        <source>ACADGen-353-1-2</source>
        <target>Spanische Dachziegel - Blau 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-354">
        <source>ACADGen-354</source>
        <target>Spanische Dachziegel - verwaschen - Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-355">
        <source>ACADGen-355</source>
        <target>Spanische Dachziegel - Rot - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-355-1-2">
        <source>ACADGen-355-1-2</source>
        <target>Spanische Dachziegel - Rot</target>
      </trans-unit>
      <trans-unit id="ACADGen-356">
        <source>ACADGen-356</source>
        <target>Spanische Dachziegel - Rot 2 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-356-1-2">
        <source>ACADGen-356-1-2</source>
        <target>Spanische Dachziegel - Rot 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-357">
        <source>ACADGen-357</source>
        <target>Verbundwerkstoff - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-358">
        <source>ACADGen-358</source>
        <target>Metall - gerippt - Kupfer - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-358-1-2">
        <source>ACADGen-358-1-2</source>
        <target>Metall - gerippt - Kupfer</target>
      </trans-unit>
      <trans-unit id="ACADGen-359">
        <source>ACADGen-359</source>
        <target>Metall - stehende Naht - Kupferpatina</target>
      </trans-unit>
      <trans-unit id="ACADGen-360">
        <source>ACADGen-360</source>
        <target>Metall - stehende Naht - Kupfer 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-361">
        <source>ACADGen-361</source>
        <target>Metall - Kupfer</target>
      </trans-unit>
      <trans-unit id="ACADGen-362">
        <source>ACADGen-362</source>
        <target>Metall - Kupferpatina</target>
      </trans-unit>
      <trans-unit id="ACADGen-363">
        <source>ACADGen-363</source>
        <target>Holz - verkleidet - neu</target>
      </trans-unit>
      <trans-unit id="ACADGen-364">
        <source>ACADGen-364</source>
        <target>Holz - horizontal</target>
      </trans-unit>
      <trans-unit id="ACADGen-365">
        <source>ACADGen-365</source>
        <target>Holz - horizontal - Zeder</target>
      </trans-unit>
      <trans-unit id="ACADGen-366">
        <source>ACADGen-366</source>
        <target>Holz - horizontal - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-367">
        <source>ACADGen-367</source>
        <target>Holz - vertikal - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-368">
        <source>ACADGen-368</source>
        <target>Risse - verwittert</target>
      </trans-unit>
      <trans-unit id="ACADGen-369">
        <source>ACADGen-369</source>
        <target>Schindeln - Asphaltdachdeckung</target>
      </trans-unit>
      <trans-unit id="ACADGen-370">
        <source>ACADGen-370</source>
        <target>Schindeln - Asphalt - 3-Tab - Schwarz</target>
      </trans-unit>
      <trans-unit id="ACADGen-371">
        <source>ACADGen-371</source>
        <target>Schindeln - Asphalt - 3-Tab - Grau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-371-1-2">
        <source>ACADGen-371-1-2</source>
        <target>Schindeln - Asphalt - 3-Tab - Grau</target>
      </trans-unit>
      <trans-unit id="ACADGen-372">
        <source>ACADGen-372</source>
        <target>Schindeln - Asphalt - tiefes Relief - Beige</target>
      </trans-unit>
      <trans-unit id="ACADGen-373">
        <source>ACADGen-373</source>
        <target>Schindeln - eben - 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-374">
        <source>ACADGen-374</source>
        <target>Schindeln - eben - 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-375">
        <source>ACADGen-375</source>
        <target>Schindeln - eben - 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-376">
        <source>ACADGen-376</source>
        <target>Schindeln - halbrund - Version 1.1</target>
      </trans-unit>
      <trans-unit id="ACADGen-376-1-2">
        <source>ACADGen-376-1-2</source>
        <target>Schindeln - halbrund</target>
      </trans-unit>
      <trans-unit id="ACADGen-377">
        <source>ACADGen-377</source>
        <target>Schindeln - uneben - 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-378">
        <source>ACADGen-378</source>
        <target>Schindeln - uneben - 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-379">
        <source>ACADGen-379</source>
        <target>Schindeln - uneben - 3</target>
      </trans-unit>
      <trans-unit id="ACADGen-380">
        <source>ACADGen-380</source>
        <target>Laminat - Hellbeige</target>
      </trans-unit>
      <trans-unit id="ACADGen-381">
        <source>ACADGen-381</source>
        <target>Laminat - Hellbraun 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-382">
        <source>ACADGen-382</source>
        <target>Bretter</target>
      </trans-unit>
      <trans-unit id="ACADGen-383">
        <source>ACADGen-383</source>
        <target>Kirsche</target>
      </trans-unit>
      <trans-unit id="ACADGen-384">
        <source>ACADGen-384</source>
        <target>Kirsche 2</target>
      </trans-unit>
      <trans-unit id="ACADGen-385">
        <source>ACADGen-385</source>
        <target>Hickory</target>
      </trans-unit>
      <trans-unit id="ACADGen-386">
        <source>ACADGen-386</source>
        <target>Mahagoni</target>
      </trans-unit>
      <trans-unit id="ACADGen-387">
        <source>ACADGen-387</source>
        <target>Ahorn</target>
      </trans-unit>
      <trans-unit id="ACADGen-388">
        <source>ACADGen-388</source>
        <target>Paneel 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-389">
        <source>ACADGen-389</source>
        <target>Kiefer</target>
      </trans-unit>
      <trans-unit id="ACADGen-390">
        <source>ACADGen-390</source>
        <target>Pappel</target>
      </trans-unit>
      <trans-unit id="ACADGen-391">
        <source>ACADGen-391</source>
        <target>Rotbirke</target>
      </trans-unit>
      <trans-unit id="ACADGen-392">
        <source>ACADGen-392</source>
        <target>Roteiche</target>
      </trans-unit>
      <trans-unit id="ACADGen-393">
        <source>ACADGen-393</source>
        <target>Rottanne</target>
      </trans-unit>
      <trans-unit id="ACADGen-394">
        <source>ACADGen-394</source>
        <target>Teak 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-395">
        <source>ACADGen-395</source>
        <target>Walnuss</target>
      </trans-unit>
      <trans-unit id="ACADGen-396">
        <source>ACADGen-396</source>
        <target>Weißesche</target>
      </trans-unit>
      <trans-unit id="ACADGen-397">
        <source>ACADGen-397</source>
        <target>Weißeiche</target>
      </trans-unit>
      <trans-unit id="ACADGen-398">
        <source>ACADGen-398</source>
        <target>Firnis</target>
      </trans-unit>
      <trans-unit id="ACADGen-399">
        <source>ACADGen-399</source>
        <target>Mit Schellack überzogen</target>
      </trans-unit>
      <trans-unit id="ACADGen-400">
        <source>ACADGen-400</source>
        <target>Schräg</target>
      </trans-unit>
      <trans-unit id="ACADGen-401">
        <source>ACADGen-401</source>
        <target>Brettverkleidet</target>
      </trans-unit>
      <trans-unit id="ACADGen-402">
        <source>ACADGen-402</source>
        <target>Überfälzung</target>
      </trans-unit>
      <trans-unit id="ACADGen-403">
        <source>ACADGen-403</source>
        <target>Gespaltenes Scheit</target>
      </trans-unit>
      <trans-unit id="ACADGen-404">
        <source>ACADGen-404</source>
        <target>Nut-Feder</target>
      </trans-unit>
      <trans-unit id="ACADGen-405">
        <source>ACADGen-405</source>
        <target>Urethan 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-406">
        <source>ACADGen-406</source>
        <target>Wachs - Schwarz auf rotem Holz</target>
      </trans-unit>
      <trans-unit id="ACADGen-407">
        <source>ACADGen-407</source>
        <target>Wachs - Rot auf hellem Holz</target>
      </trans-unit>
      <trans-unit id="ACADGen-408">
        <source>ACADGen-408</source>
        <target>Eisenholz</target>
      </trans-unit>
      <trans-unit id="ACADGen-409">
        <source>ACADGen-409</source>
        <target>Roble</target>
      </trans-unit>
      <trans-unit id="ACADGen-410">
        <source>ACADGen-410</source>
        <target>Holzfaserplatte</target>
      </trans-unit>
      <trans-unit id="ACADGen-411">
        <source>ACADGen-411</source>
        <target>PVC - Weiß</target>
      </trans-unit>
      <trans-unit id="ACADGen-412">
        <source>ACADGen-412</source>
        <target>Karton - Spanplatte 1</target>
      </trans-unit>
      <trans-unit id="ACADGen-413">
        <source>ACADGen-413</source>
        <target>Karton - gewellt</target>
      </trans-unit>
      <trans-unit id="ACADGen-414">
        <source>ACADGen-414</source>
        <target>Andiroba</target>
      </trans-unit>
      <trans-unit id="ACADGen-415">
        <source>ACADGen-415</source>
        <target>Buche</target>
      </trans-unit>
      <trans-unit id="ACADGen-416">
        <source>ACADGen-416</source>
        <target>Bocote</target>
      </trans-unit>
      <trans-unit id="ACADGen-417">
        <source>ACADGen-417</source>
        <target>Ulme</target>
      </trans-unit>
      <trans-unit id="ACADGen-418">
        <source>ACADGen-418</source>
        <target>Cocobolo</target>
      </trans-unit>
      <trans-unit id="ACADGen-419">
        <source>ACADGen-419</source>
        <target>Englische Eiche</target>
      </trans-unit>
      <trans-unit id="ACADGen-420">
        <source>ACADGen-420</source>
        <target>Goncalo</target>
      </trans-unit>
      <trans-unit id="ACADGen-421">
        <source>ACADGen-421</source>
        <target>Rose Myrtle</target>
      </trans-unit>
      <trans-unit id="ACADGen-422">
        <source>ACADGen-422</source>
        <target>Fichte</target>
      </trans-unit>
      <trans-unit id="ACADGen-423">
        <source>ACADGen-423</source>
        <target>Holzfaserplatte - gelochte Hartfaserplatte</target>
      </trans-unit>
      <trans-unit id="ACADGen-424">
        <source>ACADGen-424</source>
        <target>Latex</target>
      </trans-unit>
      <trans-unit id="ACADGen-425">
        <source>ACADGen-425</source>
        <target>Pressspan</target>
      </trans-unit>
      <trans-unit id="AO-001">
        <source>AO-001</source>
        <target>Grobe Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="AO-002">
        <source>AO-002</source>
        <target>Feine Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="Abstract technical swatch.">
        <source>Abstract technical swatch.</source>
        <target>Abstraktes technisches Materialmusterfeld.</target>
      </trans-unit>
      <trans-unit id="Acrylic">
        <source>Acrylic</source>
        <target>Acryl</target>
      </trans-unit>
      <trans-unit id="Acrylic sheet - PMMA">
        <source>Acrylic sheet - PMMA</source>
        <target>Acrylplatte - PMMA</target>
      </trans-unit>
      <trans-unit id="Acrylic, Polymethyl Methacrylate">
        <source>Acrylic, Polymethyl Methacrylate</source>
        <target>Acryl, Polymethylmethacrylat</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Polycarbonate">
        <source>Acrylonitrile Butadiene Polycarbonate</source>
        <target>Acrylnitril-Butadien-Polycarbonat</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile Butadiene Styrene, Molded">
        <source>Acrylonitrile Butadiene Styrene, Molded</source>
        <target>Acrylnitril-Butadien-Styrol, gegossen</target>
      </trans-unit>
      <trans-unit id="Acrylonitrile butadiene styrene">
        <source>Acrylonitrile butadiene styrene</source>
        <target>Acrylnitril-Butadien-Styrol</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label">
        <source>Additional Color Noise</source>
        <target>Weiteres Farbrauschen</target>
      </trans-unit>
      <trans-unit id="Additional_Color_Noise_label:tooltip">
        <source>Enables random color variations.</source>
        <target>Aktiviert zufällige Farbschwankungen.</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label">
        <source>Additional Growth Noise</source>
        <target>Zusätzliches Wachstumsrauschen</target>
      </trans-unit>
      <trans-unit id="Additional_Growth_Noise_label:tooltip">
        <source>Enables fibers random distortion.</source>
        <target>Aktiviert die zufällige Faserverzerrung.</target>
      </trans-unit>
      <trans-unit id="Air Barrier">
        <source>Air Barrier</source>
        <target>Luftdichtung</target>
      </trans-unit>
      <trans-unit id="Alloy steel">
        <source>Alloy steel</source>
        <target>Legierter Stahl</target>
      </trans-unit>
      <trans-unit id="Altitude">
        <source>Sun Altitude:</source>
        <target>Sonnenhöhe:</target>
      </trans-unit>
      <trans-unit id="Altitude:uilabel">
        <source>Sun Altitude:</source>
        <target>Sonnenhöhe:</target>
      </trans-unit>
      <trans-unit id="Aluminum">
        <source>Aluminum</source>
        <target>Aluminium</target>
      </trans-unit>
      <trans-unit id="Aluminum , oxidized finish">
        <source>Aluminum , oxidized finish</source>
        <target>Aluminium, oxidierte Oberfläche</target>
      </trans-unit>
      <trans-unit id="Aluminum magnesium silicon alloy, 6061">
        <source>Aluminum magnesium silicon alloy, 6061</source>
        <target>Aluminium-Magnesium-Silizium-Legierung, 6061</target>
      </trans-unit>
      <trans-unit id="Aluminum, magnesium silicon alloy">
        <source>Aluminum, magnesium silicon alloy</source>
        <target>Aluminium, Magnesium-Siliziumlegierung</target>
      </trans-unit>
      <trans-unit id="Ambient Occlusion Scene Effect.">
        <source>Ambient Occlusion Scene Effect.</source>
        <target>Szeneneffekt Umgebungsverdeckung.</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusion">
        <source>AmbientOcclusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localname:Ambient Occlusion">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="AmbientOcclusionSchema_localtype:Scene Effect">
        <source>Scene Effect</source>
        <target>Szeneneffekt</target>
      </trans-unit>
      <trans-unit id="Annealed">
        <source>Annealed</source>
        <target>Geglüht</target>
      </trans-unit>
      <trans-unit id="Appearance class for decals.  Based on Generic, but with a simpler UI.">
        <source>Appearance class for decals.  Based on Generic, but with a simpler UI.</source>
        <target>Aussehen-Klasse für Abziehbilder. Basierend auf Generisch, aber mit einfacherer UI.</target>
      </trans-unit>
      <trans-unit id="Architectural">
        <source>Architectural</source>
        <target>Architektur</target>
      </trans-unit>
      <trans-unit id="Architectural bronze">
        <source>Architectural bronze</source>
        <target>Architektonische Bronze</target>
      </trans-unit>
      <trans-unit id="AssetLibID:uilabel">
        <source>AssetLibID</source>
        <target>AssetLibID</target>
      </trans-unit>
      <trans-unit id="Austenitic stainless steel">
        <source>Austenitic stainless steel</source>
        <target>Edelstahl, austenitisch</target>
      </trans-unit>
      <trans-unit id="AutoCAD">
        <source>AutoCAD</source>
        <target>AutoCAD</target>
      </trans-unit>
      <trans-unit id="Autodesk branded swatch.">
        <source>Autodesk branded swatch.</source>
        <target>Autodesk-Materialmusterfeld.</target>
      </trans-unit>
      <trans-unit id="Azimuth">
        <source>Sun Azimuth:</source>
        <target>Sonnen-Azimut:</target>
      </trans-unit>
      <trans-unit id="Azimuth:uilabel">
        <source>Sun Azimuth:</source>
        <target>Sonnen-Azimut:</target>
      </trans-unit>
      <trans-unit id="Bakelite">
        <source>Bakelite</source>
        <target>Bakelit</target>
      </trans-unit>
      <trans-unit id="Basic structural asset.">
        <source>Basic structural asset.</source>
        <target>Grundlegende Strukturmedien</target>
      </trans-unit>
      <trans-unit id="Black bricks">
        <source>Black bricks</source>
        <target>Schwarze Ziegel</target>
      </trans-unit>
      <trans-unit id="Brass, polished">
        <source>Brass, polished</source>
        <target>Messing, poliert</target>
      </trans-unit>
      <trans-unit id="Brick">
        <source>Brick</source>
        <target>Ziegel</target>
      </trans-unit>
      <trans-unit id="Brown modular bricks">
        <source>Brown modular bricks</source>
        <target>Braune modulare Ziegel</target>
      </trans-unit>
      <trans-unit id="Bump Map.">
        <source>Bump Map.</source>
        <target>Relief-Map.</target>
      </trans-unit>
      <trans-unit id="Bump map used on decal objects.">
        <source>Bump map used on decal objects.</source>
        <target>Relief-Map für Abziehbildobjekte</target>
      </trans-unit>
      <trans-unit id="BumpMap">
        <source>BumpMap</source>
        <target>Relief-Map</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localname:Bump Texture">
        <source>Bump Texture</source>
        <target>Relief-Textur</target>
      </trans-unit>
      <trans-unit id="BumpMapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Burgundy stone floor">
        <source>Burgundy stone floor</source>
        <target>Steinboden, Burgund</target>
      </trans-unit>
      <trans-unit id="C10100">
        <source>C10100</source>
        <target>C10100</target>
      </trans-unit>
      <trans-unit id="CFRP">
        <source>CFRP</source>
        <target>CFK</target>
      </trans-unit>
      <trans-unit id="Carbon fiber reinforced epoxy">
        <source>Carbon fiber reinforced epoxy</source>
        <target>Mit Kohlenstofffaser verstärktes Epoxid</target>
      </trans-unit>
      <trans-unit id="Carbon steel">
        <source>Carbon steel</source>
        <target>Karbonstahl</target>
      </trans-unit>
      <trans-unit id="Cast">
        <source>Cast</source>
        <target>Guss</target>
      </trans-unit>
      <trans-unit id="Cast Iron">
        <source>Cast Iron</source>
        <target>Gusseisen</target>
      </trans-unit>
      <trans-unit id="Cast bronze">
        <source>Cast bronze</source>
        <target>Bronzeguss</target>
      </trans-unit>
      <trans-unit id="Cast copper">
        <source>Cast copper</source>
        <target>Kupferguss</target>
      </trans-unit>
      <trans-unit id="Cast steel">
        <source>Cast steel</source>
        <target>Gussstahl</target>
      </trans-unit>
      <trans-unit id="Ceramic">
        <source>Ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="Ceramic material.">
        <source>Ceramic material.</source>
        <target>Keramikmaterial.</target>
      </trans-unit>
      <trans-unit id="Ceramic-001">
        <source>Ceramic-001</source>
        <target>Weiß</target>
      </trans-unit>
      <trans-unit id="Ceramic-002">
        <source>Ceramic-002</source>
        <target>Eisweiß</target>
      </trans-unit>
      <trans-unit id="Ceramic-003">
        <source>Ceramic-003</source>
        <target>Sonniger Tag</target>
      </trans-unit>
      <trans-unit id="Ceramic-004">
        <source>Ceramic-004</source>
        <target>Neutrales Grau</target>
      </trans-unit>
      <trans-unit id="Ceramic-005">
        <source>Ceramic-005</source>
        <target>Goldener Sand</target>
      </trans-unit>
      <trans-unit id="Ceramic-006">
        <source>Ceramic-006</source>
        <target>Meerblau</target>
      </trans-unit>
      <trans-unit id="Ceramic-007">
        <source>Ceramic-007</source>
        <target>Pfirsich</target>
      </trans-unit>
      <trans-unit id="Ceramic-008">
        <source>Ceramic-008</source>
        <target>Sandfarben-Braungrau</target>
      </trans-unit>
      <trans-unit id="Ceramic-009">
        <source>Ceramic-009</source>
        <target>Marineblau</target>
      </trans-unit>
      <trans-unit id="Ceramic-010">
        <source>Ceramic-010</source>
        <target>2-Zoll-Quadrate - Beige</target>
      </trans-unit>
      <trans-unit id="Ceramic-011">
        <source>Ceramic-011</source>
        <target>6-Zoll-Quadrate - Beige</target>
      </trans-unit>
      <trans-unit id="Ceramic-012">
        <source>Ceramic-012</source>
        <target>6-Zoll-Achtecke - eisbergblau</target>
      </trans-unit>
      <trans-unit id="Ceramic-013">
        <source>Ceramic-013</source>
        <target>3-Zoll-Quadrate - Weiß</target>
      </trans-unit>
      <trans-unit id="Ceramic-014">
        <source>Ceramic-014</source>
        <target>3-Zoll-Achtecke - Weiß</target>
      </trans-unit>
      <trans-unit id="Ceramic-015">
        <source>Ceramic-015</source>
        <target>3-Zoll-Achtecke - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Ceramic-016">
        <source>Ceramic-016</source>
        <target>4-Zoll-Quadrate - Lavendel</target>
      </trans-unit>
      <trans-unit id="Ceramic-017">
        <source>Ceramic-017</source>
        <target>3-Zoll-Quadrate - Hellgelb</target>
      </trans-unit>
      <trans-unit id="Ceramic-018">
        <source>Ceramic-018</source>
        <target>6-Zoll-Achtecke - weichgrün</target>
      </trans-unit>
      <trans-unit id="Ceramic-019">
        <source>Ceramic-019</source>
        <target>6-Zoll-Quadrate - Landrose</target>
      </trans-unit>
      <trans-unit id="Ceramic-020">
        <source>Ceramic-020</source>
        <target>6-Zoll-Achtecke - honigfarbenhell</target>
      </trans-unit>
      <trans-unit id="Ceramic-021">
        <source>Ceramic-021</source>
        <target>3-Zoll-Quadrate - pink-gemütlich</target>
      </trans-unit>
      <trans-unit id="Ceramic-022">
        <source>Ceramic-022</source>
        <target>6-Zoll-Achtecke - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Ceramic-023">
        <source>Ceramic-023</source>
        <target>4-Zoll-Rauten - Schwarz</target>
      </trans-unit>
      <trans-unit id="Ceramic-024">
        <source>Ceramic-024</source>
        <target>6-Zoll-Ziegel - lindgrün</target>
      </trans-unit>
      <trans-unit id="Ceramic-025">
        <source>Ceramic-025</source>
        <target>4-Zoll-Quadrate mit eingelegter Raute - Braun</target>
      </trans-unit>
      <trans-unit id="Ceramic-026">
        <source>Ceramic-026</source>
        <target>4-Zoll-Sechsecke - Blau-Grau</target>
      </trans-unit>
      <trans-unit id="Ceramic-027">
        <source>Ceramic-027</source>
        <target>4-Zoll-Quadrate und -Rechtecke - Hellorange</target>
      </trans-unit>
      <trans-unit id="Ceramic-028">
        <source>Ceramic-028</source>
        <target>4-Zoll-Quadrate und -Rechtecke - pink-pastell</target>
      </trans-unit>
      <trans-unit id="Ceramic-029">
        <source>Ceramic-029</source>
        <target>5-Zoll-Dreiecke - Orange-Gelb</target>
      </trans-unit>
      <trans-unit id="Ceramic-030">
        <source>Ceramic-030</source>
        <target>6x2-Zoll-Rechtecke - erdgrün</target>
      </trans-unit>
      <trans-unit id="Ceramic-031">
        <source>Ceramic-031</source>
        <target>6-Zoll-Achtecke - Burgund</target>
      </trans-unit>
      <trans-unit id="Ceramic-032">
        <source>Ceramic-032</source>
        <target>1-Zoll-Quadrate - Mosaik-Blau</target>
      </trans-unit>
      <trans-unit id="Ceramic-033">
        <source>Ceramic-033</source>
        <target>1-Zoll-Quadrate - Mosaik-Grau</target>
      </trans-unit>
      <trans-unit id="Ceramic-034">
        <source>Ceramic-034</source>
        <target>4-Zoll-Quadrate - Mosaik-Beige</target>
      </trans-unit>
      <trans-unit id="Ceramic-035">
        <source>Ceramic-035</source>
        <target>3 Zoll - quadratisch - Terracotta</target>
      </trans-unit>
      <trans-unit id="Ceramic-036">
        <source>Ceramic-036</source>
        <target>1.5 Zoll - quadratisch - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Ceramic-037">
        <source>Ceramic-037</source>
        <target>1.5 Zoll - quadratisch - schieferblau</target>
      </trans-unit>
      <trans-unit id="Ceramic-038">
        <source>Ceramic-038</source>
        <target>1.5 Zoll - quadratisch - mittelblau</target>
      </trans-unit>
      <trans-unit id="Ceramic-039">
        <source>Ceramic-039</source>
        <target>1.5 Zoll - quadratisch - Braun</target>
      </trans-unit>
      <trans-unit id="Ceramic-040">
        <source>Ceramic-040</source>
        <target>Kreisförmiges Mosaik - Schwarz-Weiß</target>
      </trans-unit>
      <trans-unit id="Ceramic-041">
        <source>Ceramic-041</source>
        <target>4 Zoll - quadratisch - mit eingelegter Raute - Grau-Rot</target>
      </trans-unit>
      <trans-unit id="Ceramic-042">
        <source>Ceramic-042</source>
        <target>1 Zoll - quadratisch - elfenbeinfarben</target>
      </trans-unit>
      <trans-unit id="Ceramic-043">
        <source>Ceramic-043</source>
        <target>2 Zoll - quadratisch - lachsfarben</target>
      </trans-unit>
      <trans-unit id="Ceramic/Porcelain">
        <source>Ceramic/Porcelain</source>
        <target>Keramik/Porzellan</target>
      </trans-unit>
      <trans-unit id="Ceramic/Tile">
        <source>Ceramic/Tile</source>
        <target>Keramik/Fliese</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localname:Ceramic">
        <source>Ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="CeramicSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Checker">
        <source>Checker</source>
        <target>Schachbrettmuster</target>
      </trans-unit>
      <trans-unit id="Checker map.">
        <source>Checker map.</source>
        <target>Schachbrett-Map.</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localname:Checker">
        <source>Checker</source>
        <target>Schachbrettmuster</target>
      </trans-unit>
      <trans-unit id="CheckerSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Clouds">
        <source>Clouds</source>
        <target>Wolken</target>
      </trans-unit>
      <trans-unit id="Coarse Ambient Occlusion">
        <source>Coarse Ambient Occlusion</source>
        <target>Grobe Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="Color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="Color map.">
        <source>Color map.</source>
        <target>Farb-Map.</target>
      </trans-unit>
      <trans-unit id="ColorLabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localname:Color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="ColorSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="ColorVariationsLabel">
        <source>Color Variations</source>
        <target>Farbschwankungen</target>
      </trans-unit>
      <trans-unit id="Composite">
        <source>Composite</source>
        <target>Verbund</target>
      </trans-unit>
      <trans-unit id="Concrete">
        <source>Concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="Concrete material.">
        <source>Concrete material.</source>
        <target>Betonmaterial.</target>
      </trans-unit>
      <trans-unit id="Concrete structural asset.">
        <source>Concrete structural asset.</source>
        <target>Tragende Betonstützen.</target>
      </trans-unit>
      <trans-unit id="Concrete, stone aggregate">
        <source>Concrete, stone aggregate</source>
        <target>Beton, Gesteinszuschlagstoff</target>
      </trans-unit>
      <trans-unit id="Concrete-001">
        <source>Concrete-001</source>
        <target>Industrieboden</target>
      </trans-unit>
      <trans-unit id="Concrete-002">
        <source>Concrete-002</source>
        <target>Mit Stein 1</target>
      </trans-unit>
      <trans-unit id="Concrete-003">
        <source>Concrete-003</source>
        <target>Mit Stein 2</target>
      </trans-unit>
      <trans-unit id="Concrete-004">
        <source>Concrete-004</source>
        <target>Waschbeton - warm-Grau</target>
      </trans-unit>
      <trans-unit id="Concrete-005">
        <source>Concrete-005</source>
        <target>Ungleichmäßig - warm-Grau</target>
      </trans-unit>
      <trans-unit id="Concrete-006">
        <source>Concrete-006</source>
        <target>Außen - glatt - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Concrete-007">
        <source>Concrete-007</source>
        <target>Glatt - Beige</target>
      </trans-unit>
      <trans-unit id="Concrete-008">
        <source>Concrete-008</source>
        <target>Wandtextur - Beige</target>
      </trans-unit>
      <trans-unit id="Concrete-009">
        <source>Concrete-009</source>
        <target>Wandtextur - lachsfarben</target>
      </trans-unit>
      <trans-unit id="Concrete-010">
        <source>Concrete-010</source>
        <target>Aqua</target>
      </trans-unit>
      <trans-unit id="Concrete-011">
        <source>Concrete-011</source>
        <target>Schwarz</target>
      </trans-unit>
      <trans-unit id="Concrete-012">
        <source>Concrete-012</source>
        <target>Braun</target>
      </trans-unit>
      <trans-unit id="Concrete-013">
        <source>Concrete-013</source>
        <target>Gebranntes Rot</target>
      </trans-unit>
      <trans-unit id="Concrete-014">
        <source>Concrete-014</source>
        <target>Coelinblau</target>
      </trans-unit>
      <trans-unit id="Concrete-015">
        <source>Concrete-015</source>
        <target>Fein - cremefarben</target>
      </trans-unit>
      <trans-unit id="Concrete-016">
        <source>Concrete-016</source>
        <target>Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Concrete-017">
        <source>Concrete-017</source>
        <target>Hellgrau</target>
      </trans-unit>
      <trans-unit id="Concrete-018">
        <source>Concrete-018</source>
        <target>Oliv</target>
      </trans-unit>
      <trans-unit id="Concrete-019">
        <source>Concrete-019</source>
        <target>Weiß</target>
      </trans-unit>
      <trans-unit id="Concrete-020">
        <source>Concrete-020</source>
        <target>Fertigbeton - glatt</target>
      </trans-unit>
      <trans-unit id="Concrete-021">
        <source>Concrete-021</source>
        <target>Formen - Aussparungen</target>
      </trans-unit>
      <trans-unit id="Concrete-022">
        <source>Concrete-022</source>
        <target>Blöcke</target>
      </trans-unit>
      <trans-unit id="Concrete-023">
        <source>Concrete-023</source>
        <target>Ungleichmäßig - reflektierend - Grau</target>
      </trans-unit>
      <trans-unit id="Concrete-024">
        <source>Concrete-024</source>
        <target>Außen - Weiß</target>
      </trans-unit>
      <trans-unit id="Concrete-025">
        <source>Concrete-025</source>
        <target>Außen - Beige</target>
      </trans-unit>
      <trans-unit id="Concrete-026">
        <source>Concrete-026</source>
        <target>Außen - Textur - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Concrete-027">
        <source>Concrete-027</source>
        <target>Textur - Beige</target>
      </trans-unit>
      <trans-unit id="Concrete-028">
        <source>Concrete-028</source>
        <target>Rau - pink</target>
      </trans-unit>
      <trans-unit id="Concrete-029">
        <source>Concrete-029</source>
        <target>Rau - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Coarse">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Coarse</source>
        <target>Beton.Ortbeton.Waschbeton.Grob</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Fine">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Fine</source>
        <target>Beton.Ortbeton.Waschbeton.Fein</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Medium">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Medium</source>
        <target>Beton.Ortbeton.Waschbeton.Mittel</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Exposed Aggregate.Recessed">
        <source>Concrete.Cast-In-Place.Exposed Aggregate.Recessed</source>
        <target>Beton.Ortbeton.Waschbeton.Tief</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Broom.Grey">
        <source>Concrete.Cast-In-Place.Flat.Broom.Grey</source>
        <target>Beton.Ortbeton.Flach.Besen.Grau</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.1">
        <source>Concrete.Cast-In-Place.Flat.Grey.1</source>
        <target>Beton.Ortbeton.Flach.Grau.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.2">
        <source>Concrete.Cast-In-Place.Flat.Grey.2</source>
        <target>Beton.Ortbeton.Flach.Grau.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.3">
        <source>Concrete.Cast-In-Place.Flat.Grey.3</source>
        <target>Beton.Ortbeton.Flach.Grau.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Grey.Efflorescence">
        <source>Concrete.Cast-In-Place.Flat.Grey.Efflorescence</source>
        <target>Beton.Ortbeton.Flach.Grau.Effloreszenz</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Flat.Polished.Grey">
        <source>Concrete.Cast-In-Place.Flat.Polished.Grey</source>
        <target>Beton.Ortbeton.Flach.Poliert.Grau</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes">
        <source>Concrete.Cast-In-Place.Formwork.Holes</source>
        <target>Beton.Ortbeton.Formen.Aussparungen</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Formwork.Holes.Staggered">
        <source>Concrete.Cast-In-Place.Formwork.Holes.Staggered</source>
        <target>Beton.Ortbeton.Formen.Aussparungen.Gestaffelt</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.1">
        <source>Concrete.Cast-In-Place.Panels.Reveal.1</source>
        <target>Beton.Ortbeton.Elemente.Leibung.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.2">
        <source>Concrete.Cast-In-Place.Panels.Reveal.2</source>
        <target>Beton.Ortbeton.Elemente.Leibung.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.3">
        <source>Concrete.Cast-In-Place.Panels.Reveal.3</source>
        <target>Beton.Ortbeton.Elemente.Leibung.3</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Smooth">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Smooth</source>
        <target>Beton.Ortbeton.Elemente.Leibung.Glatt</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Reveal.Speckled">
        <source>Concrete.Cast-In-Place.Panels.Reveal.Speckled</source>
        <target>Beton.Ortbeton.Elemente.Leibung.Gesprenkelt</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Panels.Square">
        <source>Concrete.Cast-In-Place.Panels.Square</source>
        <target>Beton.Ortbeton.Elemente.Quadrat</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.1">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.1</source>
        <target>Beton.Ortbeton.Gerippt.Vertikal.1</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.Ribbed.Vertical.2">
        <source>Concrete.Cast-In-Place.Ribbed.Vertical.2</source>
        <target>Beton.Ortbeton.Gerippt.Vertikal.2</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-In-Place.SandBlasted">
        <source>Concrete.Cast-In-Place.SandBlasted</source>
        <target>Beton.Ortbeton.Sandgestrahlt</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Boards">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Boards</source>
        <target>Beton.Ortbeton.Formen.Holz.Platten</target>
      </trans-unit>
      <trans-unit id="Concrete.Cast-in-Place.Formwork.Wood.Plywood">
        <source>Concrete.Cast-in-Place.Formwork.Wood.Plywood</source>
        <target>Beton.Ortbeton.Formen.Holz.Sperrholz</target>
      </trans-unit>
      <trans-unit id="Concrete.Concrete Accessories.Control Joints.Black">
        <source>Concrete.Concrete Accessories.Control Joints.Black</source>
        <target>Beton.Beton-Zusatzteile.Bewegungs- und Entspannungsfugen.Schwarz</target>
      </trans-unit>
      <trans-unit id="Concrete.Precast Structural Concrete.Smooth">
        <source>Concrete.Precast Structural Concrete.Smooth</source>
        <target>Beton.Tragende Betonfertigteile.Glatt</target>
      </trans-unit>
      <trans-unit id="Concrete/Cast-In-Place">
        <source>Concrete/Cast-In-Place</source>
        <target>Beton/Ortbeton</target>
      </trans-unit>
      <trans-unit id="Concrete/Fiber Reinforced">
        <source>Concrete/Fiber Reinforced</source>
        <target>Beton/glasfaserbewehrt</target>
      </trans-unit>
      <trans-unit id="Concrete/Standard">
        <source>Concrete/Standard</source>
        <target>Beton/Standard</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="ConcreteSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Copper alloy">
        <source>Copper alloy</source>
        <target>Kupferlegierung</target>
      </trans-unit>
      <trans-unit id="Copper, oxidized finish">
        <source>Copper, oxidized finish</source>
        <target>Kupfer, oxidierte Oberfläche</target>
      </trans-unit>
      <trans-unit id="Cork">
        <source>Cork</source>
        <target>Kork</target>
      </trans-unit>
      <trans-unit id="Cream stone">
        <source>Cream stone</source>
        <target>Stein cremefarben</target>
      </trans-unit>
      <trans-unit id="Cube swatch.">
        <source>Cube swatch.</source>
        <target>Würfelmuster.</target>
      </trans-unit>
      <trans-unit id="Curtain wall swatch.">
        <source>Curtain wall swatch.</source>
        <target>Fassadenmuster.</target>
      </trans-unit>
      <trans-unit id="Cylinder swatch.">
        <source>Cylinder swatch.</source>
        <target>Zylindermuster.</target>
      </trans-unit>
      <trans-unit id="DST">
        <source>DST In Use:</source>
        <target>DST in Verwendung:</target>
      </trans-unit>
      <trans-unit id="DST:uilabel">
        <source>DST In Use:</source>
        <target>DST in Verwendung:</target>
      </trans-unit>
      <trans-unit id="Dark blue colour">
        <source>Dark blue colour</source>
        <target>Dunkelblauer Farbton</target>
      </trans-unit>
      <trans-unit id="Dark brown rectangular herringbone bricks">
        <source>Dark brown rectangular herringbone bricks</source>
        <target>Dunkelbraune rechteckige Ziegel im Fischgrätverband</target>
      </trans-unit>
      <trans-unit id="Day">
        <source>Day:</source>
        <target>Tag:</target>
      </trans-unit>
      <trans-unit id="Day:uilabel">
        <source>Day:</source>
        <target>Tag:</target>
      </trans-unit>
      <trans-unit id="Daylight Portal">
        <source>Daylight Portal</source>
        <target>Lichtdurchlässiges Portal</target>
      </trans-unit>
      <trans-unit id="DaylightPortal">
        <source>DaylightPortal</source>
        <target>Lichtdurchlässiges Portal</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localname:Sun Light">
        <source>Sun Light</source>
        <target>Sonnenlicht</target>
      </trans-unit>
      <trans-unit id="DaylightPortalSchema_localtype:Light">
        <source>Light</source>
        <target>Licht</target>
      </trans-unit>
      <trans-unit id="Decal">
        <source>Decal</source>
        <target>Abziehbild</target>
      </trans-unit>
      <trans-unit id="Decal material.">
        <source>Decal material.</source>
        <target>Abziehbildmaterial.</target>
      </trans-unit>
      <trans-unit id="DecalAppearance">
        <source>DecalAppearance</source>
        <target>Abziehbild - Darstellung</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localname:DecalAppearance">
        <source>DecalAppearance</source>
        <target>Abziehbild - Darstellung</target>
      </trans-unit>
      <trans-unit id="DecalAppearanceSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="DecalMap map. Decal Map.">
        <source>DecalMap map. Decal Map.</source>
        <target>DecalMap map. Abziehbild-Map.</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localname:Decal">
        <source>Decal</source>
        <target>Abziehbild</target>
      </trans-unit>
      <trans-unit id="DecalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Decalbumpmap">
        <source>Decalbumpmap</source>
        <target>Abziehbild-Relief-Map</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localname:Decal Bump Map">
        <source>Decal Bump Map</source>
        <target>Abziehbild-Relief-Map</target>
      </trans-unit>
      <trans-unit id="DecalbumpmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Decalmap">
        <source>Decalmap</source>
        <target>Abziehbild-Map</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localname:Decal Map">
        <source>Decal Map</source>
        <target>Abziehbild-Map</target>
      </trans-unit>
      <trans-unit id="DecalmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Default">
        <source>Default</source>
        <target>Vorgabe</target>
      </trans-unit>
      <trans-unit id="Default Concrete f'c=3.5 ksi">
        <source>Default Concrete f'c=3.5 ksi</source>
        <target>Standardbeton f'c=3.5 ksi</target>
      </trans-unit>
      <trans-unit id="DetailsLabel">
        <source>Details</source>
        <target>Details</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Door Hardware.Chrome.Satin">
        <source>Doors - Windows.Door Hardware.Chrome.Satin</source>
        <target>Türen - Fenster.Türbeschläge.Chrom.Satiniert</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall">
        <source>Doors - Windows.Glazed Curtain Walls.Stainless Steel Curtain Wall</source>
        <target>Türen - Fenster.Glasierte Fassaden.Edelstahlfassade</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.2">
        <source>Doors - Windows.Glazing.2</source>
        <target>Türen - Fenster.Verglasung.2</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.3">
        <source>Doors - Windows.Glazing.3</source>
        <target>Türen - Fenster.Verglasung.3</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Automotive">
        <source>Doors - Windows.Glazing.Glass.Automotive</source>
        <target>Türen - Fenster.Verglasung.Glas.Sicherheitsglas</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Clear">
        <source>Doors - Windows.Glazing.Glass.Clear</source>
        <target>Türen - Fenster.Verglasung.Glas.Klarglas</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Etched">
        <source>Doors - Windows.Glazing.Glass.Etched</source>
        <target>Türen - Fenster.Verglasung.Glas.Geätzt</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Frosted">
        <source>Doors - Windows.Glazing.Glass.Frosted</source>
        <target>Türen - Fenster.Verglasung.Glas.Matt</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Mirrored">
        <source>Doors - Windows.Glazing.Glass.Mirrored</source>
        <target>Türen - Fenster.Verglasung.Glas.Spiegelglas</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.ReflectiveCoated">
        <source>Doors - Windows.Glazing.Glass.ReflectiveCoated</source>
        <target>Türen - Fenster.Verglasung.Glas.Reflexionsbeschichtet</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Spandrel">
        <source>Doors - Windows.Glazing.Glass.Spandrel</source>
        <target>Türen - Fenster.Verglasung.Glas.Spandrille</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Glazing.Glass.Wired">
        <source>Doors - Windows.Glazing.Glass.Wired</source>
        <target>Türen - Fenster.Verglasung.Glas.Verdrahtet</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Frame.Anodized.Dark Bronze.Satin</source>
        <target>Türen - Fenster.Metalltüren - Zargen.Aluminiumzarge.Eloxiert.Dunkelbronze.Satiniert</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Aluminum Windows.Painted.White</source>
        <target>Türen - Fenster.Metalltüren - Zargen.Alufenster.Lackiert.Weiß</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White">
        <source>Doors - Windows.Metal Doors - Frames.Steel Doors.Painted.White</source>
        <target>Türen - Fenster.Metalltüren - Zargen.Stahltüren.Lackiert.Weiß</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Metal Doors - Frames.Steel.Galvanized">
        <source>Doors - Windows.Metal Doors - Frames.Steel.Galvanized</source>
        <target>Türen - Fenster.Metalltüren - Zargen.Stahl.Galvanisiert</target>
      </trans-unit>
      <trans-unit id="Doors - Windows.Wood Doors.Ash">
        <source>Doors - Windows.Wood Doors.Ash</source>
        <target>Türen - Fenster.Holztüren.Esche</target>
      </trans-unit>
      <trans-unit id="Drapery swatch.">
        <source>Drapery swatch.</source>
        <target>Stoffmuster.</target>
      </trans-unit>
      <trans-unit id="Ductile Cast Iron">
        <source>Ductile Cast Iron</source>
        <target>Duktiles Gusseisen</target>
      </trans-unit>
      <trans-unit id="Ductile cast iron">
        <source>Ductile cast iron</source>
        <target>Duktiles Gusseisen</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label">
        <source>Earlywood Roughness</source>
        <target>Frühholz-Rauheit</target>
      </trans-unit>
      <trans-unit id="Earlywood_Roughness_label:tooltip">
        <source>Enables separate roughness for Earlywood.</source>
        <target>Aktiviert separate Rauheit für Frühholz.</target>
      </trans-unit>
      <trans-unit id="Earlywood_label">
        <source>Earlywood</source>
        <target>Frühholz</target>
      </trans-unit>
      <trans-unit id="Earlywood_label:tooltip">
        <source>Enables ring growth Earlywood color variations</source>
        <target>Aktiviert Farbschwankungen für das Frühholz-Ringwachstum</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel">
        <source>Earlywood</source>
        <target>Frühholz</target>
      </trans-unit>
      <trans-unit id="EarywoodLabel:tooltip">
        <source>Earlywood color.</source>
        <target>Frühholzfarbe.</target>
      </trans-unit>
      <trans-unit id="Elastomer">
        <source>Elastomer</source>
        <target>Elastomer</target>
      </trans-unit>
      <trans-unit id="Epoxy Carbon Fiber Composite">
        <source>Epoxy Carbon Fiber Composite</source>
        <target>Epoxid-Kohlenstofffaser-Verbundwerkstoff</target>
      </trans-unit>
      <trans-unit id="ExchangeGUID:uilabel">
        <source>ExchangeGUID</source>
        <target>ExchangeGUID</target>
      </trans-unit>
      <trans-unit id="Fabric">
        <source>Fabric</source>
        <target>Textil</target>
      </trans-unit>
      <trans-unit id="Fabric-001">
        <source>Fabric-001</source>
        <target>Sackleinen 1</target>
      </trans-unit>
      <trans-unit id="Fabric-002">
        <source>Fabric-002</source>
        <target>Rattan - Gelbbraun 1</target>
      </trans-unit>
      <trans-unit id="Fabric-003">
        <source>Fabric-003</source>
        <target>Leinwand - Braun</target>
      </trans-unit>
      <trans-unit id="Fabric-004">
        <source>Fabric-004</source>
        <target>Leinwand - Weiß</target>
      </trans-unit>
      <trans-unit id="Fabric-005">
        <source>Fabric-005</source>
        <target>Zerknittert - Schwarz</target>
      </trans-unit>
      <trans-unit id="Fabric-006">
        <source>Fabric-006</source>
        <target>Dunkelbraun</target>
      </trans-unit>
      <trans-unit id="Fabric-007">
        <source>Fabric-007</source>
        <target>Hellbraun</target>
      </trans-unit>
      <trans-unit id="Fabric-008">
        <source>Fabric-008</source>
        <target>Blau</target>
      </trans-unit>
      <trans-unit id="Fabric-009">
        <source>Fabric-009</source>
        <target>Beige</target>
      </trans-unit>
      <trans-unit id="Fabric-010">
        <source>Fabric-010</source>
        <target>Tweed</target>
      </trans-unit>
      <trans-unit id="Fabric-011">
        <source>Fabric-011</source>
        <target>Netz</target>
      </trans-unit>
      <trans-unit id="Fabric-012">
        <source>Fabric-012</source>
        <target>Karo - Beige</target>
      </trans-unit>
      <trans-unit id="Fabric-013">
        <source>Fabric-013</source>
        <target>Karo - Rot</target>
      </trans-unit>
      <trans-unit id="Fabric-014">
        <source>Fabric-014</source>
        <target>Streifen - Schwarz-Weiß-Blau-Grau</target>
      </trans-unit>
      <trans-unit id="Fabric-015">
        <source>Fabric-015</source>
        <target>Streifen - Gelb-Grau</target>
      </trans-unit>
      <trans-unit id="Fabric-016">
        <source>Fabric-016</source>
        <target>Streifen - Blau-Weiß</target>
      </trans-unit>
      <trans-unit id="Fabric-017">
        <source>Fabric-017</source>
        <target>Streifen - Gelb-Weiß</target>
      </trans-unit>
      <trans-unit id="Fabric-018">
        <source>Fabric-018</source>
        <target>Samt - Schwarz</target>
      </trans-unit>
      <trans-unit id="Fabric-019">
        <source>Fabric-019</source>
        <target>Samt - Rot</target>
      </trans-unit>
      <trans-unit id="Fabric-020">
        <source>Fabric-020</source>
        <target>Hellbraun - Dunkelbraun - Quadrate</target>
      </trans-unit>
      <trans-unit id="Fabric-021">
        <source>Fabric-021</source>
        <target>Violett-Grau</target>
      </trans-unit>
      <trans-unit id="Fabric-022">
        <source>Fabric-022</source>
        <target>Rot</target>
      </trans-unit>
      <trans-unit id="Fabric-023">
        <source>Fabric-023</source>
        <target>Blau-Gelb</target>
      </trans-unit>
      <trans-unit id="Fabric-024">
        <source>Fabric-024</source>
        <target>Weizen</target>
      </trans-unit>
      <trans-unit id="Fabric-025">
        <source>Fabric-025</source>
        <target>Grün</target>
      </trans-unit>
      <trans-unit id="Fabric/Leather">
        <source>Fabric/Leather</source>
        <target>Textil/Leder</target>
      </trans-unit>
      <trans-unit id="Fiber Reinforced">
        <source>Fiber Reinforced</source>
        <target>Glasfaserbewehrt</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label">
        <source>Fiber Highlights</source>
        <target>Faser-Glanzlichter</target>
      </trans-unit>
      <trans-unit id="Fiber_Highlights_label:tooltip">
        <source>Enables random highlights color variations.</source>
        <target>Aktiviert zufällige Glanzlichter-Farbschwankungen.</target>
      </trans-unit>
      <trans-unit id="Fine Ambient Occlusion">
        <source>Fine Ambient Occlusion</source>
        <target>Feine Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="Fine Gold 99.95%">
        <source>Fine Gold 99.95%</source>
        <target>Feingold 99,95 %</target>
      </trans-unit>
      <trans-unit id="Fine gold">
        <source>Fine gold</source>
        <target>Feingold</target>
      </trans-unit>
      <trans-unit id="Finish">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Fissured.White</source>
        <target>Oberflächen.Decken.Schallschutzplatte.Offenes Gitter.2x2.Rissig.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x2.Pebble.White</source>
        <target>Oberflächen.Decken.Schallschutzplatte.Offenes Gitter.2x2.Kies.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Fissured.White</source>
        <target>Oberflächen.Decken.Schallschutzplatte.Offenes Gitter.2x4.Rissig.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White">
        <source>Finishes.Ceilings.Acoustical Tile.Exposed Grid.2x4.Pebble.White</source>
        <target>Oberflächen.Decken.Schallschutzplatte.Offenes Gitter.2x4.Kies.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White">
        <source>Finishes.Ceilings.Acoustical Tile.Perforated.2x2.White</source>
        <target>Oberflächen.Decken.Schallschutzplatte.Perforiert.2x2.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Ceilings.Linear.Silver Grey">
        <source>Finishes.Ceilings.Linear.Silver Grey</source>
        <target>Oberflächen.Decken.Linear.Silbergrau</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Bamboo">
        <source>Finishes.Flooring.Bamboo</source>
        <target>Oberflächen.Boden.Bambus</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.1">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.1</source>
        <target>Oberflächen.Boden.Teppich.Berber.Muster.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.2">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.2</source>
        <target>Oberflächen.Boden.Teppich.Berber.Muster.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Berber.Pattern.3">
        <source>Finishes.Flooring.Carpet.Berber.Pattern.3</source>
        <target>Oberflächen.Boden.Teppich.Berber.Muster.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Floral">
        <source>Finishes.Flooring.Carpet.Floral</source>
        <target>Oberflächen.Boden.Teppich.Geblümt</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.1">
        <source>Finishes.Flooring.Carpet.Loop.1</source>
        <target>Oberflächen.Boden.Teppich.Schlinge.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.2">
        <source>Finishes.Flooring.Carpet.Loop.2</source>
        <target>Oberflächen.Boden.Teppich.Schlinge.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.3">
        <source>Finishes.Flooring.Carpet.Loop.3</source>
        <target>Oberflächen.Boden.Teppich.Schlinge.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.4">
        <source>Finishes.Flooring.Carpet.Loop.4</source>
        <target>Oberflächen.Boden.Teppich.Schlinge.4</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.5">
        <source>Finishes.Flooring.Carpet.Loop.5</source>
        <target>Oberflächen.Boden.Teppich.Schlinge.5</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.6">
        <source>Finishes.Flooring.Carpet.Loop.6</source>
        <target>Oberflächen.Boden.Teppich.Schlinge.6</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Loop.7">
        <source>Finishes.Flooring.Carpet.Loop.7</source>
        <target>Oberflächen.Boden.Teppich.Schlinge.7</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Black">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Black</source>
        <target>Oberflächen.Boden.Teppich.Nadelstich.Schwarz</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.Tan">
        <source>Finishes.Flooring.Carpet.NeedlePunch.Tan</source>
        <target>Oberflächen.Boden.Teppich.Nadelstich.Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.NeedlePunch.White">
        <source>Finishes.Flooring.Carpet.NeedlePunch.White</source>
        <target>Oberflächen.Boden.Teppich.Nadelstich.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Foam">
        <source>Finishes.Flooring.Carpet.Pad.Foam</source>
        <target>Oberflächen.Boden.Teppich.Unterlage.Schaumstoff</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Pad.Waffled">
        <source>Finishes.Flooring.Carpet.Pad.Waffled</source>
        <target>Oberflächen.Boden.Teppich.Unterlage.Waffelstruktur</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.BlueWhite</source>
        <target>Oberflächen.Boden.Teppich.Sachsenstoff.Blumenmuster.Blauweiss</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored">
        <source>Finishes.Flooring.Carpet.Saxony.FlowerPattern.Colored</source>
        <target>Oberflächen.Boden.Teppich.Sachsenstoff.Blumenmuster.Koloriert</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Herringbone">
        <source>Finishes.Flooring.Carpet.Saxony.Herringbone</source>
        <target>Oberflächen.Boden.Teppich.Sachsenstoff.Fischgrätenmuster</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Saxony.Squares">
        <source>Finishes.Flooring.Carpet.Saxony.Squares</source>
        <target>Oberflächen.Boden.Teppich.Sachsenstoff.Quadrate</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.1">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.1</source>
        <target>Oberflächen.Boden.Teppich.Sisal.Muster.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.2">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.2</source>
        <target>Oberflächen.Boden.Teppich.Sisal.Muster.2</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Carpet.Sisal.Pattern.3">
        <source>Finishes.Flooring.Carpet.Sisal.Pattern.3</source>
        <target>Oberflächen.Boden.Teppich.Sisal.Muster.3</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Cork">
        <source>Finishes.Flooring.Cork</source>
        <target>Oberflächen.Boden.Kork</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Marble.White">
        <source>Finishes.Flooring.Marble.White</source>
        <target>Oberflächen.Boden.Marmor.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Braided">
        <source>Finishes.Flooring.Rug.Braided</source>
        <target>Oberflächen.Boden.Vorleger.Geflochten</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Hooked">
        <source>Finishes.Flooring.Rug.Hooked</source>
        <target>Oberflächen.Boden.Vorleger.Bestickt</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Rug.Knotted">
        <source>Finishes.Flooring.Rug.Knotted</source>
        <target>Oberflächen.Boden.Vorleger.Geknüpft</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Diamond.Red">
        <source>Finishes.Flooring.Tile.Diamond.Red</source>
        <target>Oberflächen.Boden.Fliesen.Karo.Rot</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue">
        <source>Finishes.Flooring.Tile.Square.Blue</source>
        <target>Oberflächen.Boden.Fliesen.Quadratisch.Blau</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Blue.1">
        <source>Finishes.Flooring.Tile.Square.Blue.1</source>
        <target>Oberflächen.Boden.Fliesen.Quadratisch.Blau.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Brown">
        <source>Finishes.Flooring.Tile.Square.Brown</source>
        <target>Oberflächen.Boden.Fliesen.Quadratisch.Braun</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Circular Mosaic">
        <source>Finishes.Flooring.Tile.Square.Circular Mosaic</source>
        <target>Oberflächen.Boden.Fliesen.Quadratisch.Mosaik kreisförmig</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Grey.Dark">
        <source>Finishes.Flooring.Tile.Square.Grey.Dark</source>
        <target>Oberflächen.Boden.Fliesen.Quadratisch.Grau.Dunkel</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Tan">
        <source>Finishes.Flooring.Tile.Square.Tan</source>
        <target>Oberflächen.Boden.Fliesen.Quadratisch.Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Tile.Square.Terra Cotta">
        <source>Finishes.Flooring.Tile.Square.Terra Cotta</source>
        <target>Oberflächen.Boden.Fliesen.Quadratisch.Terrakotta</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamond. Rosette">
        <source>Finishes.Flooring.VCT.Diamond. Rosette</source>
        <target>Oberflächen.Boden.PVC.Karo.Rosette</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Diamonds">
        <source>Finishes.Flooring.VCT.Diamonds</source>
        <target>Oberflächen.Boden.PVC.Karos</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots">
        <source>Finishes.Flooring.VCT.Dots</source>
        <target>Oberflächen.Boden.PVC.Punkte</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Dots.Grey">
        <source>Finishes.Flooring.VCT.Dots.Grey</source>
        <target>Oberflächen.Boden.PVC.Punkte.Grau</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Grid">
        <source>Finishes.Flooring.VCT.Grid</source>
        <target>Oberflächen.Boden.PVC.Raster</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Mosaic">
        <source>Finishes.Flooring.VCT.Mosaic</source>
        <target>Oberflächen.Boden.PVC.Mosaik</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.VCT.Squares">
        <source>Finishes.Flooring.VCT.Squares</source>
        <target>Oberflächen.Boden.PVC.Quadrate</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Vinyl.Checker.Black-White">
        <source>Finishes.Flooring.Vinyl.Checker.Black-White</source>
        <target>Oberflächen.Boden.Vinyl.Schachbrettmuster.Schwarzweiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood">
        <source>Finishes.Flooring.Wood.Hardwood</source>
        <target>Oberflächen.Boden.Holz.Hartholz</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Hardwood.1">
        <source>Finishes.Flooring.Wood.Hardwood.1</source>
        <target>Oberflächen.Boden.Holz.Parkett.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Inlay">
        <source>Finishes.Flooring.Wood.Inlay</source>
        <target>Oberflächen.Boden.Holz.Furnier</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet">
        <source>Finishes.Flooring.Wood.Parquet</source>
        <target>Oberflächen.Boden.Holz.Parkett</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Parquet.1">
        <source>Finishes.Flooring.Wood.Parquet.1</source>
        <target>Oberflächen.Boden.Holz.Parkett.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank">
        <source>Finishes.Flooring.Wood.Plank</source>
        <target>Oberflächen.Boden.Holz.Dielen</target>
      </trans-unit>
      <trans-unit id="Finishes.Flooring.Wood.Plank.Beech">
        <source>Finishes.Flooring.Wood.Plank.Beech</source>
        <target>Oberflächen.Boden.Holz.Dielen.Buche</target>
      </trans-unit>
      <trans-unit id="Finishes.Gypsum Board.Painted.White">
        <source>Finishes.Gypsum Board.Painted.White</source>
        <target>Oberflächen.Gipsplatte.Bemalt.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.CarbonFiber">
        <source>Finishes.Laminate.CarbonFiber</source>
        <target>Oberflächen.Laminat.Kohlefaser</target>
      </trans-unit>
      <trans-unit id="Finishes.Laminate.Plywood">
        <source>Finishes.Laminate.Plywood</source>
        <target>Oberflächen.Laminat.Sperrholz</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Flagstone.Light Pink">
        <source>Finishes.Masonry Flooring.Flagstone.Light Pink</source>
        <target>Oberflächen.Mauerwerkboden.Fliesen.Hellrosa</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown-Black</source>
        <target>Oberflächen.Mauerwerkboden.Granit.Braun-Schwarz</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Brown.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Brown.Mauve-Black</source>
        <target>Oberflächen.Mauerwerkboden.Granit.Braun.Violett-Schwarz</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Grey Speckled">
        <source>Finishes.Masonry Flooring.Granite.Grey Speckled</source>
        <target>Oberflächen.Mauerwerkboden.Granit.Grau gesprenkelt</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black</source>
        <target>Oberflächen.Mauerwerkboden.Granit.Violett-Schwarz</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Mauve-Black1">
        <source>Finishes.Masonry Flooring.Granite.Mauve-Black1</source>
        <target>Oberflächen.Mauerwerkboden.Granit.Violett-Schwarz1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Granite.Multi-colored">
        <source>Finishes.Masonry Flooring.Granite.Multi-colored</source>
        <target>Oberflächen.Mauerwerkboden.Granit.Mehrfarbig</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble">
        <source>Finishes.Masonry Flooring.Marble</source>
        <target>Oberflächen.Mauerwerkboden.Marmor</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Beige-Grid">
        <source>Finishes.Masonry Flooring.Marble.Beige-Grid</source>
        <target>Oberflächen.Mauerwerkboden.Beige-Raster</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Brown">
        <source>Finishes.Masonry Flooring.Marble.Brown</source>
        <target>Oberflächen.Mauerwerkboden.Marmor.Braun</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Deep Green">
        <source>Finishes.Masonry Flooring.Marble.Deep Green</source>
        <target>Oberflächen.Mauerwerkboden.Marmor.Dunkelgrün</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green">
        <source>Finishes.Masonry Flooring.Marble.Green</source>
        <target>Oberflächen.Mauerwerkboden.Marmor.Grün</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Green.Offset Squares">
        <source>Finishes.Masonry Flooring.Marble.Green.Offset Squares</source>
        <target>Oberflächen.Mauerwerkboden.Marmor.Grün.Versetzte Quadrate</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose">
        <source>Finishes.Masonry Flooring.Marble.Rose</source>
        <target>Oberflächen.Mauerwerkboden.Marmor.Rosarot</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Marble.Rose.1">
        <source>Finishes.Masonry Flooring.Marble.Rose.1</source>
        <target>Oberflächen.Mauerwerkboden.Marmor.Rosarot.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate">
        <source>Finishes.Masonry Flooring.Slate</source>
        <target>Oberflächen.Mauerwerkboden.Schiefer</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.1">
        <source>Finishes.Masonry Flooring.Slate.1</source>
        <target>Oberflächen.Mauerwerkboden.Schiefer.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Slate.Red">
        <source>Finishes.Masonry Flooring.Slate.Red</source>
        <target>Oberflächen.Mauerwerkboden.Schiefer.Rot</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black">
        <source>Finishes.Masonry Flooring.Terrazzo.Black</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Schwarz</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black-Red">
        <source>Finishes.Masonry Flooring.Terrazzo.Black-Red</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Schwarz-Rot</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Black.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Black.1</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Schwarz.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Braun</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Brown.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Brown.1</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Braun.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Green">
        <source>Finishes.Masonry Flooring.Terrazzo.Green</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Grün</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.Tan.1">
        <source>Finishes.Masonry Flooring.Terrazzo.Tan.1</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Gelbbraun.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White">
        <source>Finishes.Masonry Flooring.Terrazzo.White</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Terrazzo.White.1">
        <source>Finishes.Masonry Flooring.Terrazzo.White.1</source>
        <target>Oberflächen.Mauerwerkboden.Terrazzo.Weiß.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Rectangular">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Rectangular</source>
        <target>Oberflächen.Mauerwerkboden.Travertin.Violett.Rechteckig</target>
      </trans-unit>
      <trans-unit id="Finishes.Masonry Flooring.Travertine.Mauve.Square">
        <source>Finishes.Masonry Flooring.Travertine.Mauve.Square</source>
        <target>Oberflächen.Mauerwerkboden.Travertin.Violett.Quadrat</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Furring">
        <source>Finishes.Metal Framing Systems.Furring</source>
        <target>Oberflächen.Metallrahmensysteme.Unterkonstruktion</target>
      </trans-unit>
      <trans-unit id="Finishes.Metal Framing Systems.Stud">
        <source>Finishes.Metal Framing Systems.Stud</source>
        <target>Oberflächen.Metallrahmensysteme.Bolzen</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.Black">
        <source>Finishes.Painting.Lacquer.Black</source>
        <target>Oberflächen.Färbung.Firnis.Schwarz</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Lacquer.White">
        <source>Finishes.Painting.Lacquer.White</source>
        <target>Oberflächen.Färbung.Firnis.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint">
        <source>Finishes.Painting.Paint</source>
        <target>Oberflächen.Färbung.Farbe</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black">
        <source>Finishes.Painting.Paint.Black</source>
        <target>Oberflächen.Färbung.Farbe.Schwarz</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Black.Flaking">
        <source>Finishes.Painting.Paint.Black.Flaking</source>
        <target>Oberflächen.Färbung.Farbe.Schwarz.Abblätternd</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.Fireproofing">
        <source>Finishes.Painting.Paint.Fireproofing</source>
        <target>Oberflächen.Färbung.Farbe.Feuerfest</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White">
        <source>Finishes.Painting.Paint.White</source>
        <target>Oberflächen.Färbung.Farbe.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Paint.White.Flaking">
        <source>Finishes.Painting.Paint.White.Flaking</source>
        <target>Oberflächen.Färbung.Farbe.Weiß.Abblätternd</target>
      </trans-unit>
      <trans-unit id="Finishes.Painting.Varnish">
        <source>Finishes.Painting.Varnish</source>
        <target>Oberflächen.Färbung.Lack</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Coarse.White">
        <source>Finishes.Plaster.Stucco.Coarse.White</source>
        <target>Oberflächen.Gips.Stuck.Grob.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.1">
        <source>Finishes.Plaster.Stucco.Fine.1</source>
        <target>Oberflächen.Gips.Stuck.Fein.1</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Brown">
        <source>Finishes.Plaster.Stucco.Fine.Brown</source>
        <target>Oberflächen.Gips.Stuck.Fein.Braun</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.Mauve">
        <source>Finishes.Plaster.Stucco.Fine.Mauve</source>
        <target>Oberflächen.Gips.Stuck.Fein.Violett</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Fine.White">
        <source>Finishes.Plaster.Stucco.Fine.White</source>
        <target>Oberflächen.Gips.Stuck.Fein.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Medium.White">
        <source>Finishes.Plaster.Stucco.Medium.White</source>
        <target>Oberflächen.Gips.Stuck.Mittel.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Grey">
        <source>Finishes.Plaster.Stucco.Troweled.Grey</source>
        <target>Oberflächen.Gips.Stuck.Geglättet.Grau</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.Light Yellow">
        <source>Finishes.Plaster.Stucco.Troweled.Light Yellow</source>
        <target>Oberflächen.Gips.Stuck.Geglättet.Hellgelb</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Troweled.White">
        <source>Finishes.Plaster.Stucco.Troweled.White</source>
        <target>Oberflächen.Gips.Stuck.Geglättet.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Stucco.Wet-Dash.Grey">
        <source>Finishes.Plaster.Stucco.Wet-Dash.Grey</source>
        <target>Oberflächen.Gips.Stuck.Rauputz.Grau</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Rough">
        <source>Finishes.Plaster.Venetian.Rough</source>
        <target>Oberflächen.Gips.Venezianisch.Grob</target>
      </trans-unit>
      <trans-unit id="Finishes.Plaster.Venetian.Smooth">
        <source>Finishes.Plaster.Venetian.Smooth</source>
        <target>Oberflächen.Gips.Venezianisch.Glatt</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Checker">
        <source>Finishes.Tiling.Ceramic.Checker</source>
        <target>Oberflächen.Kacheln.Keramik.Schachbrettmuster</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Blue">
        <source>Finishes.Tiling.Ceramic.Mosaic.Blue</source>
        <target>Oberflächen.Kacheln.Keramik.Mosaik.Blau</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green">
        <source>Finishes.Tiling.Ceramic.Mosaic.Floral.Rose - Green</source>
        <target>Oberflächen.Kacheln.Keramik.Mosaik.Geblümt.Rosarot - Grün</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Grey">
        <source>Finishes.Tiling.Ceramic.Mosaic.Grey</source>
        <target>Oberflächen.Kacheln.Keramik.Mosaik.Grau</target>
      </trans-unit>
      <trans-unit id="Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid">
        <source>Finishes.Tiling.Ceramic.Mosaic.Yellow-Grid</source>
        <target>Oberflächen.Kacheln.Keramik.Mosaik.Gelb-Raster</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Floral.White">
        <source>Finishes.Wall Covering.Floral.White</source>
        <target>Oberflächen.Wandverkleidung.Geblümt.Weiß</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern1">
        <source>Finishes.Wall Covering.Pattern1</source>
        <target>Oberflächen.Wandverkleidung.Muster1</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern2">
        <source>Finishes.Wall Covering.Pattern2</source>
        <target>Oberflächen.Wandverkleidung.Muster2</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern3">
        <source>Finishes.Wall Covering.Pattern3</source>
        <target>Oberflächen.Wandverkleidung.Muster3</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern4">
        <source>Finishes.Wall Covering.Pattern4</source>
        <target>Oberflächen.Wandverkleidung.Muster4</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Pattern5">
        <source>Finishes.Wall Covering.Pattern5</source>
        <target>Oberflächen.Wandverkleidung.Muster5</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Blue-Grey">
        <source>Finishes.Wall Covering.Stripes.Vertical.Blue-Grey</source>
        <target>Oberflächen.Wandverkleidung.Streifen.Vertikal.Blaugrau</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Multi-colored">
        <source>Finishes.Wall Covering.Stripes.Vertical.Multi-colored</source>
        <target>Oberflächen.Wandverkleidung.Streifen.Vertikal.Mehrfarbig</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Stripes.Vertical.Pink-Beige">
        <source>Finishes.Wall Covering.Stripes.Vertical.Pink-Beige</source>
        <target>Oberflächen.Wandverkleidung.Streifen.Vertikal.Rosa-Beige</target>
      </trans-unit>
      <trans-unit id="Finishes.Wall Covering.Tan">
        <source>Finishes.Wall Covering.Tan</source>
        <target>Oberflächen.Wandverkleidung.Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Lacquer">
        <source>Finishes.Wax.Lacquer</source>
        <target>Oberflächen.Wachs.Firnis</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.SatinWax">
        <source>Finishes.Wax.SatinWax</source>
        <target>Oberflächen.Wachs.Satinwachs</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Shellac">
        <source>Finishes.Wax.Shellac</source>
        <target>Oberflächen.Wachs.Schellack</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Urethane">
        <source>Finishes.Wax.Urethane</source>
        <target>Oberflächen.Wachs.Urethan</target>
      </trans-unit>
      <trans-unit id="Finishes.Wax.Varnish">
        <source>Finishes.Wax.Varnish</source>
        <target>Oberflächen.Wachs.Lack</target>
      </trans-unit>
      <trans-unit id="Flooring/Carpet">
        <source>Flooring/Carpet</source>
        <target>Boden/Teppich</target>
      </trans-unit>
      <trans-unit id="Flooring/Stone">
        <source>Flooring/Stone</source>
        <target>Boden/Stein</target>
      </trans-unit>
      <trans-unit id="Flooring/Tile">
        <source>Flooring/Tile</source>
        <target>Boden/Fliese</target>
      </trans-unit>
      <trans-unit id="Flooring/Vinyl">
        <source>Flooring/Vinyl</source>
        <target>Boden/Vinyl</target>
      </trans-unit>
      <trans-unit id="Flooring/Wood">
        <source>Flooring/Wood</source>
        <target>Boden/Holz</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Bandage">
        <source>Furnishings.Fabrics.Bandage</source>
        <target>Verkleidungen.Gewebe.Binde</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Burlap">
        <source>Furnishings.Fabrics.Burlap</source>
        <target>Verkleidungen.Gewebe.Sackleinen</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Caning.Tan">
        <source>Furnishings.Fabrics.Caning.Tan</source>
        <target>Verkleidungen.Gewebe.Rattan.Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Canvas.White">
        <source>Furnishings.Fabrics.Canvas.White</source>
        <target>Verkleidungen.Gewebe.Leinwand.Weiß</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Lace">
        <source>Furnishings.Fabrics.Lace</source>
        <target>Verkleidungen.Gewebe.Spitze</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black">
        <source>Furnishings.Fabrics.Leather.Black</source>
        <target>Verkleidungen.Gewebe.Leder.Schwarz</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Black.1">
        <source>Furnishings.Fabrics.Leather.Black.1</source>
        <target>Verkleidungen.Gewebe.Leder.Schwarz.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Brown">
        <source>Furnishings.Fabrics.Leather.Brown</source>
        <target>Verkleidungen.Gewebe.Leder.Braun</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Light Brown">
        <source>Furnishings.Fabrics.Leather.Pebble.Light Brown</source>
        <target>Verkleidungen.Gewebe.Leder.Kies.Hellbraun</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Pebble.Mauve">
        <source>Furnishings.Fabrics.Leather.Pebble.Mauve</source>
        <target>Verkleidungen.Gewebe.Leder.Kies.Violett</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Leather.Tan">
        <source>Furnishings.Fabrics.Leather.Tan</source>
        <target>Verkleidungen.Gewebe.Leder.Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Beige">
        <source>Furnishings.Fabrics.Linen.Beige</source>
        <target>Verkleidungen.Gewebe.Leinen.Beige</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.Tweed">
        <source>Furnishings.Fabrics.Linen.Tweed</source>
        <target>Verkleidungen.Gewebe.Leinen.Tweed</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Linen.White">
        <source>Furnishings.Fabrics.Linen.White</source>
        <target>Verkleidungen.Gewebe.Leinen.Weiß</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Mesh">
        <source>Furnishings.Fabrics.Mesh</source>
        <target>Verkleidungen.Gewebe.Netz</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Netting">
        <source>Furnishings.Fabrics.Netting</source>
        <target>Verkleidungen.Gewebe.Geflecht</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.1">
        <source>Furnishings.Fabrics.Plaid.1</source>
        <target>Verkleidungen.Gewebe.Karomuster.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.3">
        <source>Furnishings.Fabrics.Plaid.3</source>
        <target>Verkleidungen.Gewebe.Karomuster.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Plaid.4">
        <source>Furnishings.Fabrics.Plaid.4</source>
        <target>Verkleidungen.Gewebe.Karomuster.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.1">
        <source>Furnishings.Fabrics.Stripes.1</source>
        <target>Verkleidungen.Gewebe.Streifen.1</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.2">
        <source>Furnishings.Fabrics.Stripes.2</source>
        <target>Verkleidungen.Gewebe.Streifen.2</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.3">
        <source>Furnishings.Fabrics.Stripes.3</source>
        <target>Verkleidungen.Gewebe.Streifen.3</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.4">
        <source>Furnishings.Fabrics.Stripes.4</source>
        <target>Verkleidungen.Gewebe.Streifen.4</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.5">
        <source>Furnishings.Fabrics.Stripes.5</source>
        <target>Verkleidungen.Gewebe.Streifen.5</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.6">
        <source>Furnishings.Fabrics.Stripes.6</source>
        <target>Verkleidungen.Gewebe.Streifen.6</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Stripes.7">
        <source>Furnishings.Fabrics.Stripes.7</source>
        <target>Verkleidungen.Gewebe.Streifen.7</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Black">
        <source>Furnishings.Fabrics.Velvet.Black</source>
        <target>Verkleidungen.Gewebe.Samt.Schwarz</target>
      </trans-unit>
      <trans-unit id="Furnishings.Fabrics.Velvet.Red">
        <source>Furnishings.Fabrics.Velvet.Red</source>
        <target>Verkleidungen.Gewebe.Samt.Rot</target>
      </trans-unit>
      <trans-unit id="GFRC">
        <source>GFRC</source>
        <target>Glasfaserbeton</target>
      </trans-unit>
      <trans-unit id="Galvanized steel">
        <source>Galvanized steel</source>
        <target>Verzinkter Stahl</target>
      </trans-unit>
      <trans-unit id="Gas structural asset.">
        <source>Gas structural asset.</source>
        <target>Gas Strukturmedien.</target>
      </trans-unit>
      <trans-unit id="Gas thermal asset.">
        <source>Gas thermal asset.</source>
        <target>Gas, thermische Medien.</target>
      </trans-unit>
      <trans-unit id="Generic">
        <source>Generic</source>
        <target>Generisch</target>
      </trans-unit>
      <trans-unit id="Generic Photometric light.">
        <source>Generic Photometric light.</source>
        <target>Generische fotometrische Beleuchtung.</target>
      </trans-unit>
      <trans-unit id="Generic material.">
        <source>Generic material.</source>
        <target>Generisches Material.</target>
      </trans-unit>
      <trans-unit id="Generic structural asset.">
        <source>Generic structural asset.</source>
        <target>Generische Strukturmedien.</target>
      </trans-unit>
      <trans-unit id="Generic-001">
        <source>Generic-001</source>
        <target>Leuchtend - durchscheinend Weiß</target>
      </trans-unit>
      <trans-unit id="Generic-002">
        <source>Generic-002</source>
        <target>LED - Rot - ein</target>
      </trans-unit>
      <trans-unit id="Generic-003">
        <source>Generic-003</source>
        <target>LED - Rot - aus</target>
      </trans-unit>
      <trans-unit id="Generic-004">
        <source>Generic-004</source>
        <target>LED - Grün - ein</target>
      </trans-unit>
      <trans-unit id="Generic-005">
        <source>Generic-005</source>
        <target>LED - Grün - aus</target>
      </trans-unit>
      <trans-unit id="Generic-006">
        <source>Generic-006</source>
        <target>LED - Gelb - ein</target>
      </trans-unit>
      <trans-unit id="Generic-007">
        <source>Generic-007</source>
        <target>LED - Gelb - aus</target>
      </trans-unit>
      <trans-unit id="Generic-008">
        <source>Generic-008</source>
        <target>Leuchtend - cremefarben</target>
      </trans-unit>
      <trans-unit id="Generic-009">
        <source>Generic-009</source>
        <target>Niederflor - Grau</target>
      </trans-unit>
      <trans-unit id="Generic-010">
        <source>Generic-010</source>
        <target>Niederflor - sandfarben</target>
      </trans-unit>
      <trans-unit id="Generic-011">
        <source>Generic-011</source>
        <target>Schallschutzplatte - 2x4 Weiß Rissig</target>
      </trans-unit>
      <trans-unit id="Generic-012">
        <source>Generic-012</source>
        <target>Schallschutzplatte - 2x4 Weiß Gekörnt</target>
      </trans-unit>
      <trans-unit id="Generic-013">
        <source>Generic-013</source>
        <target>Schallschutzplatte - 2x2 Weiß Gekörnt</target>
      </trans-unit>
      <trans-unit id="Generic-014">
        <source>Generic-014</source>
        <target>Horizontal - 4 Zoll - Weiß</target>
      </trans-unit>
      <trans-unit id="Generic-015">
        <source>Generic-015</source>
        <target>Dachschindel - Verbundmaterial - Grau</target>
      </trans-unit>
      <trans-unit id="Generic-016">
        <source>Generic-016</source>
        <target>Dachschindel - halbrund - Grau</target>
      </trans-unit>
      <trans-unit id="Generic-017">
        <source>Generic-017</source>
        <target>Dachschindel - grob - Grau</target>
      </trans-unit>
      <trans-unit id="Generic-018">
        <source>Generic-018</source>
        <target>Spanische Dachziegel</target>
      </trans-unit>
      <trans-unit id="Generic-019">
        <source>Generic-019</source>
        <target>Zuschlag - hoch</target>
      </trans-unit>
      <trans-unit id="Generic-020">
        <source>Generic-020</source>
        <target>Erde - Dunkelbraun</target>
      </trans-unit>
      <trans-unit id="Generic-021">
        <source>Generic-021</source>
        <target>Gras - dunkel - Roggen</target>
      </trans-unit>
      <trans-unit id="Generic-022">
        <source>Generic-022</source>
        <target>Sand - natürlich - mittel</target>
      </trans-unit>
      <trans-unit id="Generic-023">
        <source>Generic-023</source>
        <target>Hecke</target>
      </trans-unit>
      <trans-unit id="Generic-024">
        <source>Generic-024</source>
        <target>Laminat - normal</target>
      </trans-unit>
      <trans-unit id="Generic-025">
        <source>Generic-025</source>
        <target>Glühbirne - ein</target>
      </trans-unit>
      <trans-unit id="Generic-026">
        <source>Generic-026</source>
        <target>Glühbirne - aus</target>
      </trans-unit>
      <trans-unit id="Generic-027">
        <source>Generic-027</source>
        <target>Klar - hell</target>
      </trans-unit>
      <trans-unit id="Generic-028">
        <source>Generic-028</source>
        <target>Leuchtend - durchscheinend - Blau</target>
      </trans-unit>
      <trans-unit id="Generic-029">
        <source>Generic-029</source>
        <target>Leuchtend - durchscheinend - Orange</target>
      </trans-unit>
      <trans-unit id="Generic-030">
        <source>Generic-030</source>
        <target>Niederflor - Beige</target>
      </trans-unit>
      <trans-unit id="Generic-031">
        <source>Generic-031</source>
        <target>Niederflor - marine</target>
      </trans-unit>
      <trans-unit id="Generic-032">
        <source>Generic-032</source>
        <target>Niederflor - gold</target>
      </trans-unit>
      <trans-unit id="Generic-033">
        <source>Generic-033</source>
        <target>Horizontal - 6 Zoll - Beige</target>
      </trans-unit>
      <trans-unit id="Generic-034">
        <source>Generic-034</source>
        <target>Horizontal - 4 Zoll - Grau</target>
      </trans-unit>
      <trans-unit id="Generic-035">
        <source>Generic-035</source>
        <target>Horizontal - 6 Zoll - Grau</target>
      </trans-unit>
      <trans-unit id="Generic-036">
        <source>Generic-036</source>
        <target>Horizontal - 8 Zoll - Grau</target>
      </trans-unit>
      <trans-unit id="Generic-037">
        <source>Generic-037</source>
        <target>Vertikal - 6 Zoll - Weiß</target>
      </trans-unit>
      <trans-unit id="Generic-038">
        <source>Generic-038</source>
        <target>Mittelflor - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Generic-039">
        <source>Generic-039</source>
        <target>Spanische Dachziegel - Braun</target>
      </trans-unit>
      <trans-unit id="Generic-040">
        <source>Generic-040</source>
        <target>Spanische Dachziegel - Rot 3</target>
      </trans-unit>
      <trans-unit id="Generic-041">
        <source>Generic-041</source>
        <target>Schnee</target>
      </trans-unit>
      <trans-unit id="Generic-042">
        <source>Generic-042</source>
        <target>Dachschindel - halbrund - Hellbraun</target>
      </trans-unit>
      <trans-unit id="Generic-043">
        <source>Generic-043</source>
        <target>Tapete - Streifen - Spritzer</target>
      </trans-unit>
      <trans-unit id="Generic-044">
        <source>Generic-044</source>
        <target>Kies - Braun</target>
      </trans-unit>
      <trans-unit id="Generic-045">
        <source>Generic-045</source>
        <target>Tapete - Blumenmuster - Gelb</target>
      </trans-unit>
      <trans-unit id="Generic-046">
        <source>Generic-046</source>
        <target>Tapete - Blumenmuster - Blau</target>
      </trans-unit>
      <trans-unit id="Generic-047">
        <source>Generic-047</source>
        <target>Tapete - Rosen</target>
      </trans-unit>
      <trans-unit id="Generic-048">
        <source>Generic-048</source>
        <target>Tapete - viktorianisch</target>
      </trans-unit>
      <trans-unit id="Generic-049">
        <source>Generic-049</source>
        <target>Tapete - geometrisch</target>
      </trans-unit>
      <trans-unit id="Generic-050">
        <source>Generic-050</source>
        <target>Denim - Blau</target>
      </trans-unit>
      <trans-unit id="Generic-051">
        <source>Generic-051</source>
        <target>Schallschutzplatte - 2x2 Grau Rissig</target>
      </trans-unit>
      <trans-unit id="Generic-052">
        <source>Generic-052</source>
        <target>Dachschindel - verwittert</target>
      </trans-unit>
      <trans-unit id="Generic-053">
        <source>Generic-053</source>
        <target>Dachschindel - Verbundmaterial - Braun</target>
      </trans-unit>
      <trans-unit id="Generic-054">
        <source>Generic-054</source>
        <target>Dachschindel - Verbundmaterial - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Generic-055">
        <source>Generic-055</source>
        <target>Dachschindel - Verbundmaterial - pink</target>
      </trans-unit>
      <trans-unit id="Generic-056">
        <source>Generic-056</source>
        <target>Dachschindel - handgespalten</target>
      </trans-unit>
      <trans-unit id="Generic-057">
        <source>Generic-057</source>
        <target>Asphalt - nass</target>
      </trans-unit>
      <trans-unit id="Generic-058">
        <source>Generic-058</source>
        <target>Asphalt 3</target>
      </trans-unit>
      <trans-unit id="Generic-059">
        <source>Generic-059</source>
        <target>Gras - dunkel - Bermuda</target>
      </trans-unit>
      <trans-unit id="Generic-060">
        <source>Generic-060</source>
        <target>Gras - hell - Roggen</target>
      </trans-unit>
      <trans-unit id="Generic-061">
        <source>Generic-061</source>
        <target>Rautenförmig - Rosette</target>
      </trans-unit>
      <trans-unit id="Generic-062">
        <source>Generic-062</source>
        <target>Eisen Schwarz</target>
      </trans-unit>
      <trans-unit id="Generic-063">
        <source>Generic-063</source>
        <target>Glasblock</target>
      </trans-unit>
      <trans-unit id="Generic-064">
        <source>Generic-064</source>
        <target>Karton - Spanplatte</target>
      </trans-unit>
      <trans-unit id="Generic/Ceramic">
        <source>Generic/Ceramic</source>
        <target>Generisch/Keramik</target>
      </trans-unit>
      <trans-unit id="Generic/Glass">
        <source>Generic/Glass</source>
        <target>Generisch/Glas</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLight">
        <source>GenericPhotometricLight</source>
        <target>Generische fotometrische Beleuchtung</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localname:Light">
        <source>Light</source>
        <target>Licht</target>
      </trans-unit>
      <trans-unit id="GenericPhotometricLightSchema_localtype:Light">
        <source>Light</source>
        <target>Licht</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localname:Generic">
        <source>Generic</source>
        <target>Generisch</target>
      </trans-unit>
      <trans-unit id="GenericSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Glass">
        <source>Glass</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="Glass Fiber Reinforced Concrete, 5% fibers">
        <source>Glass Fiber Reinforced Concrete, 5% fibers</source>
        <target>Glasfaserbewehrter Beton, 5 % Fasern</target>
      </trans-unit>
      <trans-unit id="Glass fiber reinforced concrete">
        <source>Glass fiber reinforced concrete</source>
        <target>Glasfaserbewehrter Beton</target>
      </trans-unit>
      <trans-unit id="Glass-001">
        <source>Glass-001</source>
        <target>Klar - Grün</target>
      </trans-unit>
      <trans-unit id="Glass-002">
        <source>Glass-002</source>
        <target>Rauchfarben - Grau</target>
      </trans-unit>
      <trans-unit id="Glass-003">
        <source>Glass-003</source>
        <target>Getönt - Blau</target>
      </trans-unit>
      <trans-unit id="Glass-004">
        <source>Glass-004</source>
        <target>Getönt - blaugrün</target>
      </trans-unit>
      <trans-unit id="Glass-005">
        <source>Glass-005</source>
        <target>Rauchfarben - bronze</target>
      </trans-unit>
      <trans-unit id="Glass-006">
        <source>Glass-006</source>
        <target>Klar - bernsteinfarben</target>
      </trans-unit>
      <trans-unit id="Glass-007">
        <source>Glass-007</source>
        <target>Rauchfarben - Schwarz</target>
      </trans-unit>
      <trans-unit id="Glass-008">
        <source>Glass-008</source>
        <target>Klar</target>
      </trans-unit>
      <trans-unit id="Glass-009">
        <source>Glass-009</source>
        <target>Matt - Weiß</target>
      </trans-unit>
      <trans-unit id="Glass-010">
        <source>Glass-010</source>
        <target>Klar - Weiß</target>
      </trans-unit>
      <trans-unit id="Glass-011">
        <source>Glass-011</source>
        <target>Geriffelt - Weiß</target>
      </trans-unit>
      <trans-unit id="Glass-012">
        <source>Glass-012</source>
        <target>Halbdurchsichtig - Weiß</target>
      </trans-unit>
      <trans-unit id="Glass-013">
        <source>Glass-013</source>
        <target>Matt - klar</target>
      </trans-unit>
      <trans-unit id="Glass-014">
        <source>Glass-014</source>
        <target>Matt - Dunkelblau</target>
      </trans-unit>
      <trans-unit id="Glass-015">
        <source>Glass-015</source>
        <target>Matt - Hellblau</target>
      </trans-unit>
      <trans-unit id="Glass-016">
        <source>Glass-016</source>
        <target>Geriffelt - mittelblau</target>
      </trans-unit>
      <trans-unit id="Glass-017">
        <source>Glass-017</source>
        <target>Matt - Grau</target>
      </trans-unit>
      <trans-unit id="Glass-018">
        <source>Glass-018</source>
        <target>Geriffelt - Hellgrün</target>
      </trans-unit>
      <trans-unit id="Glass-019">
        <source>Glass-019</source>
        <target>Matt - Dunkelrot</target>
      </trans-unit>
      <trans-unit id="Glass-020">
        <source>Glass-020</source>
        <target>Matt - Blau</target>
      </trans-unit>
      <trans-unit id="Glass-021">
        <source>Glass-021</source>
        <target>Geriffelt - Hellblau</target>
      </trans-unit>
      <trans-unit id="Glass-022">
        <source>Glass-022</source>
        <target>Matt - dunkelbronze</target>
      </trans-unit>
      <trans-unit id="Glass-023">
        <source>Glass-023</source>
        <target>Matt - Hellbronze</target>
      </trans-unit>
      <trans-unit id="Glass/Glazing">
        <source>Glass/Glazing</source>
        <target>Glas/Verglasung</target>
      </trans-unit>
      <trans-unit id="Glazing">
        <source>Glazing</source>
        <target>Verglasung</target>
      </trans-unit>
      <trans-unit id="Glazing material.">
        <source>Glazing material.</source>
        <target>Verglasungsmaterial.</target>
      </trans-unit>
      <trans-unit id="Glazing-001">
        <source>Glazing-001</source>
        <target>Dunkelblau - reflektierend</target>
      </trans-unit>
      <trans-unit id="Glazing-002">
        <source>Glazing-002</source>
        <target>Dunkelblau</target>
      </trans-unit>
      <trans-unit id="Glazing-003">
        <source>Glazing-003</source>
        <target>Hellblau - reflektierend</target>
      </trans-unit>
      <trans-unit id="Glazing-004">
        <source>Glazing-004</source>
        <target>Dunkelbronze - reflektierend</target>
      </trans-unit>
      <trans-unit id="Glazing-005">
        <source>Glazing-005</source>
        <target>Hellbronze - reflektierend</target>
      </trans-unit>
      <trans-unit id="Glazing-006">
        <source>Glazing-006</source>
        <target>Hellbronze</target>
      </trans-unit>
      <trans-unit id="Glazing-007">
        <source>Glazing-007</source>
        <target>Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Glazing-008">
        <source>Glazing-008</source>
        <target>Dunkelrot</target>
      </trans-unit>
      <trans-unit id="Glazing-009">
        <source>Glazing-009</source>
        <target>Blaugrün</target>
      </trans-unit>
      <trans-unit id="Glazing-010">
        <source>Glazing-010</source>
        <target>Gold</target>
      </trans-unit>
      <trans-unit id="Glazing-011">
        <source>Glazing-011</source>
        <target>Klar - reflektierend</target>
      </trans-unit>
      <trans-unit id="Glazing-012">
        <source>Glazing-012</source>
        <target>Klar</target>
      </trans-unit>
      <trans-unit id="Glazing-013">
        <source>Glazing-013</source>
        <target>Hellrot</target>
      </trans-unit>
      <trans-unit id="Glazing-014">
        <source>Glazing-014</source>
        <target>Blau - Verglasung</target>
      </trans-unit>
      <trans-unit id="Glazing-015">
        <source>Glazing-015</source>
        <target>Blau - reflektierend</target>
      </trans-unit>
      <trans-unit id="Glazing-016">
        <source>Glazing-016</source>
        <target>Dunkelbronze</target>
      </trans-unit>
      <trans-unit id="Glazing-017">
        <source>Glazing-017</source>
        <target>Hellgrau - reflektierend</target>
      </trans-unit>
      <trans-unit id="Glazing-018">
        <source>Glazing-018</source>
        <target>Hellgrau</target>
      </trans-unit>
      <trans-unit id="Glazing-019">
        <source>Glazing-019</source>
        <target>Dunkelgrün - reflektierend</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localname:Glazing">
        <source>Glazing</source>
        <target>Verglasung</target>
      </trans-unit>
      <trans-unit id="GlazingSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Gradient">
        <source>Gradient</source>
        <target>Abstufung</target>
      </trans-unit>
      <trans-unit id="Gradient map.">
        <source>Gradient map.</source>
        <target>Abstufungs-Map.</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localname:Gradient">
        <source>Gradient</source>
        <target>Abstufung</target>
      </trans-unit>
      <trans-unit id="GradientSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Graphics">
        <source>Graphics</source>
        <target>Grafiken</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localname:Graphics">
        <source>Graphics</source>
        <target>Grafiken</target>
      </trans-unit>
      <trans-unit id="GraphicsSchema_localtype:Graphics">
        <source>Graphics</source>
        <target>Grafiken</target>
      </trans-unit>
      <trans-unit id="Gray bricks">
        <source>Gray bricks</source>
        <target>Graue Ziegel</target>
      </trans-unit>
      <trans-unit id="Gray marble stone floor">
        <source>Gray marble stone floor</source>
        <target>Grauer Marmorfussboden</target>
      </trans-unit>
      <trans-unit id="Gray modular bricks">
        <source>Gray modular bricks</source>
        <target>Graue modulare Ziegel</target>
      </trans-unit>
      <trans-unit id="Grey cast iron">
        <source>Grey cast iron</source>
        <target>Graues Gusseisen</target>
      </trans-unit>
      <trans-unit id="GrowthLabel">
        <source>Growth</source>
        <target>Wachstum</target>
      </trans-unit>
      <trans-unit id="GrowthVariationsLabel">
        <source>Growth Variations</source>
        <target>Wachstumsschwankungen</target>
      </trans-unit>
      <trans-unit id="HDPE">
        <source>HDPE</source>
        <target>HDPE</target>
      </trans-unit>
      <trans-unit id="HI-PS">
        <source>HI-PS</source>
        <target>HI-PS</target>
      </trans-unit>
      <trans-unit id="HIPS">
        <source>HIPS</source>
        <target>HIPS</target>
      </trans-unit>
      <trans-unit id="Hardwood">
        <source>Hardwood</source>
        <target>Hartholz</target>
      </trans-unit>
      <trans-unit id="Hardwood material.">
        <source>Hardwood material.</source>
        <target>Hartholzmaterial.</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="HardwoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Has a beige tint">
        <source>Has a beige tint</source>
        <target>Hat beigefarbene Tönung</target>
      </trans-unit>
      <trans-unit id="Has a blue tint">
        <source>Has a blue tint</source>
        <target>Hat blaue Tönung</target>
      </trans-unit>
      <trans-unit id="Has a medium beige tint">
        <source>Has a medium beige tint</source>
        <target>Hat mittelbeigefarbene Tönung</target>
      </trans-unit>
      <trans-unit id="Has a slight blue tint">
        <source>Has a slight blue tint</source>
        <target>Hat leicht blaue Tönung</target>
      </trans-unit>
      <trans-unit id="Hemispherical Map.">
        <source>Hemispherical Map.</source>
        <target>Halbkugelförmige Abbildung.</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localname:Hemispherical Map">
        <source>Hemispherical Map</source>
        <target>Halbkugelförmige Abbildung</target>
      </trans-unit>
      <trans-unit id="HemisphericalSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="High density polyethylene">
        <source>High density polyethylene</source>
        <target>Hochdichtes Polyethylen</target>
      </trans-unit>
      <trans-unit id="High impact polystyrene">
        <source>High impact polystyrene</source>
        <target>Polystyrol mit hoher Schlagzähigkeit</target>
      </trans-unit>
      <trans-unit id="High strength low alloy steel">
        <source>High strength low alloy steel</source>
        <target>Stahl, hochfest, niedrig legiert</target>
      </trans-unit>
      <trans-unit id="Hill swatch.">
        <source>Hill swatch.</source>
        <target>Hügelmuster.</target>
      </trans-unit>
      <trans-unit id="Illuminated display color">
        <source>Illuminated display color</source>
        <target>Hervorgehobene Anzeigefarbe</target>
      </trans-unit>
      <trans-unit id="ImageSwitch:uilabel">
        <source>Image Switch:</source>
        <target>Bild wechseln:</target>
      </trans-unit>
      <trans-unit id="Images courtesy of Precast/Prestressed Concrete Institute (PCI).">
        <source>Images courtesy of Precast/Prestressed Concrete Institute (PCI).</source>
        <target>Bilder freundlicherweise zur Verfügung gestellt von Precast/Prestressed Concrete Institute (PCI).</target>
      </trans-unit>
      <trans-unit id="InvCer-001">
        <source>InvCer-001</source>
        <target>4 Zoll - quadratisch - Hellblau</target>
      </trans-unit>
      <trans-unit id="InvGen-001">
        <source>InvGen-001</source>
        <target>Klar - Blau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-001-1-2">
        <source>InvGen-001-1-2</source>
        <target>Klar - Blau</target>
      </trans-unit>
      <trans-unit id="InvGen-002">
        <source>InvGen-002</source>
        <target>Karton</target>
      </trans-unit>
      <trans-unit id="InvGen-003">
        <source>InvGen-003</source>
        <target>Treibholz</target>
      </trans-unit>
      <trans-unit id="InvGen-004">
        <source>InvGen-004</source>
        <target>Blattgold</target>
      </trans-unit>
      <trans-unit id="InvGen-005">
        <source>InvGen-005</source>
        <target>Klar - Grün 1 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-005-1-2">
        <source>InvGen-005-1-2</source>
        <target>Klar - Grün 1</target>
      </trans-unit>
      <trans-unit id="InvGen-006">
        <source>InvGen-006</source>
        <target>Gusszinnbronze</target>
      </trans-unit>
      <trans-unit id="InvGen-007">
        <source>InvGen-007</source>
        <target>Gusszinnbronze - alt - glänzend</target>
      </trans-unit>
      <trans-unit id="InvGen-008">
        <source>InvGen-008</source>
        <target>Gusszinnbronze - glänzend</target>
      </trans-unit>
      <trans-unit id="InvGen-009">
        <source>InvGen-009</source>
        <target>Stein - Blau</target>
      </trans-unit>
      <trans-unit id="InvGen-010">
        <source>InvGen-010</source>
        <target>Magenta</target>
      </trans-unit>
      <trans-unit id="InvGen-011">
        <source>InvGen-011</source>
        <target>Metall - 1400F (heiß)</target>
      </trans-unit>
      <trans-unit id="InvGen-012">
        <source>InvGen-012</source>
        <target>Metall - 1600F (heiß)</target>
      </trans-unit>
      <trans-unit id="InvGen-013">
        <source>InvGen-013</source>
        <target>Metall - 1800F (heiß)</target>
      </trans-unit>
      <trans-unit id="InvGen-014">
        <source>InvGen-014</source>
        <target>Metall - 2400F (heiß)</target>
      </trans-unit>
      <trans-unit id="InvGen-015">
        <source>InvGen-015</source>
        <target>Nickel - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-015-1-2">
        <source>InvGen-015-1-2</source>
        <target>Nickel</target>
      </trans-unit>
      <trans-unit id="InvGen-016">
        <source>InvGen-016</source>
        <target>Öl</target>
      </trans-unit>
      <trans-unit id="InvGen-017">
        <source>InvGen-017</source>
        <target>Opal</target>
      </trans-unit>
      <trans-unit id="InvGen-018">
        <source>InvGen-018</source>
        <target>Pink</target>
      </trans-unit>
      <trans-unit id="InvGen-019">
        <source>InvGen-019</source>
        <target>Polycarbonat - klar - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-019-1-2">
        <source>InvGen-019-1-2</source>
        <target>Polycarbonat - klar</target>
      </trans-unit>
      <trans-unit id="InvGen-020">
        <source>InvGen-020</source>
        <target>Polycarbonat - Rauch - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-020-1-2">
        <source>InvGen-020-1-2</source>
        <target>Polycarbonat - Rauch</target>
      </trans-unit>
      <trans-unit id="InvGen-021">
        <source>InvGen-021</source>
        <target>Nylon 6</target>
      </trans-unit>
      <trans-unit id="InvGen-022">
        <source>InvGen-022</source>
        <target>PTFE</target>
      </trans-unit>
      <trans-unit id="InvGen-023">
        <source>InvGen-023</source>
        <target>Siliziumnitrid - poliert - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-023-1-2">
        <source>InvGen-023-1-2</source>
        <target>Siliziumnitrid - poliert</target>
      </trans-unit>
      <trans-unit id="InvGen-024">
        <source>InvGen-024</source>
        <target>Guillochiert</target>
      </trans-unit>
      <trans-unit id="InvGen-025">
        <source>InvGen-025</source>
        <target>Gehont</target>
      </trans-unit>
      <trans-unit id="InvGen-027">
        <source>InvGen-027</source>
        <target>Oxidiert</target>
      </trans-unit>
      <trans-unit id="InvGen-028">
        <source>InvGen-028</source>
        <target>Platte</target>
      </trans-unit>
      <trans-unit id="InvGen-029">
        <source>InvGen-029</source>
        <target>Gerostet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-029-1-2">
        <source>InvGen-029-1-2</source>
        <target>Gerostet</target>
      </trans-unit>
      <trans-unit id="InvGen-031">
        <source>InvGen-031</source>
        <target>Titan - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-031-1-2">
        <source>InvGen-031-1-2</source>
        <target>Titan</target>
      </trans-unit>
      <trans-unit id="InvGen-032">
        <source>InvGen-032</source>
        <target>Titan - poliert - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-032-1-2">
        <source>InvGen-032-1-2</source>
        <target>Titan - poliert</target>
      </trans-unit>
      <trans-unit id="InvGen-033">
        <source>InvGen-033</source>
        <target>Wasserblasen</target>
      </trans-unit>
      <trans-unit id="InvGen-034">
        <source>InvGen-034</source>
        <target>Schweißnaht - Aluminum</target>
      </trans-unit>
      <trans-unit id="InvGen-035">
        <source>InvGen-035</source>
        <target>Schweißnaht - Messing</target>
      </trans-unit>
      <trans-unit id="InvGen-036">
        <source>InvGen-036</source>
        <target>Schweißnaht - rostfreier Stahl</target>
      </trans-unit>
      <trans-unit id="InvGen-037">
        <source>InvGen-037</source>
        <target>Schweißnaht - Stahl - weich</target>
      </trans-unit>
      <trans-unit id="InvGen-038">
        <source>InvGen-038</source>
        <target>Gummi - Schwarz - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-038-1-2">
        <source>InvGen-038-1-2</source>
        <target>Gummi - Schwarz</target>
      </trans-unit>
      <trans-unit id="InvGen-039">
        <source>InvGen-039</source>
        <target>Gummi - Blau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-039-1-2">
        <source>InvGen-039-1-2</source>
        <target>Gummi - Blau</target>
      </trans-unit>
      <trans-unit id="InvGen-040">
        <source>InvGen-040</source>
        <target>Gummi - Grün - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-040-1-2">
        <source>InvGen-040-1-2</source>
        <target>Gummi - Grün</target>
      </trans-unit>
      <trans-unit id="InvGen-042">
        <source>InvGen-042</source>
        <target>Holz - bemalt - Weiß</target>
      </trans-unit>
      <trans-unit id="InvGen-043">
        <source>InvGen-043</source>
        <target>Klar - Gelb - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-043-1-2">
        <source>InvGen-043-1-2</source>
        <target>Klar - Gelb</target>
      </trans-unit>
      <trans-unit id="InvGen-044">
        <source>InvGen-044</source>
        <target>Zinkchromat 1</target>
      </trans-unit>
      <trans-unit id="InvGen-045">
        <source>InvGen-045</source>
        <target>Grün - poliert</target>
      </trans-unit>
      <trans-unit id="InvGen-046">
        <source>InvGen-046</source>
        <target>Aluminiumguss</target>
      </trans-unit>
      <trans-unit id="InvGen-048">
        <source>InvGen-048</source>
        <target>Schwarz - Guss</target>
      </trans-unit>
      <trans-unit id="InvGen-049">
        <source>InvGen-049</source>
        <target>Kohlenstofffaser 1</target>
      </trans-unit>
      <trans-unit id="InvGen-050">
        <source>InvGen-050</source>
        <target>Streckmetall 01</target>
      </trans-unit>
      <trans-unit id="InvGen-051">
        <source>InvGen-051</source>
        <target>Streckmetall 02</target>
      </trans-unit>
      <trans-unit id="InvGen-052">
        <source>InvGen-052</source>
        <target>Streckmetall 03</target>
      </trans-unit>
      <trans-unit id="InvGen-053">
        <source>InvGen-053</source>
        <target>Streckmetall 04</target>
      </trans-unit>
      <trans-unit id="InvGen-054">
        <source>InvGen-054</source>
        <target>Maschinell bearbeitet 02</target>
      </trans-unit>
      <trans-unit id="InvGen-055">
        <source>InvGen-055</source>
        <target>Maschinell bearbeitet 03</target>
      </trans-unit>
      <trans-unit id="InvGen-056">
        <source>InvGen-056</source>
        <target>Rost</target>
      </trans-unit>
      <trans-unit id="InvGen-057">
        <source>InvGen-057</source>
        <target>Schutzplatte</target>
      </trans-unit>
      <trans-unit id="InvGen-058">
        <source>InvGen-058</source>
        <target>Platte - Blau</target>
      </trans-unit>
      <trans-unit id="InvGen-059">
        <source>InvGen-059</source>
        <target>Chrom - poliert - Schwarz</target>
      </trans-unit>
      <trans-unit id="InvGen-060">
        <source>InvGen-060</source>
        <target>Chrom - poliert - Blau</target>
      </trans-unit>
      <trans-unit id="InvGen-061">
        <source>InvGen-061</source>
        <target>Zinkchromat 2</target>
      </trans-unit>
      <trans-unit id="InvGen-062">
        <source>InvGen-062</source>
        <target>Aluminium - flach - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-062-1-2">
        <source>InvGen-062-1-2</source>
        <target>Aluminium - flach</target>
      </trans-unit>
      <trans-unit id="InvGen-063">
        <source>InvGen-063</source>
        <target>Gold - Metall - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-063-1-2">
        <source>InvGen-063-1-2</source>
        <target>Gold - Metall</target>
      </trans-unit>
      <trans-unit id="InvGen-064">
        <source>InvGen-064</source>
        <target>Silber - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvGen-064-1-2">
        <source>InvGen-064-1-2</source>
        <target>Silber</target>
      </trans-unit>
      <trans-unit id="InvGen-065">
        <source>InvGen-065</source>
        <target>Blei</target>
      </trans-unit>
      <trans-unit id="InvGen-066">
        <source>InvGen-066</source>
        <target>Stahl</target>
      </trans-unit>
      <trans-unit id="InvGen-067">
        <source>InvGen-067</source>
        <target>Eisen - Grau</target>
      </trans-unit>
      <trans-unit id="InvGen-068">
        <source>InvGen-068</source>
        <target>Eisen - Guss</target>
      </trans-unit>
      <trans-unit id="InvGen-069">
        <source>InvGen-069</source>
        <target>Stahl - Guss</target>
      </trans-unit>
      <trans-unit id="InvGen-070">
        <source>InvGen-070</source>
        <target>Gehont - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="InvGen-071">
        <source>InvGen-071</source>
        <target>Vorgabe</target>
      </trans-unit>
      <trans-unit id="InvHW-001">
        <source>InvHW-001</source>
        <target>Kork - grob</target>
      </trans-unit>
      <trans-unit id="InvMet-004">
        <source>InvMet-004</source>
        <target>Rautenblech - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-004-1-2">
        <source>InvMet-004-1-2</source>
        <target>Rautenblech</target>
      </trans-unit>
      <trans-unit id="InvMet-005">
        <source>InvMet-005</source>
        <target>Galvanisiert</target>
      </trans-unit>
      <trans-unit id="InvMet-006">
        <source>InvMet-006</source>
        <target>Kordiert - Version 1.1</target>
      </trans-unit>
      <trans-unit id="InvMet-006-1-2">
        <source>InvMet-006-1-2</source>
        <target>Kordiert</target>
      </trans-unit>
      <trans-unit id="InvMet-007">
        <source>InvMet-007</source>
        <target>Stahl - poliert</target>
      </trans-unit>
      <trans-unit id="InvMet-008">
        <source>InvMet-008</source>
        <target>Halbpoliert</target>
      </trans-unit>
      <trans-unit id="Inventor">
        <source>Inventor</source>
        <target>Inventor</target>
      </trans-unit>
      <trans-unit id="Iron">
        <source>Iron</source>
        <target>Gusseisen</target>
      </trans-unit>
      <trans-unit id="LCP">
        <source>LCP</source>
        <target>LCP</target>
      </trans-unit>
      <trans-unit id="LDPE">
        <source>LDPE</source>
        <target>LDPE</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel">
        <source>Latewood Exponent</source>
        <target>Spätholz-Exponent</target>
      </trans-unit>
      <trans-unit id="LatewoodExponentLabel:tooltip">
        <source>Latewood color as a power of the Earlywood color(1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Spätholzfarbe als Potenz der Frühholzfarbe (1.0 = gleich, &lt; 1.0 = heller, &gt; 1.0 = dunkler).</target>
      </trans-unit>
      <trans-unit id="Latewood_label">
        <source>Latewood</source>
        <target>Spätholz</target>
      </trans-unit>
      <trans-unit id="Latewood_label:tooltip">
        <source>Enables ring growth Latewood color variations</source>
        <target>Aktiviert Farbschwankungen für das Spätholz-Ringwachstum</target>
      </trans-unit>
      <trans-unit id="Latitude">
        <source>Scene Latitude:</source>
        <target>Breitengrad für Szene:</target>
      </trans-unit>
      <trans-unit id="Latitude:uilabel">
        <source>Scene Latitude:</source>
        <target>Breitengrad für Szene:</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized">
        <source>Lead, oxidized</source>
        <target>Blei, oxidiert</target>
      </trans-unit>
      <trans-unit id="Lead, oxidized finish">
        <source>Lead, oxidized finish</source>
        <target>Blei, oxidierte Oberfläche</target>
      </trans-unit>
      <trans-unit id="Lexan">
        <source>Lexan</source>
        <target>Lexan</target>
      </trans-unit>
      <trans-unit id="Light">
        <source>Light</source>
        <target>Licht</target>
      </trans-unit>
      <trans-unit id="Light beige colour">
        <source>Light beige colour</source>
        <target>hellbeigefarbener Farbton</target>
      </trans-unit>
      <trans-unit id="Light brown modular bricks">
        <source>Light brown modular bricks</source>
        <target>Hellbraune modulare Ziegel</target>
      </trans-unit>
      <trans-unit id="Light brown rectangular herringbone bricks">
        <source>Light brown rectangular herringbone bricks</source>
        <target>Hellbraune rechteckige Ziegel im Fischgrätverband</target>
      </trans-unit>
      <trans-unit id="Light gray rectangular stones">
        <source>Light gray rectangular stones</source>
        <target>Hellgraue rechteckige Steine</target>
      </trans-unit>
      <trans-unit id="Light gray slate bricks">
        <source>Light gray slate bricks</source>
        <target>Hellgraue Schieferziegel</target>
      </trans-unit>
      <trans-unit id="Light red and large square slate bricks">
        <source>Light red and large square slate bricks</source>
        <target>Hellrote große und quadratische Schieferziegel</target>
      </trans-unit>
      <trans-unit id="Light red modular bricks">
        <source>Light red modular bricks</source>
        <target>Hellrote modulare Ziegel</target>
      </trans-unit>
      <trans-unit id="Liquid">
        <source>Liquid</source>
        <target>Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="Liquid Crystal Polymer">
        <source>Liquid Crystal Polymer</source>
        <target>Flüssigkristallines Polymer</target>
      </trans-unit>
      <trans-unit id="Liquid structural asset.">
        <source>Liquid structural asset.</source>
        <target>Flüssige Strukturmedien.</target>
      </trans-unit>
      <trans-unit id="Liquid thermal asset.">
        <source>Liquid thermal asset.</source>
        <target>Flüssige thermische Medien.</target>
      </trans-unit>
      <trans-unit id="Location:uilabel">
        <source>Location</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="Logarithmic Tone Operator">
        <source>Logarithmic Tone Operator</source>
        <target>Logarithmischer Tonoperator</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOp">
        <source>LogarithmicToneOp</source>
        <target>Logarithmischer Tonop.</target>
      </trans-unit>
      <trans-unit id="LogarithmicToneOpGroup">
        <source>Logarithmic ToneOp</source>
        <target>Logarithmischer Tonop.</target>
      </trans-unit>
      <trans-unit id="Longitude">
        <source>Scene Longitude:</source>
        <target>Längengrad für Szene:</target>
      </trans-unit>
      <trans-unit id="Longitude:uilabel">
        <source>Scene Longitude:</source>
        <target>Längengrad für Szene:</target>
      </trans-unit>
      <trans-unit id="Low Carbon Steel">
        <source>Low Carbon Steel</source>
        <target>Kohlenstoffarmer Stahl</target>
      </trans-unit>
      <trans-unit id="Low density polyethylene">
        <source>Low density polyethylene</source>
        <target>Polyethylen niedriger Dichte</target>
      </trans-unit>
      <trans-unit id="Malleable cast iron">
        <source>Malleable cast iron</source>
        <target>Schmiedbares Gusseisen</target>
      </trans-unit>
      <trans-unit id="Marble">
        <source>Marble</source>
        <target>Marmor</target>
      </trans-unit>
      <trans-unit id="Marble map.">
        <source>Marble map.</source>
        <target>Marmor-Map.</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localname:Marble">
        <source>Marble</source>
        <target>Marmor</target>
      </trans-unit>
      <trans-unit id="MarbleSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Martensitic stainless steel">
        <source>Martensitic stainless steel</source>
        <target>Martensitischer Edelstahl</target>
      </trans-unit>
      <trans-unit id="Masonry and CMU material.">
        <source>Masonry and CMU material.</source>
        <target>Mauer- und CMU-Material.</target>
      </trans-unit>
      <trans-unit id="Masonry-001">
        <source>Masonry-001</source>
        <target>Gleichmäßig - Läufer hochkant - Burgund</target>
      </trans-unit>
      <trans-unit id="Masonry-002">
        <source>Masonry-002</source>
        <target>Ungleichmäßig - Läuferverband - Burgund</target>
      </trans-unit>
      <trans-unit id="Masonry-003">
        <source>Masonry-003</source>
        <target>12 Zoll - Läuferverband - Burgund</target>
      </trans-unit>
      <trans-unit id="Masonry-004">
        <source>Masonry-004</source>
        <target>Einfach - mittelgrau</target>
      </trans-unit>
      <trans-unit id="Masonry-005">
        <source>Masonry-005</source>
        <target>Fischgrätverband - Hellbraun</target>
      </trans-unit>
      <trans-unit id="Masonry-006">
        <source>Masonry-006</source>
        <target>Fischgrätverband - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-007">
        <source>Masonry-007</source>
        <target>Quadrat</target>
      </trans-unit>
      <trans-unit id="Masonry-008">
        <source>Masonry-008</source>
        <target>Vertikal</target>
      </trans-unit>
      <trans-unit id="Masonry-009">
        <source>Masonry-009</source>
        <target>Modular - Hellbraun</target>
      </trans-unit>
      <trans-unit id="Masonry-010">
        <source>Masonry-010</source>
        <target>Modular - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-011">
        <source>Masonry-011</source>
        <target>Modular - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-012">
        <source>Masonry-012</source>
        <target>Modular - Hellrot</target>
      </trans-unit>
      <trans-unit id="Masonry-013">
        <source>Masonry-013</source>
        <target>Dachziegel - quadratisch - Rot</target>
      </trans-unit>
      <trans-unit id="Masonry-014">
        <source>Masonry-014</source>
        <target>Dachziegel - unregelmäßig - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-015">
        <source>Masonry-015</source>
        <target>Lehmziegel - Beige</target>
      </trans-unit>
      <trans-unit id="Masonry-016">
        <source>Masonry-016</source>
        <target>Kreuzmuster</target>
      </trans-unit>
      <trans-unit id="Masonry-017">
        <source>Masonry-017</source>
        <target>Dekorative Blöcke</target>
      </trans-unit>
      <trans-unit id="Masonry-018">
        <source>Masonry-018</source>
        <target>Stützmauer - Schlackenbetonblöcke</target>
      </trans-unit>
      <trans-unit id="Masonry-019">
        <source>Masonry-019</source>
        <target>Stützmauer - Gestreifte Schlackenbetonblöcke</target>
      </trans-unit>
      <trans-unit id="Masonry-020">
        <source>Masonry-020</source>
        <target>Kleine - unregelmäßige - rechteckige Steine - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-021">
        <source>Masonry-021</source>
        <target>Kleine - rechteckige Steine - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-022">
        <source>Masonry-022</source>
        <target>Rechteckige Steine - Hellgrau</target>
      </trans-unit>
      <trans-unit id="Masonry-023">
        <source>Masonry-023</source>
        <target>Travertin - cremeweiß</target>
      </trans-unit>
      <trans-unit id="Masonry-024">
        <source>Masonry-024</source>
        <target>Marmor - Weiß-Grün</target>
      </trans-unit>
      <trans-unit id="Masonry-025">
        <source>Masonry-025</source>
        <target>Marmor - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-026">
        <source>Masonry-026</source>
        <target>Feldstein - verwittert</target>
      </trans-unit>
      <trans-unit id="Masonry-027">
        <source>Masonry-027</source>
        <target>Burgund</target>
      </trans-unit>
      <trans-unit id="Masonry-028">
        <source>Masonry-028</source>
        <target>Gleichmäßig - Läuferverband - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-029">
        <source>Masonry-029</source>
        <target>Gleichmäßig - Läufer hochkant - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-030">
        <source>Masonry-030</source>
        <target>Ungleichmäßig - Läuferverband - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-031">
        <source>Masonry-031</source>
        <target>Gleichmäßig - Läuferverband - Burgund</target>
      </trans-unit>
      <trans-unit id="Masonry-032">
        <source>Masonry-032</source>
        <target>Ungleichmäßig - Läufer hochkant - Burgund</target>
      </trans-unit>
      <trans-unit id="Masonry-033">
        <source>Masonry-033</source>
        <target>12 Zoll - ungleichmäßig - Läufer hochkant - Burgund</target>
      </trans-unit>
      <trans-unit id="Masonry-034">
        <source>Masonry-034</source>
        <target>Gleichmäßig - Läuferverband - Koralle</target>
      </trans-unit>
      <trans-unit id="Masonry-035">
        <source>Masonry-035</source>
        <target>Gleichmäßig - Läuferverband - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-036">
        <source>Masonry-036</source>
        <target>12 Zoll - gleichmäßig - Läuferverband - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-037">
        <source>Masonry-037</source>
        <target>Gleichmäßig - Läuferverband - Orange</target>
      </trans-unit>
      <trans-unit id="Masonry-038">
        <source>Masonry-038</source>
        <target>Ungleichmäßig - Läuferverband - Rot</target>
      </trans-unit>
      <trans-unit id="Masonry-039">
        <source>Masonry-039</source>
        <target>Gleichmäßig - Läuferverband - Gelb</target>
      </trans-unit>
      <trans-unit id="Masonry-040">
        <source>Masonry-040</source>
        <target>Gleichmäßig - Läufer hochkant - Gelb</target>
      </trans-unit>
      <trans-unit id="Masonry-041">
        <source>Masonry-041</source>
        <target>Geteilte Fläche - gestapelt - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-042">
        <source>Masonry-042</source>
        <target>Geteilte Fläche - Läuferverband - Koralle</target>
      </trans-unit>
      <trans-unit id="Masonry-043">
        <source>Masonry-043</source>
        <target>Läuferverband - Hellgrau</target>
      </trans-unit>
      <trans-unit id="Masonry-044">
        <source>Masonry-044</source>
        <target>Geteilte Fläche - gestapelt - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-045">
        <source>Masonry-045</source>
        <target>Fischgrätverband - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-046">
        <source>Masonry-046</source>
        <target>Fischgrätverband - Rot</target>
      </trans-unit>
      <trans-unit id="Masonry-047">
        <source>Masonry-047</source>
        <target>Ungleichmäßig - Läuferverband - Grau</target>
      </trans-unit>
      <trans-unit id="Masonry-048">
        <source>Masonry-048</source>
        <target>Gewebeverband - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry-049">
        <source>Masonry-049</source>
        <target>Bruchstein - Fluss</target>
      </trans-unit>
      <trans-unit id="Masonry-050">
        <source>Masonry-050</source>
        <target>Bruchstein - Taliesin West</target>
      </trans-unit>
      <trans-unit id="Masonry-051">
        <source>Masonry-051</source>
        <target>Geteilte Fläche - gestapelt - pink</target>
      </trans-unit>
      <trans-unit id="Masonry.Masonry Accessories.Control Joints.Black">
        <source>Masonry.Masonry Accessories.Control Joints.Black</source>
        <target>Mauerwerk.Mauerwerk-Zusatzteile.Bewegungs- und Entspannungsfugen.Schwarz</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Patterned">
        <source>Masonry.Stone.Ashlar.Patterned</source>
        <target>Mauerwerk.Stein.Quaderstein.Gemustert</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed</source>
        <target>Mauerwerk.Stein.Quaderstein.Unregelmäßig.Geschichtet</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted">
        <source>Masonry.Stone.Ashlar.Random.Broken Coursed.Grouted</source>
        <target>Mauerwerk.Stein.Quaderstein.Unregelmäßig.Geschichtet.Verfugt</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Loose">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Loose</source>
        <target>Mauerwerk.Stein.Feldstein.Unregelmäßiger Bruchstein.Weit</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Tight">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Tight</source>
        <target>Mauerwerk.Stein.Feldstein.Unregelmäßiger Bruchstein.Eng</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Fieldstone.Uncoarsed.Weathered">
        <source>Masonry.Stone.Fieldstone.Uncoarsed.Weathered</source>
        <target>Mauerwerk.Stein.Feldstein.Unregelmäßiger Bruchstein.Verwittert</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.4">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.4</source>
        <target>Mauerwerk.Stein.Granit.Quadratisch.Geschichtet.Poliert.4</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Black-White">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Black-White</source>
        <target>Mauerwerk.Stein.Granit.Quadratisch.Geschichtet.Poliert.Schwarzweiß</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Copper-Black</source>
        <target>Mauerwerk.Stein.Granit.Quadratisch.Geschichtet.Poliert.Kupfer-Schwarz</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Grey</source>
        <target>Mauerwerk.Stein.Granit.Quadratisch.Geschichtet.Poliert.Grau</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Mauve-Grey</source>
        <target>Mauerwerk.Stein.Granit.Quadratisch.Geschichtet.Poliert.Violett-Grau</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey">
        <source>Masonry.Stone.Granite.Square.Stacked.Polished.Pink-Black-Grey</source>
        <target>Mauerwerk.Stein.Granit.Quadratisch.Geschichtet.Poliert.Rosa-Schwarz-Grau</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Ashlar.Coursed">
        <source>Masonry.Stone.Limestone.Ashlar.Coursed</source>
        <target>Mauerwerk.Stein.Kalkstein.Quaderstein.Regelmäßig geschichtet</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rubble">
        <source>Masonry.Stone.Limestone.Rubble</source>
        <target>Mauerwerk.Stein.Kalkstein.Bruchstein</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustic Joint.Pink">
        <source>Masonry.Stone.Limestone.Rustic Joint.Pink</source>
        <target>Mauerwerk.Stein.Kalkstein.Bossenfuge.Rosa</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Limestone.Rustication">
        <source>Masonry.Stone.Limestone.Rustication</source>
        <target>Mauerwerk.Stein.Kalkstein.Bossenwerk</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White - Green">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White - Green</source>
        <target>Mauerwerk.Stein.Marmor.Quadratisch.Geschichtet.Poliert.Weiß - Grün</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black</source>
        <target>Mauerwerk.Stein.Marmor.Quadratisch.Geschichtet.Poliert.Weiß - Schwarz</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Black.Large Veins</source>
        <target>Mauerwerk.Stein.Marmor.Quadratisch.Geschichtet.Poliert.Weiß - Schwarz.Großadrig</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown</source>
        <target>Mauerwerk.Stein.Marmor.Quadratisch.Geschichtet.Poliert.Weiß - Braun</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black">
        <source>Masonry.Stone.Marble.Square.Stacked.Polished.White-Brown-Black</source>
        <target>Mauerwerk.Stein.Marmor.Quadratisch.Geschichtet.Poliert.Weiß - Braun - Schwarz</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Black">
        <source>Masonry.Stone.Onyx.Black</source>
        <target>Mauerwerk.Stein.Onyx.Schwarz</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Blue">
        <source>Masonry.Stone.Onyx.Blue</source>
        <target>Mauerwerk.Stein.Onyx.Blau</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Onyx.Rose">
        <source>Masonry.Stone.Onyx.Rose</source>
        <target>Mauerwerk.Stein.Onyx.Rosarot</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate">
        <source>Masonry.Stone.Slate</source>
        <target>Mauerwerk.Stein.Schiefer</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Green">
        <source>Masonry.Stone.Slate.Green</source>
        <target>Mauerwerk.Stein.Schiefer.Grün</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Mottled">
        <source>Masonry.Stone.Slate.Mottled</source>
        <target>Mauerwerk.Stein.Schiefer.Marmoriert</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Slate.Red">
        <source>Masonry.Stone.Slate.Red</source>
        <target>Mauerwerk.Stein.Schiefer.Rot</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.BlueGreen">
        <source>Masonry.Stone.Soapstone.BlueGreen</source>
        <target>Mauerwerk.Stein.Speckstein.Blaugrün</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Soapstone.DarkGrey">
        <source>Masonry.Stone.Soapstone.DarkGrey</source>
        <target>Mauerwerk.Stein.Speckstein.Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.Cream">
        <source>Masonry.Stone.Travertine.Cream</source>
        <target>Mauerwerk.Stein.Travertin.Cremeweiß</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkBrown">
        <source>Masonry.Stone.Travertine.DarkBrown</source>
        <target>Mauerwerk.Stein.Travertin.Dunkelbraun</target>
      </trans-unit>
      <trans-unit id="Masonry.Stone.Travertine.DarkRed">
        <source>Masonry.Stone.Travertine.DarkRed</source>
        <target>Mauerwerk.Stein.Travertin.Dunkelrot</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Adobe.Running">
        <source>Masonry.Unit Masonry.Brick.Adobe.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Lehmziegel.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Basket Weave">
        <source>Masonry.Unit Masonry.Brick.Modular.Basket Weave</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Dreier-Blockverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Clinker">
        <source>Masonry.Unit Masonry.Brick.Modular.Clinker</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Klinker</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Common">
        <source>Masonry.Unit Masonry.Brick.Modular.Common</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Gewöhnlich</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Cored">
        <source>Masonry.Unit Masonry.Brick.Modular.Cored</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Kern</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English">
        <source>Masonry.Unit Masonry.Brick.Modular.English</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Englisch</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.English Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.English Cross</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Blockverband (Kreuz)</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Face">
        <source>Masonry.Unit Masonry.Brick.Modular.Face</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Fläche</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Fire">
        <source>Masonry.Unit Masonry.Brick.Modular.Fire</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Gebrannt</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Flämischer Verband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Cross">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Cross</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Kreuzverband ein halb versetzt</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal">
        <source>Masonry.Unit Masonry.Brick.Modular.Flemish Diagonal</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Tannenberg-Verband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Garden Wall">
        <source>Masonry.Unit Masonry.Brick.Modular.Garden Wall</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Gartenmauer</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Glazed">
        <source>Masonry.Unit Masonry.Brick.Modular.Glazed</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Glasiert</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Header">
        <source>Masonry.Unit Masonry.Brick.Modular.Header</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Binderverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Fischgrätverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Herringbone.1">
        <source>Masonry.Unit Masonry.Brick.Modular.Herringbone.1</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Fischgrätverband.1</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Modular.One-Third Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Läuferverband 1/3 versetzt</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Press">
        <source>Masonry.Unit Masonry.Brick.Modular.Press</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Gepresst</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Rollschicht</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger">
        <source>Masonry.Unit Masonry.Brick.Modular.Rowlock.Stagger</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Rollschicht.Versetzt</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running">
        <source>Masonry.Unit Masonry.Brick.Modular.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Brown">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Brown</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Läuferverband.Braun</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Glazed.Blue</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Läuferverband.Glasiert.Blau</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Grey</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Läuferverband.Grau</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Red</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Läuferverband.Rot</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red">
        <source>Masonry.Unit Masonry.Brick.Modular.Running.Scored.Red</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Läuferverband.Angerissen.Rot</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Sailor">
        <source>Masonry.Unit Masonry.Brick.Modular.Sailor</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.BinderHochkant</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Screen">
        <source>Masonry.Unit Masonry.Brick.Modular.Screen</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Zwischenwand</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Shiner">
        <source>Masonry.Unit Masonry.Brick.Modular.Shiner</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.LäuferGekippt</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Soldier">
        <source>Masonry.Unit Masonry.Brick.Modular.Soldier</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.LäuferHochkant</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stack">
        <source>Masonry.Unit Masonry.Brick.Modular.Stack</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Reihenverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Modular.Stacked.Grey">
        <source>Masonry.Unit Masonry.Brick.Modular.Stacked.Grey</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Modular.Geschichtet.Grau</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.One-Third Running">
        <source>Masonry.Unit Masonry.Brick.Norman.One-Third Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Norman.Läuferverband 1/3 versetzt</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Brick.Norman.Soldier">
        <source>Masonry.Unit Masonry.Brick.Norman.Soldier</source>
        <target>Mauerwerk.Ziegelmauerwerk.Ziegel.Norman.LäuferHochkant</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Efflorescence">
        <source>Masonry.Unit Masonry.CMU.Efflorescence</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Effloreszenz</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Retaining Wall.Running">
        <source>Masonry.Unit Masonry.CMU.Retaining Wall.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Stützmauer.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Ribbed.Stacked">
        <source>Masonry.Unit Masonry.CMU.Ribbed.Stacked</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Gerippt.Geschichtet</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sailor.Stacked">
        <source>Masonry.Unit Masonry.CMU.Sailor.Stacked</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.BinderHochkant.Geschichtet</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Grey">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Grey</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Sandgestrahlt.Grau</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.SandBlasted.Tan">
        <source>Masonry.Unit Masonry.CMU.SandBlasted.Tan</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Sandgestrahlt.Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running">
        <source>Masonry.Unit Masonry.CMU.Scored.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Angerissen.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Scored.Running.ExposedAggregate</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Angerissen.Läuferverband.Waschbeton</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Screen.Stacked">
        <source>Masonry.Unit Masonry.CMU.Screen.Stacked</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Zwischenwand.Geschichtet</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Shadow.Running">
        <source>Masonry.Unit Masonry.CMU.Shadow.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Relief.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Sound Absorbing.Running">
        <source>Masonry.Unit Masonry.CMU.Sound Absorbing.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Schalldämpfend.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Split-Face.Running">
        <source>Masonry.Unit Masonry.CMU.Split-Face.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Spaltoptik.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Läufer.Läuferverband</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.ExposedAggregate</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Läufer.Läuferverband.Waschbeton</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Running.Glazed.Blue</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Läufer.Läuferverband.Glasiert.Blau</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Läufer.Geschichtet</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue">
        <source>Masonry.Unit Masonry.CMU.Stretcher.Stacked.Glazed.Blue</source>
        <target>Mauerwerk.Ziegelmauerwerk.Beton.Läufer.Geschichtet.Glasiert.Blau</target>
      </trans-unit>
      <trans-unit id="Masonry.Unit Masonry.Glass Block.Square.Stack">
        <source>Masonry.Unit Masonry.Glass Block.Square.Stack</source>
        <target>Mauerwerk.Ziegelmauerwerk.Glasblock.Quadrat.Reihenverband</target>
      </trans-unit>
      <trans-unit id="Masonry/Brick">
        <source>Masonry/Brick</source>
        <target>Mauerwerk/Ziegel</target>
      </trans-unit>
      <trans-unit id="Masonry/CMU">
        <source>Masonry/CMU</source>
        <target>Mauerwerk/CMU</target>
      </trans-unit>
      <trans-unit id="Masonry/Stone">
        <source>Masonry/Stone</source>
        <target>Mauerwerk/Stein</target>
      </trans-unit>
      <trans-unit id="MasonryCMU">
        <source>MasonryCMU</source>
        <target>Mauerwerk - CMU</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localname:Masonry">
        <source>Masonry</source>
        <target>Mauerwerk</target>
      </trans-unit>
      <trans-unit id="MasonryCMUSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Material-010">
        <source>Material-010</source>
        <target>Glasfaserbeton</target>
      </trans-unit>
      <trans-unit id="Material-068">
        <source>Material-068</source>
        <target>Gold</target>
      </trans-unit>
      <trans-unit id="Material-071">
        <source>Material-071</source>
        <target>Eisen, duktil</target>
      </trans-unit>
      <trans-unit id="Material-072">
        <source>Material-072</source>
        <target>Blei</target>
      </trans-unit>
      <trans-unit id="Material-076">
        <source>Material-076</source>
        <target>Silber</target>
      </trans-unit>
      <trans-unit id="Material-077">
        <source>Material-077</source>
        <target>Stahl</target>
      </trans-unit>
      <trans-unit id="Material-079">
        <source>Material-079</source>
        <target>Stahl, galvanisiert</target>
      </trans-unit>
      <trans-unit id="Material-094">
        <source>Material-094</source>
        <target>Titan</target>
      </trans-unit>
      <trans-unit id="Material-111">
        <source>Material-111</source>
        <target>CFK</target>
      </trans-unit>
      <trans-unit id="Material-121">
        <source>Material-121</source>
        <target>Phenolharz</target>
      </trans-unit>
      <trans-unit id="Material-123">
        <source>Material-123</source>
        <target>Polyethylen, niedrige Dichte</target>
      </trans-unit>
      <trans-unit id="Material-124">
        <source>Material-124</source>
        <target>Polyethylen, hohe Dichte</target>
      </trans-unit>
      <trans-unit id="Material-127">
        <source>Material-127</source>
        <target>Polypropylen</target>
      </trans-unit>
      <trans-unit id="Material-128">
        <source>Material-128</source>
        <target>Polystyrol, hochschlagfest</target>
      </trans-unit>
      <trans-unit id="Material-193">
        <source>Material-193</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="MaterialInv_001">
        <source>MaterialInv_001</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="MaterialInv_002">
        <source>MaterialInv_002</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="MaterialInv_003">
        <source>MaterialInv_003</source>
        <target>Stahl, Legierung</target>
      </trans-unit>
      <trans-unit id="MaterialInv_004">
        <source>MaterialInv_004</source>
        <target>Aluminium 6061</target>
      </trans-unit>
      <trans-unit id="MaterialInv_005">
        <source>MaterialInv_005</source>
        <target>Aluminum 6061-AHC</target>
      </trans-unit>
      <trans-unit id="MaterialInv_006">
        <source>MaterialInv_006</source>
        <target>Messing, weicher Gelbton</target>
      </trans-unit>
      <trans-unit id="MaterialInv_007">
        <source>MaterialInv_007</source>
        <target>Bronze, weiche Zinnbronze</target>
      </trans-unit>
      <trans-unit id="MaterialInv_008">
        <source>MaterialInv_008</source>
        <target>Stahl, Kohlenstoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_009">
        <source>MaterialInv_009</source>
        <target>Bronze, Guss</target>
      </trans-unit>
      <trans-unit id="MaterialInv_010">
        <source>MaterialInv_010</source>
        <target>Kupfer, Guss</target>
      </trans-unit>
      <trans-unit id="MaterialInv_011">
        <source>MaterialInv_011</source>
        <target>Eisen, Guss</target>
      </trans-unit>
      <trans-unit id="MaterialInv_012">
        <source>MaterialInv_012</source>
        <target>Stahl, Guss</target>
      </trans-unit>
      <trans-unit id="MaterialInv_013">
        <source>MaterialInv_013</source>
        <target>Kupfer</target>
      </trans-unit>
      <trans-unit id="MaterialInv_014">
        <source>MaterialInv_014</source>
        <target>Kupfer, Legierung</target>
      </trans-unit>
      <trans-unit id="MaterialInv_018">
        <source>MaterialInv_018</source>
        <target>Eisen, Grau</target>
      </trans-unit>
      <trans-unit id="MaterialInv_020">
        <source>MaterialInv_020</source>
        <target>Eisen, schmiedbar</target>
      </trans-unit>
      <trans-unit id="MaterialInv_021">
        <source>MaterialInv_021</source>
        <target>Nickel-Kupfer-Legierung 400</target>
      </trans-unit>
      <trans-unit id="MaterialInv_022">
        <source>MaterialInv_022</source>
        <target>Stahl, unlegiert</target>
      </trans-unit>
      <trans-unit id="MaterialInv_024">
        <source>MaterialInv_024</source>
        <target>Edelstahl</target>
      </trans-unit>
      <trans-unit id="MaterialInv_025">
        <source>MaterialInv_025</source>
        <target>Edelstahl, 440C</target>
      </trans-unit>
      <trans-unit id="MaterialInv_026">
        <source>MaterialInv_026</source>
        <target>Edelstahl, austenitisch</target>
      </trans-unit>
      <trans-unit id="MaterialInv_028">
        <source>MaterialInv_028</source>
        <target>Stahl, hochfest, niedrig legiert</target>
      </trans-unit>
      <trans-unit id="MaterialInv_029">
        <source>MaterialInv_029</source>
        <target>Stahl, weich</target>
      </trans-unit>
      <trans-unit id="MaterialInv_031">
        <source>MaterialInv_031</source>
        <target>Aluminum 6061, geschweißt</target>
      </trans-unit>
      <trans-unit id="MaterialInv_032">
        <source>MaterialInv_032</source>
        <target>Messing, weicher Gelbton, geschweißt</target>
      </trans-unit>
      <trans-unit id="MaterialInv_033">
        <source>MaterialInv_033</source>
        <target>Edelstahl AISI 440C, geschweißt</target>
      </trans-unit>
      <trans-unit id="MaterialInv_034">
        <source>MaterialInv_034</source>
        <target>Stahl, weich, geschweißt</target>
      </trans-unit>
      <trans-unit id="MaterialInv_035">
        <source>MaterialInv_035</source>
        <target>Kupfer, geschmiedet</target>
      </trans-unit>
      <trans-unit id="MaterialInv_036">
        <source>MaterialInv_036</source>
        <target>Stahl, geschmiedet</target>
      </trans-unit>
      <trans-unit id="MaterialInv_037">
        <source>MaterialInv_037</source>
        <target>ABS-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_038">
        <source>MaterialInv_038</source>
        <target>Acetalharz, Schwarz</target>
      </trans-unit>
      <trans-unit id="MaterialInv_039">
        <source>MaterialInv_039</source>
        <target>Acetalharz, Weiß</target>
      </trans-unit>
      <trans-unit id="MaterialInv_042">
        <source>MaterialInv_042</source>
        <target>LCP-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_044">
        <source>MaterialInv_044</source>
        <target>Nylon-Verbundwerkstoff (Nylon - Molybdändisulfid)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_045">
        <source>MaterialInv_045</source>
        <target>Nylon 6/6</target>
      </trans-unit>
      <trans-unit id="MaterialInv_046">
        <source>MaterialInv_046</source>
        <target>PBT-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_047">
        <source>MaterialInv_047</source>
        <target>PC/ABS-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_048">
        <source>MaterialInv_048</source>
        <target>PET-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_049">
        <source>MaterialInv_049</source>
        <target>PMMA-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_050">
        <source>MaterialInv_050</source>
        <target>Polyaryletherketon-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_051">
        <source>MaterialInv_051</source>
        <target>Polycarbonat, klar</target>
      </trans-unit>
      <trans-unit id="MaterialInv_052">
        <source>MaterialInv_052</source>
        <target>Polycarbonat, rauchfarben</target>
      </trans-unit>
      <trans-unit id="MaterialInv_054">
        <source>MaterialInv_054</source>
        <target>Polystyrol</target>
      </trans-unit>
      <trans-unit id="MaterialInv_055">
        <source>MaterialInv_055</source>
        <target>PPS-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_056">
        <source>MaterialInv_056</source>
        <target>PVC-Rohrsysteme</target>
      </trans-unit>
      <trans-unit id="MaterialInv_057">
        <source>MaterialInv_057</source>
        <target>PVC, hart</target>
      </trans-unit>
      <trans-unit id="MaterialInv_058">
        <source>MaterialInv_058</source>
        <target>Gummi</target>
      </trans-unit>
      <trans-unit id="MaterialInv_059">
        <source>MaterialInv_059</source>
        <target>SAN-Kunststoff</target>
      </trans-unit>
      <trans-unit id="MaterialInv_060">
        <source>MaterialInv_060</source>
        <target>Gummi, Silikon</target>
      </trans-unit>
      <trans-unit id="MaterialInv_061">
        <source>MaterialInv_061</source>
        <target>Thermoplastisches Harz</target>
      </trans-unit>
      <trans-unit id="MaterialInv_062">
        <source>MaterialInv_062</source>
        <target>UHMW, Schwarz</target>
      </trans-unit>
      <trans-unit id="MaterialInv_063">
        <source>MaterialInv_063</source>
        <target>UHMW, Weiß</target>
      </trans-unit>
      <trans-unit id="MaterialInv_064">
        <source>MaterialInv_064</source>
        <target>Siliziumnitrid</target>
      </trans-unit>
      <trans-unit id="MaterialInv_066">
        <source>MaterialInv_066</source>
        <target>Holz (Birke)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_067">
        <source>MaterialInv_067</source>
        <target>Holz (Kirsche)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_068">
        <source>MaterialInv_068</source>
        <target>Holz (Ahorn)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_069">
        <source>MaterialInv_069</source>
        <target>Holz (Eiche)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_070">
        <source>MaterialInv_070</source>
        <target>Holz (Walnuss)</target>
      </trans-unit>
      <trans-unit id="MaterialInv_072">
        <source>MaterialInv_072</source>
        <target>Generisch</target>
      </trans-unit>
      <trans-unit id="Materials">
        <source>Materials</source>
        <target>Materialien</target>
      </trans-unit>
      <trans-unit id="Medium gray and circular roofing shingles">
        <source>Medium gray and circular roofing shingles</source>
        <target>Mittelgraue runde Dachschindeln</target>
      </trans-unit>
      <trans-unit id="Medium gray and rectangular roofing shingles">
        <source>Medium gray and rectangular roofing shingles</source>
        <target>Mittelgraue rechteckige Dachschindeln</target>
      </trans-unit>
      <trans-unit id="Medium gray and rippled edge roofing shingles">
        <source>Medium gray and rippled edge roofing shingles</source>
        <target>Mittelgraue Dachschindeln mit Falz</target>
      </trans-unit>
      <trans-unit id="Medium gray and small rectangular roofing shingles">
        <source>Medium gray and small rectangular roofing shingles</source>
        <target>Mittelgraue kleine und rechteckige Dachschindeln</target>
      </trans-unit>
      <trans-unit id="Medium gray color">
        <source>Medium gray color</source>
        <target>Mittelgrauer Farbton</target>
      </trans-unit>
      <trans-unit id="Membrane">
        <source>Membrane</source>
        <target>Sperrschicht</target>
      </trans-unit>
      <trans-unit id="Metal">
        <source>Metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="Metal structural asset.">
        <source>Metal structural asset.</source>
        <target>Metalltragwerk.</target>
      </trans-unit>
      <trans-unit id="Metal-001">
        <source>Metal-001</source>
        <target>Eloxiert - Blau</target>
      </trans-unit>
      <trans-unit id="Metal-002">
        <source>Metal-002</source>
        <target>Eloxiert - bronze</target>
      </trans-unit>
      <trans-unit id="Metal-003">
        <source>Metal-003</source>
        <target>Zink</target>
      </trans-unit>
      <trans-unit id="Metal-004">
        <source>Metal-004</source>
        <target>Aluminium - poliert</target>
      </trans-unit>
      <trans-unit id="Metal-005">
        <source>Metal-005</source>
        <target>Poliert - stark gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-005-1-2">
        <source>Metal-005-1-2</source>
        <target>Poliert - stark gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-006">
        <source>Metal-006</source>
        <target>Poliert - gehämmert</target>
      </trans-unit>
      <trans-unit id="Metal-007">
        <source>Metal-007</source>
        <target>Poliert - kleine Pyramide - kordiert - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-007-1-2">
        <source>Metal-007-1-2</source>
        <target>Poliert - kleine Pyramide - kordiert</target>
      </trans-unit>
      <trans-unit id="Metal-008">
        <source>Metal-008</source>
        <target>Satin</target>
      </trans-unit>
      <trans-unit id="Metal-009">
        <source>Metal-009</source>
        <target>Satiniert - gebürstet - schwer</target>
      </trans-unit>
      <trans-unit id="Metal-010">
        <source>Metal-010</source>
        <target>Satiniert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-011">
        <source>Metal-011</source>
        <target>Satiniert - gehämmert</target>
      </trans-unit>
      <trans-unit id="Metal-012">
        <source>Metal-012</source>
        <target>Messing - poliert</target>
      </trans-unit>
      <trans-unit id="Metal-013">
        <source>Metal-013</source>
        <target>Messing - satiniert</target>
      </trans-unit>
      <trans-unit id="Metal-014">
        <source>Metal-014</source>
        <target>Bronze - poliert</target>
      </trans-unit>
      <trans-unit id="Metal-015">
        <source>Metal-015</source>
        <target>Bronze - poliert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-016">
        <source>Metal-016</source>
        <target>Bronze - satiniert</target>
      </trans-unit>
      <trans-unit id="Metal-017">
        <source>Metal-017</source>
        <target>Chrom - poliert</target>
      </trans-unit>
      <trans-unit id="Metal-018">
        <source>Metal-018</source>
        <target>Chrom - poliert - gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-018-1-2">
        <source>Metal-018-1-2</source>
        <target>Chrom - poliert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-019">
        <source>Metal-019</source>
        <target>Chrom - satiniert</target>
      </trans-unit>
      <trans-unit id="Metal-020">
        <source>Metal-020</source>
        <target>Kupfer - Patina - gehämmert</target>
      </trans-unit>
      <trans-unit id="Metal-021">
        <source>Metal-021</source>
        <target>Kupfer - poliert</target>
      </trans-unit>
      <trans-unit id="Metal-022">
        <source>Metal-022</source>
        <target>Kupfer - satiniert</target>
      </trans-unit>
      <trans-unit id="Metal-023">
        <source>Metal-023</source>
        <target>Kupfer - satiniert - stark gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-023-1-2">
        <source>Metal-023-1-2</source>
        <target>Kupfer - satiniert - stark gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-024">
        <source>Metal-024</source>
        <target>Messing - satiniert - Gewebe</target>
      </trans-unit>
      <trans-unit id="Metal-025">
        <source>Metal-025</source>
        <target>Rostfrei - poliert</target>
      </trans-unit>
      <trans-unit id="Metal-026">
        <source>Metal-026</source>
        <target>Bronze - Patina</target>
      </trans-unit>
      <trans-unit id="Metal-027">
        <source>Metal-027</source>
        <target>Rostfrei - satiniert</target>
      </trans-unit>
      <trans-unit id="Metal-028">
        <source>Metal-028</source>
        <target>Rostfrei - satiniert - grobes Gewebe - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-028-1-2">
        <source>Metal-028-1-2</source>
        <target>Rostfrei - satiniert - grobes Gewebe</target>
      </trans-unit>
      <trans-unit id="Metal-029">
        <source>Metal-029</source>
        <target>Rostfrei - satiniert - stark gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-029-1-2">
        <source>Metal-029-1-2</source>
        <target>Rostfrei - satiniert - stark gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-030">
        <source>Metal-030</source>
        <target>Rostfrei - satiniert - kordiert - große Pyramide</target>
      </trans-unit>
      <trans-unit id="Metal-031">
        <source>Metal-031</source>
        <target>Poliert - gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-031-1-2">
        <source>Metal-031-1-2</source>
        <target>Poliert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-032">
        <source>Metal-032</source>
        <target>Satiniert - Gewebe</target>
      </trans-unit>
      <trans-unit id="Metal-033">
        <source>Metal-033</source>
        <target>Satiniert - gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-033-1-2">
        <source>Metal-033-1-2</source>
        <target>Satiniert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-034">
        <source>Metal-034</source>
        <target>Satiniert - gehämmert</target>
      </trans-unit>
      <trans-unit id="Metal-035">
        <source>Metal-035</source>
        <target>Schachbrett</target>
      </trans-unit>
      <trans-unit id="Metal-036">
        <source>Metal-036</source>
        <target>Eloxiert - Schwarz</target>
      </trans-unit>
      <trans-unit id="Metal-037">
        <source>Metal-037</source>
        <target>Eloxiert - blaugrau</target>
      </trans-unit>
      <trans-unit id="Metal-038">
        <source>Metal-038</source>
        <target>Eloxiert - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Metal-039">
        <source>Metal-039</source>
        <target>Eloxiert - Hellgrau</target>
      </trans-unit>
      <trans-unit id="Metal-040">
        <source>Metal-040</source>
        <target>Eloxiert - Grau</target>
      </trans-unit>
      <trans-unit id="Metal-041">
        <source>Metal-041</source>
        <target>Eloxiert - Rot</target>
      </trans-unit>
      <trans-unit id="Metal-042">
        <source>Metal-042</source>
        <target>Eloxiert - Weiß</target>
      </trans-unit>
      <trans-unit id="Metal-043">
        <source>Metal-043</source>
        <target>Eloxiert - Grau - Textur</target>
      </trans-unit>
      <trans-unit id="Metal-044">
        <source>Metal-044</source>
        <target>Rostfrei - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-045">
        <source>Metal-045</source>
        <target>Halbpoliert</target>
      </trans-unit>
      <trans-unit id="Metal-046">
        <source>Metal-046</source>
        <target>Poliert - Rautenblech - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-046-1-2">
        <source>Metal-046-1-2</source>
        <target>Poliert - Rautenblech</target>
      </trans-unit>
      <trans-unit id="Metal-047">
        <source>Metal-047</source>
        <target>Satin</target>
      </trans-unit>
      <trans-unit id="Metal-048">
        <source>Metal-048</source>
        <target>Eloxiert - dunkelbronze</target>
      </trans-unit>
      <trans-unit id="Metal-049">
        <source>Metal-049</source>
        <target>Poliert - gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-049-1-2">
        <source>Metal-049-1-2</source>
        <target>Poliert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-050">
        <source>Metal-050</source>
        <target>Messing - satiniert - gebürstet - schwer</target>
      </trans-unit>
      <trans-unit id="Metal-051">
        <source>Metal-051</source>
        <target>Kupfer - Patina</target>
      </trans-unit>
      <trans-unit id="Metal-052">
        <source>Metal-052</source>
        <target>Bronze - satiniert - gehämmert</target>
      </trans-unit>
      <trans-unit id="Metal-053">
        <source>Metal-053</source>
        <target>Chrom - poliert - stark gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-053-1-2">
        <source>Metal-053-1-2</source>
        <target>Chrom - poliert - stark gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-054">
        <source>Metal-054</source>
        <target>Kupfer - satiniert - gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-054-1-2">
        <source>Metal-054-1-2</source>
        <target>Kupfer - satiniert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-055">
        <source>Metal-055</source>
        <target>Rostfrei - poliert - gebürstet - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-055-1-2">
        <source>Metal-055-1-2</source>
        <target>Rostfrei - poliert - gebürstet</target>
      </trans-unit>
      <trans-unit id="Metal-056">
        <source>Metal-056</source>
        <target>Rostfrei - satiniert - gehämmert</target>
      </trans-unit>
      <trans-unit id="Metal-057">
        <source>Metal-057</source>
        <target>Chrom - satiniert - Gewebe</target>
      </trans-unit>
      <trans-unit id="Metal-058">
        <source>Metal-058</source>
        <target>Maschendrahtzaun</target>
      </trans-unit>
      <trans-unit id="Metal-059">
        <source>Metal-059</source>
        <target>Dach mit Stehfalz</target>
      </trans-unit>
      <trans-unit id="Metal-060">
        <source>Metal-060</source>
        <target>Aluminium - dunkel</target>
      </trans-unit>
      <trans-unit id="Metal-061">
        <source>Metal-061</source>
        <target>Maschinell bearbeitet - Aluminium</target>
      </trans-unit>
      <trans-unit id="Metal-062">
        <source>Metal-062</source>
        <target>Rautenblech - Dunkelgrau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-062-1-2">
        <source>Metal-062-1-2</source>
        <target>Rautenblech - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Metal-063">
        <source>Metal-063</source>
        <target>Kordiert 45 - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-063-1-2">
        <source>Metal-063-1-2</source>
        <target>Kordiert 45</target>
      </trans-unit>
      <trans-unit id="Metal-065">
        <source>Metal-065</source>
        <target>Rautenblech 2 - Dunkelgrau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Metal-065-1-2">
        <source>Metal-065-1-2</source>
        <target>Rautenblech 2 - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Metal.">
        <source>Metal.</source>
        <target>Metall.</target>
      </trans-unit>
      <trans-unit id="Metal/Aluminum">
        <source>Metal/Aluminum</source>
        <target>Metall/Aluminium</target>
      </trans-unit>
      <trans-unit id="Metal/Fabricated">
        <source>Metal/Fabricated</source>
        <target>Metall/vorgefertigt</target>
      </trans-unit>
      <trans-unit id="Metal/Iron">
        <source>Metal/Iron</source>
        <target>Metall/Eisen</target>
      </trans-unit>
      <trans-unit id="Metal/Non Ferrous">
        <source>Metal/Non Ferrous</source>
        <target>Metall/nicht Eisen</target>
      </trans-unit>
      <trans-unit id="Metal/Steel">
        <source>Metal/Steel</source>
        <target>Metall/Stahl</target>
      </trans-unit>
      <trans-unit id="MetalPaint-001">
        <source>MetalPaint-001</source>
        <target>Abgeblättert - satiniert - Schwarz</target>
      </trans-unit>
      <trans-unit id="MetalPaint-002">
        <source>MetalPaint-002</source>
        <target>Glasiert - Schwarz</target>
      </trans-unit>
      <trans-unit id="MetalPaint-003">
        <source>MetalPaint-003</source>
        <target>Glänzend - Schwarz</target>
      </trans-unit>
      <trans-unit id="MetalPaint-004">
        <source>MetalPaint-004</source>
        <target>Satiniert - Schwarz</target>
      </trans-unit>
      <trans-unit id="MetalPaint-005">
        <source>MetalPaint-005</source>
        <target>Abgeblättert - reflektierend - Beige</target>
      </trans-unit>
      <trans-unit id="MetalPaint-006">
        <source>MetalPaint-006</source>
        <target>Reflektierend - Weizen</target>
      </trans-unit>
      <trans-unit id="MetalPaint-007">
        <source>MetalPaint-007</source>
        <target>Reflektierend - Elfenbein</target>
      </trans-unit>
      <trans-unit id="MetalPaint-008">
        <source>MetalPaint-008</source>
        <target>Reflektierend - Weiß</target>
      </trans-unit>
      <trans-unit id="MetalPaint-009">
        <source>MetalPaint-009</source>
        <target>Abgeblättert - satiniert - stahlblau</target>
      </trans-unit>
      <trans-unit id="MetalPaint-010">
        <source>MetalPaint-010</source>
        <target>Abgeblättert - satiniert - Blau</target>
      </trans-unit>
      <trans-unit id="MetalPaint-011">
        <source>MetalPaint-011</source>
        <target>Satiniert - olivgrün</target>
      </trans-unit>
      <trans-unit id="MetalPaint-012">
        <source>MetalPaint-012</source>
        <target>Satiniert - Violett</target>
      </trans-unit>
      <trans-unit id="MetalPaint-013">
        <source>MetalPaint-013</source>
        <target>Satiniert - Braun</target>
      </trans-unit>
      <trans-unit id="MetalPaint-014">
        <source>MetalPaint-014</source>
        <target>Abgeblättert - satiniert - Dunkelblau</target>
      </trans-unit>
      <trans-unit id="MetalPaint-015">
        <source>MetalPaint-015</source>
        <target>Glänzend - Siena</target>
      </trans-unit>
      <trans-unit id="MetalPaint-016">
        <source>MetalPaint-016</source>
        <target>Glänzend - waldgrün</target>
      </trans-unit>
      <trans-unit id="MetalPaint-017">
        <source>MetalPaint-017</source>
        <target>Satiniert - Hellrot</target>
      </trans-unit>
      <trans-unit id="MetalPaint-018">
        <source>MetalPaint-018</source>
        <target>Satiniert - Leinen</target>
      </trans-unit>
      <trans-unit id="MetalPaint-019">
        <source>MetalPaint-019</source>
        <target>Satiniert - mitternachtsblau</target>
      </trans-unit>
      <trans-unit id="MetalPaint-020">
        <source>MetalPaint-020</source>
        <target>Abgeblättert - satiniert - seegrün</target>
      </trans-unit>
      <trans-unit id="MetalPaint-021">
        <source>MetalPaint-021</source>
        <target>Satiniert - rosarot</target>
      </trans-unit>
      <trans-unit id="MetalPaint-022">
        <source>MetalPaint-022</source>
        <target>Satiniert - Goldrute</target>
      </trans-unit>
      <trans-unit id="MetalPaint-023">
        <source>MetalPaint-023</source>
        <target>Glasiert - Schamotte</target>
      </trans-unit>
      <trans-unit id="MetalPaint-024">
        <source>MetalPaint-024</source>
        <target>Glänzend - tiefviolett</target>
      </trans-unit>
      <trans-unit id="MetalPaint-025">
        <source>MetalPaint-025</source>
        <target>Abgeblättert - satiniert - schiefergrau</target>
      </trans-unit>
      <trans-unit id="MetalPaint-026">
        <source>MetalPaint-026</source>
        <target>Satiniert - Zitrone</target>
      </trans-unit>
      <trans-unit id="MetalPaint-027">
        <source>MetalPaint-027</source>
        <target>Satiniert - Lavendel</target>
      </trans-unit>
      <trans-unit id="MetalPaint-028">
        <source>MetalPaint-028</source>
        <target>Reflektierend - abgeblättert - Magenta</target>
      </trans-unit>
      <trans-unit id="MetalPaint-029">
        <source>MetalPaint-029</source>
        <target>Glänzend - Gold</target>
      </trans-unit>
      <trans-unit id="MetalPaint-030">
        <source>MetalPaint-030</source>
        <target>Satiniert - Gold</target>
      </trans-unit>
      <trans-unit id="MetalPaint-031">
        <source>MetalPaint-031</source>
        <target>Satiniert - Silber</target>
      </trans-unit>
      <trans-unit id="MetalPaint-032">
        <source>MetalPaint-032</source>
        <target>Poliert - Silber</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="MetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Metallic Paint">
        <source>Metallic Paint</source>
        <target>Metallic-Farbe</target>
      </trans-unit>
      <trans-unit id="Metallic Paint material.">
        <source>Metallic Paint material.</source>
        <target>Metallic-Farbe Material.</target>
      </trans-unit>
      <trans-unit id="MetallicPaint">
        <source>MetallicPaint</source>
        <target>Metallic-Farbe</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localname:Metallic Paint">
        <source>Metallic Paint</source>
        <target>Metallic-Farbe</target>
      </trans-unit>
      <trans-unit id="MetallicPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Fabrications.Metal Stairs.Galvanized">
        <source>Metals.Metal Fabrications.Metal Stairs.Galvanized</source>
        <target>Metalle.Metallbauten.Metalltreppen.Galvanisiert</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Handrails and Railings.Painted.White">
        <source>Metals.Metal Handrails and Railings.Painted.White</source>
        <target>Metalle.Metallhandläufe und -geländer.Lackiert.Weiß</target>
      </trans-unit>
      <trans-unit id="Metals.Metal Joists.Steel">
        <source>Metals.Metal Joists.Steel</source>
        <target>Metalle.Metallträger.Stahl</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze</source>
        <target>Metalle.Ornamentale Metalle.Aluminium.Eloxiert.Dunkelbronze</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin">
        <source>Metals.Ornamental Metals.Aluminum.Anodized.Dark Bronze.Satin</source>
        <target>Metalle.Ornamentale Metalle.Aluminium.Eloxiert.Dunkelbronze.Satiniert</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed">
        <source>Metals.Ornamental Metals.Aluminum.Brushed</source>
        <target>Metalle.Ornamentale Metalle.Aluminium.Gebürstet</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Blue-Silver</source>
        <target>Metalle.Ornamentale Metalle.Aluminium.Gebürstet.Blau-Silber</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Aluminum.Brushed.Random">
        <source>Metals.Ornamental Metals.Aluminum.Brushed.Random</source>
        <target>Metalle.Ornamentale Metalle.Aluminium.Gebürstet.Unregelmäßig</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Brass.Satin">
        <source>Metals.Ornamental Metals.Brass.Satin</source>
        <target>Metalle.Ornamentale Metalle.Messing.Satiniert</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Bronze.Satin">
        <source>Metals.Ornamental Metals.Bronze.Satin</source>
        <target>Metalle.Ornamentale Metalle.Bronze.Satiniert</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.45deg">
        <source>Metals.Ornamental Metals.Checker Plate.45deg</source>
        <target>Metalle.Ornamentale Metalle.Schachbrett.45GraD</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Checker Plate.Parquet">
        <source>Metals.Ornamental Metals.Checker Plate.Parquet</source>
        <target>Metalle.Ornamentale Metalle.Schachbrett.Parkett</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Chrome.Satin">
        <source>Metals.Ornamental Metals.Chrome.Satin</source>
        <target>Metalle.Ornamentale Metalle.Chrom.Satiniert</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Copper">
        <source>Metals.Ornamental Metals.Copper</source>
        <target>Metalle.Ornamentale Metalle.Kupfer</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Galvanized">
        <source>Metals.Ornamental Metals.Galvanized</source>
        <target>Metalle.Ornamentale Metalle.Galvanisiert</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh">
        <source>Metals.Ornamental Metals.Plate.Mesh</source>
        <target>Metalle.Ornamentale Metalle.Platte.Netz</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.1">
        <source>Metals.Ornamental Metals.Plate.Mesh.1</source>
        <target>Metalle.Ornamentale Metalle.Platte.Netz.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Mesh.2">
        <source>Metals.Ornamental Metals.Plate.Mesh.2</source>
        <target>Metalle.Ornamentale Metalle.Platte.Netz.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated">
        <source>Metals.Ornamental Metals.Plate.Perforated</source>
        <target>Metalle.Ornamentale Metalle.Platte.Perforiert</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Perforated.1">
        <source>Metals.Ornamental Metals.Plate.Perforated.1</source>
        <target>Metalle.Ornamentale Metalle.Platte.Perforiert.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Plate.Riveted.Flat Grey">
        <source>Metals.Ornamental Metals.Plate.Riveted.Flat Grey</source>
        <target>Metalle.Ornamentale Metalle.Platte.Genietet.Hellgrau</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.PlatePlate.Riveted.2">
        <source>Metals.Ornamental Metals.PlatePlate.Riveted.2</source>
        <target>Metalle.Ornamentale Metalle.Platte.Genietet.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.1">
        <source>Metals.Ornamental Metals.Rust.1</source>
        <target>Metalle.Ornamentale Metalle.Rost.1</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.2">
        <source>Metals.Ornamental Metals.Rust.2</source>
        <target>Metalle.Ornamentale Metalle.Rost.2</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Rust.3">
        <source>Metals.Ornamental Metals.Rust.3</source>
        <target>Metalle.Ornamentale Metalle.Rost.3</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Bright">
        <source>Metals.Ornamental Metals.Stainless.Bright</source>
        <target>Metalle.Ornamentale Metalle.Rostfrei.Hell</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Stainless.Satin">
        <source>Metals.Ornamental Metals.Stainless.Satin</source>
        <target>Metalle.Ornamentale Metalle.Rostfrei.Satiniert</target>
      </trans-unit>
      <trans-unit id="Metals.Ornamental Metals.Weathered">
        <source>Metals.Ornamental Metals.Weathered</source>
        <target>Metalle.Ornamentale Metalle.Verwittert</target>
      </trans-unit>
      <trans-unit id="Metals.Structural Metal Framing.Steel">
        <source>Metals.Structural Metal Framing.Steel</source>
        <target>Metalle.Strukturmetallrahmen.Stahl</target>
      </trans-unit>
      <trans-unit id="Mics">
        <source>Mics</source>
        <target>Versch.</target>
      </trans-unit>
      <trans-unit id="Mild Steel">
        <source>Mild Steel</source>
        <target>Schmiedestahl</target>
      </trans-unit>
      <trans-unit id="Mild steel - welded">
        <source>Mild steel - welded</source>
        <target>Schmiedestahl - geschweißt</target>
      </trans-unit>
      <trans-unit id="Mirror">
        <source>Mirror</source>
        <target>Spiegel</target>
      </trans-unit>
      <trans-unit id="Mirror material.">
        <source>Mirror material.</source>
        <target>Spiegelmaterial.</target>
      </trans-unit>
      <trans-unit id="Mirror-001">
        <source>Mirror-001</source>
        <target>Einfach</target>
      </trans-unit>
      <trans-unit id="Mirror-002">
        <source>Mirror-002</source>
        <target>Warm getönt</target>
      </trans-unit>
      <trans-unit id="Mirror-003">
        <source>Mirror-003</source>
        <target>Badezimmer</target>
      </trans-unit>
      <trans-unit id="Mirror-004">
        <source>Mirror-004</source>
        <target>Kühl getönt</target>
      </trans-unit>
      <trans-unit id="Mirror-005">
        <source>Mirror-005</source>
        <target>Kosmetik</target>
      </trans-unit>
      <trans-unit id="Mirror-006">
        <source>Mirror-006</source>
        <target>Nicht getönt</target>
      </trans-unit>
      <trans-unit id="Mirror-007">
        <source>Mirror-007</source>
        <target>Rauchfarben - dunkel</target>
      </trans-unit>
      <trans-unit id="Mirror-008">
        <source>Mirror-008</source>
        <target>Rauchfarben - hell</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localname:Mirror">
        <source>Mirror</source>
        <target>Spiegel</target>
      </trans-unit>
      <trans-unit id="MirrorSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Misc">
        <source>Misc</source>
        <target>Versch.</target>
      </trans-unit>
      <trans-unit id="Miscellaneous">
        <source>Miscellaneous</source>
        <target>Verschiedene</target>
      </trans-unit>
      <trans-unit id="Molded HDPE">
        <source>Molded HDPE</source>
        <target>Gegossenes HDPE</target>
      </trans-unit>
      <trans-unit id="Molded LDPE">
        <source>Molded LDPE</source>
        <target>Gegossenes LDPE</target>
      </trans-unit>
      <trans-unit id="Molybdenum disulphide filled nylon">
        <source>Molybdenum disulphide filled nylon</source>
        <target>Molybdändisulfid gefülltes Nylon</target>
      </trans-unit>
      <trans-unit id="Monel metal">
        <source>Monel metal</source>
        <target>Monelmetall</target>
      </trans-unit>
      <trans-unit id="Month">
        <source>Month:</source>
        <target>Monat:</target>
      </trans-unit>
      <trans-unit id="Month:uilabel">
        <source>Month:</source>
        <target>Monat:</target>
      </trans-unit>
      <trans-unit id="Natural Rubber">
        <source>Natural Rubber</source>
        <target>Naturkautschuk</target>
      </trans-unit>
      <trans-unit id="Natural rubber">
        <source>Natural rubber</source>
        <target>Natürliches Gummi</target>
      </trans-unit>
      <trans-unit id="Noise">
        <source>Noise</source>
        <target>Rauschen</target>
      </trans-unit>
      <trans-unit id="Noise map.">
        <source>Noise map.</source>
        <target>Rausch-Map.</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localname:Noise">
        <source>Noise</source>
        <target>Rauschen</target>
      </trans-unit>
      <trans-unit id="NoiseSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Non Ferrous">
        <source>Non Ferrous</source>
        <target>Nicht aus Eisen</target>
      </trans-unit>
      <trans-unit id="Non alloy steel">
        <source>Non alloy steel</source>
        <target>Unlegierter Stahl</target>
      </trans-unit>
      <trans-unit id="Nylon 6/6">
        <source>Nylon 6/6</source>
        <target>Nylon 6/6</target>
      </trans-unit>
      <trans-unit id="Oxygen free copper">
        <source>Oxygen free copper</source>
        <target>Sauerstofffreies Kupfer</target>
      </trans-unit>
      <trans-unit id="PA">
        <source>PA</source>
        <target>PA</target>
      </trans-unit>
      <trans-unit id="PA66">
        <source>PA66</source>
        <target>PA66</target>
      </trans-unit>
      <trans-unit id="PAEK">
        <source>PAEK</source>
        <target>PAEK</target>
      </trans-unit>
      <trans-unit id="PBT">
        <source>PBT</source>
        <target>PBT</target>
      </trans-unit>
      <trans-unit id="PC">
        <source>PC</source>
        <target>PC</target>
      </trans-unit>
      <trans-unit id="PC_ABS">
        <source>PC_ABS</source>
        <target>PC_ABS</target>
      </trans-unit>
      <trans-unit id="PET">
        <source>PET</source>
        <target>PET</target>
      </trans-unit>
      <trans-unit id="PF">
        <source>PF</source>
        <target>PF</target>
      </trans-unit>
      <trans-unit id="PMMA">
        <source>PMMA</source>
        <target>PMMA</target>
      </trans-unit>
      <trans-unit id="POM">
        <source>POM</source>
        <target>POM</target>
      </trans-unit>
      <trans-unit id="PP">
        <source>PP</source>
        <target>PP</target>
      </trans-unit>
      <trans-unit id="PPS">
        <source>PPS</source>
        <target>PPS</target>
      </trans-unit>
      <trans-unit id="PS">
        <source>PS</source>
        <target>PS</target>
      </trans-unit>
      <trans-unit id="PVC">
        <source>PVC</source>
        <target>PVC</target>
      </trans-unit>
      <trans-unit id="PVC-U">
        <source>PVC-U</source>
        <target>PVC-U</target>
      </trans-unit>
      <trans-unit id="PVCU">
        <source>PVCU</source>
        <target>PVCU</target>
      </trans-unit>
      <trans-unit id="Paint">
        <source>Paint</source>
        <target>Farbe oder Lack</target>
      </trans-unit>
      <trans-unit id="Paint material for interiors.">
        <source>Paint material for interiors.</source>
        <target>Farbmaterial für Innenausstattung.</target>
      </trans-unit>
      <trans-unit id="Paint-001">
        <source>Paint-001</source>
        <target>Schwarz</target>
      </trans-unit>
      <trans-unit id="Paint-002">
        <source>Paint-002</source>
        <target>Schwarz</target>
      </trans-unit>
      <trans-unit id="Paint-003">
        <source>Paint-003</source>
        <target>Aquamarin</target>
      </trans-unit>
      <trans-unit id="Paint-004">
        <source>Paint-004</source>
        <target>Kadettenblau</target>
      </trans-unit>
      <trans-unit id="Paint-005">
        <source>Paint-005</source>
        <target>Himmelblau - dunkel</target>
      </trans-unit>
      <trans-unit id="Paint-006">
        <source>Paint-006</source>
        <target>Dunkeltürkis</target>
      </trans-unit>
      <trans-unit id="Paint-007">
        <source>Paint-007</source>
        <target>Himmelblau - dunkel</target>
      </trans-unit>
      <trans-unit id="Paint-008">
        <source>Paint-008</source>
        <target>Dunkeltürkis</target>
      </trans-unit>
      <trans-unit id="Paint-009">
        <source>Paint-009</source>
        <target>Himmelblau - mittel</target>
      </trans-unit>
      <trans-unit id="Paint-010">
        <source>Paint-010</source>
        <target>Türkis</target>
      </trans-unit>
      <trans-unit id="Paint-011">
        <source>Paint-011</source>
        <target>Schieferblau</target>
      </trans-unit>
      <trans-unit id="Paint-012">
        <source>Paint-012</source>
        <target>Cyan</target>
      </trans-unit>
      <trans-unit id="Paint-013">
        <source>Paint-013</source>
        <target>Cyan</target>
      </trans-unit>
      <trans-unit id="Paint-014">
        <source>Paint-014</source>
        <target>Flieder</target>
      </trans-unit>
      <trans-unit id="Paint-015">
        <source>Paint-015</source>
        <target>Stahlblau - hell</target>
      </trans-unit>
      <trans-unit id="Paint-016">
        <source>Paint-016</source>
        <target>Stahlblau - hell</target>
      </trans-unit>
      <trans-unit id="Paint-017">
        <source>Paint-017</source>
        <target>Stahlblau</target>
      </trans-unit>
      <trans-unit id="Paint-018">
        <source>Paint-018</source>
        <target>Violett</target>
      </trans-unit>
      <trans-unit id="Paint-019">
        <source>Paint-019</source>
        <target>Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Paint-020">
        <source>Paint-020</source>
        <target>Schokolade</target>
      </trans-unit>
      <trans-unit id="Paint-021">
        <source>Paint-021</source>
        <target>Gestreift</target>
      </trans-unit>
      <trans-unit id="Paint-022">
        <source>Paint-022</source>
        <target>Schokolade - hell</target>
      </trans-unit>
      <trans-unit id="Paint-023">
        <source>Paint-023</source>
        <target>Café</target>
      </trans-unit>
      <trans-unit id="Paint-024">
        <source>Paint-024</source>
        <target>Hellbeige</target>
      </trans-unit>
      <trans-unit id="Paint-025">
        <source>Paint-025</source>
        <target>Hellbeige</target>
      </trans-unit>
      <trans-unit id="Paint-026">
        <source>Paint-026</source>
        <target>Sand</target>
      </trans-unit>
      <trans-unit id="Paint-027">
        <source>Paint-027</source>
        <target>Weizen</target>
      </trans-unit>
      <trans-unit id="Paint-028">
        <source>Paint-028</source>
        <target>Weizen</target>
      </trans-unit>
      <trans-unit id="Paint-029">
        <source>Paint-029</source>
        <target>Perlmutt</target>
      </trans-unit>
      <trans-unit id="Paint-030">
        <source>Paint-030</source>
        <target>Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Paint-031">
        <source>Paint-031</source>
        <target>Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Paint-032">
        <source>Paint-032</source>
        <target>Hellgrau</target>
      </trans-unit>
      <trans-unit id="Paint-033">
        <source>Paint-033</source>
        <target>Hellgrau</target>
      </trans-unit>
      <trans-unit id="Paint-034">
        <source>Paint-034</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="Paint-035">
        <source>Paint-035</source>
        <target>Gelbgrün</target>
      </trans-unit>
      <trans-unit id="Paint-036">
        <source>Paint-036</source>
        <target>Waldgrün</target>
      </trans-unit>
      <trans-unit id="Paint-037">
        <source>Paint-037</source>
        <target>Waldgrün</target>
      </trans-unit>
      <trans-unit id="Paint-038">
        <source>Paint-038</source>
        <target>Dunkelolivgrün</target>
      </trans-unit>
      <trans-unit id="Paint-039">
        <source>Paint-039</source>
        <target>Olivgrün</target>
      </trans-unit>
      <trans-unit id="Paint-040">
        <source>Paint-040</source>
        <target>Dunkelgrün</target>
      </trans-unit>
      <trans-unit id="Paint-041">
        <source>Paint-041</source>
        <target>Kastanie</target>
      </trans-unit>
      <trans-unit id="Paint-042">
        <source>Paint-042</source>
        <target>Orangerot</target>
      </trans-unit>
      <trans-unit id="Paint-043">
        <source>Paint-043</source>
        <target>Orange</target>
      </trans-unit>
      <trans-unit id="Paint-044">
        <source>Paint-044</source>
        <target>Dunkelrot</target>
      </trans-unit>
      <trans-unit id="Paint-045">
        <source>Paint-045</source>
        <target>Hellrot</target>
      </trans-unit>
      <trans-unit id="Paint-046">
        <source>Paint-046</source>
        <target>Rot</target>
      </trans-unit>
      <trans-unit id="Paint-047">
        <source>Paint-047</source>
        <target>Rot</target>
      </trans-unit>
      <trans-unit id="Paint-048">
        <source>Paint-048</source>
        <target>Lachs</target>
      </trans-unit>
      <trans-unit id="Paint-049">
        <source>Paint-049</source>
        <target>Siena</target>
      </trans-unit>
      <trans-unit id="Paint-050">
        <source>Paint-050</source>
        <target>Kühles Weiß</target>
      </trans-unit>
      <trans-unit id="Paint-051">
        <source>Paint-051</source>
        <target>Kühles Weiß</target>
      </trans-unit>
      <trans-unit id="Paint-052">
        <source>Paint-052</source>
        <target>Elfenbein glänzend</target>
      </trans-unit>
      <trans-unit id="Paint-053">
        <source>Paint-053</source>
        <target>Elfenbein matt</target>
      </trans-unit>
      <trans-unit id="Paint-054">
        <source>Paint-054</source>
        <target>Leinenweiß</target>
      </trans-unit>
      <trans-unit id="Paint-055">
        <source>Paint-055</source>
        <target>Leinenweiß</target>
      </trans-unit>
      <trans-unit id="Paint-056">
        <source>Paint-056</source>
        <target>Weiß</target>
      </trans-unit>
      <trans-unit id="Paint-057">
        <source>Paint-057</source>
        <target>Weiß</target>
      </trans-unit>
      <trans-unit id="Paint-058">
        <source>Paint-058</source>
        <target>Kanariengelb</target>
      </trans-unit>
      <trans-unit id="Paint-059">
        <source>Paint-059</source>
        <target>Gelb</target>
      </trans-unit>
      <trans-unit id="Paint-060">
        <source>Paint-060</source>
        <target>Antikweiß</target>
      </trans-unit>
      <trans-unit id="Paint-061">
        <source>Paint-061</source>
        <target>Blau - Wandfarbe - glänzend</target>
      </trans-unit>
      <trans-unit id="Paint-062">
        <source>Paint-062</source>
        <target>Beige</target>
      </trans-unit>
      <trans-unit id="Paint-063">
        <source>Paint-063</source>
        <target>Dunkelkadettenblau</target>
      </trans-unit>
      <trans-unit id="Paint-064">
        <source>Paint-064</source>
        <target>Marine</target>
      </trans-unit>
      <trans-unit id="Paint-065">
        <source>Paint-065</source>
        <target>Marine</target>
      </trans-unit>
      <trans-unit id="Paint-066">
        <source>Paint-066</source>
        <target>Dunkelcyan</target>
      </trans-unit>
      <trans-unit id="Paint-067">
        <source>Paint-067</source>
        <target>Flieder</target>
      </trans-unit>
      <trans-unit id="Paint-068">
        <source>Paint-068</source>
        <target>Türkis</target>
      </trans-unit>
      <trans-unit id="Paint-069">
        <source>Paint-069</source>
        <target>Helles Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Paint-070">
        <source>Paint-070</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="Paint-071">
        <source>Paint-071</source>
        <target>Gelbgrün</target>
      </trans-unit>
      <trans-unit id="Paint-072">
        <source>Paint-072</source>
        <target>Dunkeloliv</target>
      </trans-unit>
      <trans-unit id="Paint-073">
        <source>Paint-073</source>
        <target>Kastanie</target>
      </trans-unit>
      <trans-unit id="Paint-074">
        <source>Paint-074</source>
        <target>Kastanienbraun</target>
      </trans-unit>
      <trans-unit id="Paint-075">
        <source>Paint-075</source>
        <target>Reflektierend - Rot</target>
      </trans-unit>
      <trans-unit id="Paint-076">
        <source>Paint-076</source>
        <target>Hellrot-Orange</target>
      </trans-unit>
      <trans-unit id="Paint-077">
        <source>Paint-077</source>
        <target>Dunkelrot</target>
      </trans-unit>
      <trans-unit id="Paint-078">
        <source>Paint-078</source>
        <target>Gold</target>
      </trans-unit>
      <trans-unit id="Paint-079">
        <source>Paint-079</source>
        <target>Gelb</target>
      </trans-unit>
      <trans-unit id="Paint-080">
        <source>Paint-080</source>
        <target>Magenta</target>
      </trans-unit>
      <trans-unit id="Paint-081">
        <source>Paint-081</source>
        <target>Hellrot</target>
      </trans-unit>
      <trans-unit id="Peach tint">
        <source>Peach tint</source>
        <target>Pfirsichtönung</target>
      </trans-unit>
      <trans-unit id="Phenolic Resin">
        <source>Phenolic Resin</source>
        <target>Phenolharz</target>
      </trans-unit>
      <trans-unit id="Phenolic formaldehyde resins">
        <source>Phenolic formaldehyde resins</source>
        <target>Phenol-Formaldehydharze</target>
      </trans-unit>
      <trans-unit id="Photographic Tone Operator">
        <source>Photographic Tone Operator</source>
        <target>Fotografischer Tonoperator</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOp">
        <source>PhotographicToneOp</source>
        <target>Fotografischer Tonop.</target>
      </trans-unit>
      <trans-unit id="PhotographicToneOpGroup">
        <source>Photographic ToneOp</source>
        <target>Fotografischer Tonop.</target>
      </trans-unit>
      <trans-unit id="PhysMat">
        <source>PhysMat</source>
        <target>Physisches Mat.</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localname:Physical Material">
        <source>Physical Material</source>
        <target>Physisches Material</target>
      </trans-unit>
      <trans-unit id="PhysMatSchema_localtype:Material">
        <source>Material</source>
        <target>Material</target>
      </trans-unit>
      <trans-unit id="Physical material.">
        <source>Physical material.</source>
        <target>Physisches Material.</target>
      </trans-unit>
      <trans-unit id="PhysicalGen_103">
        <source>PhysicalGen_103</source>
        <target>Generisches Material</target>
      </trans-unit>
      <trans-unit id="PhysicalLiquid-001">
        <source>PhysicalLiquid-001</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_100">
        <source>PhysicalMetal_100</source>
        <target>Legierter Stahl</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_103">
        <source>PhysicalMetal_103</source>
        <target>Messing - weicher Gelbton</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_106">
        <source>PhysicalMetal_106</source>
        <target>Bronze - Guss</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_107">
        <source>PhysicalMetal_107</source>
        <target>Kupfer - Guss</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_108">
        <source>PhysicalMetal_108</source>
        <target>Eisen - Guss</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_109">
        <source>PhysicalMetal_109</source>
        <target>Stahl - Guss</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_111">
        <source>PhysicalMetal_111</source>
        <target>Kupferlegierung</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_113">
        <source>PhysicalMetal_113</source>
        <target>Stahl - galvanisiert</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_115">
        <source>PhysicalMetal_115</source>
        <target>Eisen - Grau</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_117">
        <source>PhysicalMetal_117</source>
        <target>Eisen - schmiedbar</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_118">
        <source>PhysicalMetal_118</source>
        <target>Nickel-Kupfer-Legierung 400</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_119">
        <source>PhysicalMetal_119</source>
        <target>Stahl - unlegiert</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_121">
        <source>PhysicalMetal_121</source>
        <target>Edelstahl</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_122">
        <source>PhysicalMetal_122</source>
        <target>Edelstahl AISI 440C</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_123">
        <source>PhysicalMetal_123</source>
        <target>Edelstahl - austenitisch</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_124">
        <source>PhysicalMetal_124</source>
        <target>Stahl</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_125">
        <source>PhysicalMetal_125</source>
        <target>Stahl - hochfest, niedrig legiert</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_126">
        <source>PhysicalMetal_126</source>
        <target>Stahl - weich</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_128">
        <source>PhysicalMetal_128</source>
        <target>Aluminum 6061 - geschweißt</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_129">
        <source>PhysicalMetal_129</source>
        <target>Messing - weicher Gelbton - geschweißt</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_130">
        <source>PhysicalMetal_130</source>
        <target>Edelstahl 440C - geschweißt</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_131">
        <source>PhysicalMetal_131</source>
        <target>Stahl - weich - geschweißt</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_132">
        <source>PhysicalMetal_132</source>
        <target>Kupfer - geschmiedet</target>
      </trans-unit>
      <trans-unit id="PhysicalMetal_133">
        <source>PhysicalMetal_133</source>
        <target>Stahl - geschmiedet</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_101">
        <source>PhysicalPlastic_101</source>
        <target>Acetalharz</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_107">
        <source>PhysicalPlastic_107</source>
        <target>Nylon 6/6 Verbundwerkstoff</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_110">
        <source>PhysicalPlastic_110</source>
        <target>Polycarbonat - ABS-Verschmelzung</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_117">
        <source>PhysicalPlastic_117</source>
        <target>Polystyrol</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_119">
        <source>PhysicalPlastic_119</source>
        <target>PVC-Rohrsysteme</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_120">
        <source>PhysicalPlastic_120</source>
        <target>Polyvinylchlorid - hart</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_122">
        <source>PhysicalPlastic_122</source>
        <target>SAN-Kunststoff</target>
      </trans-unit>
      <trans-unit id="PhysicalPlastic_124">
        <source>PhysicalPlastic_124</source>
        <target>Thermoplastisches Harz</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_100">
        <source>PhysicalWood_100</source>
        <target>Holz - Birke</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_101">
        <source>PhysicalWood_101</source>
        <target>Holz - Kirsche</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_102">
        <source>PhysicalWood_102</source>
        <target>Holz - Ahorn</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_103">
        <source>PhysicalWood_103</source>
        <target>Holz - Eiche</target>
      </trans-unit>
      <trans-unit id="PhysicalWood_104">
        <source>PhysicalWood_104</source>
        <target>Holz - Walnuss</target>
      </trans-unit>
      <trans-unit id="Piping">
        <source>Piping</source>
        <target>Rohrsysteme</target>
      </trans-unit>
      <trans-unit id="Plane swatch.">
        <source>Plane swatch.</source>
        <target>Musterebene.</target>
      </trans-unit>
      <trans-unit id="Plastic">
        <source>Plastic</source>
        <target>Kunststoff</target>
      </trans-unit>
      <trans-unit id="Plastic and vinyl material.">
        <source>Plastic and vinyl material.</source>
        <target>Kunststoff- und Vinylmaterial.</target>
      </trans-unit>
      <trans-unit id="Plastic structural asset.">
        <source>Plastic structural asset.</source>
        <target>Kunststoffstruktur-Medien</target>
      </trans-unit>
      <trans-unit id="Plastic-001">
        <source>Plastic-001</source>
        <target>Glatt - Schwarz</target>
      </trans-unit>
      <trans-unit id="Plastic-002">
        <source>Plastic-002</source>
        <target>Feine Textur - Schwarz</target>
      </trans-unit>
      <trans-unit id="Plastic-003">
        <source>Plastic-003</source>
        <target>Grobe Textur - Schwarz - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-003-1-2">
        <source>Plastic-003-1-2</source>
        <target>Grobe Textur - Schwarz</target>
      </trans-unit>
      <trans-unit id="Plastic-004">
        <source>Plastic-004</source>
        <target>Transparent - Schwarz</target>
      </trans-unit>
      <trans-unit id="Plastic-005">
        <source>Plastic-005</source>
        <target>Glatt - Dunkelbraun</target>
      </trans-unit>
      <trans-unit id="Plastic-006">
        <source>Plastic-006</source>
        <target>Glatt - Hellbeige</target>
      </trans-unit>
      <trans-unit id="Plastic-007">
        <source>Plastic-007</source>
        <target>Glatt - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Plastic-008">
        <source>Plastic-008</source>
        <target>Feine Textur - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Plastic-009">
        <source>Plastic-009</source>
        <target>Grobe Textur - Dunkelgrau - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-009-1-2">
        <source>Plastic-009-1-2</source>
        <target>Grobe Textur - Dunkelgrau</target>
      </trans-unit>
      <trans-unit id="Plastic-010">
        <source>Plastic-010</source>
        <target>Glatt -  Hellgrau</target>
      </trans-unit>
      <trans-unit id="Plastic-011">
        <source>Plastic-011</source>
        <target>Glatt - mittelgrau</target>
      </trans-unit>
      <trans-unit id="Plastic-012">
        <source>Plastic-012</source>
        <target>Glatt - waldgrün</target>
      </trans-unit>
      <trans-unit id="Plastic-013">
        <source>Plastic-013</source>
        <target>Glatt - Dunkelseegrün</target>
      </trans-unit>
      <trans-unit id="Plastic-014">
        <source>Plastic-014</source>
        <target>Glatt - Gelb</target>
      </trans-unit>
      <trans-unit id="Plastic-015">
        <source>Plastic-015</source>
        <target>Grobe Textur - Hellorange - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-015-1-2">
        <source>Plastic-015-1-2</source>
        <target>Grobe Textur - Hellorange</target>
      </trans-unit>
      <trans-unit id="Plastic-016">
        <source>Plastic-016</source>
        <target>Glatt - Weiß</target>
      </trans-unit>
      <trans-unit id="Plastic-017">
        <source>Plastic-017</source>
        <target>Feine Textur - Weiß</target>
      </trans-unit>
      <trans-unit id="Plastic-018">
        <source>Plastic-018</source>
        <target>Grobe Textur - Weiß - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-018-1-2">
        <source>Plastic-018-1-2</source>
        <target>Grobe Textur - Weiß</target>
      </trans-unit>
      <trans-unit id="Plastic-019">
        <source>Plastic-019</source>
        <target>Braun</target>
      </trans-unit>
      <trans-unit id="Plastic-020">
        <source>Plastic-020</source>
        <target>Glatt - Bernstein</target>
      </trans-unit>
      <trans-unit id="Plastic-021">
        <source>Plastic-021</source>
        <target>Glatt - Aquamarin</target>
      </trans-unit>
      <trans-unit id="Plastic-022">
        <source>Plastic-022</source>
        <target>Glatt - verbranntes Rot</target>
      </trans-unit>
      <trans-unit id="Plastic-023">
        <source>Plastic-023</source>
        <target>Glatt - Esche</target>
      </trans-unit>
      <trans-unit id="Plastic-024">
        <source>Plastic-024</source>
        <target>Glatt - Elfenbein</target>
      </trans-unit>
      <trans-unit id="Plastic-025">
        <source>Plastic-025</source>
        <target>Glatt - Eierschale</target>
      </trans-unit>
      <trans-unit id="Plastic-026">
        <source>Plastic-026</source>
        <target>Glatt - Violett</target>
      </trans-unit>
      <trans-unit id="Plastic-027">
        <source>Plastic-027</source>
        <target>Glatt - Rot</target>
      </trans-unit>
      <trans-unit id="Plastic-028">
        <source>Plastic-028</source>
        <target>Transparent - farblos</target>
      </trans-unit>
      <trans-unit id="Plastic-029">
        <source>Plastic-029</source>
        <target>Transparent - Hellgrau</target>
      </trans-unit>
      <trans-unit id="Plastic-030">
        <source>Plastic-030</source>
        <target>Transparent - Relief - glänzend - Rot</target>
      </trans-unit>
      <trans-unit id="Plastic-031">
        <source>Plastic-031</source>
        <target>Laminat - Hellbraun</target>
      </trans-unit>
      <trans-unit id="Plastic-032">
        <source>Plastic-032</source>
        <target>Laminat - graubraun</target>
      </trans-unit>
      <trans-unit id="Plastic-033">
        <source>Plastic-033</source>
        <target>Laminat - marineblau</target>
      </trans-unit>
      <trans-unit id="Plastic-034">
        <source>Plastic-034</source>
        <target>Rauten</target>
      </trans-unit>
      <trans-unit id="Plastic-035">
        <source>Plastic-035</source>
        <target>Punkte</target>
      </trans-unit>
      <trans-unit id="Plastic-036">
        <source>Plastic-036</source>
        <target>Raster</target>
      </trans-unit>
      <trans-unit id="Plastic-037">
        <source>Plastic-037</source>
        <target>Mosaik</target>
      </trans-unit>
      <trans-unit id="Plastic-038">
        <source>Plastic-038</source>
        <target>Halbiert - Quadrate</target>
      </trans-unit>
      <trans-unit id="Plastic-039">
        <source>Plastic-039</source>
        <target>Quadrate 2</target>
      </trans-unit>
      <trans-unit id="Plastic-040">
        <source>Plastic-040</source>
        <target>Matt - Maserung</target>
      </trans-unit>
      <trans-unit id="Plastic-041">
        <source>Plastic-041</source>
        <target>Parkett</target>
      </trans-unit>
      <trans-unit id="Plastic-042">
        <source>Plastic-042</source>
        <target>Schachbrett</target>
      </trans-unit>
      <trans-unit id="Plastic-043">
        <source>Plastic-043</source>
        <target>Schiefer</target>
      </trans-unit>
      <trans-unit id="Plastic-044">
        <source>Plastic-044</source>
        <target>Glatt - Dunkelkadettenblau</target>
      </trans-unit>
      <trans-unit id="Plastic-045">
        <source>Plastic-045</source>
        <target>Glatt - marineblau</target>
      </trans-unit>
      <trans-unit id="Plastic-046">
        <source>Plastic-046</source>
        <target>Transparent - schieferblau</target>
      </trans-unit>
      <trans-unit id="Plastic-047">
        <source>Plastic-047</source>
        <target>Textur - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Plastic-048">
        <source>Plastic-048</source>
        <target>Grobe Textur - umbra - Version 1.1</target>
      </trans-unit>
      <trans-unit id="Plastic-048-1-2">
        <source>Plastic-048-1-2</source>
        <target>Grobe Textur - umbra</target>
      </trans-unit>
      <trans-unit id="Plastic-049">
        <source>Plastic-049</source>
        <target>Textur - Grau</target>
      </trans-unit>
      <trans-unit id="Plastic-050">
        <source>Plastic-050</source>
        <target>Transparent - olivgrün</target>
      </trans-unit>
      <trans-unit id="Plastic-051">
        <source>Plastic-051</source>
        <target>Glatt - Dunkelkastanienbraun</target>
      </trans-unit>
      <trans-unit id="Plastic-052">
        <source>Plastic-052</source>
        <target>Glatt - Hellkastanienbraun</target>
      </trans-unit>
      <trans-unit id="Plastic-053">
        <source>Plastic-053</source>
        <target>Transparent - Hellrot</target>
      </trans-unit>
      <trans-unit id="Plastic-054">
        <source>Plastic-054</source>
        <target>Glatt - Hellorange</target>
      </trans-unit>
      <trans-unit id="Plastic-055">
        <source>Plastic-055</source>
        <target>Transparent - Hellorange</target>
      </trans-unit>
      <trans-unit id="Plastic-056">
        <source>Plastic-056</source>
        <target>Transparent - poliert - Rot</target>
      </trans-unit>
      <trans-unit id="Plastic-057">
        <source>Plastic-057</source>
        <target>Textur - Dunkelgold</target>
      </trans-unit>
      <trans-unit id="Plastic-058">
        <source>Plastic-058</source>
        <target>Glatt - Hellgold</target>
      </trans-unit>
      <trans-unit id="Plastic-059">
        <source>Plastic-059</source>
        <target>Hochglanz - verbranntes Rot</target>
      </trans-unit>
      <trans-unit id="Plastic-060">
        <source>Plastic-060</source>
        <target>Schwacher Glanz - Schwarz</target>
      </trans-unit>
      <trans-unit id="Plastic-061">
        <source>Plastic-061</source>
        <target>Textur - Grau - matt</target>
      </trans-unit>
      <trans-unit id="Plastic-062">
        <source>Plastic-062</source>
        <target>Textur - Dunkelgrün - matt</target>
      </trans-unit>
      <trans-unit id="Plastic-063">
        <source>Plastic-063</source>
        <target>Textur - königsblau - matt</target>
      </trans-unit>
      <trans-unit id="Plastic/Composite">
        <source>Plastic/Composite</source>
        <target>Kunststoff/Verbundwerkstoff</target>
      </trans-unit>
      <trans-unit id="Plastic/Elastomer">
        <source>Plastic/Elastomer</source>
        <target>Kunststoff/Elastomer</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoplastic">
        <source>Plastic/Thermoplastic</source>
        <target>Kunststoff/Thermoplast</target>
      </trans-unit>
      <trans-unit id="Plastic/Thermoset">
        <source>Plastic/Thermoset</source>
        <target>Kunststoff/Duroplast</target>
      </trans-unit>
      <trans-unit id="PlasticVinyl">
        <source>PlasticVinyl</source>
        <target>Kunststoff Vinyl</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localname:Plastic">
        <source>Plastic</source>
        <target>Kunststoff</target>
      </trans-unit>
      <trans-unit id="PlasticVinylSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="PointLight-001">
        <source>PointLight-001</source>
        <target>Punktlicht</target>
      </trans-unit>
      <trans-unit id="Polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="Polyamide">
        <source>Polyamide</source>
        <target>Polyamid</target>
      </trans-unit>
      <trans-unit id="Polyaryletherketone">
        <source>Polyaryletherketone</source>
        <target>Polyaryletherketon</target>
      </trans-unit>
      <trans-unit id="Polybutylene terephthalate">
        <source>Polybutylene terephthalate</source>
        <target>Polybutylenterephthalat</target>
      </trans-unit>
      <trans-unit id="Polycarbonate">
        <source>Polycarbonate</source>
        <target>Polycarbonat</target>
      </trans-unit>
      <trans-unit id="Polycarbonate - acrylonitrile butadiene styrene blend">
        <source>Polycarbonate - acrylonitrile butadiene styrene blend</source>
        <target>Polycarbonat - Acrylnitril-Butadien-Styrol-Verschmelzung</target>
      </trans-unit>
      <trans-unit id="Polycarbonate sheet or molding">
        <source>Polycarbonate sheet or molding</source>
        <target>Polycarbonatfolie oder -formmasse</target>
      </trans-unit>
      <trans-unit id="Polyethylene terephthalate">
        <source>Polyethylene terephthalate</source>
        <target>Polyethylenterephthalat</target>
      </trans-unit>
      <trans-unit id="Polymethylmethacrylate, Molding and Extrusion">
        <source>Polymethylmethacrylate, Molding and Extrusion</source>
        <target>Polymethylmethacrylat, Formen und Extrusion</target>
      </trans-unit>
      <trans-unit id="Polyoxymethylene">
        <source>Polyoxymethylene</source>
        <target>Polyoxymethylen</target>
      </trans-unit>
      <trans-unit id="Polyphenylene Sulfide">
        <source>Polyphenylene Sulfide</source>
        <target>Polyphenylensulfid</target>
      </trans-unit>
      <trans-unit id="Polypropylene molding">
        <source>Polypropylene molding</source>
        <target>Polypropylenformmasse</target>
      </trans-unit>
      <trans-unit id="Polystyrene">
        <source>Polystyrene</source>
        <target>Polystyrol</target>
      </trans-unit>
      <trans-unit id="Polyvinyl Chloride Rigid">
        <source>Polyvinyl Chloride Rigid</source>
        <target>Polyvinylchlorid fest</target>
      </trans-unit>
      <trans-unit id="Polyvinyl chloride">
        <source>Polyvinyl chloride</source>
        <target>Polyvinylchlorid</target>
      </trans-unit>
      <trans-unit id="Pores_label">
        <source>Pores</source>
        <target>Poren</target>
      </trans-unit>
      <trans-unit id="Pores_label:tooltip">
        <source>Enables pores.</source>
        <target>Aktiviert Poren.</target>
      </trans-unit>
      <trans-unit id="Portland Cement Concrete">
        <source>Portland Cement Concrete</source>
        <target>Portland-Zementbeton</target>
      </trans-unit>
      <trans-unit id="Preview a texture on a flat surface.">
        <source>Preview a texture on a flat surface.</source>
        <target>Vorschau einer Textur auf einer flachen Oberfläche.</target>
      </trans-unit>
      <trans-unit id="Preview material as a pool of liquid.">
        <source>Preview material as a pool of liquid.</source>
        <target>Vorschaumaterial als Flüssigkeit.</target>
      </trans-unit>
      <trans-unit id="Preview material on a advanced material surface.">
        <source>Preview material on a advanced material surface.</source>
        <target>Vorschau des Materials auf einer modernen Materialoberfläche anzeigen.</target>
      </trans-unit>
      <trans-unit id="Preview material on a flat surface.">
        <source>Preview material on a flat surface.</source>
        <target>Vorschaumaterial auf einer flachen Oberfläche.</target>
      </trans-unit>
      <trans-unit id="Prism layered material.">
        <source>Prism layered material.</source>
        <target>Prisma - geschichtetes Material.</target>
      </trans-unit>
      <trans-unit id="Prism metal material.">
        <source>Prism metal material.</source>
        <target>Prisma - Metall.</target>
      </trans-unit>
      <trans-unit id="Prism opaque material.">
        <source>Prism opaque material.</source>
        <target>Prisma - undurchsichtiges Material.</target>
      </trans-unit>
      <trans-unit id="Prism transparent material.">
        <source>Prism transparent material.</source>
        <target>Prisma - transparentes Material.</target>
      </trans-unit>
      <trans-unit id="Prism wood material.">
        <source>Prism wood material.</source>
        <target>Prisma - Holzmaterial.</target>
      </trans-unit>
      <trans-unit id="PrismLayered">
        <source>PrismLayered</source>
        <target>Prisma, geschichtet</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localname:Layered">
        <source>Layered</source>
        <target>Geschichtet</target>
      </trans-unit>
      <trans-unit id="PrismLayeredSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="PrismMetal">
        <source>PrismMetal</source>
        <target>Prisma, Metall</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="PrismMetalSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="PrismOpaque">
        <source>PrismOpaque</source>
        <target>Prisma, undurchsichtig</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localname:Opaque">
        <source>Opaque</source>
        <target>Undurchsichtig</target>
      </trans-unit>
      <trans-unit id="PrismOpaqueSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="PrismTransparent">
        <source>PrismTransparent</source>
        <target>Prisma, transparent</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localname:Transparent">
        <source>Transparent</source>
        <target>Transparent</target>
      </trans-unit>
      <trans-unit id="PrismTransparentSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="PrismWood">
        <source>PrismWood</source>
        <target>Prisma- Holz</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="PrismWoodSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="ProvidesLighting:uilabel">
        <source>Provides Lighting</source>
        <target>Stellt Beleuchtung zur Verfügung</target>
      </trans-unit>
      <trans-unit id="Pure lead">
        <source>Pure lead</source>
        <target>Reines Blei</target>
      </trans-unit>
      <trans-unit id="Pure titanium">
        <source>Pure titanium</source>
        <target>Reines Titan</target>
      </trans-unit>
      <trans-unit id="Pure white color">
        <source>Pure white color</source>
        <target>Reines Weiß</target>
      </trans-unit>
      <trans-unit id="Rays_label">
        <source>Rays</source>
        <target>Strahlen</target>
      </trans-unit>
      <trans-unit id="Rays_label:tooltip">
        <source>Enables rays.</source>
        <target>Aktiviert Strahlen.</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with gray speckles">
        <source>Rectangle tiles with gray speckles</source>
        <target>Rechteckige Fliesen mit grauen Flecken</target>
      </trans-unit>
      <trans-unit id="Rectangle tiles with light gray speckles">
        <source>Rectangle tiles with light gray speckles</source>
        <target>Rechteckige Fliesen mit hellgrauen Flecken</target>
      </trans-unit>
      <trans-unit id="Refractory ceramic">
        <source>Refractory ceramic</source>
        <target>Feuerfeste Keramik</target>
      </trans-unit>
      <trans-unit id="Rigid PVC, molded">
        <source>Rigid PVC, molded</source>
        <target>Steifes PVC, gegossen</target>
      </trans-unit>
      <trans-unit id="Rigid polyvinyl chloride - unplasticized">
        <source>Rigid polyvinyl chloride - unplasticized</source>
        <target>Festes Polyvinylchlorid - hart</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel">
        <source>Ring Thickness</source>
        <target>Ringdicke</target>
      </trans-unit>
      <trans-unit id="RingThicknessLabel:tooltip">
        <source>Thickness of a single growth ring.</source>
        <target>Dicke eines einzelnen Jahresrings.</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label">
        <source>Ring Thickness</source>
        <target>Ringdicke</target>
      </trans-unit>
      <trans-unit id="Ring_Thickness_label:tooltip">
        <source>Enables ring growth thickness variations.</source>
        <target>Aktiviert Schwankungen der Jahresringdicke.</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label">
        <source>Rings Bump</source>
        <target>Ringerelief</target>
      </trans-unit>
      <trans-unit id="Rings_Bump_label:tooltip">
        <source>Enables bump based on growth ring.</source>
        <target>Aktiviert ein Relief basierend auf dem Jahresring.</target>
      </trans-unit>
      <trans-unit id="Roofing">
        <source>Roofing</source>
        <target>Dachdeckung</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>Gummi</target>
      </trans-unit>
      <trans-unit id="SAN">
        <source>SAN</source>
        <target>SAN</target>
      </trans-unit>
      <trans-unit id="SI">
        <source>SI</source>
        <target>SI</target>
      </trans-unit>
      <trans-unit id="Scene:uilabel">
        <source>Scene</source>
        <target>Szene</target>
      </trans-unit>
      <trans-unit id="Settings:uilabel">
        <source>Settings</source>
        <target>Einstellungen</target>
      </trans-unit>
      <trans-unit id="ShadingLabel">
        <source>Shading</source>
        <target>Schattierung</target>
      </trans-unit>
      <trans-unit id="Siding">
        <source>Siding</source>
        <target>Verkleidung</target>
      </trans-unit>
      <trans-unit id="Silicon Nitride">
        <source>Silicon Nitride</source>
        <target>Siliziumnitrid</target>
      </trans-unit>
      <trans-unit id="Silicone Rubber">
        <source>Silicone Rubber</source>
        <target>Silikongummi</target>
      </trans-unit>
      <trans-unit id="Silicone rubber">
        <source>Silicone rubber</source>
        <target>Silikongummi</target>
      </trans-unit>
      <trans-unit id="Silver">
        <source>Silver</source>
        <target>Silber</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Loose">
        <source>SiteWork.Planting.Basket.Woven.Loose</source>
        <target>Geländearbeiten.Bepflanzung.Korb.Gewebt.Lose</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Basket.Woven.Tight">
        <source>SiteWork.Planting.Basket.Woven.Tight</source>
        <target>Geländearbeiten.Bepflanzung.Korb.Gewebt.Eng</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bermuda">
        <source>SiteWork.Planting.Grass.Bermuda</source>
        <target>Geländearbeiten.Bepflanzung.Gras.Bermuda</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.Bluegrass">
        <source>SiteWork.Planting.Grass.Bluegrass</source>
        <target>Geländearbeiten.Bepflanzung.Gras.Bluegrass</target>
      </trans-unit>
      <trans-unit id="SiteWork.Planting.Grass.StAugustine">
        <source>SiteWork.Planting.Grass.StAugustine</source>
        <target>Geländearbeiten.Bepflanzung.Gras.StAugustine</target>
      </trans-unit>
      <trans-unit id="Sitework">
        <source>Sitework</source>
        <target>Geländearbeiten</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt">
        <source>Sitework.Paving - Surfacing.Asphalt</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Asphalt</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Asphalt.1">
        <source>Sitework.Paving - Surfacing.Asphalt.1</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Asphalt.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.1">
        <source>Sitework.Paving - Surfacing.Cobble Stone.1</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Kopfstein.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Glazed.Multi-color</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Kopfstein.Glasiert.Mehrfarbig</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Cobble Stone.Heringbone">
        <source>Sitework.Paving - Surfacing.Cobble Stone.Heringbone</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Kopfstein.Fischgrätverband</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.1">
        <source>Sitework.Paving - Surfacing.Pavers.1</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Pflasterelemente.1</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.2">
        <source>Sitework.Paving - Surfacing.Pavers.2</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Pflasterelemente.2</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.3">
        <source>Sitework.Paving - Surfacing.Pavers.3</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Pflasterelemente.3</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.4">
        <source>Sitework.Paving - Surfacing.Pavers.4</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Pflasterelemente.4</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Interlocking">
        <source>Sitework.Paving - Surfacing.Pavers.Interlocking</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Pflasterelemente.Verzahnt</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Square">
        <source>Sitework.Paving - Surfacing.Pavers.Square</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Pflasterelemente.Quadratisch</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Pavers.Terra Cotta">
        <source>Sitework.Paving - Surfacing.Pavers.Terra Cotta</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Pflasterelemente.Terrakotta</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone">
        <source>Sitework.Paving - Surfacing.Riverstone</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Flusskiesel</target>
      </trans-unit>
      <trans-unit id="Sitework.Paving - Surfacing.Riverstone.Mortared">
        <source>Sitework.Paving - Surfacing.Riverstone.Mortared</source>
        <target>Geländearbeiten.Beläge - Oberflächen.Flusskiesel.Mörtelbett</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Short">
        <source>Sitework.Planting.Grass.Short</source>
        <target>Geländearbeiten.Bepflanzung.Gras.Kurz</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Grass.Thick">
        <source>Sitework.Planting.Grass.Thick</source>
        <target>Geländearbeiten.Bepflanzung.Gras.Dicht</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Compact">
        <source>Sitework.Planting.Gravel.Compact</source>
        <target>Geländearbeiten.Bepflanzung.Kies.Verdichtet</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Crushed">
        <source>Sitework.Planting.Gravel.Crushed</source>
        <target>Geländearbeiten.Bepflanzung.Kies.Splitt</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Loose">
        <source>Sitework.Planting.Gravel.Loose</source>
        <target>Geländearbeiten.Bepflanzung.Kies.Lose</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Gravel.Mixed">
        <source>Sitework.Planting.Gravel.Mixed</source>
        <target>Geländearbeiten.Bepflanzung.Kies.Gemischt</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Sand">
        <source>Sitework.Planting.Sand</source>
        <target>Geländearbeiten.Bepflanzung.Sand</target>
      </trans-unit>
      <trans-unit id="Sitework.Planting.Soil">
        <source>Sitework.Planting.Soil</source>
        <target>Geländearbeiten.Bepflanzung.Erde</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesChain-link">
        <source>Sitework.Site Improvements.Fences &amp; GatesChain-link</source>
        <target>Geländearbeiten, Ausbau und Erneuerung, Zäune und Tore, Maschendraht</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences &amp; GatesWood.Stockade">
        <source>Sitework.Site Improvements.Fences &amp; GatesWood.Stockade</source>
        <target>Geländearbeiten, Ausbau und Erneuerung, Zäune und Tore, Lattenzaun</target>
      </trans-unit>
      <trans-unit id="Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis">
        <source>Sitework.Site Improvements.Fences - GatesWood.Shadowbox-Trellis</source>
        <target>Geländearbeiten.Ausbau und Erneuerung.Zäune - Tore.Holz.Lattenzaun doppelseitig versetzt, mit Rankgitter</target>
      </trans-unit>
      <trans-unit id="Slightly Translucent cream coloured low luminant material.">
        <source>Slightly Translucent cream coloured low luminant material.</source>
        <target>Leicht durchscheinendes, cremefarbenes Material mit geringer Luminanz.</target>
      </trans-unit>
      <trans-unit id="Small gray rectangular stones">
        <source>Small gray rectangular stones</source>
        <target>Kleine, graue, rechteckige Steine</target>
      </trans-unit>
      <trans-unit id="Small uneven brown rectangle stones">
        <source>Small uneven brown rectangle stones</source>
        <target>Kleine, unregelmäßige, braune, rechteckige Steine</target>
      </trans-unit>
      <trans-unit id="Soda Lime Glass">
        <source>Soda Lime Glass</source>
        <target>Kalk-Natron-Glas</target>
      </trans-unit>
      <trans-unit id="Soft tin bronze">
        <source>Soft tin bronze</source>
        <target>Weiche Zinnbronze</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass">
        <source>Soft yellow brass</source>
        <target>Messing, weicher Gelbton</target>
      </trans-unit>
      <trans-unit id="Soft yellow brass, welded">
        <source>Soft yellow brass, welded</source>
        <target>Messing, weicher Gelbton, geschweißt</target>
      </trans-unit>
      <trans-unit id="Solid Glass material.">
        <source>Solid Glass material.</source>
        <target>Massivglasmaterial.</target>
      </trans-unit>
      <trans-unit id="Solid thermal asset.">
        <source>Solid thermal asset.</source>
        <target>Volumenkörper, thermische Medien.</target>
      </trans-unit>
      <trans-unit id="Solid/Concrete">
        <source>Solid/Concrete</source>
        <target>Massiv/Beton</target>
      </trans-unit>
      <trans-unit id="Solid/Glass">
        <source>Solid/Glass</source>
        <target>Massiv/Glas</target>
      </trans-unit>
      <trans-unit id="Solid/Metal">
        <source>Solid/Metal</source>
        <target>Massiv/Metall</target>
      </trans-unit>
      <trans-unit id="Solid/Plastic">
        <source>Solid/Plastic</source>
        <target>Massiv/Kunststoff</target>
      </trans-unit>
      <trans-unit id="SolidGlass">
        <source>SolidGlass</source>
        <target>Massivglas</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localname:Solid Glass">
        <source>Solid Glass</source>
        <target>Massivglas</target>
      </trans-unit>
      <trans-unit id="SolidGlassSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Speckle">
        <source>Speckle</source>
        <target>Flecken</target>
      </trans-unit>
      <trans-unit id="Speckle map.">
        <source>Speckle map.</source>
        <target>Flecken-Map.</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localname:Speckle">
        <source>Speckle</source>
        <target>Flecken</target>
      </trans-unit>
      <trans-unit id="SpeckleSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Sphere swatch.">
        <source>Sphere swatch.</source>
        <target>Kugelmuster.</target>
      </trans-unit>
      <trans-unit id="SpotLight-001">
        <source>SpotLight-001</source>
        <target>SpotLight</target>
      </trans-unit>
      <trans-unit id="Square tiles with light gray speckles">
        <source>Square tiles with light gray speckles</source>
        <target>Quadratische Fliesen mit hellgrauen Flecken</target>
      </trans-unit>
      <trans-unit id="Square tiles with white and black circular mosaics">
        <source>Square tiles with white and black circular mosaics</source>
        <target>Quadratische Fliesen mit Schwarz-weißen kreisförmigen Mosaikmustern</target>
      </trans-unit>
      <trans-unit id="Stainless Steel 18/8">
        <source>Stainless Steel 18/8</source>
        <target>Edelstahl 18/8</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, polished">
        <source>Stainless Steel, polished</source>
        <target>Edelstahl, poliert</target>
      </trans-unit>
      <trans-unit id="Standard">
        <source>Standard</source>
        <target>Standard</target>
      </trans-unit>
      <trans-unit id="Steel">
        <source>Steel</source>
        <target>Stahl</target>
      </trans-unit>
      <trans-unit id="Steel, mill finish">
        <source>Steel, mill finish</source>
        <target>Stahl, gefräste Oberfläche</target>
      </trans-unit>
      <trans-unit id="Steel, sheet">
        <source>Steel, sheet</source>
        <target>Stahl, Blech</target>
      </trans-unit>
      <trans-unit id="Stone">
        <source>Stone</source>
        <target>Stein</target>
      </trans-unit>
      <trans-unit id="Stone material.">
        <source>Stone material.</source>
        <target>Steinmaterial.</target>
      </trans-unit>
      <trans-unit id="Stone-001">
        <source>Stone-001</source>
        <target>Schiefer - Blau</target>
      </trans-unit>
      <trans-unit id="Stone-002">
        <source>Stone-002</source>
        <target>Schiefer - Grau</target>
      </trans-unit>
      <trans-unit id="Stone-003">
        <source>Stone-003</source>
        <target>Poliert - Schwarz</target>
      </trans-unit>
      <trans-unit id="Stone-004">
        <source>Stone-004</source>
        <target>Poliert - pink</target>
      </trans-unit>
      <trans-unit id="Stone-005">
        <source>Stone-005</source>
        <target>Fein - Alabaster</target>
      </trans-unit>
      <trans-unit id="Stone-006">
        <source>Stone-006</source>
        <target>Grob - poliert - Weiß</target>
      </trans-unit>
      <trans-unit id="Stone-007">
        <source>Stone-007</source>
        <target>Fein - poliert - Weiß</target>
      </trans-unit>
      <trans-unit id="Stone-008">
        <source>Stone-008</source>
        <target>Travertin</target>
      </trans-unit>
      <trans-unit id="Stone-009">
        <source>Stone-009</source>
        <target>Quadrate - Grau-Braun</target>
      </trans-unit>
      <trans-unit id="Stone-010">
        <source>Stone-010</source>
        <target>Quadrate - kupferfarben-Schwarz-Blau</target>
      </trans-unit>
      <trans-unit id="Stone-011">
        <source>Stone-011</source>
        <target>Grau gefleckt</target>
      </trans-unit>
      <trans-unit id="Stone-012">
        <source>Stone-012</source>
        <target>Mehrfarbig</target>
      </trans-unit>
      <trans-unit id="Stone-013">
        <source>Stone-013</source>
        <target>Rosa</target>
      </trans-unit>
      <trans-unit id="Stone-014">
        <source>Stone-014</source>
        <target>Fliesen</target>
      </trans-unit>
      <trans-unit id="Stone-015">
        <source>Stone-015</source>
        <target>Quadratisch - große Adern</target>
      </trans-unit>
      <trans-unit id="Stone-016">
        <source>Stone-016</source>
        <target>Kopfstein - Glasiert Mehrfarbig</target>
      </trans-unit>
      <trans-unit id="Stone-017">
        <source>Stone-017</source>
        <target>Kopfstein - ineinander greifend</target>
      </trans-unit>
      <trans-unit id="Stone-018">
        <source>Stone-018</source>
        <target>Kies - lose</target>
      </trans-unit>
      <trans-unit id="Stone-019">
        <source>Stone-019</source>
        <target>Rau - Schwarz</target>
      </trans-unit>
      <trans-unit id="Stone-020">
        <source>Stone-020</source>
        <target>Rau - pink</target>
      </trans-unit>
      <trans-unit id="Stone-021">
        <source>Stone-021</source>
        <target>Rau - Rot</target>
      </trans-unit>
      <trans-unit id="Stone-022">
        <source>Stone-022</source>
        <target>Grob - poliert - Alabaster</target>
      </trans-unit>
      <trans-unit id="Stone-023">
        <source>Stone-023</source>
        <target>Fein - poliert - Alabaster</target>
      </trans-unit>
      <trans-unit id="Stone-024">
        <source>Stone-024</source>
        <target>Grobe Steine - Mauer</target>
      </trans-unit>
      <trans-unit id="Stone-025">
        <source>Stone-025</source>
        <target>Waschbeton</target>
      </trans-unit>
      <trans-unit id="Stone-026">
        <source>Stone-026</source>
        <target>Flusskiesel - Blau</target>
      </trans-unit>
      <trans-unit id="Stone-027">
        <source>Stone-027</source>
        <target>Unbehandelt</target>
      </trans-unit>
      <trans-unit id="Stone/Granite">
        <source>Stone/Granite</source>
        <target>Stein/Granit</target>
      </trans-unit>
      <trans-unit id="Stone/Marble">
        <source>Stone/Marble</source>
        <target>Stein/Marmor</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localname:Stone">
        <source>Stone</source>
        <target>Stein</target>
      </trans-unit>
      <trans-unit id="StoneSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="StructuralBasic">
        <source>StructuralBasic</source>
        <target>Grundlegende Strukturmedien - Vorgabe</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localname:Basic">
        <source>Basic</source>
        <target>Einfach</target>
      </trans-unit>
      <trans-unit id="StructuralBasicSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete">
        <source>StructuralConcrete</source>
        <target>Standard-Betontragwerk</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-001">
        <source>StructuralConcrete-001</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="StructuralConcrete-021">
        <source>StructuralConcrete-021</source>
        <target>Glasfaserbewehrter Beton</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localname:Concrete">
        <source>Concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="StructuralConcreteSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="StructuralFatigue">
        <source>StructuralFatigue</source>
        <target>Vorgegebene Ermüdung Tragwerk</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localname:Fatigue">
        <source>Fatigue</source>
        <target>Ermüdung</target>
      </trans-unit>
      <trans-unit id="StructuralFatigueSchema_localtype:Fatigue">
        <source>Fatigue</source>
        <target>Ermüdung</target>
      </trans-unit>
      <trans-unit id="StructuralGas">
        <source>StructuralGas</source>
        <target>Gas Strukturmedien - Vorgabe.</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localname:Gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="StructuralGasSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric">
        <source>StructuralGeneric</source>
        <target>Standard-Tragwerk generisch</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-004">
        <source>StructuralGeneric-004</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="StructuralGeneric-010">
        <source>StructuralGeneric-010</source>
        <target>Siliziumnitrid</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localname:Generic">
        <source>Generic</source>
        <target>Generisch</target>
      </trans-unit>
      <trans-unit id="StructuralGenericSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="StructuralLiquid">
        <source>StructuralLiquid</source>
        <target>Flüssige Strukturmedien - Vorgabe</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="StructuralLiquidSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="StructuralMetal">
        <source>StructuralMetal</source>
        <target>Standard-Tragwerk Metall</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-001">
        <source>StructuralMetal-001</source>
        <target>Stahl - Kohlenstoff</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031">
        <source>StructuralMetal-031</source>
        <target>Aluminium</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-031-2">
        <source>StructuralMetal-031-2</source>
        <target>Aluminium 6061</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-037">
        <source>StructuralMetal-037</source>
        <target>Eisen - duktil</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-043">
        <source>StructuralMetal-043</source>
        <target>Kupfer</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-045">
        <source>StructuralMetal-045</source>
        <target>Titan</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-047">
        <source>StructuralMetal-047</source>
        <target>Blei</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-051">
        <source>StructuralMetal-051</source>
        <target>Gold</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-054">
        <source>StructuralMetal-054</source>
        <target>Silber</target>
      </trans-unit>
      <trans-unit id="StructuralMetal-058">
        <source>StructuralMetal-058</source>
        <target>Bronze - weiche Zinnbronze</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localname:Metal">
        <source>Metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="StructuralMetalSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic">
        <source>StructuralPlastic</source>
        <target>Standard-Tragwerk Kunststoff</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-002">
        <source>StructuralPlastic-002</source>
        <target>Acryl</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-004">
        <source>StructuralPlastic-004</source>
        <target>Acrylnitril-Butadien-Styrol</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-006">
        <source>StructuralPlastic-006</source>
        <target>Kohlenstofffaserverstärkter Kunststoff</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-009">
        <source>StructuralPlastic-009</source>
        <target>Phenolharz</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-010">
        <source>StructuralPlastic-010</source>
        <target>Polycarbonat</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-011">
        <source>StructuralPlastic-011</source>
        <target>Polyethylen LDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-012">
        <source>StructuralPlastic-012</source>
        <target>Polyethylen HDPE</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-013">
        <source>StructuralPlastic-013</source>
        <target>Polypropylen</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-014">
        <source>StructuralPlastic-014</source>
        <target>Polystyrol, hochschlagfest</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-017">
        <source>StructuralPlastic-017</source>
        <target>Polyvinylchlorid - fest</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-019">
        <source>StructuralPlastic-019</source>
        <target>Gummi - natur</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-023">
        <source>StructuralPlastic-023</source>
        <target>Polyethylenterephthalat</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-024">
        <source>StructuralPlastic-024</source>
        <target>Polyphenylensulfid</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-025">
        <source>StructuralPlastic-025</source>
        <target>Polybutylenterephthalat</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-026">
        <source>StructuralPlastic-026</source>
        <target>Flüssigkristallines Polymer</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-027">
        <source>StructuralPlastic-027</source>
        <target>Silikon</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-028">
        <source>StructuralPlastic-028</source>
        <target>Styrol-Acrylnitril</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-029">
        <source>StructuralPlastic-029</source>
        <target>Polyaryletherketon-Kunststoff</target>
      </trans-unit>
      <trans-unit id="StructuralPlastic-030">
        <source>StructuralPlastic-030</source>
        <target>Polyethylen - UHMW</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localname:Plastic">
        <source>Plastic</source>
        <target>Kunststoff</target>
      </trans-unit>
      <trans-unit id="StructuralPlasticSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="StructuralWood">
        <source>StructuralWood</source>
        <target>Standard-Tragwerk Holz</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="StructuralWoodSchema_localtype:Physical">
        <source>Physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="Stucco">
        <source>Stucco</source>
        <target>Stuck</target>
      </trans-unit>
      <trans-unit id="Styrene acrylonitrile">
        <source>Styrene acrylonitrile</source>
        <target>Styrol-Acrylnitril</target>
      </trans-unit>
      <trans-unit id="Sun and Sky.">
        <source>Sun and Sky.</source>
        <target>Sonne und Himmel.</target>
      </trans-unit>
      <trans-unit id="SunAndSky">
        <source>SunAndSky</source>
        <target>SonneUndHimmel</target>
      </trans-unit>
      <trans-unit id="SunAndSky-001">
        <source>SunAndSky-001</source>
        <target>Sehr wenige Wolken</target>
      </trans-unit>
      <trans-unit id="SunAndSky-002">
        <source>SunAndSky-002</source>
        <target>Wenige Wolken</target>
      </trans-unit>
      <trans-unit id="SunAndSky-003">
        <source>SunAndSky-003</source>
        <target>Wolkig</target>
      </trans-unit>
      <trans-unit id="SunAndSky-004">
        <source>SunAndSky-004</source>
        <target>Sehr wolkig</target>
      </trans-unit>
      <trans-unit id="SunAndSky-005">
        <source>SunAndSky-005</source>
        <target>Keine Wolken</target>
      </trans-unit>
      <trans-unit id="SunAndSkyGroup">
        <source>Sun And Sky</source>
        <target>Sonne und Himmel</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localname:Sun and Sky">
        <source>Sun and Sky</source>
        <target>Sonne und Himmel</target>
      </trans-unit>
      <trans-unit id="SunAndSkySchema_localtype:Environment">
        <source>Environment</source>
        <target>Umgebung</target>
      </trans-unit>
      <trans-unit id="Swatch Scene.">
        <source>Swatch Scene.</source>
        <target>Musterszene.</target>
      </trans-unit>
      <trans-unit id="Swatch scene for holidays; shows colored lights.">
        <source>Swatch scene for holidays; shows colored lights.</source>
        <target>Musterszene für Urlaub: farbige Lichter.</target>
      </trans-unit>
      <trans-unit id="Swatch-Branded">
        <source>Swatch-Branded</source>
        <target>Objekt</target>
      </trans-unit>
      <trans-unit id="Swatch-Cube">
        <source>Swatch-Cube</source>
        <target>Würfel</target>
      </trans-unit>
      <trans-unit id="Swatch-CurtainWall">
        <source>Swatch-CurtainWall</source>
        <target>Glasfassade</target>
      </trans-unit>
      <trans-unit id="Swatch-Cylinder">
        <source>Swatch-Cylinder</source>
        <target>Zylinder</target>
      </trans-unit>
      <trans-unit id="Swatch-Drapery">
        <source>Swatch-Drapery</source>
        <target>Drapierter Stoff</target>
      </trans-unit>
      <trans-unit id="Swatch-Flat">
        <source>Swatch-Flat</source>
        <target>Ebene Oberfläche</target>
      </trans-unit>
      <trans-unit id="Swatch-Hill">
        <source>Swatch-Hill</source>
        <target>Ebene</target>
      </trans-unit>
      <trans-unit id="Swatch-Lights">
        <source>Swatch-Lights</source>
        <target>Lichtquellen</target>
      </trans-unit>
      <trans-unit id="Swatch-Liquid">
        <source>Swatch-Liquid</source>
        <target>Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="Swatch-Plane">
        <source>Swatch-Plane</source>
        <target>Leinwand</target>
      </trans-unit>
      <trans-unit id="Swatch-Sphere2">
        <source>Swatch-Sphere2</source>
        <target>Kugel</target>
      </trans-unit>
      <trans-unit id="Swatch-Technical2">
        <source>Swatch-Technical2</source>
        <target>Mehrzweck</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-MentalRay">
        <source>Swatch-TexturePreview-MentalRay</source>
        <target>Texturvorschaumuster 1</target>
      </trans-unit>
      <trans-unit id="Swatch-TexturePreview-OGS">
        <source>Swatch-TexturePreview-OGS</source>
        <target>Texturvorschaumuster 2</target>
      </trans-unit>
      <trans-unit id="Swatch-Torus">
        <source>Swatch-Torus</source>
        <target>Torus</target>
      </trans-unit>
      <trans-unit id="Swatch-Vase">
        <source>Swatch-Vase</source>
        <target>Vase</target>
      </trans-unit>
      <trans-unit id="Swatch-Wall">
        <source>Swatch-Wall</source>
        <target>Wände</target>
      </trans-unit>
      <trans-unit id="SwatchScene">
        <source>SwatchScene</source>
        <target>Musterszene</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localname:Swatch Scene">
        <source>Swatch Scene</source>
        <target>Musterszene</target>
      </trans-unit>
      <trans-unit id="SwatchSceneSchema_localtype:Swatch Scene">
        <source>Swatch Scene</source>
        <target>Musterszene</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Insulation.Rigid Insulation">
        <source>Thermal - Moisture.Insulation.Rigid Insulation</source>
        <target>Wärme - Feuchtigkeit.Wärmedämmung.Feste Wärmedämmung</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue</source>
        <target>Wärme - Feuchtigkeit.Dachziegel.Spanisch.Blau</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Blue.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Blue.1</source>
        <target>Wärme - Feuchtigkeit.Dachziegel.Spanisch.Blau.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red</source>
        <target>Wärme - Feuchtigkeit.Dachziegel.Spanisch.Rot</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.1">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.1</source>
        <target>Wärme - Feuchtigkeit.Dachziegel.Spanisch.Rot.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roof Tiles.Spanish.Red.2">
        <source>Thermal - Moisture.Roof Tiles.Spanish.Red.2</source>
        <target>Wärme - Feuchtigkeit.Dachziegel.Spanisch.Rot.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey">
        <source>Thermal - Moisture.Roofing - Siding Panels.Composite Panels.Grey</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Zusammengesetzte Elemente.Grau</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Ribbed.Copper</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Metall gerippt.Kupfer</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper Patina</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Stehende Metallnaht.Kupferpatina</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal Standing Seam.Copper.3</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Stehende Metallnaht.Kupfer.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Metall.Kupfer</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina">
        <source>Thermal - Moisture.Roofing - Siding Panels.Metal.Copper Patina</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Metall.Kupferpatina</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood Batten.New</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Holzverkleidet.Neu</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Holz.Horizontal</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.Cedar</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Holz.Horizontal.Zeder</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Horizontal.White</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Holz.Horizontal.Weiß</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White">
        <source>Thermal - Moisture.Roofing - Siding Panels.Wood.Vertical.White</source>
        <target>Wärme - Feuchtigkeit.Dachdeckung - Verkleidungselemente.Holz.Vertikal.Weiß</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shakes.Weathered">
        <source>Thermal - Moisture.Shakes.Weathered</source>
        <target>Wärme - Feuchtigkeit.Risse.Verwittert</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Roofing">
        <source>Thermal - Moisture.Shingles.Asphalt Roofing</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Asphaltdachdeckung</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Black</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Asphaltschindeln.3-Tab.Schwarz</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.3-Tab.Grey</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Asphaltschindeln.3-Tab.Grau</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige">
        <source>Thermal - Moisture.Shingles.Asphalt Shingles.Deep Shadow.Beige</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Asphaltschindeln.Tiefes Relief.Beige</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.1">
        <source>Thermal - Moisture.Shingles.Even.1</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Eben.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.2">
        <source>Thermal - Moisture.Shingles.Even.2</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Eben.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Even.3">
        <source>Thermal - Moisture.Shingles.Even.3</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Eben.3</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Halfround">
        <source>Thermal - Moisture.Shingles.Halfround</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Halbrund</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.1">
        <source>Thermal - Moisture.Shingles.Uneven.1</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Uneben.1</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.2">
        <source>Thermal - Moisture.Shingles.Uneven.2</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Uneben.2</target>
      </trans-unit>
      <trans-unit id="Thermal - Moisture.Shingles.Uneven.3">
        <source>Thermal - Moisture.Shingles.Uneven.3</source>
        <target>Wärme - Feuchtigkeit.Schindeln.Uneben.3</target>
      </trans-unit>
      <trans-unit id="ThermalGas">
        <source>ThermalGas</source>
        <target>Standard-Gas thermisch</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localname:Gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="ThermalGasSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>Thermisch</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid">
        <source>ThermalLiquid</source>
        <target>Standard-Flüssigkeit thermisch</target>
      </trans-unit>
      <trans-unit id="ThermalLiquid-001">
        <source>ThermalLiquid-001</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localname:Liquid">
        <source>Liquid</source>
        <target>Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="ThermalLiquidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>Thermisch</target>
      </trans-unit>
      <trans-unit id="ThermalSolid">
        <source>ThermalSolid</source>
        <target>Standard-Volumenkörper thermisch</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-012">
        <source>ThermalSolid-012</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-033">
        <source>ThermalSolid-033</source>
        <target>Fensterglas - Kalk</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081">
        <source>ThermalSolid-081</source>
        <target>Aluminium</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-081-2">
        <source>ThermalSolid-081-2</source>
        <target>Aluminium 6061</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-2">
        <source>ThermalSolid-082-2</source>
        <target>Messing, weicher Gelbton</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-082-3">
        <source>ThermalSolid-082-3</source>
        <target>Messing, weicher Gelbton, geschweißt</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-2">
        <source>ThermalSolid-083-2</source>
        <target>Bronze, weiche Zinnbronze</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-083-3">
        <source>ThermalSolid-083-3</source>
        <target>Bronze, Guss</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-2">
        <source>ThermalSolid-085-2</source>
        <target>Kupfer, Guss</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-3">
        <source>ThermalSolid-085-3</source>
        <target>Kupfer, Legierung</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-4">
        <source>ThermalSolid-085-4</source>
        <target>Nickel-Kupfer-Legierung 400</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-085-5">
        <source>ThermalSolid-085-5</source>
        <target>Kupfer, geschmiedet</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-086">
        <source>ThermalSolid-086</source>
        <target>Eisen</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-089">
        <source>ThermalSolid-089</source>
        <target>Blei</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092">
        <source>ThermalSolid-092</source>
        <target>Stahl</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-10">
        <source>ThermalSolid-092-10</source>
        <target>Stahl, geschmiedet</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-2">
        <source>ThermalSolid-092-2</source>
        <target>Stahl V2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-3">
        <source>ThermalSolid-092-3</source>
        <target>Stahl, galvanisiert</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-6">
        <source>ThermalSolid-092-6</source>
        <target>Stahl, Legierung</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-7">
        <source>ThermalSolid-092-7</source>
        <target>Stahl, Kohlenstoff</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-8">
        <source>ThermalSolid-092-8</source>
        <target>Stahl, unlegiert</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-092-9">
        <source>ThermalSolid-092-9</source>
        <target>Stahl, hochfest, niedrig legiert</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-2">
        <source>ThermalSolid-093-2</source>
        <target>Edelstahl V2</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-3">
        <source>ThermalSolid-093-3</source>
        <target>Edelstahl, 440C</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-4">
        <source>ThermalSolid-093-4</source>
        <target>Edelstahl, austenitisch</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-093-8">
        <source>ThermalSolid-093-8</source>
        <target>Edelstahl AISI 440C, geschweißt</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-095">
        <source>ThermalSolid-095</source>
        <target>Titan</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-118">
        <source>ThermalSolid-118</source>
        <target>Acrylplan</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-128">
        <source>ThermalSolid-128</source>
        <target>Phenolharz</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-130">
        <source>ThermalSolid-130</source>
        <target>Polycarbonat</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-132">
        <source>ThermalSolid-132</source>
        <target>Polyethylen - HDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-133">
        <source>ThermalSolid-133</source>
        <target>Polyethylen - LDPE</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-137">
        <source>ThermalSolid-137</source>
        <target>Polypropylen</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-142">
        <source>ThermalSolid-142</source>
        <target>Polystyrol</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-149">
        <source>ThermalSolid-149</source>
        <target>Polyvinylchlorid - fest</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-152">
        <source>ThermalSolid-152</source>
        <target>Gummi</target>
      </trans-unit>
      <trans-unit id="ThermalSolid-189">
        <source>ThermalSolid-189</source>
        <target>Epoxid-Kohlenstofffaser-Verbundwerkstoff</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localname:Solid">
        <source>Solid</source>
        <target>Massiv</target>
      </trans-unit>
      <trans-unit id="ThermalSolidSchema_localtype:Thermal">
        <source>Thermal</source>
        <target>Thermisch</target>
      </trans-unit>
      <trans-unit id="Thermoplastic">
        <source>Thermoplastic</source>
        <target>Thermoplast</target>
      </trans-unit>
      <trans-unit id="Thermoplastic Resin">
        <source>Thermoplastic Resin</source>
        <target>Thermoplastisches Harz</target>
      </trans-unit>
      <trans-unit id="Thermoset">
        <source>Thermoset</source>
        <target>Duroplast</target>
      </trans-unit>
      <trans-unit id="Tile">
        <source>Tile</source>
        <target>Fliese</target>
      </trans-unit>
      <trans-unit id="Tile map.">
        <source>Tile map.</source>
        <target>Fliesen-Map.</target>
      </trans-unit>
      <trans-unit id="TileSchema_localname:Tile Texture">
        <source>Tile Texture</source>
        <target>Fliesentextur</target>
      </trans-unit>
      <trans-unit id="TileSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Time">
        <source>Time:</source>
        <target>Zeit:</target>
      </trans-unit>
      <trans-unit id="Time:uilabel">
        <source>Time:</source>
        <target>Zeit:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset">
        <source>Time Zone Offset:</source>
        <target>Zeitzonenversatz:</target>
      </trans-unit>
      <trans-unit id="TimeZoneOffset:uilabel">
        <source>Time Zone Offset:</source>
        <target>Zeitzonenversatz:</target>
      </trans-unit>
      <trans-unit id="Titanium">
        <source>Titanium</source>
        <target>Titan</target>
      </trans-unit>
      <trans-unit id="Titanium, polished">
        <source>Titanium, polished</source>
        <target>Titan, poliert</target>
      </trans-unit>
      <trans-unit id="Translucent">
        <source>Translucent</source>
        <target>Durchscheinend</target>
      </trans-unit>
      <trans-unit id="Translucent white luminous material.">
        <source>Translucent white luminous material.</source>
        <target>Durchscheinendes, weißes, leuchtendes Material.</target>
      </trans-unit>
      <trans-unit id="Transparent">
        <source>Transparent</source>
        <target>Transparent</target>
      </trans-unit>
      <trans-unit id="UHMWPE">
        <source>UHMWPE</source>
        <target>UHMWPE</target>
      </trans-unit>
      <trans-unit id="Ultra High Molecular Weight Polyethylene">
        <source>Ultra High Molecular Weight Polyethylene</source>
        <target>Ultrahochmolekulares Polyethylen</target>
      </trans-unit>
      <trans-unit id="Ultra-high-molecular-weight polyethylene">
        <source>Ultra-high-molecular-weight polyethylene</source>
        <target>Ultrahochmolekulares Polyethylen</target>
      </trans-unit>
      <trans-unit id="Unfilled Polycarbonate, molded">
        <source>Unfilled Polycarbonate, molded</source>
        <target>Ungefülltes Polycarbonat, gegossen</target>
      </trans-unit>
      <trans-unit id="Unified Bitmap.">
        <source>Unified Bitmap.</source>
        <target>Unified Bitmap.</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmap">
        <source>UnifiedBitmap</source>
        <target>UnifiedBitmap</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localname:Bitmap Texture">
        <source>Bitmap Texture</source>
        <target>Bitmap-Textur</target>
      </trans-unit>
      <trans-unit id="UnifiedBitmapSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Vase swatch.">
        <source>Vase swatch.</source>
        <target>Vasenmuster.</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label">
        <source>Vertical Lumps</source>
        <target>Vertikale Stücke</target>
      </trans-unit>
      <trans-unit id="Vertical_Lumps_label:tooltip">
        <source>Enables vertical cyclic radial distortions.</source>
        <target>Aktiviert die vertikale zyklische Radialverzerrungen.</target>
      </trans-unit>
      <trans-unit id="Wall Covering">
        <source>Wall Covering</source>
        <target>Wandbekleidung</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Glossy">
        <source>Wall Paint/Glossy</source>
        <target>Wandfarbe/glänzend</target>
      </trans-unit>
      <trans-unit id="Wall Paint/Matte">
        <source>Wall Paint/Matte</source>
        <target>Wandfarbe/matt</target>
      </trans-unit>
      <trans-unit id="Wall swatch.">
        <source>Wall swatch.</source>
        <target>Wandmuster.</target>
      </trans-unit>
      <trans-unit id="WallPaint">
        <source>WallPaint</source>
        <target>Wandfarbe</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localname:Wall Paint">
        <source>Wall Paint</source>
        <target>Wandfarbe</target>
      </trans-unit>
      <trans-unit id="WallPaintSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Water">
        <source>Water</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="Water material.">
        <source>Water material.</source>
        <target>Wassermaterial.</target>
      </trans-unit>
      <trans-unit id="Water, properties @20C">
        <source>Water, properties @20C</source>
        <target>Wasser, Eigenschaften bei 20° C</target>
      </trans-unit>
      <trans-unit id="Water-001">
        <source>Water-001</source>
        <target>Pool innen</target>
      </trans-unit>
      <trans-unit id="Water-002">
        <source>Water-002</source>
        <target>Sumpf</target>
      </trans-unit>
      <trans-unit id="Water-003">
        <source>Water-003</source>
        <target>Tropisch</target>
      </trans-unit>
      <trans-unit id="Water-004">
        <source>Water-004</source>
        <target>Klarer See</target>
      </trans-unit>
      <trans-unit id="Water-005">
        <source>Water-005</source>
        <target>Trüber Fluss</target>
      </trans-unit>
      <trans-unit id="Water-006">
        <source>Water-006</source>
        <target>Swimmingpool</target>
      </trans-unit>
      <trans-unit id="Water-007">
        <source>Water-007</source>
        <target>Spiegelnder Pool</target>
      </trans-unit>
      <trans-unit id="Water-008">
        <source>Water-008</source>
        <target>Tropisch Blau</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localname:Water">
        <source>Water</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="WaterSchema_localtype:Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="Wave">
        <source>Wave</source>
        <target>Welle</target>
      </trans-unit>
      <trans-unit id="Wave map.">
        <source>Wave map.</source>
        <target>Wellen-Map.</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localname:Wave">
        <source>Wave</source>
        <target>Welle</target>
      </trans-unit>
      <trans-unit id="WaveSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="White and green marble stone floor">
        <source>White and green marble stone floor</source>
        <target>Steinboden, weißer und grüner Marmor</target>
      </trans-unit>
      <trans-unit id="White square bricks with black floral patterns">
        <source>White square bricks with black floral patterns</source>
        <target>Weiße quadratische Ziegel mit schwarzem Blumenmuster</target>
      </trans-unit>
      <trans-unit id="Window glass">
        <source>Window glass</source>
        <target>Fensterglas</target>
      </trans-unit>
      <trans-unit id="Wood">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="Wood map.">
        <source>Wood map.</source>
        <target>Holz-Map.</target>
      </trans-unit>
      <trans-unit id="Wood structural asset.">
        <source>Wood structural asset.</source>
        <target>Tragwerk Holz.</target>
      </trans-unit>
      <trans-unit id="Wood-001">
        <source>Wood-001</source>
        <target>Amerikanische Kirsche</target>
      </trans-unit>
      <trans-unit id="Wood-002">
        <source>Wood-002</source>
        <target>Buche - mit Nut</target>
      </trans-unit>
      <trans-unit id="Wood-003">
        <source>Wood-003</source>
        <target>Buche - Braun</target>
      </trans-unit>
      <trans-unit id="Wood-004">
        <source>Wood-004</source>
        <target>Buche - toast-Braun</target>
      </trans-unit>
      <trans-unit id="Wood-005">
        <source>Wood-005</source>
        <target>Buche - honigfarben</target>
      </trans-unit>
      <trans-unit id="Wood-006">
        <source>Wood-006</source>
        <target>Buche - kirschfarben</target>
      </trans-unit>
      <trans-unit id="Wood-007">
        <source>Wood-007</source>
        <target>Buche - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-008">
        <source>Wood-008</source>
        <target>Buche - Java</target>
      </trans-unit>
      <trans-unit id="Wood-009">
        <source>Wood-009</source>
        <target>Buche - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-010">
        <source>Wood-010</source>
        <target>Buche - natur</target>
      </trans-unit>
      <trans-unit id="Wood-011">
        <source>Wood-011</source>
        <target>Buche - natur - unbehandelt</target>
      </trans-unit>
      <trans-unit id="Wood-012">
        <source>Wood-012</source>
        <target>Buche - Palisandereffekt</target>
      </trans-unit>
      <trans-unit id="Wood-013">
        <source>Wood-013</source>
        <target>Buche - Gunstock</target>
      </trans-unit>
      <trans-unit id="Wood-014">
        <source>Wood-014</source>
        <target>Buche - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-015">
        <source>Wood-015</source>
        <target>Buche - Braun - Schokolade</target>
      </trans-unit>
      <trans-unit id="Wood-016">
        <source>Wood-016</source>
        <target>Buche - Wildbeeren</target>
      </trans-unit>
      <trans-unit id="Wood-017">
        <source>Wood-017</source>
        <target>Buche - Braun - Mystic</target>
      </trans-unit>
      <trans-unit id="Wood-018">
        <source>Wood-018</source>
        <target>Teak - brasilianisch - natur</target>
      </trans-unit>
      <trans-unit id="Wood-019">
        <source>Wood-019</source>
        <target>Hickory</target>
      </trans-unit>
      <trans-unit id="Wood-020">
        <source>Wood-020</source>
        <target>Hickory - gebeizt unter Druck</target>
      </trans-unit>
      <trans-unit id="Wood-021">
        <source>Wood-021</source>
        <target>Hickory - unbehandelt</target>
      </trans-unit>
      <trans-unit id="Wood-022">
        <source>Wood-022</source>
        <target>Ahorn - natur - antik</target>
      </trans-unit>
      <trans-unit id="Wood-023">
        <source>Wood-023</source>
        <target>Ahorn - natur - Classic - unbehandelt</target>
      </trans-unit>
      <trans-unit id="Wood-024">
        <source>Wood-024</source>
        <target>Ahorn - natur - Classic - mit Oberflächenbehandlung</target>
      </trans-unit>
      <trans-unit id="Wood-025">
        <source>Wood-025</source>
        <target>Ahorn - Palisandereffekt</target>
      </trans-unit>
      <trans-unit id="Wood-026">
        <source>Wood-026</source>
        <target>Ahorn - toast-Braun</target>
      </trans-unit>
      <trans-unit id="Wood-027">
        <source>Wood-027</source>
        <target>Ahorn - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-028">
        <source>Wood-028</source>
        <target>Ahorn - Braun - Schokolade</target>
      </trans-unit>
      <trans-unit id="Wood-029">
        <source>Wood-029</source>
        <target>Ahorn - Wildbeeren</target>
      </trans-unit>
      <trans-unit id="Wood-030">
        <source>Wood-030</source>
        <target>Ahorn - Braun - Mystic</target>
      </trans-unit>
      <trans-unit id="Wood-031">
        <source>Wood-031</source>
        <target>Ahorn - natur - glänzend</target>
      </trans-unit>
      <trans-unit id="Wood-032">
        <source>Wood-032</source>
        <target>Ahorn - natur - glänzend - dunkel getönt</target>
      </trans-unit>
      <trans-unit id="Wood-033">
        <source>Wood-033</source>
        <target>Kempas - natur</target>
      </trans-unit>
      <trans-unit id="Wood-034">
        <source>Wood-034</source>
        <target>Andiroba - natur</target>
      </trans-unit>
      <trans-unit id="Wood-035">
        <source>Wood-035</source>
        <target>Roteiche - natur - antik</target>
      </trans-unit>
      <trans-unit id="Wood-036">
        <source>Wood-036</source>
        <target>Roteiche - natur - Classic</target>
      </trans-unit>
      <trans-unit id="Wood-037">
        <source>Wood-037</source>
        <target>Roteiche - natur - Classic - unbehandelt</target>
      </trans-unit>
      <trans-unit id="Wood-038">
        <source>Wood-038</source>
        <target>Roteiche - natur - Landhaus</target>
      </trans-unit>
      <trans-unit id="Wood-039">
        <source>Wood-039</source>
        <target>Roteiche - Palisandereffekt</target>
      </trans-unit>
      <trans-unit id="Wood-040">
        <source>Wood-040</source>
        <target>Roteiche - honigfarben</target>
      </trans-unit>
      <trans-unit id="Wood-041">
        <source>Wood-041</source>
        <target>Roteiche - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-042">
        <source>Wood-042</source>
        <target>Roteiche - Java</target>
      </trans-unit>
      <trans-unit id="Wood-043">
        <source>Wood-043</source>
        <target>Roteiche - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-044">
        <source>Wood-044</source>
        <target>Roteiche - Braun - Schokolade</target>
      </trans-unit>
      <trans-unit id="Wood-045">
        <source>Wood-045</source>
        <target>Roteiche - Wildbeeren</target>
      </trans-unit>
      <trans-unit id="Wood-046">
        <source>Wood-046</source>
        <target>Roteiche - Braun - Mystic</target>
      </trans-unit>
      <trans-unit id="Wood-047">
        <source>Wood-047</source>
        <target>Roteiche - natur</target>
      </trans-unit>
      <trans-unit id="Wood-048">
        <source>Wood-048</source>
        <target>Roteiche - natur - getönt</target>
      </trans-unit>
      <trans-unit id="Wood-049">
        <source>Wood-049</source>
        <target>Silberahorn - Braun</target>
      </trans-unit>
      <trans-unit id="Wood-050">
        <source>Wood-050</source>
        <target>Silberahorn - Palisandereffekt</target>
      </trans-unit>
      <trans-unit id="Wood-051">
        <source>Wood-051</source>
        <target>Silberahorn - honigfarben</target>
      </trans-unit>
      <trans-unit id="Wood-052">
        <source>Wood-052</source>
        <target>Silberahorn - Gunstock</target>
      </trans-unit>
      <trans-unit id="Wood-053">
        <source>Wood-053</source>
        <target>Silberahorn - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-054">
        <source>Wood-054</source>
        <target>Silberahorn - Braun - Schokolade</target>
      </trans-unit>
      <trans-unit id="Wood-055">
        <source>Wood-055</source>
        <target>Silberahorn - Wildbeeren</target>
      </trans-unit>
      <trans-unit id="Wood-056">
        <source>Wood-056</source>
        <target>Silberahorn - Braun - Mystic</target>
      </trans-unit>
      <trans-unit id="Wood-057">
        <source>Wood-057</source>
        <target>Silberahorn - natur</target>
      </trans-unit>
      <trans-unit id="Wood-058">
        <source>Wood-058</source>
        <target>Silberahorn - Natur - Getönt</target>
      </trans-unit>
      <trans-unit id="Wood-059">
        <source>Wood-059</source>
        <target>Tigerwood - natur</target>
      </trans-unit>
      <trans-unit id="Wood-060">
        <source>Wood-060</source>
        <target>Weißesche - Java</target>
      </trans-unit>
      <trans-unit id="Wood-061">
        <source>Wood-061</source>
        <target>Weißesche - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-062">
        <source>Wood-062</source>
        <target>Weißesche - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-063">
        <source>Wood-063</source>
        <target>Weißesche - Braun - Schokolade</target>
      </trans-unit>
      <trans-unit id="Wood-064">
        <source>Wood-064</source>
        <target>Weißesche - Wildbeeren</target>
      </trans-unit>
      <trans-unit id="Wood-065">
        <source>Wood-065</source>
        <target>Kastanie - natur</target>
      </trans-unit>
      <trans-unit id="Wood-066">
        <source>Wood-066</source>
        <target>Kastanie - natur - unbehandelt</target>
      </trans-unit>
      <trans-unit id="Wood-067">
        <source>Wood-067</source>
        <target>Weißeiche - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-068">
        <source>Wood-068</source>
        <target>Weißeiche - Braun - Schokolade</target>
      </trans-unit>
      <trans-unit id="Wood-069">
        <source>Wood-069</source>
        <target>Weißeiche - Wildbeeren</target>
      </trans-unit>
      <trans-unit id="Wood-070">
        <source>Wood-070</source>
        <target>Weißeiche - Braun - Mystic</target>
      </trans-unit>
      <trans-unit id="Wood-071">
        <source>Wood-071</source>
        <target>Weißeiche - natur</target>
      </trans-unit>
      <trans-unit id="Wood-072">
        <source>Wood-072</source>
        <target>Wildkirsche - natur 1</target>
      </trans-unit>
      <trans-unit id="Wood-073">
        <source>Wood-073</source>
        <target>Wildkirsche - natur 2</target>
      </trans-unit>
      <trans-unit id="Wood-074">
        <source>Wood-074</source>
        <target>Wildkirsche - mit Nut</target>
      </trans-unit>
      <trans-unit id="Wood-075">
        <source>Wood-075</source>
        <target>Wildkirsche - mittel - Braun</target>
      </trans-unit>
      <trans-unit id="Wood-076">
        <source>Wood-076</source>
        <target>Wildkirsche - Palisandereffekt</target>
      </trans-unit>
      <trans-unit id="Wood-077">
        <source>Wood-077</source>
        <target>Wildkirsche - toast-Braun</target>
      </trans-unit>
      <trans-unit id="Wood-078">
        <source>Wood-078</source>
        <target>Wildkirsche - honigfarben</target>
      </trans-unit>
      <trans-unit id="Wood-079">
        <source>Wood-079</source>
        <target>Wildkirsche - Kirsche</target>
      </trans-unit>
      <trans-unit id="Wood-080">
        <source>Wood-080</source>
        <target>Wildkirsche - Gunstock</target>
      </trans-unit>
      <trans-unit id="Wood-081">
        <source>Wood-081</source>
        <target>Wildkirsche - unbehandelt - Gunstock</target>
      </trans-unit>
      <trans-unit id="Wood-082">
        <source>Wood-082</source>
        <target>Wildkirsche - Whisky</target>
      </trans-unit>
      <trans-unit id="Wood-083">
        <source>Wood-083</source>
        <target>Wildkirsche - Java</target>
      </trans-unit>
      <trans-unit id="Wood-084">
        <source>Wood-084</source>
        <target>Wildkirsche - Amaretto</target>
      </trans-unit>
      <trans-unit id="Wood-085">
        <source>Wood-085</source>
        <target>Wildkirsche - Galliano</target>
      </trans-unit>
      <trans-unit id="Wood-086">
        <source>Wood-086</source>
        <target>Wildkirsche - Braun - Schokolade</target>
      </trans-unit>
      <trans-unit id="Wood-087">
        <source>Wood-087</source>
        <target>Wildkirsche - Wildbeeren</target>
      </trans-unit>
      <trans-unit id="Wood-088">
        <source>Wood-088</source>
        <target>Wildkirsche - Braun - Mystic</target>
      </trans-unit>
      <trans-unit id="Wood-089">
        <source>Wood-089</source>
        <target>Walnuss - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-090">
        <source>Wood-090</source>
        <target>Walnuss - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-091">
        <source>Wood-091</source>
        <target>Birke - natur - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-092">
        <source>Wood-092</source>
        <target>Birke - massiv - natur - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-093">
        <source>Wood-093</source>
        <target>Birke - natur - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-094">
        <source>Wood-094</source>
        <target>Birke - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-095">
        <source>Wood-095</source>
        <target>Birke - massiv - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-096">
        <source>Wood-096</source>
        <target>Birke - massiv - gebeizt - dunkel - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-097">
        <source>Wood-097</source>
        <target>Birke - massiv - gebeizt - dunkel - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-098">
        <source>Wood-098</source>
        <target>Kirsche - massiv - gebeizt - dunkel - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-099">
        <source>Wood-099</source>
        <target>Kirsche - massiv - gebeizt - dunkel - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-100">
        <source>Wood-100</source>
        <target>Kirsche - massiv - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-101">
        <source>Wood-101</source>
        <target>Kirsche - natur - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-102">
        <source>Wood-102</source>
        <target>Kirsche - gebeizt - hell - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-103">
        <source>Wood-103</source>
        <target>Kirsche - gebeizt - hell - kein Glanz 1</target>
      </trans-unit>
      <trans-unit id="Wood-104">
        <source>Wood-104</source>
        <target>Kirsche - hell - grob</target>
      </trans-unit>
      <trans-unit id="Wood-105">
        <source>Wood-105</source>
        <target>Kirsche - hell</target>
      </trans-unit>
      <trans-unit id="Wood-106">
        <source>Wood-106</source>
        <target>Mahagoni - massiv - gebeizt - dunkel - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-107">
        <source>Wood-107</source>
        <target>Mahagoni - massiv - gebeizt - dunkel - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-108">
        <source>Wood-108</source>
        <target>Mahagoni - massiv - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-109">
        <source>Wood-109</source>
        <target>Mahagoni - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-110">
        <source>Wood-110</source>
        <target>Mahagoni - gebeizt - dunkel - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-111">
        <source>Wood-111</source>
        <target>Weißeiche - massiv - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-112">
        <source>Wood-112</source>
        <target>Roteiche - natur - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-113">
        <source>Wood-113</source>
        <target>Roteiche - gebeizt - hell - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-114">
        <source>Wood-114</source>
        <target>Roteiche - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-115">
        <source>Wood-115</source>
        <target>Weißeiche - natur - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-116">
        <source>Wood-116</source>
        <target>Weißeiche - gebeizt - hell - kein Glanz 1</target>
      </trans-unit>
      <trans-unit id="Wood-117">
        <source>Wood-117</source>
        <target>Gelbkiefer - massiv - natur - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-118">
        <source>Wood-118</source>
        <target>Gelbkiefer - massiv - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-119">
        <source>Wood-119</source>
        <target>Gelbkiefer - massiv - gebeizt - dunkel - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-120">
        <source>Wood-120</source>
        <target>Gelbkiefer - massiv - gebeizt - dunkel - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-121">
        <source>Wood-121</source>
        <target>Gelbkiefer - massiv - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-122">
        <source>Wood-122</source>
        <target>Gelbkiefer - natur - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-123">
        <source>Wood-123</source>
        <target>Gelbkiefer - gebeizt - hell - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-124">
        <source>Wood-124</source>
        <target>Teak - massiv - gebeizt - dunkel - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-125">
        <source>Wood-125</source>
        <target>Teak - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-126">
        <source>Wood-126</source>
        <target>Teak - massiv - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-127">
        <source>Wood-127</source>
        <target>Teak</target>
      </trans-unit>
      <trans-unit id="Wood-128">
        <source>Wood-128</source>
        <target>Eiche - Fischgrätmuster</target>
      </trans-unit>
      <trans-unit id="Wood-129">
        <source>Wood-129</source>
        <target>Sperrholz - verwittert</target>
      </trans-unit>
      <trans-unit id="Wood-130">
        <source>Wood-130</source>
        <target>Spanplatte</target>
      </trans-unit>
      <trans-unit id="Wood-131">
        <source>Wood-131</source>
        <target>Palisander - natur - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-132">
        <source>Wood-132</source>
        <target>Palisander - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-133">
        <source>Wood-133</source>
        <target>Palisander - massiv - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-134">
        <source>Wood-134</source>
        <target>Paneele - Braun</target>
      </trans-unit>
      <trans-unit id="Wood-135">
        <source>Wood-135</source>
        <target>Paneele - Gelbbraun</target>
      </trans-unit>
      <trans-unit id="Wood-136">
        <source>Wood-136</source>
        <target>Ulme - Wurzelholz - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-137">
        <source>Wood-137</source>
        <target>Birke - massiv - gebeizt - dunkel - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-138">
        <source>Wood-138</source>
        <target>Birke - massiv - gebeizt - hell - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-139">
        <source>Wood-139</source>
        <target>Mahagoni - massiv - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-140">
        <source>Wood-140</source>
        <target>Kiefer - grob</target>
      </trans-unit>
      <trans-unit id="Wood-141">
        <source>Wood-141</source>
        <target>Mahagoni - massiv - gebeizt - dunkel - poliert 1</target>
      </trans-unit>
      <trans-unit id="Wood-142">
        <source>Wood-142</source>
        <target>Weißeiche - massiv - natur - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-143">
        <source>Wood-143</source>
        <target>Gelbkiefer - massiv - gebeizt - hell - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-144">
        <source>Wood-144</source>
        <target>Teak - massiv - natur - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-145">
        <source>Wood-145</source>
        <target>Birke - gebeizt - dunkel - poliert 1</target>
      </trans-unit>
      <trans-unit id="Wood-146">
        <source>Wood-146</source>
        <target>Birke - gebeizt - hell - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-147">
        <source>Wood-147</source>
        <target>Kirsche - natur - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-148">
        <source>Wood-148</source>
        <target>Kirsche - natur - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-149">
        <source>Wood-149</source>
        <target>Kirsche - gebeizt - dunkel - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-150">
        <source>Wood-150</source>
        <target>Kirsche - gebeizt - dunkel - mittlerer Glanz 1</target>
      </trans-unit>
      <trans-unit id="Wood-151">
        <source>Wood-151</source>
        <target>Mahagoni - natur - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-152">
        <source>Wood-152</source>
        <target>Roteiche - natur - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-153">
        <source>Wood-153</source>
        <target>Roteiche - gebeizt - dunkel - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-154">
        <source>Wood-154</source>
        <target>Weißeiche - gebeizt - dunkel - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-155">
        <source>Wood-155</source>
        <target>Weißeiche - gebeizt - hell - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-156">
        <source>Wood-156</source>
        <target>Gelbkiefer - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-157">
        <source>Wood-157</source>
        <target>Gelbkiefer - gebeizt - dunkel - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-158">
        <source>Wood-158</source>
        <target>Teak - natur - mittlerer Glanz 1</target>
      </trans-unit>
      <trans-unit id="Wood-159">
        <source>Wood-159</source>
        <target>Teak - natur - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-160">
        <source>Wood-160</source>
        <target>Teak - gebeizt - dunkel - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-161">
        <source>Wood-161</source>
        <target>Teak - gebeizt - dunkel - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-162">
        <source>Wood-162</source>
        <target>Paneele - Esche</target>
      </trans-unit>
      <trans-unit id="Wood-163">
        <source>Wood-163</source>
        <target>Ahorn - massiv - natur - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-164">
        <source>Wood-164</source>
        <target>Ahorn - massiv - natur - mittlerer Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-165">
        <source>Wood-165</source>
        <target>Ahorn - massiv - natur - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-166">
        <source>Wood-166</source>
        <target>Ahorn - massiv - natur - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-167">
        <source>Wood-167</source>
        <target>Ahorn - massiv - gebeizt - hell - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-168">
        <source>Wood-168</source>
        <target>Ahorn - gebeizt - dunkel - poliert</target>
      </trans-unit>
      <trans-unit id="Wood-169">
        <source>Wood-169</source>
        <target>Ahorn - gebeizt - hell - schwacher Glanz</target>
      </trans-unit>
      <trans-unit id="Wood-170">
        <source>Wood-170</source>
        <target>Ahorn - gebeizt - hell - kein Glanz</target>
      </trans-unit>
      <trans-unit id="Wood/Panels">
        <source>Wood/Panels</source>
        <target>Holz/Paneele</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localname:Wood">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="WoodSchema_localtype:Texture">
        <source>Texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Beige</source>
        <target>Hölzer und Kunststoffe.PoliertesHolz.Kunststofflaminate.Hellbeige</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown">
        <source>Woods - Plastics.Finish Carpentry.Plastic Laminates.Light Brown</source>
        <target>Hölzer und Kunststoffe.PoliertesHolz.Kunststofflaminate.Hellbraun</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Boards">
        <source>Woods - Plastics.Finish Carpentry.Wood.Boards</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Bretter</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Kirschbaum</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Cherry.2">
        <source>Woods - Plastics.Finish Carpentry.Wood.Cherry.2</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Kirschbaum.2</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Hickory">
        <source>Woods - Plastics.Finish Carpentry.Wood.Hickory</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Hickory-Walnuss</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Mahogany">
        <source>Woods - Plastics.Finish Carpentry.Wood.Mahogany</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Mahagoni</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Maple">
        <source>Woods - Plastics.Finish Carpentry.Wood.Maple</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Ahorn</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Paneling.1">
        <source>Woods - Plastics.Finish Carpentry.Wood.Paneling.1</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Paneel.1</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Pine">
        <source>Woods - Plastics.Finish Carpentry.Wood.Pine</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Kiefer</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Poplar">
        <source>Woods - Plastics.Finish Carpentry.Wood.Poplar</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Pappel</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Birch">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Birch</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Rotbirke</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Red Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Red Oak</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Roteiche</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Redwood">
        <source>Woods - Plastics.Finish Carpentry.Wood.Redwood</source>
        <target>Hölzer - Kunststoffe.PoliertesHolz.Holz.Rottanne</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Teak">
        <source>Woods - Plastics.Finish Carpentry.Wood.Teak</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Teak</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.Walnut">
        <source>Woods - Plastics.Finish Carpentry.Wood.Walnut</source>
        <target>Hölzer - Kunststoffe.PoliertesHolz.Holz.Walnuss</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Ash">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Ash</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Weißesche</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Finish Carpentry.Wood.White Oak">
        <source>Woods - Plastics.Finish Carpentry.Wood.White Oak</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Weißeiche</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Lacquer">
        <source>Woods - Plastics.FinishCarpentry.Lacquer</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Lack</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Shellac">
        <source>Woods - Plastics.FinishCarpentry.Shellac</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Schellack</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Bevel">
        <source>Woods - Plastics.FinishCarpentry.Siding.Bevel</source>
        <target>Hölzer - Kunststoffe.PoliertesHolz.Verkleidung.Abgeschrägt</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Board - Batten">
        <source>Woods - Plastics.FinishCarpentry.Siding.Board - Batten</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Verkleidung.Brett - verkleidet</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.ShipLap">
        <source>Woods - Plastics.FinishCarpentry.Siding.ShipLap</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Verkleidung.Überfälzung</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.SplitLog">
        <source>Woods - Plastics.FinishCarpentry.Siding.SplitLog</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Verkleidung.Split Log</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove">
        <source>Woods - Plastics.FinishCarpentry.Siding.Tongue - Groove</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Verkleidung.Nut - Feder</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Urethane">
        <source>Woods - Plastics.FinishCarpentry.Urethane</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Urethan</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Black">
        <source>Woods - Plastics.FinishCarpentry.Wax.Black</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Wachs.Schwarz</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wax.Red">
        <source>Woods - Plastics.FinishCarpentry.Wax.Red</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Wachs.Rot</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Ironwood">
        <source>Woods - Plastics.FinishCarpentry.Wood.Ironwood</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Eisenholz</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.FinishCarpentry.Wood.Roble">
        <source>Woods - Plastics.FinishCarpentry.Wood.Roble</source>
        <target>Hölzer - Kunststoffe.Poliertes Holz.Holz.Roble</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Masonite.Paneling">
        <source>Woods - Plastics.Masonite.Paneling</source>
        <target>Hölzer - Kunststoffe.Holzfaserplatte.Paneel</target>
      </trans-unit>
      <trans-unit id="Woods - Plastics.Plastics.PVC.White">
        <source>Woods - Plastics.Plastics.PVC.White</source>
        <target>Hölzer - Kunststoffe.Kunststoffe.PVC.Weiß</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Chipboard">
        <source>Woods&amp;Plastics.Cardboard.Chipboard</source>
        <target>Hölzer&amp;Kunststoffe.Karton.Spannplatte</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Cardboard.Corrugated">
        <source>Woods&amp;Plastics.Cardboard.Corrugated</source>
        <target>Hölzer&amp;Kunststoffe.Karton.Gewellt</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Andiroba</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Andiroba</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Beech">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Beech</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Buche</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Bocote">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Bocote</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Bocote</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.BurrElm</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Ulme</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Cocobolo</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Cocobolo</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.EnglishOak</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Englische Eiche</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Goncalo</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Goncalo</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.RoseMyrtle</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Rose Myrtle</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.FinishCarpentry.Wood.Spruce">
        <source>Woods&amp;Plastics.FinishCarpentry.Wood.Spruce</source>
        <target>Hölzer&amp;Kunststoffe.Poliertes Holz.Holz.Fichte</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Masonite.Pegboard">
        <source>Woods&amp;Plastics.Masonite.Pegboard</source>
        <target>Hölzer&amp;Kunststoffe.Holzfaserplatte.Gelochte Hartfaserplatte</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Plastics.Latex">
        <source>Woods&amp;Plastics.Plastics.Latex</source>
        <target>Hölzer&amp;Kunststoffe.Kunststoffe.Latex</target>
      </trans-unit>
      <trans-unit id="Woods&amp;Plastics.Pressboard.Paneling">
        <source>Woods&amp;Plastics.Pressboard.Paneling</source>
        <target>Hölzer&amp;Kunststoffe.Pressspan.Paneel</target>
      </trans-unit>
      <trans-unit id="Wrought copper">
        <source>Wrought copper</source>
        <target>Kupfer (geschmiedet)</target>
      </trans-unit>
      <trans-unit id="Wrought steel">
        <source>Wrought steel</source>
        <target>Schweißstahl</target>
      </trans-unit>
      <trans-unit id="Year">
        <source>Year:</source>
        <target>Jahr:</target>
      </trans-unit>
      <trans-unit id="Year:uilabel">
        <source>Year:</source>
        <target>Jahr:</target>
      </trans-unit>
      <trans-unit id="a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>Glühlampe</target>
      </trans-unit>
      <trans-unit id="acoustic">
        <source>acoustic</source>
        <target>Akustik</target>
      </trans-unit>
      <trans-unit id="active">
        <source>Active</source>
        <target>Aktiv</target>
      </trans-unit>
      <trans-unit id="active:uilabel">
        <source>Active</source>
        <target>Aktiv</target>
      </trans-unit>
      <trans-unit id="adobe">
        <source>adobe</source>
        <target>Lehmziegel</target>
      </trans-unit>
      <trans-unit id="aerial_perspective">
        <source>Atmospheric Haze</source>
        <target>Atmosphärischer Dunst</target>
      </trans-unit>
      <trans-unit id="aggregate">
        <source>aggregate</source>
        <target>Zuschlag</target>
      </trans-unit>
      <trans-unit id="alabaster">
        <source>alabaster</source>
        <target>Alabaster</target>
      </trans-unit>
      <trans-unit id="algae">
        <source>algae</source>
        <target>Algen</target>
      </trans-unit>
      <trans-unit id="alloy">
        <source>alloy</source>
        <target>Legierung</target>
      </trans-unit>
      <trans-unit id="aluminium">
        <source>aluminium</source>
        <target>Aluminium</target>
      </trans-unit>
      <trans-unit id="aluminum">
        <source>aluminum</source>
        <target>Aluminium</target>
      </trans-unit>
      <trans-unit id="amber">
        <source>amber</source>
        <target>bernsteinfarben</target>
      </trans-unit>
      <trans-unit id="ambientColor">
        <source>Ambient Color:</source>
        <target>Umgebungsfarbe:</target>
      </trans-unit>
      <trans-unit id="ambientColor:uilabel">
        <source>Ambient Color:</source>
        <target>Umgebungsfarbe:</target>
      </trans-unit>
      <trans-unit id="ambientOnly">
        <source>Ambient Only:</source>
        <target>Nur Umgebung:</target>
      </trans-unit>
      <trans-unit id="ambientOnly:uilabel">
        <source>Ambient Only:</source>
        <target>Nur Umgebung:</target>
      </trans-unit>
      <trans-unit id="ambientocclusion">
        <source>ambientocclusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="ambientocclusion_group">
        <source>Ambient Occlusion Properties</source>
        <target>Eigenschaften von Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="andiroba">
        <source>andiroba</source>
        <target>Andiroba</target>
      </trans-unit>
      <trans-unit id="anodized">
        <source>anodized</source>
        <target>eloxiert</target>
      </trans-unit>
      <trans-unit id="antique">
        <source>antique</source>
        <target>antik</target>
      </trans-unit>
      <trans-unit id="aperture:uilabel">
        <source>aperture</source>
        <target>Öffnung</target>
      </trans-unit>
      <trans-unit id="aqua">
        <source>aqua</source>
        <target>Aquamarin</target>
      </trans-unit>
      <trans-unit id="architectural">
        <source>architectural</source>
        <target>Architektur</target>
      </trans-unit>
      <trans-unit id="area">
        <source>Area</source>
        <target>Fläche</target>
      </trans-unit>
      <trans-unit id="ash">
        <source>ash</source>
        <target>Esche</target>
      </trans-unit>
      <trans-unit id="aspect">
        <source>Aspect</source>
        <target>Seitenverhältnis</target>
      </trans-unit>
      <trans-unit id="aspect_ratio:uilabel">
        <source>aspect_ratio</source>
        <target>Seitenverhältnis</target>
      </trans-unit>
      <trans-unit id="asphalt">
        <source>asphalt</source>
        <target>Asphalt</target>
      </trans-unit>
      <trans-unit id="asset_description">
        <source>Description</source>
        <target>Beschreibung</target>
      </trans-unit>
      <trans-unit id="asset_information">
        <source>Information</source>
        <target>Informationen</target>
      </trans-unit>
      <trans-unit id="asset_information1">
        <source>Descriptive Information</source>
        <target>Beschreibende Informationen</target>
      </trans-unit>
      <trans-unit id="asset_information2">
        <source>Product Information</source>
        <target>Produktinformationen</target>
      </trans-unit>
      <trans-unit id="asset_information3">
        <source>Revit Annotation Information</source>
        <target>Revit-Beschriftungstextinformationen</target>
      </trans-unit>
      <trans-unit id="asset_keywords">
        <source>Keywords</source>
        <target>Schlüsselwörter</target>
      </trans-unit>
      <trans-unit id="asset_name">
        <source>Name</source>
        <target>Name</target>
      </trans-unit>
      <trans-unit id="asset_source">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="asset_texture_paths">
        <source>Texture Paths</source>
        <target>Textur-Pfade</target>
      </trans-unit>
      <trans-unit id="asset_type">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="asset_version">
        <source>Version</source>
        <target>Version</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt">
        <source>Amount:</source>
        <target>Betrag:</target>
      </trans-unit>
      <trans-unit id="atmosShadowColAmnt:uilabel">
        <source>Amount:</source>
        <target>Betrag:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn">
        <source>On:</source>
        <target>Ein:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOn:uilabel">
        <source>On:</source>
        <target>Ein:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity">
        <source>Opacity:</source>
        <target>Opazität:</target>
      </trans-unit>
      <trans-unit id="atmosShadowOpacity:uilabel">
        <source>Opacity:</source>
        <target>Opazität:</target>
      </trans-unit>
      <trans-unit id="atmosShadows">
        <source>Atmospheric Shadows</source>
        <target>Atmosphärische Schatten</target>
      </trans-unit>
      <trans-unit id="automatic_photon_energy:uilabel">
        <source>Automatic Photon Energy:</source>
        <target>Automatische Photonenenergie:</target>
      </trans-unit>
      <trans-unit id="background">
        <source>Background Shader:</source>
        <target>Schattiereinstellungen für Hintergrund:</target>
      </trans-unit>
      <trans-unit id="background:uilabel">
        <source>Background Shader:</source>
        <target>Schattiereinstellungen für Hintergrund:</target>
      </trans-unit>
      <trans-unit id="backgroundOn">
        <source>Background On:</source>
        <target>Background ein:</target>
      </trans-unit>
      <trans-unit id="backgroundOn:uilabel">
        <source>Background On:</source>
        <target>Background ein:</target>
      </trans-unit>
      <trans-unit id="backgroundx">
        <source>Background</source>
        <target>Hintergrund</target>
      </trans-unit>
      <trans-unit id="bank">
        <source>bank</source>
        <target>Ufer</target>
      </trans-unit>
      <trans-unit id="base">
        <source>Fixture</source>
        <target>Lichtquelle</target>
      </trans-unit>
      <trans-unit id="base_highlights_group_label">
        <source>Base Highlights</source>
        <target>Basis, Glanzlichter</target>
      </trans-unit>
      <trans-unit id="basic">
        <source>basic</source>
        <target>Basis</target>
      </trans-unit>
      <trans-unit id="basic_props1">
        <source>Basic Thermal</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="bathroom">
        <source>bathroom</source>
        <target>Badezimmer</target>
      </trans-unit>
      <trans-unit id="bayou">
        <source>bayou</source>
        <target>Altarm</target>
      </trans-unit>
      <trans-unit id="bedroom">
        <source>bedroom</source>
        <target>Schlafzimmer</target>
      </trans-unit>
      <trans-unit id="beech">
        <source>beech</source>
        <target>Buch</target>
      </trans-unit>
      <trans-unit id="beechwood">
        <source>beechwood</source>
        <target>Buchenholz</target>
      </trans-unit>
      <trans-unit id="beige">
        <source>beige</source>
        <target>Beige</target>
      </trans-unit>
      <trans-unit id="beige plaid">
        <source>beige plaid</source>
        <target>Karo Beige</target>
      </trans-unit>
      <trans-unit id="bermuda">
        <source>bermuda</source>
        <target>Bermuda</target>
      </trans-unit>
      <trans-unit id="birch">
        <source>birch</source>
        <target>Birke</target>
      </trans-unit>
      <trans-unit id="black">
        <source>black</source>
        <target>Schwarz</target>
      </trans-unit>
      <trans-unit id="block">
        <source>block</source>
        <target>Block</target>
      </trans-unit>
      <trans-unit id="blocks">
        <source>blocks</source>
        <target>Blöcke</target>
      </trans-unit>
      <trans-unit id="blue">
        <source>blue</source>
        <target>Blau</target>
      </trans-unit>
      <trans-unit id="board">
        <source>board</source>
        <target>Platte</target>
      </trans-unit>
      <trans-unit id="bog">
        <source>bog</source>
        <target>Moor</target>
      </trans-unit>
      <trans-unit id="bottom_left-1">
        <source>Bottom Left 1:</source>
        <target>Unten links 1:</target>
      </trans-unit>
      <trans-unit id="bottom_left-1:uilabel">
        <source>Bottom Left 1:</source>
        <target>Unten links 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1">
        <source>Bottom Right 1:</source>
        <target>Unten rechts 1:</target>
      </trans-unit>
      <trans-unit id="bottom_right-1:uilabel">
        <source>Bottom Right 1:</source>
        <target>Unten rechts 1:</target>
      </trans-unit>
      <trans-unit id="brass">
        <source>brass</source>
        <target>Messing</target>
      </trans-unit>
      <trans-unit id="break_def_map:uilabel">
        <source>Break Def Map</source>
        <target>Bruch-Def.-Map</target>
      </trans-unit>
      <trans-unit id="brick">
        <source>brick</source>
        <target>Ziegel</target>
      </trans-unit>
      <trans-unit id="brightness">
        <source>Brightness:</source>
        <target>Helligkeit:</target>
      </trans-unit>
      <trans-unit id="brightness:uilabel">
        <source>Brightness:</source>
        <target>Helligkeit:</target>
      </trans-unit>
      <trans-unit id="brindle">
        <source>brindle</source>
        <target>gestreift</target>
      </trans-unit>
      <trans-unit id="bronze">
        <source>bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="broom_curved:uilabel">
        <source>Broom Curved</source>
        <target>Besenstrich gekrümmt</target>
      </trans-unit>
      <trans-unit id="broom_straight:uilabel">
        <source>Broom Straight</source>
        <target>Besenstrich gerade</target>
      </trans-unit>
      <trans-unit id="brown">
        <source>brown</source>
        <target>Braun</target>
      </trans-unit>
      <trans-unit id="brown carpet">
        <source>brown carpet</source>
        <target>brauner Teppichboden</target>
      </trans-unit>
      <trans-unit id="brush_def_map:uilabel">
        <source>Brush Def Map</source>
        <target>Pinsel-Def.-Map</target>
      </trans-unit>
      <trans-unit id="brushed">
        <source>brushed</source>
        <target>gebürstet</target>
      </trans-unit>
      <trans-unit id="bulb">
        <source>bulb</source>
        <target>Birne</target>
      </trans-unit>
      <trans-unit id="bump_checker_map:uilabel">
        <source>Bump Checker Map</source>
        <target>Relief-Schachbrett-Map</target>
      </trans-unit>
      <trans-unit id="bump_diamond_map:uilabel">
        <source>Bump Diamond Map</source>
        <target>Relief-Rauten-Map</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label">
        <source>Data Type</source>
        <target>Datentyp</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_type_label:tooltip">
        <source>Defines the type of image used to create the Relief (Bump) effect. The amplitude of the bump effect will be controlled by the Depth parameter in the Scale group.</source>
        <target>Definiert den zum Erstellen des Reliefeffekts verwendeten Bildtyp. Die Amplitude des Reliefeffekts wird durch den Parameter für die Tiefe in der Gruppe "Skalierung" gesteuert.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:rightlabel">
        <source>Depth</source>
        <target>Tiefe</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:tooltip">
        <source>Depth Amount will specify the distance between valleys and peaks of the bump effect.</source>
        <target>Der Tiefenwert gibt den Abstand zwischen den Bergen und Tälern des Reliefeffekts an.</target>
      </trans-unit>
      <trans-unit id="bumpmap_Depth:uilabel">
        <source>Amount</source>
        <target>Menge</target>
      </trans-unit>
      <trans-unit id="bumpmap_NormalScale:uilabel">
        <source>Amount</source>
        <target>Menge</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_height_map">
        <source>Height Map</source>
        <target>Höhen-Map</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:bumpmap_normal_map">
        <source>Normal Map</source>
        <target>Normalen-Map</target>
      </trans-unit>
      <trans-unit id="bumpmap_Type:uilabel">
        <source>Bump Type</source>
        <target>Relieftyp</target>
      </trans-unit>
      <trans-unit id="bumpmap_advanced_group">
        <source>Advanced</source>
        <target>Erweitert</target>
      </trans-unit>
      <trans-unit id="bumpmap_height_map">
        <source>Height Map</source>
        <target>Höhen-Map</target>
      </trans-unit>
      <trans-unit id="bumpmap_normal_map">
        <source>Normal Map</source>
        <target>Normalen-Map</target>
      </trans-unit>
      <trans-unit id="bumpmap_position_group">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="bumpmap_repeat_group">
        <source>Repeat</source>
        <target>Wiederholen</target>
      </trans-unit>
      <trans-unit id="bumpmap_scale_group">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="bumpmap_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="burgundy">
        <source>burgundy</source>
        <target>burgund</target>
      </trans-unit>
      <trans-unit id="burl">
        <source>burl</source>
        <target>Wurzelholz</target>
      </trans-unit>
      <trans-unit id="burlap">
        <source>burlap</source>
        <target>Jute</target>
      </trans-unit>
      <trans-unit id="burn_highlights">
        <source>Highlights (Burn):</source>
        <target>Glanzlichter (Nachbelicht.):</target>
      </trans-unit>
      <trans-unit id="burn_highlights:uilabel">
        <source>Highlights (Burn):</source>
        <target>Glanzlichter (Nachbelicht.):</target>
      </trans-unit>
      <trans-unit id="burnt">
        <source>burnt</source>
        <target>gebrannt</target>
      </trans-unit>
      <trans-unit id="cadet">
        <source>cadet</source>
        <target>Kadettenblau</target>
      </trans-unit>
      <trans-unit id="cafe">
        <source>cafe</source>
        <target>cafe</target>
      </trans-unit>
      <trans-unit id="camera_shutter">
        <source>Shutter Speed:</source>
        <target>Verschlusszeit:</target>
      </trans-unit>
      <trans-unit id="camera_shutter:uilabel">
        <source>Shutter Speed:</source>
        <target>Verschlusszeit:</target>
      </trans-unit>
      <trans-unit id="canary">
        <source>canary</source>
        <target>kanariengelb</target>
      </trans-unit>
      <trans-unit id="candela">
        <source>candelas</source>
        <target>Candela</target>
      </trans-unit>
      <trans-unit id="caning">
        <source>caning</source>
        <target>Rohrgeflecht</target>
      </trans-unit>
      <trans-unit id="canvas">
        <source>canvas</source>
        <target>Leinwand</target>
      </trans-unit>
      <trans-unit id="cardboard">
        <source>cardboard</source>
        <target>Pappe</target>
      </trans-unit>
      <trans-unit id="carpet">
        <source>carpet</source>
        <target>Teppich</target>
      </trans-unit>
      <trans-unit id="carpet with some blue, yellow and red">
        <source>carpet with some blue, yellow and red</source>
        <target>Teppichboden mit Blau, Gelb und Rot</target>
      </trans-unit>
      <trans-unit id="cast-in-place">
        <source>cast-in-place</source>
        <target>Ortbeton</target>
      </trans-unit>
      <trans-unit id="cast_shadows">
        <source>Compute Shadows:</source>
        <target>Schatten berechnen:</target>
      </trans-unit>
      <trans-unit id="cast_shadows:uilabel">
        <source>Turns on shadows:</source>
        <target>Aktiviert Schatten:</target>
      </trans-unit>
      <trans-unit id="ceiling">
        <source>ceiling</source>
        <target>Decke</target>
      </trans-unit>
      <trans-unit id="cement">
        <source>cement</source>
        <target>Zement</target>
      </trans-unit>
      <trans-unit id="ceramic">
        <source>ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID Keramik Metalldampf (kühl)</target>
      </trans-unit>
      <trans-unit id="ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID Keramik Metalldampf (warm)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="ceramic_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="ceramic_application">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>Hochglanz / Glasiert</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="ceramic_application:ceramic_satin">
        <source>Satin</source>
        <target>Satin</target>
      </trans-unit>
      <trans-unit id="ceramic_application:tooltip">
        <source>Adjusts the texture of the finished surface.</source>
        <target>Anpassen der Textur der behandelten Oberfläche an.</target>
      </trans-unit>
      <trans-unit id="ceramic_application:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:ceramic_wavy">
        <source>Wavy</source>
        <target>Gewellt</target>
      </trans-unit>
      <trans-unit id="ceramic_bump:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:tooltip">
        <source>Controls the low frequency waves often found in ceramics. Enter higher decimal values (up to 1.0) to increase the depth of the surface irregularities.</source>
        <target>Steuert die oft in Keramik auftretenden niederfrequenten Wellen. Geben Sie höhere Dezimalwerte (bis 1.0) ein, um die Tiefe der Oberflächenunebenheiten  zu erhöhen.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_list_label:tooltip">
        <source>Adjusts the pattern used to portray the low frequency waves often found in ceramics.</source>
        <target>Passt das Muster an, das zur Darstellung der oft in Keramik auftretenden niederfrequenten Wellen verwendet wird.</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="ceramic_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Oberflächenunebenheiten</target>
      </trans-unit>
      <trans-unit id="ceramic_ceramic">
        <source>Ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="ceramic_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="ceramic_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Wählt eine Farbe, ein Bild oder eine Prozedurtextur, um das Aussehen des Materials zu gestalten.</target>
      </trans-unit>
      <trans-unit id="ceramic_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="ceramic_color_by_object:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="ceramic_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="ceramic_high_glossy">
        <source>High Gloss / Glazed</source>
        <target>Hochglanz / Glasiert</target>
      </trans-unit>
      <trans-unit id="ceramic_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:ceramic_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:tooltip">
        <source>Controls decorative relief patterns.</source>
        <target>Steuert dekorative Reliefmuster.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_slider_label:tooltip">
        <source>Shows decorative relief patterns.</source>
        <target>Zeigt dekorative Reliefmuster an.</target>
      </trans-unit>
      <trans-unit id="ceramic_pattern_map_stack_label">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="ceramic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="ceramic_porcelain">
        <source>Porcelain</source>
        <target>Porzellan</target>
      </trans-unit>
      <trans-unit id="ceramic_props">
        <source>Ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="ceramic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="ceramic_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="ceramic_satin">
        <source>Satin</source>
        <target>Satin</target>
      </trans-unit>
      <trans-unit id="ceramic_type">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_ceramic">
        <source>Ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="ceramic_type:ceramic_porcelain">
        <source>Porcelain</source>
        <target>Porzellan</target>
      </trans-unit>
      <trans-unit id="ceramic_type:tooltip">
        <source>Chooses Type of material: Ceramic or Porcelain.</source>
        <target>Wählt den Materialtyp:  Keramik oder Porzellan.</target>
      </trans-unit>
      <trans-unit id="ceramic_type:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="ceramic_wavy">
        <source>Wavy</source>
        <target>Gewellt</target>
      </trans-unit>
      <trans-unit id="cerulean">
        <source>cerulean</source>
        <target>coelinblau</target>
      </trans-unit>
      <trans-unit id="chain">
        <source>chain</source>
        <target>Kette</target>
      </trans-unit>
      <trans-unit id="chartreuse">
        <source>chartreuse</source>
        <target>gelbgrün</target>
      </trans-unit>
      <trans-unit id="checker">
        <source>checker</source>
        <target>Schachbrettmuster</target>
      </trans-unit>
      <trans-unit id="checker_Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="checker_Position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="checker_Repeat">
        <source>Repeat</source>
        <target>Wiederholen</target>
      </trans-unit>
      <trans-unit id="checker_Scale">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="checker_color1">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="checker_color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the checkers</source>
        <target>Bietet die Option, eine Farbe oder eine Sub-Prozedur-Map für eines der Schachbrettmuster zu wählen</target>
      </trans-unit>
      <trans-unit id="checker_color1:uilabel">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="checker_color2">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="checker_color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other checker.</source>
        <target>Bietet die Option, eine Farbe oder eine Sub-Prozedur-Map für das andere Schachbrettmuster zu wählen</target>
      </trans-unit>
      <trans-unit id="checker_color2:uilabel">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="checker_soften">
        <source>Soften</source>
        <target>Weicher</target>
      </trans-unit>
      <trans-unit id="checker_soften:tooltip">
        <source>Adjusts the value in the amount of softness or blurring between the edge of the two colors or map types. Higher values blur more. A value of 0.0 indicates sharp edges. Range = 0 to 5.00; Default = 0.</source>
        <target>Passt den Grad der Weichheit oder Unschärfe an der Grenze der beiden Farben oder Map-Typen an. Höhere Werte bedeuten höhere Unschärfe. Ein Wert von 0.0 bedeutet scharfe Abgrenzungen. Bereich = 0 bis 5.00, Vorgabe = 0.</target>
      </trans-unit>
      <trans-unit id="checker_soften:uilabel">
        <source>Soften</source>
        <target>Weicher</target>
      </trans-unit>
      <trans-unit id="checker_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="cherry">
        <source>cherry</source>
        <target>Kirsche</target>
      </trans-unit>
      <trans-unit id="chestnut">
        <source>chestnut</source>
        <target>Kastanie</target>
      </trans-unit>
      <trans-unit id="chiffon">
        <source>chiffon</source>
        <target>Chiffon</target>
      </trans-unit>
      <trans-unit id="chipboard">
        <source>chipboard</source>
        <target>Spanplatte</target>
      </trans-unit>
      <trans-unit id="chocolate">
        <source>chocolate</source>
        <target>Schokoladenbraun</target>
      </trans-unit>
      <trans-unit id="chromate">
        <source>chromate</source>
        <target>Chromat</target>
      </trans-unit>
      <trans-unit id="chrome">
        <source>chrome</source>
        <target>Chrom</target>
      </trans-unit>
      <trans-unit id="circular">
        <source>circular</source>
        <target>kreisförmig</target>
      </trans-unit>
      <trans-unit id="clear">
        <source>clear</source>
        <target>klar</target>
      </trans-unit>
      <trans-unit id="cmu">
        <source>cmu</source>
        <target>cmu</target>
      </trans-unit>
      <trans-unit id="coarse">
        <source>coarse</source>
        <target>grob</target>
      </trans-unit>
      <trans-unit id="cobble">
        <source>cobble</source>
        <target>Kopfstein</target>
      </trans-unit>
      <trans-unit id="coffee">
        <source>coffee</source>
        <target>Kaffee</target>
      </trans-unit>
      <trans-unit id="colorCorrection">
        <source>Color Correction</source>
        <target>Farbkorrektur</target>
      </trans-unit>
      <trans-unit id="colorCorrection:uilabel">
        <source>Color Correction</source>
        <target>Farbkorrektur</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation">
        <source>Desaturate Low Levels</source>
        <target>Sättigung auf niedrigen Ebenen verringern</target>
      </trans-unit>
      <trans-unit id="colorDifferentiation:uilabel">
        <source>Desaturate Low Levels</source>
        <target>Sättigung auf niedrigen Ebenen verringern</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent">
        <source>Affect Indirect Only</source>
        <target>Nur indirekte Beleuchtung beeinflussen</target>
      </trans-unit>
      <trans-unit id="colorMapIndependent:uilabel">
        <source>Affect Indirect Only</source>
        <target>Nur indirekte Beleuchtung beeinflussen</target>
      </trans-unit>
      <trans-unit id="colorShifting">
        <source>Color Shifting:</source>
        <target>Farbverschiebung:</target>
      </trans-unit>
      <trans-unit id="colorShifting:none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="colorShifting:std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>Standard-Glühlampe</target>
      </trans-unit>
      <trans-unit id="colorShifting:uilabel">
        <source>Color Shifting:</source>
        <target>Farbverschiebung:</target>
      </trans-unit>
      <trans-unit id="color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="color_color_input">
        <source>Color:</source>
        <target>Farbe:</target>
      </trans-unit>
      <trans-unit id="color_color_input:uilabel">
        <source>Color:</source>
        <target>Farbe:</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_independent">
        <source>Independent</source>
        <target>Unabhängig</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:common_shared">
        <source>Shared</source>
        <target>Gemeinsam genutzt</target>
      </trans-unit>
      <trans-unit id="common_Shared_Asset:uilabel">
        <source>Sharing</source>
        <target>Freigabe</target>
      </trans-unit>
      <trans-unit id="common_Tint_color">
        <source>Tint Color</source>
        <target>Abtönfarbe</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:tooltip">
        <source>Selects a color to tint the appearance of the material.</source>
        <target>Wählt eine Farbe für die Tönung der Materialdarstellung aus.</target>
      </trans-unit>
      <trans-unit id="common_Tint_color:uilabel">
        <source>Tint Color</source>
        <target>Abtönfarbe</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle">
        <source>Tint</source>
        <target>Tönung</target>
      </trans-unit>
      <trans-unit id="common_Tint_toggle:uilabel">
        <source>Tint</source>
        <target>Tönung</target>
      </trans-unit>
      <trans-unit id="composition">
        <source>composition</source>
        <target>Verbundwerkstoff</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate">
        <source>Ultimate</source>
        <target>Maximal</target>
      </trans-unit>
      <trans-unit id="compressive_strength_ultimate:uilabel">
        <source>Ultimate Compressive Strength</source>
        <target>Maximale Druckfestigkeit</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield">
        <source>Yield</source>
        <target>Streckspannung</target>
      </trans-unit>
      <trans-unit id="compressive_stress_yield:uilabel">
        <source>Yield Compressive Strength</source>
        <target>Streckspannungsfestigkeit</target>
      </trans-unit>
      <trans-unit id="computer">
        <source>computer</source>
        <target>Computer</target>
      </trans-unit>
      <trans-unit id="concrete">
        <source>concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="concrete_acrylic">
        <source>Acrylic</source>
        <target>Acryl</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="concrete_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="concrete_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="concrete_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="concrete_automatic">
        <source>Automatic</source>
        <target>Automatisch</target>
      </trans-unit>
      <trans-unit id="concrete_base">
        <source>Concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:tooltip">
        <source>Adds weathering (staining or discoloration) based on a selected image.</source>
        <target>Fügt automatisch Verwitterungseffekte (Flecken/Verfärbungen) zu einem ausgewählten Bild hinzu.</target>
      </trans-unit>
      <trans-unit id="concrete_bm_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_automatic">
        <source>Automatic</source>
        <target>Automatisch</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_custom">
        <source>Custom - Image</source>
        <target>Benutzerdefiniert - Bild</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:concrete_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode:uilabel">
        <source>Weathering</source>
        <target>Verwitterung</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_custom">
        <source>Custom - Image</source>
        <target>Benutzerdefiniert - Bild</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_list_label:tooltip">
        <source>Adds weathering (staining or discoloration) automatically.</source>
        <target>Fügt automatisch Verwitterungseffekte (Flecken/Verfärbungen) hinzu.</target>
      </trans-unit>
      <trans-unit id="concrete_brightmode_panel_label">
        <source>Weathering</source>
        <target>Verwitterung</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:tooltip">
        <source>Slides to change surface texture.</source>
        <target>Regler zum Anpassen der Oberflächentextur.</target>
      </trans-unit>
      <trans-unit id="concrete_bump_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:tooltip">
        <source>Uses a bitmap image to select the finish.</source>
        <target>Wählt die Oberflächenbehandlung anhand eines Bitmaps aus</target>
      </trans-unit>
      <trans-unit id="concrete_bump_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="concrete_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="concrete_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Wählt eine Farbe, ein Bild oder eine Prozedurtextur, um das Aussehen des Materials zu gestalten.</target>
      </trans-unit>
      <trans-unit id="concrete_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="concrete_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="concrete_curved">
        <source>Broom Curved</source>
        <target>Besenstrich gekrümmt</target>
      </trans-unit>
      <trans-unit id="concrete_custom">
        <source>Stamped/Custom</source>
        <target>Mit Aufdruck/benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="concrete_epoxy">
        <source>Epoxy</source>
        <target>Epoxid</target>
      </trans-unit>
      <trans-unit id="concrete_finish">
        <source>Finish Bumps</source>
        <target>Oberflächenunebenheiten</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_curved">
        <source>Broom Curved</source>
        <target>Besenstrich gekrümmt</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_custom">
        <source>Stamped/Custom</source>
        <target>Mit Aufdruck/benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_smooth">
        <source>Smooth</source>
        <target>Glatt</target>
      </trans-unit>
      <trans-unit id="concrete_finish:concrete_straight">
        <source>Broom Straight</source>
        <target>Besenstrich gerade</target>
      </trans-unit>
      <trans-unit id="concrete_finish:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="concrete_finish_list_label:tooltip">
        <source>Controls the surface texture often found in concrete. </source>
        <target>Steuert die oft bei Beton anzutreffende Oberflächentextur. </target>
      </trans-unit>
      <trans-unit id="concrete_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="concrete_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="concrete_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="concrete_props1">
        <source>Basic Thermal</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="concrete_props2">
        <source>Mechanical</source>
        <target>Mechanisch</target>
      </trans-unit>
      <trans-unit id="concrete_props4">
        <source>Concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="concrete_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="concrete_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="concrete_sealant">
        <source>Sealant</source>
        <target>Abdichtung</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_acrylic">
        <source>Acrylic</source>
        <target>Acryl</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_epoxy">
        <source>Epoxy</source>
        <target>Epoxid</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:concrete_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:tooltip">
        <source>Specifies the substance used to seal the concrete surface.</source>
        <target>Legt die Substanz zum Versiegeln der Betonoberfläche fest.</target>
      </trans-unit>
      <trans-unit id="concrete_sealant:uilabel">
        <source>Sealant</source>
        <target>Abdichtung</target>
      </trans-unit>
      <trans-unit id="concrete_smooth">
        <source>Smooth</source>
        <target>Glatt</target>
      </trans-unit>
      <trans-unit id="concrete_straight">
        <source>Broom Straight</source>
        <target>Besenstrich gerade</target>
      </trans-unit>
      <trans-unit id="construction">
        <source>construction</source>
        <target>Bauholz</target>
      </trans-unit>
      <trans-unit id="contrast">
        <source>Contrast:</source>
        <target>Kontrast:</target>
      </trans-unit>
      <trans-unit id="contrast:uilabel">
        <source>Contrast:</source>
        <target>Kontrast:</target>
      </trans-unit>
      <trans-unit id="cool">
        <source>cool</source>
        <target>kühl</target>
      </trans-unit>
      <trans-unit id="copper">
        <source>copper</source>
        <target>Kupfer</target>
      </trans-unit>
      <trans-unit id="coral">
        <source>coral</source>
        <target>Koralle</target>
      </trans-unit>
      <trans-unit id="cork">
        <source>cork</source>
        <target>Kork</target>
      </trans-unit>
      <trans-unit id="cornsilk">
        <source>cornsilk</source>
        <target>goldgelb</target>
      </trans-unit>
      <trans-unit id="cozy">
        <source>cozy</source>
        <target>behaglich</target>
      </trans-unit>
      <trans-unit id="cream">
        <source>cream</source>
        <target>Creme</target>
      </trans-unit>
      <trans-unit id="cross">
        <source>cross</source>
        <target>Kreuz</target>
      </trans-unit>
      <trans-unit id="crush_blacks">
        <source>Shadows:</source>
        <target>Schatten:</target>
      </trans-unit>
      <trans-unit id="crush_blacks:uilabel">
        <source>Shadows:</source>
        <target>Schatten:</target>
      </trans-unit>
      <trans-unit id="custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="custom_environment:uilabel">
        <source>Custom Environment</source>
        <target>Benutzerdefinierte Umgebung</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold">
        <source>Cutoff Threshold (lx)</source>
        <target>Grenzwert (lx)</target>
      </trans-unit>
      <trans-unit id="cutoff_threshold:uilabel">
        <source>Cutoff Threshold (lx)</source>
        <target>Grenzwert (lx)</target>
      </trans-unit>
      <trans-unit id="cyan">
        <source>cyan</source>
        <target>Zyan</target>
      </trans-unit>
      <trans-unit id="cylinder">
        <source>Cylinder</source>
        <target>Zylinder</target>
      </trans-unit>
      <trans-unit id="cylinder_axis">
        <source>Axis:</source>
        <target>Achse:</target>
      </trans-unit>
      <trans-unit id="cylinder_axis:uilabel">
        <source>Axis:</source>
        <target>Achse:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius">
        <source>Radius:</source>
        <target>Radius:</target>
      </trans-unit>
      <trans-unit id="cylinder_radius:uilabel">
        <source>Radius:</source>
        <target>Radius:</target>
      </trans-unit>
      <trans-unit id="d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>Lichtart D50 (Referenzweiß)</target>
      </trans-unit>
      <trans-unit id="d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>Lichtart D65 (Referenzweiß)</target>
      </trans-unit>
      <trans-unit id="dark">
        <source>dark</source>
        <target>dunkel</target>
      </trans-unit>
      <trans-unit id="dark bronze">
        <source>dark bronze</source>
        <target>dunkelbronze</target>
      </trans-unit>
      <trans-unit id="dark green">
        <source>dark green</source>
        <target>Dunkelgrün</target>
      </trans-unit>
      <trans-unit id="decApp_backface_cull:uilabel">
        <source>Backface Cull:</source>
        <target>Rückseite ausblenden:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount">
        <source>Bump Amount:</source>
        <target>Bump-Stärke:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_amount:uilabel">
        <source>Bump Amount:</source>
        <target>Bump-Stärke:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map">
        <source>Bump Pattern:</source>
        <target>Relief-Muster:</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:tooltip">
        <source>Use dark and light areas of an image to specify raised and lowered areas on the decal</source>
        <target>Erstellt erhabene und vertiefte Bereiche des Abziehbilds anhand der dunklen und hellen Bereiche eines Bilds.</target>
      </trans-unit>
      <trans-unit id="decApp_bump_map:uilabel">
        <source>Bump Pattern:</source>
        <target>Relief-Muster:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity">
        <source>Cutouts:</source>
        <target>Ausschnitte:</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:tooltip">
        <source>Use a black and white image to cut away areas of the decal. Black areas are cut away.</source>
        <target>Nutzt ein Schwarzweißbild zum Entfernen von Bereichen des Abziehbilds. Schwarze Bereiche werden ausgeschnitten.</target>
      </trans-unit>
      <trans-unit id="decApp_cutout_opacity:uilabel">
        <source>Cutouts:</source>
        <target>Ausschnitte:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse">
        <source>Decal Image File:</source>
        <target>Abziehbilddatei:</target>
      </trans-unit>
      <trans-unit id="decApp_diffuse:uilabel">
        <source>Decal Image File:</source>
        <target>Abziehbilddatei:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness">
        <source>Finish:</source>
        <target>Oberfläche:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:tooltip">
        <source>Specify the brightness of the specular highlights (hot spots) on the decal</source>
        <target>Gibt die Helligkeit der Spiegelglanzpunkte (Max. Helligkeitsbereiche) auf dem Abziehbild an.</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness:uilabel">
        <source>Finish:</source>
        <target>Oberfläche:</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_gloss">
        <source>Gloss</source>
        <target>Glanz</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_high_gloss">
        <source>High Gloss</source>
        <target>Hochglanz</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="decApp_glossiness_semi_gloss">
        <source>Semi-gloss</source>
        <target>Halbglanz</target>
      </trans-unit>
      <trans-unit id="decApp_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples:</source>
        <target>Samples für Reflexion mit Hochglanz:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg">
        <source>Reflectivity:</source>
        <target>Reflexionsvermögen:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:maxlabel">
        <source>mirror</source>
        <target>Spiegel</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:minlabel">
        <source>dull</source>
        <target>matt</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:tooltip">
        <source>Specify how much the decal will reflect other objects around it</source>
        <target>Gibt an, wie stark andere Objekte auf dem Abziehbild reflektiert werden.</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_0deg:uilabel">
        <source>Reflectivity:</source>
        <target>Reflexionsvermögen:</target>
      </trans-unit>
      <trans-unit id="decApp_reflectivity_at_90deg:uilabel">
        <source>Reflectivity:</source>
        <target>Reflexionsvermögen:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples:</source>
        <target>Samples für Refraktion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_index:uilabel">
        <source>Refraction Index:</source>
        <target>Refraktionsindex:</target>
      </trans-unit>
      <trans-unit id="decApp_refraction_translucency_weight:uilabel">
        <source>Refraction Translucency Weight:</source>
        <target>Refraktionsdurchsichtigkeitsgewichtung:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_color_temperature:uilabel">
        <source>Luminance Color Temperature</source>
        <target>Luminanz-Farbtemperatur</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_filter_map:uilabel">
        <source>Luminance Filter Map:</source>
        <target>Luminanz-Filter-Map:</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance">
        <source>Luminance (cd/m^2):</source>
        <target>Luminanz (cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:tooltip">
        <source>Specify whether and how brightly the decal is illuminated</source>
        <target>Gibt an, ob und wie hell das Abziehbild beleuchtet wird.</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance:uilabel">
        <source>Luminance (cd/m^2):</source>
        <target>Luminanz (cd/m^2):</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_cell_phone_screen">
        <source>Cell phone screen</source>
        <target>Mobiltelefon-Display</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_crt_television">
        <source>CRT television</source>
        <target>Röhrenfernseher</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_desk_lamp_lens">
        <source>Desk lamp lens</source>
        <target>Schreibtischlampenlinse</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_dim_glow">
        <source>Dim glow</source>
        <target>Schwaches Leuchten</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_frosted_bulb">
        <source>Frosted bulb</source>
        <target>Matte Birne</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_halogen_lamp_lens">
        <source>Halogen lamp lens</source>
        <target>Halogenlampenlinse</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_ext">
        <source>Lamp shade exterior</source>
        <target>Lampenschirm (außen)</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lamp_int">
        <source>Lamp shade interior</source>
        <target>Lampenschirm (innen)</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_lcd_screen">
        <source>LCD screen</source>
        <target>LCD-Bildschirm</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_led_panel">
        <source>LED panel</source>
        <target>LED-Reihe</target>
      </trans-unit>
      <trans-unit id="decApp_self_illum_luminance_not_illuminated">
        <source>Not illuminated</source>
        <target>Leuchtet nicht</target>
      </trans-unit>
      <trans-unit id="decApp_transparency">
        <source>Transparency:</source>
        <target>Transparenz:</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:maxlabel">
        <source>transparent</source>
        <target>transparent</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:minlabel">
        <source>opaque</source>
        <target>undurchsichtig</target>
      </trans-unit>
      <trans-unit id="decApp_transparency:uilabel">
        <source>Transparency:</source>
        <target>Transparenz:</target>
      </trans-unit>
      <trans-unit id="decal-1:uilabel">
        <source>Decal 1:</source>
        <target>Abziehbild 1:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap">
        <source>Image File:</source>
        <target>Bilddatei:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>Bilddatei:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Blur:uilabel">
        <source>Blur</source>
        <target>Unscharf</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filter</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert">
        <source>Invert:</source>
        <target>Umkehren:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>Helle und dunkle Bereiche des Bildes austauschen</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_Invert:uilabel">
        <source>Invert:</source>
        <target>Umkehren:</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Map-Kanal</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Helligkeit</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>U spiegeln</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>U-Abstand</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV skalieren</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>U-Umbruch</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>V spiegeln</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>V-Abstand</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>V-Umbruch</target>
      </trans-unit>
      <trans-unit id="decalbumpmap_WAngle:uilabel">
        <source>Angle</source>
        <target>Winkel</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap">
        <source>Image File:</source>
        <target>Bilddatei:</target>
      </trans-unit>
      <trans-unit id="decalmap_Bitmap:uilabel">
        <source>Image File:</source>
        <target>Bilddatei:</target>
      </trans-unit>
      <trans-unit id="decalmap_Blur:uilabel">
        <source>Blur</source>
        <target>Unscharf</target>
      </trans-unit>
      <trans-unit id="decalmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filter</target>
      </trans-unit>
      <trans-unit id="decalmap_Invert:uilabel">
        <source>Invert:</source>
        <target>Umkehren:</target>
      </trans-unit>
      <trans-unit id="decalmap_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Map-Kanal</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount">
        <source>Brightness:</source>
        <target>Helligkeit:</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image</source>
        <target>Helligkeit des Bilds anpassen</target>
      </trans-unit>
      <trans-unit id="decalmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Helligkeit</target>
      </trans-unit>
      <trans-unit id="decalmap_UMirror:uilabel">
        <source>U Mirror</source>
        <target>U spiegeln</target>
      </trans-unit>
      <trans-unit id="decalmap_UOffset:uilabel">
        <source>U Offset</source>
        <target>U-Abstand</target>
      </trans-unit>
      <trans-unit id="decalmap_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV skalieren</target>
      </trans-unit>
      <trans-unit id="decalmap_UWrap:uilabel">
        <source>U Wrap</source>
        <target>U-Umbruch</target>
      </trans-unit>
      <trans-unit id="decalmap_VMirror:uilabel">
        <source>V Mirror</source>
        <target>V spiegeln</target>
      </trans-unit>
      <trans-unit id="decalmap_VOffset:uilabel">
        <source>V Offset</source>
        <target>V-Abstand</target>
      </trans-unit>
      <trans-unit id="decalmap_VWrap:uilabel">
        <source>V Wrap</source>
        <target>V-Umbruch</target>
      </trans-unit>
      <trans-unit id="decalmap_WAngle:uilabel">
        <source>Angle</source>
        <target>Winkel</target>
      </trans-unit>
      <trans-unit id="decayStartDistance">
        <source>Decay Start:</source>
        <target>Abbau starten:</target>
      </trans-unit>
      <trans-unit id="decayStartDistance:uilabel">
        <source>Decay Start:</source>
        <target>Abbau starten:</target>
      </trans-unit>
      <trans-unit id="decayType">
        <source>Decay Type:</source>
        <target>Abbautyp:</target>
      </trans-unit>
      <trans-unit id="decayType:inverse">
        <source>Inverse</source>
        <target>Invers</target>
      </trans-unit>
      <trans-unit id="decayType:inverseSquare">
        <source>Inverse Square</source>
        <target>Inversquadratisch</target>
      </trans-unit>
      <trans-unit id="decayType:none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="decayType:uilabel">
        <source>Decay Type:</source>
        <target>Abbautyp:</target>
      </trans-unit>
      <trans-unit id="decorative">
        <source>decorative</source>
        <target>Dekoration</target>
      </trans-unit>
      <trans-unit id="denim">
        <source>denim</source>
        <target>Denim</target>
      </trans-unit>
      <trans-unit id="diamond">
        <source>diamond</source>
        <target>Raute</target>
      </trans-unit>
      <trans-unit id="diamond plate texture">
        <source>diamond plate texture</source>
        <target>Rautenblechtextur</target>
      </trans-unit>
      <trans-unit id="diamonds">
        <source>diamonds</source>
        <target>Rauten</target>
      </trans-unit>
      <trans-unit id="diffuse">
        <source>Diffuse:</source>
        <target>Diffus</target>
      </trans-unit>
      <trans-unit id="diffuse:uilabel">
        <source>Diffuse:</source>
        <target>Streufarbe:</target>
      </trans-unit>
      <trans-unit id="dimmer">
        <source>Multiplier:</source>
        <target>Multiplikator:</target>
      </trans-unit>
      <trans-unit id="dimmer:uilabel">
        <source>Multiplier:</source>
        <target>Multiplikator:</target>
      </trans-unit>
      <trans-unit id="dimmerPanel">
        <source>Dimming</source>
        <target>Dämpfung</target>
      </trans-unit>
      <trans-unit id="directional">
        <source>Directional</source>
        <target>Gerichtet</target>
      </trans-unit>
      <trans-unit id="dirt">
        <source>dirt</source>
        <target>Erde</target>
      </trans-unit>
      <trans-unit id="disc">
        <source>Disc</source>
        <target>Scheibe</target>
      </trans-unit>
      <trans-unit id="disc_normal">
        <source>Normal:</source>
        <target>Normal:</target>
      </trans-unit>
      <trans-unit id="disc_normal:uilabel">
        <source>Normal:</source>
        <target>Normal:</target>
      </trans-unit>
      <trans-unit id="disc_radius">
        <source>Radius:</source>
        <target>Radius:</target>
      </trans-unit>
      <trans-unit id="disc_radius:uilabel">
        <source>Radius:</source>
        <target>Radius:</target>
      </trans-unit>
      <trans-unit id="distribution">
        <source>Distribution:</source>
        <target>Verteilung:</target>
      </trans-unit>
      <trans-unit id="distribution:diffuse">
        <source>Diffuse</source>
        <target>Diffus</target>
      </trans-unit>
      <trans-unit id="distribution:isotropic">
        <source>Uniform</source>
        <target>Gleichmäßig</target>
      </trans-unit>
      <trans-unit id="distribution:spot">
        <source>Spot</source>
        <target>Spotlicht</target>
      </trans-unit>
      <trans-unit id="distribution:uilabel">
        <source>Distribution:</source>
        <target>Verteilung:</target>
      </trans-unit>
      <trans-unit id="distribution:web">
        <source>Use Light Profile</source>
        <target>Lichtprofil verwenden</target>
      </trans-unit>
      <trans-unit id="dots">
        <source>dots</source>
        <target>Punkte</target>
      </trans-unit>
      <trans-unit id="ecru">
        <source>ecru</source>
        <target>naturfarben</target>
      </trans-unit>
      <trans-unit id="effects">
        <source>Effects</source>
        <target>Effekte</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency">
        <source>Electrical Efficiency (lm/W):</source>
        <target>Elektrischer Wirkungsgrad (lm/W):</target>
      </trans-unit>
      <trans-unit id="electricalEfficiency:uilabel">
        <source>Electrical Efficiency (lm/W):</source>
        <target>Elektrischer Wirkungsgrad (lm/W):</target>
      </trans-unit>
      <trans-unit id="elm">
        <source>elm</source>
        <target>Ulme</target>
      </trans-unit>
      <trans-unit id="emit_direct_photons:uilabel">
        <source>Emit Direct Photons</source>
        <target>Direkte Photonen ausstrahlen</target>
      </trans-unit>
      <trans-unit id="environments">
        <source>environments</source>
        <target>Umgebungen</target>
      </trans-unit>
      <trans-unit id="expanded">
        <source>expanded</source>
        <target>erweitert</target>
      </trans-unit>
      <trans-unit id="exposed">
        <source>exposed</source>
        <target>Waschbeton</target>
      </trans-unit>
      <trans-unit id="exterior">
        <source>exterior</source>
        <target>Außen</target>
      </trans-unit>
      <trans-unit id="exterior:uilabel">
        <source>Exterior Daylight</source>
        <target>Tageslicht außen</target>
      </trans-unit>
      <trans-unit id="f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>Leuchtstoff (kühles Weiß)</target>
      </trans-unit>
      <trans-unit id="f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>Leuchtstoff (Weiß)</target>
      </trans-unit>
      <trans-unit id="f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>Leuchtstoff (warmes Weiß)</target>
      </trans-unit>
      <trans-unit id="f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>Leuchtstoff (Tageslicht)</target>
      </trans-unit>
      <trans-unit id="f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>Leuchtstoff (weißes Licht)</target>
      </trans-unit>
      <trans-unit id="f_number">
        <source>Aperture (f-stop):</source>
        <target>Blende:</target>
      </trans-unit>
      <trans-unit id="f_number:uilabel">
        <source>Aperture (f-stop):</source>
        <target>Blende:</target>
      </trans-unit>
      <trans-unit id="fabric">
        <source>fabric</source>
        <target>Textil</target>
      </trans-unit>
      <trans-unit id="fabric with gray, blue and white stripes">
        <source>fabric with gray, blue and white stripes</source>
        <target>Textil mit grauen, blauen und weißen Streifen</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and black stripes">
        <source>fabric with yellow and black stripes</source>
        <target>Textil mit gelben und schwarzen Streifen</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and gray stripes">
        <source>fabric with yellow and gray stripes</source>
        <target>Textil mit gelben und grauen Streifen</target>
      </trans-unit>
      <trans-unit id="fabric with yellow and white stripes">
        <source>fabric with yellow and white stripes</source>
        <target>Textil mit gelben und weißen Streifen</target>
      </trans-unit>
      <trans-unit id="face">
        <source>face</source>
        <target>Fläche</target>
      </trans-unit>
      <trans-unit id="fallOff">
        <source>Fall Off:</source>
        <target>Min. Helligkeitsbereich:</target>
      </trans-unit>
      <trans-unit id="fallOff:tooltip">
        <source>Spot width, in radians</source>
        <target>Breite des Spots, in Radianten</target>
      </trans-unit>
      <trans-unit id="fallOff:uilabel">
        <source>Fall Off:</source>
        <target>Min. Helligkeitsbereich:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd">
        <source>End Point:</source>
        <target>Endpunkt:</target>
      </trans-unit>
      <trans-unit id="farAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>Endpunkt:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn">
        <source>Far Attenuation:</source>
        <target>Lichtabnahme fern:</target>
      </trans-unit>
      <trans-unit id="farAttenuationOn:uilabel">
        <source>Far Attenuation:</source>
        <target>Lichtabnahme fern:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart">
        <source>Start Point:</source>
        <target>Anfangspunkt:</target>
      </trans-unit>
      <trans-unit id="farAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>Anfangspunkt:</target>
      </trans-unit>
      <trans-unit id="fatigue">
        <source>fatigue</source>
        <target>Ermüdung</target>
      </trans-unit>
      <trans-unit id="fatigue structural asset.">
        <source>fatigue structural asset.</source>
        <target>Ermüdung Strukturmedien.</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior">
        <source>Behavior</source>
        <target>Verhalten</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Constant">
        <source>Constant</source>
        <target>Konstant</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:sn_Curve">
        <source>S-N Curve</source>
        <target>S-N-Kurve</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:tooltip">
        <source>Chooses between Constant or Curved S-N behavior.</source>
        <target>Wählt zwischen konstantem oder gekrümmtem S-N-Verhalten.</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Behavior:uilabel">
        <source>Behavior</source>
        <target>Verhalten</target>
      </trans-unit>
      <trans-unit id="fatigue_SN_Graph">
        <source>S-N Curve</source>
        <target>S-N-Kurve</target>
      </trans-unit>
      <trans-unit id="fatigue_props1">
        <source>Strain-Fatigue Life</source>
        <target>Dehnung - Lebensdauer</target>
      </trans-unit>
      <trans-unit id="fatigue_props2">
        <source>Stress-Fatigue Life</source>
        <target>Spannung - Lebensdauer</target>
      </trans-unit>
      <trans-unit id="fatigue_props3">
        <source>Compressive Strength</source>
        <target>Druckfestigkeit</target>
      </trans-unit>
      <trans-unit id="fieldstone">
        <source>fieldstone</source>
        <target>Feldstein</target>
      </trans-unit>
      <trans-unit id="film_iso">
        <source>Film speed (ISO):</source>
        <target>Filmempfindlichkeit (ISO):</target>
      </trans-unit>
      <trans-unit id="film_iso:uilabel">
        <source>Film speed (ISO):</source>
        <target>Filmempfindlichkeit (ISO):</target>
      </trans-unit>
      <trans-unit id="filterColor">
        <source>Filter Color:</source>
        <target>Filterfarbe:</target>
      </trans-unit>
      <trans-unit id="filterColor:uilabel">
        <source>Filter Color:</source>
        <target>Filterfarbe:</target>
      </trans-unit>
      <trans-unit id="fine">
        <source>fine</source>
        <target>fein</target>
      </trans-unit>
      <trans-unit id="fissured">
        <source>fissured</source>
        <target>rissig</target>
      </trans-unit>
      <trans-unit id="flags:uilabel">
        <source>Flags</source>
        <target>Flags</target>
      </trans-unit>
      <trans-unit id="flagstone">
        <source>flagstone</source>
        <target>Fliesen</target>
      </trans-unit>
      <trans-unit id="flaked">
        <source>flaked</source>
        <target>abgeblättert</target>
      </trans-unit>
      <trans-unit id="flat">
        <source>flat</source>
        <target>flat</target>
      </trans-unit>
      <trans-unit id="floor">
        <source>floor</source>
        <target>Boden</target>
      </trans-unit>
      <trans-unit id="flooring">
        <source>flooring</source>
        <target>Bodenbelag</target>
      </trans-unit>
      <trans-unit id="floral">
        <source>floral</source>
        <target>Blumenmuster</target>
      </trans-unit>
      <trans-unit id="focal_length:uilabel">
        <source>focal_length</source>
        <target>Brennweite</target>
      </trans-unit>
      <trans-unit id="forest">
        <source>forest</source>
        <target>Wald</target>
      </trans-unit>
      <trans-unit id="formwork">
        <source>formwork</source>
        <target>Formen</target>
      </trans-unit>
      <trans-unit id="frosted">
        <source>frosted</source>
        <target>matt</target>
      </trans-unit>
      <trans-unit id="furniture">
        <source>furniture</source>
        <target>Möbel</target>
      </trans-unit>
      <trans-unit id="galvanized">
        <source>galvanized</source>
        <target>galvanisiert</target>
      </trans-unit>
      <trans-unit id="gas">
        <source>gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="gas_props1">
        <source>Properties</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="gas_props2">
        <source>Mechanical</source>
        <target>Mechanisch</target>
      </trans-unit>
      <trans-unit id="generic">
        <source>generic</source>
        <target>generisch</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="generic_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="generic_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="generic_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="generic_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="generic_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="generic_backface_cull:uilabel">
        <source>Backface Cull</source>
        <target>Rückseite ausblenden</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:tooltip">
        <source>Adjusts the relative height of the specified bump pattern. Enter 0 to make the surface flat. Enter higher decimal values (up to 1000.0) to increase the height of the surface irregularities.</source>
        <target>Passt die relative Höhe/Tiefe des angegebenen Reliefmusters an. Für eine glatte Oberfläche geben Sie 0 ein. Mit höheren Dezimalwerten (bis zu 1000.0) vergrößern Sie die Höhe der Oberflächenunregelmäßigkeiten.</target>
      </trans-unit>
      <trans-unit id="generic_bump_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="generic_bump_map:uilabel">
        <source>Bump</source>
        <target>Relief</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_image_label:tooltip">
        <source>Uses a texture map to select a bump relief pattern for the material. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Erstellt anhand einer Textur-Map ein Bump-Reliefmuster für das Material. Ein Bump-Muster definiert höhere und tiefere Zonen anhand der dunklen und hellen Bereiche einer Bilddatei.</target>
      </trans-unit>
      <trans-unit id="generic_bump_map_panel_label">
        <source>Bump</source>
        <target>Relief</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity:uilabel">
        <source>Cutouts</source>
        <target>Ausschnitte</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_image_label:tooltip">
        <source>Uses a a texture map to control the shapes cut into the surface of the material.</source>
        <target>Steuert anhand einer Textur-Map die in die Oberfläche des Materials zu schneidenden Formen.</target>
      </trans-unit>
      <trans-unit id="generic_cutout_opacity_panel_label">
        <source>Cutouts</source>
        <target>Ausschnitte</target>
      </trans-unit>
      <trans-unit id="generic_diffuse:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_color:tooltip">
        <source>Adjusts the color of the surface. Affects both light bounding off (reflectance) and light passing through (transmittance).</source>
        <target>Passt die Farbe der Oberfläche an. Dies wirkt sich sowohl auf zurückgeworfenes (Reflexion) als auch auf die Oberfläche passierendes Licht (Durchlässigkeit) aus.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image:tooltip">
        <source>Displays the diffuse color map of the material.</source>
        <target>Zeigt die Streufarben-Map des Materials an.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade">
        <source>Image Fade</source>
        <target>Bild-Fade</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:tooltip">
        <source>Adjusts the composite between the base color and the diffuse image. Active only when an image is chosen.</source>
        <target>Steuert den Verbundwerkstoff aus Grundfarbe und diffusem Bild. Nur aktiv bei ausgewähltem Bild.</target>
      </trans-unit>
      <trans-unit id="generic_diffuse_image_fade:uilabel">
        <source>Image Fade</source>
        <target>Bild-Fade</target>
      </trans-unit>
      <trans-unit id="generic_general">
        <source>Generic</source>
        <target>Generisch</target>
      </trans-unit>
      <trans-unit id="generic_glossiness">
        <source>Glossiness</source>
        <target>Glanz</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:tooltip">
        <source>Specifies the smoothness of the surface, which affects both reflectivity and transparency. Reduce glossiness to create matte surfaces or frosted glass. Enter a value between 0 (dull) and 100 (a perfect mirror).</source>
        <target>Angabe der Oberflächenglätte, die sich sowohl auf Reflektionsvermögen als auch auf Transparenz auswirkt. Geben Sie hier niedrigere Werte für matte Oberflächen oder Mattglas an. Geben Sie Werte zwischen 0 (matt) und 100 (vollkommener Spiegel) ein.</target>
      </trans-unit>
      <trans-unit id="generic_glossiness:uilabel">
        <source>Glossiness</source>
        <target>Glanz</target>
      </trans-unit>
      <trans-unit id="generic_is_metal">
        <source>Highlights</source>
        <target>Glanzpunkte</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:offlabel">
        <source>Non-Metallic</source>
        <target>Nicht-Metallic</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:onlabel">
        <source>Metallic</source>
        <target>Metallic</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:tooltip">
        <source>Adjusts adding metallic highlights. Default = non-metallic.</source>
        <target>Passt das Hinzufügen von Metallic-Highlights an. Vorgabe = Nicht-Metallic</target>
      </trans-unit>
      <trans-unit id="generic_is_metal:uilabel">
        <source>Highlights</source>
        <target>Glanzpunkte</target>
      </trans-unit>
      <trans-unit id="generic_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="generic_props1">
        <source>Basic Thermal</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="generic_props2">
        <source>Mechanical</source>
        <target>Mechanisch</target>
      </trans-unit>
      <trans-unit id="generic_props4">
        <source>Strength</source>
        <target>Stärke</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="generic_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Definiert die maximale Anzahl von Samples (Strahlen), die mental ray zur Erstellung von Hochglanzreflexionen verarbeitet.</target>
      </trans-unit>
      <trans-unit id="generic_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg">
        <source>Reflectivity</source>
        <target>Reflexionsvermögen</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg:uilabel">
        <source>Reflectivity</source>
        <target>Reflexionsvermögen</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider">
        <source>Direct</source>
        <target>Direkt</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_0deg_slider:tooltip">
        <source>Adjusts how much light the material reflects when the surface is directly facing the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>Anpassen der Menge des Lichts , die vom Material reflektiert wird, wenn die Oberfläche der Kamera direkt lotrecht gegenüber liegt. Geben Sie einen Wert zwischen 0 (keine Reflexion) und 100 (maximale Reflexion) ein.</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg">
        <source>Oblique</source>
        <target>Indirekt</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:tooltip">
        <source>Adjusts how much light the material reflects when the surface is at an angle to the camera. Enter a value between 0 (no reflections) and 100 (maximum reflections).</source>
        <target>Anpassen der Menge des Lichts , die vom Material reflektiert wird, wenn die Oberfläche direkt der Kamera in einem Winkel gegenüber liegt. Geben Sie einen Wert zwischen 0 (keine Reflexion) und 100 (maximale Reflexion) ein.</target>
      </trans-unit>
      <trans-unit id="generic_reflectivity_at_90deg:uilabel">
        <source>Reflectivity</source>
        <target>Reflexionsvermögen</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Max Tiefe der Refraktionsspur</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Ist diese Option aktiviert, wird die Refraktionstiefe des Materials lokal gesteuert, und ein zusätzlicher Transparenzstrahl wird abgetastet, wenn der Grenzwert erreicht ist. Dadurch wird der Dunkelkanteneffekt begrenzt, der in der Regel bei Objekten aus massivem Glas auftritt.</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="generic_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="generic_refraction_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>Samples für Refraktion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>Definiert die maximale Anzahl von Samples (Strahlen), die mental ray zur Erstellung von Hochglanzrefraktionen verarbeitet.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>Samples für Refraktion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index">
        <source>Refraction</source>
        <target>Brechung</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Active only when Transparency has a value greater than 0. Specify an index number between 0 (no refraction) and 5 (most refraction). </source>
        <target>Anpassen des Grads der Beugung des Lichts beim Passieren einer Oberfläche. Nur aktiv bei einem Transparenzwert größer 0. Geben Sie eine Kennzahl zwischen 0 (keine Brechung) und 5 (maximale Brechung) ein. </target>
      </trans-unit>
      <trans-unit id="generic_refraction_index:uilabel">
        <source>Refraction</source>
        <target>Brechung</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_air">
        <source>Air</source>
        <target>Luft</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_alcohol">
        <source>Alcohol</source>
        <target>Alkohol</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_diamond">
        <source>Diamond</source>
        <target>Raute</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_glass">
        <source>Glass</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_quartz">
        <source>Quartz</source>
        <target>Quarz</target>
      </trans-unit>
      <trans-unit id="generic_refraction_index_water">
        <source>Water</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight">
        <source>Translucency</source>
        <target>Durchsichtigkeit</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:tooltip">
        <source>Adjusts the percentage of light that is absorbed and retranmitted as it passes through the surface, as if the surface were a back-lit movie screen. Enter a value between 0 (not translucent) and 100 (completely translucent, such as frosted glass). Active only when Transparency has a value greater than 0.</source>
        <target>Anpassen des Anteils des Lichts (in Prozent), der beim Passieren der Oberfläche absorbiert und erneut durchgelassen wird, als ob die Oberfläche eine von hinten beleuchtete Leinwand wäre. Geben Sie einen Wert zwischen 0 (nicht durchscheinend) und 100 (komplett durchscheinend wie Mattglas). Nur aktiv bei einem Transparenzwert größer 0.</target>
      </trans-unit>
      <trans-unit id="generic_refraction_translucency_weight:uilabel">
        <source>Translucency</source>
        <target>Durchsichtigkeit</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="generic_roundcorners_radius_control_label:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden. Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature">
        <source>Color Temperature</source>
        <target>Farbtemperatur</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:tooltip">
        <source>Adjusts the color temperature (warmth vs. coolness) of the light emitted by this material in degress Kelvin;  e.g., Candle = 1850, Xenon Arc Lamp = 6420.</source>
        <target>Anpassen der Farbtemperatur in Kelvin (warm/kalt) des von diesem Material abgegebenen Lichts, z.B. Kerze = 1850, Xenon-Gasentladungslampe = 6420</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature:uilabel">
        <source>Color Temperature</source>
        <target>Farbtemperatur</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_candle">
        <source>Candle</source>
        <target>Kerze</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_cool">
        <source>Daylight Cool</source>
        <target>Tageslicht - kühl</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_tv_screen">
        <source>TV Screen</source>
        <target>TV-Bildschirm</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_warm">
        <source>Daylight Warm</source>
        <target>Tageslicht - warm</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_daylight_xenon_arc_lamp">
        <source>Xenon Arc Lamp</source>
        <target>Xenon-Bogenlampe</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_floodlight">
        <source>Floodlight</source>
        <target>Flutlicht</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_incadescent_bulb">
        <source>Incandescent Bulb</source>
        <target>Glühbirne</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_color_temperature_moonlight">
        <source>Moonlight</source>
        <target>Mondlicht</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map">
        <source>Filter Color</source>
        <target>Filterfarbe</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:tooltip">
        <source>Adjusts the color of light transmitted through a transparent or semi-transparent material, such as glass.</source>
        <target>Anpassen der Farbe des von einem transparenten oder halbtransparenten Material, z.B. Glas durchgelassenen Lichts.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_filter_map:uilabel">
        <source>Filter Color</source>
        <target>Filterfarbe</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label">
        <source>Luminance</source>
        <target>Luminanz</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_list_label:tooltip">
        <source>Adjusts the brightness of the light emitted by this surface, measured in candelas per square meter; e.g., Dim Glow = 10, Halogen Lamp Lens = 10000.</source>
        <target>Anpassen der Helligkeit des von dieser Oberfläche abgegebenen Lichts, gemessen in Candela pro Quadratmeter, z.B. schwaches Leuchten = 10, Halogenlampenlinse = 10000.</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_luminance:uilabel">
        <source>Self Illumination</source>
        <target>Selbstillumination</target>
      </trans-unit>
      <trans-unit id="generic_self_illum_panel_label">
        <source>Self Illumination</source>
        <target>Selbstillumination</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_cell_phone_screen">
        <source>Cell Phone Screen</source>
        <target>Mobiltelefon-Display</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_crt_television">
        <source>CRT Television</source>
        <target>Röhrenfernseher</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_desk_lamp_lens">
        <source>Desk Lamp Lens</source>
        <target>Schreibtischlampenlinse</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_dim_glow">
        <source>Dim Glow</source>
        <target>Schwaches Leuchten</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_frosted_bulb">
        <source>Frosted Bulb</source>
        <target>Matte Birne</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_halogen_lamp_lens">
        <source>Halogen Lamp Lens</source>
        <target>Halogenlampenlinse</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_exterior">
        <source>Lamp Shade Exterior</source>
        <target>Lampenschirm (außen)</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_lamp_shade_interior">
        <source>Lamp Shade Interior</source>
        <target>Lampenschirm (innen)</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_panel">
        <source>LED Panel</source>
        <target>LED-Reihe</target>
      </trans-unit>
      <trans-unit id="generic_self_illumination_led_screen">
        <source>LED Screen</source>
        <target>LED-Bildschirm</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="generic_transparancy_fade:tooltip">
        <source>Adds an image to combine with the overall transparency amount.</source>
        <target>Fügt ein Bild für die Kombination mit dem Gesamttransparenzbetrag hinzu.</target>
      </trans-unit>
      <trans-unit id="generic_transparency:uilabel">
        <source>Transparency</source>
        <target>Transparenz</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade">
        <source>Image Fade</source>
        <target>Bild-Fade</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:tooltip">
        <source>Controls the composite of image and transparency amount, e.g., the white of the image will be transparent at the overall amount, and the degree to which the black is opaque is determined by the fade value.</source>
        <target>Steuert den Verbundwerkstoff von Bild und Transparenzgrad, z.B. ist das Weiß des Bildes  transparent im Gesamtbetrag, und der Grad der Opazität des Schwarz wird vom Fade-Wert bestimmt.</target>
      </trans-unit>
      <trans-unit id="generic_transparency_image_fade:uilabel">
        <source>Image Fade</source>
        <target>Bild-Fade</target>
      </trans-unit>
      <trans-unit id="generic_transparency_panel_label">
        <source>Transparency</source>
        <target>Transparenz</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="generic_transparency_slider_label:tooltip">
        <source>Adjusts the amount of light that passes through a surface rather than reflecting off or being absorbed. Enter a value between 0% (completely opaque) and 100% (completely transparent).</source>
        <target>Anpassen der Menge des Lichts, das eine Oberfläche passiert, d. h. nicht reflektiert oder absorbiert wird. Geben Sie einen Wert zwischen 0% (vollständig opak) und 100% (vollständig transparent) ein.</target>
      </trans-unit>
      <trans-unit id="geometric">
        <source>geometric</source>
        <target>geometrisch</target>
      </trans-unit>
      <trans-unit id="glass">
        <source>glass</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="glazed">
        <source>glazed</source>
        <target>glasiert</target>
      </trans-unit>
      <trans-unit id="glazing">
        <source>glazing</source>
        <target>Glasur</target>
      </trans-unit>
      <trans-unit id="glazing_blue">
        <source>Blue</source>
        <target>Blau</target>
      </trans-unit>
      <trans-unit id="glazing_bluegreen">
        <source>Blue Green</source>
        <target>Blaugrün</target>
      </trans-unit>
      <trans-unit id="glazing_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="glazing_clear">
        <source>Clear</source>
        <target>Klar</target>
      </trans-unit>
      <trans-unit id="glazing_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="glazing_custom_color">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="glazing_glazinggroup">
        <source>Glazing</source>
        <target>Verglasung</target>
      </trans-unit>
      <trans-unit id="glazing_gray">
        <source>Gray</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="glazing_green">
        <source>Green</source>
        <target>Grün</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels">
        <source>Sheets of Glass</source>
        <target>Glasscheiben</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:tooltip">
        <source>Adjusts the number of panes of glass; e.g., for double glazing, set this value to 2. Enter a number between 1 and 6.</source>
        <target>Anpassen der Anzahl der Glasscheiben, z. B. 2 für Doppelverglasung. Geben Sie eine Zahl zwischen 1 und 6 ein.</target>
      </trans-unit>
      <trans-unit id="glazing_no_levels:uilabel">
        <source>Sheets of Glass</source>
        <target>Glasscheiben</target>
      </trans-unit>
      <trans-unit id="glazing_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="glazing_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance">
        <source>Reflectance</source>
        <target>Reflexion</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Enter a value between 0% and 100%.</source>
        <target>Anpassen der Menge des von der Glasoberfläche reflektierten, d. h. nicht durchgelassenen Lichts. Geben Sie einen Wert zwischen 0 % und 100 % ein.</target>
      </trans-unit>
      <trans-unit id="glazing_reflectance:uilabel">
        <source>Reflectance</source>
        <target>Reflexion</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Max Tiefe der Refraktionsspur</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Ist diese Option aktiviert, wird die Refraktionstiefe des Materials lokal gesteuert, und ein zusätzlicher Transparenzstrahl wird abgetastet, wenn der Grenzwert erreicht ist. Dadurch wird der Dunkelkanteneffekt begrenzt, der in der Regel bei Objekten aus massivem Glas auftritt.</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="glazing_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_blue">
        <source>Blue</source>
        <target>Blau</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bluegreen">
        <source>Blue Green</source>
        <target>Blaugrün</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_clear">
        <source>Clear</source>
        <target>Klar</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_gray">
        <source>Gray</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:glazing_green">
        <source>Green</source>
        <target>Grün</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:tooltip">
        <source>Adjusts the color of the glazing and the amount of light that is transmitted through the glass.</source>
        <target>Passt die Farbe der Glasur und die Lichtmenge, die durch das Glas scheint, an.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Wählt eine Farbe, ein Bild oder eine Prozedurtextur, um das Aussehen des Materials zu gestalten.</target>
      </trans-unit>
      <trans-unit id="glazing_transmittance_map:uilabel">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="gloss">
        <source>gloss</source>
        <target>glänzend</target>
      </trans-unit>
      <trans-unit id="glossy">
        <source>glossy</source>
        <target>glänzend</target>
      </trans-unit>
      <trans-unit id="glow">
        <source>glow</source>
        <target>leuchten</target>
      </trans-unit>
      <trans-unit id="glyphDisplay:uilabel">
        <source>Glyph display:</source>
        <target>Zeichenanzeige:</target>
      </trans-unit>
      <trans-unit id="gold">
        <source>gold</source>
        <target>Gold</target>
      </trans-unit>
      <trans-unit id="golden">
        <source>golden</source>
        <target>golden</target>
      </trans-unit>
      <trans-unit id="goldenrod">
        <source>goldenrod</source>
        <target>goldrutengelb</target>
      </trans-unit>
      <trans-unit id="gradient_Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="gradient_Color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="gradient_Position:uilabel">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="gradient_Repeat">
        <source>Repeat</source>
        <target>Wiederholen</target>
      </trans-unit>
      <trans-unit id="gradient_gradientControl:tooltip">
        <source>Adds nodes by clicking in the gradient bar, and  deletes nodes by dragging them off the bar, or selecting them and hitting the delete key.</source>
        <target>Fügt Knoten durch Klicken auf die Verlaufsleiste hinzu und löscht sie durch Ziehen der Knoten aus der Leiste oder durch Markieren und Drücken der Löschtaste.</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyin">
        <source>Ease in</source>
        <target>Beschleunigen</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyinout">
        <source>Turbulence</source>
        <target>Turbulenz</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_easyout">
        <source>Ease out</source>
        <target>Abbremsen</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:gradient_interp_solid">
        <source>Solid</source>
        <target>Massiv</target>
      </trans-unit>
      <trans-unit id="gradient_interpolation:uilabel">
        <source>Interpolation</source>
        <target>Interpolation</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_fractal">
        <source>Fractal</source>
        <target>Fraktal</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_regular">
        <source>Regular</source>
        <target>Regelmäßig</target>
      </trans-unit>
      <trans-unit id="gradient_noise:gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulenz</target>
      </trans-unit>
      <trans-unit id="gradient_noise:uilabel">
        <source>Noise Type</source>
        <target>Rauschtyp</target>
      </trans-unit>
      <trans-unit id="gradient_noise_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="gradient_noise_fractal">
        <source>Fractal</source>
        <target>Fraktal</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high">
        <source>High</source>
        <target>Hoch</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:tooltip">
        <source>Adjusts the high threshold. Range = 0 to 1.</source>
        <target>Passt den oberen Schwellenwert an. Bereich = 0 bis 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_high:uilabel">
        <source>High</source>
        <target>Hoch</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels">
        <source>Levels</source>
        <target>Ebenen</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:tooltip">
        <source>Sets the number of fractal iterations or turbulence (as a continuous function).</source>
        <target>Einstellen der Anzahl der fraktalen Iterationen oder Turbulenzen (als fortlaufende Funktion).</target>
      </trans-unit>
      <trans-unit id="gradient_noise_levels:uilabel">
        <source>Levels</source>
        <target>Ebenen</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label">
        <source>Noise Type</source>
        <target>Rauschtyp</target>
      </trans-unit>
      <trans-unit id="gradient_noise_list_label:tooltip">
        <source>Displays the different methods to create the noise patterns: Regular, Fractal or Turbulence.</source>
        <target>Anzeigen der verschiedenen Methoden zur Erzeugung von Rauschmustern: Regelmäßig, Fraktal oder Turbulenz.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low">
        <source>Low</source>
        <target>Niedrig</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:tooltip">
        <source>Adjusts the low noise threshold. When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This causes a smaller discontinuity at the threshold transition and produces less potential aliasing.</source>
        <target>Passt den unteren Rauschgrenzwert an. Liegt der Geräuschwert über dem unteren Grenzwert und unter dem oberen Grenzwert, so wird der dynamische Bereich erweitert, um 0 bis 1 auszufüllen. Dies führt zu einer geringeren Diskontinuität beim Grenzübergang und weniger potentielles Aliasing.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_low:uilabel">
        <source>Low</source>
        <target>Niedrig</target>
      </trans-unit>
      <trans-unit id="gradient_noise_panel_label">
        <source>Noise</source>
        <target>Rauschen</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase">
        <source>Phase</source>
        <target>Phase</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:tooltip">
        <source>Controls the speed of the animation of the noise function. A 3D noise function is used for the noise; the first two parameters are U and V and the third is phase.</source>
        <target>Kontrolliert die Geschwindigkeit der Animation der Geräuschfunktion. Die Geräuschfunktion A 3D wird für das Geräusch verwendet. Die ersten beiden Parameter sind U und V, der dritte ist eine Phase.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_phase:uilabel">
        <source>Phase</source>
        <target>Phase</target>
      </trans-unit>
      <trans-unit id="gradient_noise_regular">
        <source>Regular</source>
        <target>Regelmäßig</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>Einstellen der Skalierung der Rauschfunktion. Kleinere Werte ergeben kleinere  Rauschfragmente.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_size:uilabel">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="gradient_noise_slider_label:tooltip">
        <source>When nonzero, a random noise effect is applied to the gradient, based on the interaction of the gradient ramp colors (and maps, if present). The higher this value, the greater the effect. Range= 0 to 1.</source>
        <target>Bei Werten größer 0 wird ein zufälliger Rauscheffekt basierend auf den Farben (und ggf. Maps) der Verlaufsart auf den Verlauf angewendet. Je höher der Wert, desto größer der Effekt. Bereich 0 bis 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth">
        <source>Smooth</source>
        <target>Glatt</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:tooltip">
        <source>Adjusts the noise smoothness. Range = 0 to 1.</source>
        <target>Passt die Rauschglätte an. Bereich = 0 bis 1.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_smooth:uilabel">
        <source>Smooth</source>
        <target>Glatt</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold">
        <source>Noise Threshold</source>
        <target>Rauschgrenzwert</target>
      </trans-unit>
      <trans-unit id="gradient_noise_threshold:tooltip">
        <source>Specify the Noise Threshold of the area represented by the image above.</source>
        <target>Legen Sie den Rauschgrenzwert des durch das Bild oben wiedergegebenen Bereichs fest.</target>
      </trans-unit>
      <trans-unit id="gradient_noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulenz</target>
      </trans-unit>
      <trans-unit id="gradient_position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="gradient_scale_group">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="gradient_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="gradient_type">
        <source>Gradient Type</source>
        <target>Verlaufstyp:</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>Linear asymmetrisch</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_box">
        <source>Box</source>
        <target>Quader</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_diagonal">
        <source>Diagonal</source>
        <target>Diagonal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_lighting">
        <source>Light normal</source>
        <target>Licht normal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_mapped">
        <source>Mapped</source>
        <target>Map</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_normal">
        <source>Camera normal</source>
        <target>Kamera normal</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_pong">
        <source>Pong</source>
        <target>Phong</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_radial">
        <source>Radial</source>
        <target>Radial</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_spiral">
        <source>Spiral</source>
        <target>Spirale</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_sweep">
        <source>Sweep</source>
        <target>Sweep</target>
      </trans-unit>
      <trans-unit id="gradient_type:gradient_type_tartan">
        <source>Tartan</source>
        <target>Schottenkaro</target>
      </trans-unit>
      <trans-unit id="gradient_type:tooltip">
        <source>Specifies shape of the gradient, except for the Light and Camera types where the gradient shape is defined as a function of the camera or scene lighting. </source>
        <target>Bestimmt die Form der Abstufung, außer bei Licht- und Kameratypen, bei denen die Abstufungsform als Funktion der Kamera oder Szenenbeleuchtung definiert ist. </target>
      </trans-unit>
      <trans-unit id="gradient_type:uilabel">
        <source>Gradient Type</source>
        <target>Verlaufstyp:</target>
      </trans-unit>
      <trans-unit id="gradient_type_4corner">
        <source>Linear asymmetrical</source>
        <target>Linear asymmetrisch</target>
      </trans-unit>
      <trans-unit id="gradient_type_box">
        <source>Box</source>
        <target>Quader</target>
      </trans-unit>
      <trans-unit id="gradient_type_diagonal">
        <source>Diagonal</source>
        <target>Diagonal</target>
      </trans-unit>
      <trans-unit id="gradient_type_lighting">
        <source>Light normal</source>
        <target>Licht normal</target>
      </trans-unit>
      <trans-unit id="gradient_type_linear">
        <source>Linear</source>
        <target>Linear</target>
      </trans-unit>
      <trans-unit id="gradient_type_normal">
        <source>Camera normal</source>
        <target>Kamera normal</target>
      </trans-unit>
      <trans-unit id="gradient_type_pong">
        <source>Pong</source>
        <target>Phong</target>
      </trans-unit>
      <trans-unit id="gradient_type_radial">
        <source>Radial</source>
        <target>Radial</target>
      </trans-unit>
      <trans-unit id="gradient_type_spiral">
        <source>Spiral</source>
        <target>Spirale</target>
      </trans-unit>
      <trans-unit id="gradient_type_sweep">
        <source>Sweep</source>
        <target>Sweep</target>
      </trans-unit>
      <trans-unit id="gradient_type_tartan">
        <source>Tartan</source>
        <target>Schottenkaro</target>
      </trans-unit>
      <trans-unit id="grain">
        <source>grain</source>
        <target>Maserung</target>
      </trans-unit>
      <trans-unit id="granite">
        <source>granite</source>
        <target>Granit</target>
      </trans-unit>
      <trans-unit id="granite_tex:uilabel">
        <source>Granite Texture</source>
        <target>Granittextur</target>
      </trans-unit>
      <trans-unit id="graphics asset">
        <source>graphics asset</source>
        <target>Grafikelement</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern">
        <source>Pattern</source>
        <target>Muster</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern:uilabel">
        <source>Pattern</source>
        <target>Muster</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="graphics_cut_pattern_label">
        <source>Cut Pattern</source>
        <target>Schnittmuster</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="graphics_shading_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="graphics_shading_label">
        <source>Shading</source>
        <target>Schattierung</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency">
        <source>Transparency</source>
        <target>Transparenz</target>
      </trans-unit>
      <trans-unit id="graphics_shading_transparency:uilabel">
        <source>Transparency</source>
        <target>Transparenz</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern">
        <source>Pattern</source>
        <target>Muster</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern:uilabel">
        <source>Pattern</source>
        <target>Muster</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment">
        <source>Alignment</source>
        <target>Ausrichtung</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_x:uilabel">
        <source>Alignment X</source>
        <target>Ausrichtung X</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_alignment_y:uilabel">
        <source>Alignment Y</source>
        <target>Ausrichtung Y</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="graphics_surface_pattern_label">
        <source>Surface Pattern</source>
        <target>Oberflächenmuster</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance">
        <source>Use Render Appearance</source>
        <target>Render-Darstellung verwenden</target>
      </trans-unit>
      <trans-unit id="graphics_use_appearance:uilabel">
        <source>Use Render Appearance</source>
        <target>Render-Darstellung verwenden</target>
      </trans-unit>
      <trans-unit id="grass">
        <source>grass</source>
        <target>Gras</target>
      </trans-unit>
      <trans-unit id="gravel">
        <source>gravel</source>
        <target>Kies</target>
      </trans-unit>
      <trans-unit id="gray">
        <source>gray</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="green">
        <source>green</source>
        <target>Grün</target>
      </trans-unit>
      <trans-unit id="green carpet">
        <source>green carpet</source>
        <target>grüner Teppichboden</target>
      </trans-unit>
      <trans-unit id="grey">
        <source>grey</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="grid">
        <source>grid</source>
        <target>Gittermuster</target>
      </trans-unit>
      <trans-unit id="ground_color">
        <source>Ground Color:</source>
        <target>Bodenfarbe:</target>
      </trans-unit>
      <trans-unit id="ground_color:uilabel">
        <source>Ground Color:</source>
        <target>Bodenfarbe:</target>
      </trans-unit>
      <trans-unit id="half">
        <source>half</source>
        <target>halb</target>
      </trans-unit>
      <trans-unit id="halogen">
        <source>halogen</source>
        <target>Halogen</target>
      </trans-unit>
      <trans-unit id="halogenCool">
        <source>Halogen (Cool)</source>
        <target>Halogen (kühl)</target>
      </trans-unit>
      <trans-unit id="halogenWarm">
        <source>Halogen (Warm)</source>
        <target>Halogen (warm)</target>
      </trans-unit>
      <trans-unit id="hammered">
        <source>hammered</source>
        <target>gehämmert</target>
      </trans-unit>
      <trans-unit id="handsplit">
        <source>handsplit</source>
        <target>handgespalten</target>
      </trans-unit>
      <trans-unit id="hardwood">
        <source>hardwood</source>
        <target>Hartholz</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="hardwood_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="hardwood_application">
        <source>Used For</source>
        <target>Verwendet für</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_flooring">
        <source>Flooring</source>
        <target>Bodenbelag</target>
      </trans-unit>
      <trans-unit id="hardwood_application:hardwood_furniture">
        <source>Furniture</source>
        <target>Möbel</target>
      </trans-unit>
      <trans-unit id="hardwood_application:tooltip">
        <source>Selects how the wood surface gets used (flooring or furniture).</source>
        <target>Auswählen der Verwendung der Holzoberfläche ('Bodenbelag oder Möbel).</target>
      </trans-unit>
      <trans-unit id="hardwood_application:uilabel">
        <source>Used For</source>
        <target>Verwendet für</target>
      </trans-unit>
      <trans-unit id="hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>Basierend auf Holzmaserung</target>
      </trans-unit>
      <trans-unit id="hardwood_color">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="hardwood_color:tooltip">
        <source>Uses a bitmap image to adjust the color and texture of the wood.</source>
        <target>Passt anhand eines Bitmap-Bilds Farbe und Textur des Holzes an.</target>
      </trans-unit>
      <trans-unit id="hardwood_color:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="hardwood_color_choice">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="hardwood_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="hardwood_finish">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_gloss">
        <source>Glossy Varnish</source>
        <target>Glänzender Lack</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_satin">
        <source>Satin Varnish</source>
        <target>Satiniert, Wachs</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>Halbglanzlack</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:hardwood_unfinished">
        <source>Unfinished</source>
        <target>Unbehandelt</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:tooltip">
        <source>Selects from among glossy varnish, semi-gloss varnish, satin varnish, and unfinished.</source>
        <target>Auswahl zwischen glänzendem, halbglänzendem und seidenmattem Lack und unbehandelter Oberfläche</target>
      </trans-unit>
      <trans-unit id="hardwood_finish:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="hardwood_flooring">
        <source>Flooring</source>
        <target>Bodenbelag</target>
      </trans-unit>
      <trans-unit id="hardwood_furniture">
        <source>Furniture</source>
        <target>Möbel</target>
      </trans-unit>
      <trans-unit id="hardwood_glossy">
        <source>Glossy Varnish</source>
        <target>Glänzender Lack</target>
      </trans-unit>
      <trans-unit id="hardwood_hardwoodgroup">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_automatic">
        <source>Based on Wood Grain</source>
        <target>Basierend auf Holzmaserung</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:hardwood_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections:uilabel">
        <source>Relief  Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:tooltip">
        <source>Adjusts the height of the surface bumps. Enter 0 for a flat surface, a positive number (between 0 and 10) to raise the grain, or a negative number (between 0 and -10) to reverse the grain.</source>
        <target>Anpassen der Höhe der Oberflächenunebenheiten. Geben Sie 0 für eine ebene Oberfläche, eine positive Zahl zwischen 0 und 10 zur Vergrößerung der Höhe der Unebenheiten. Verwenden Sie negative Zahlen, um den Effekt umzukehren.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_list_label:tooltip">
        <source>Selects a surface pattern of wood or custom.</source>
        <target>Auswählen eines Oberflächenmusters (Holz oder benutzerdefiniert).</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_panel_label">
        <source>Relief  Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:tooltip">
        <source>Uses a bitmap image to adjust the relief pattern of the wood.</source>
        <target>Passt anhand eines Bitmap-Bilds das Reliefmuster des Holzes an.</target>
      </trans-unit>
      <trans-unit id="hardwood_imperfections_shader:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="hardwood_no_color">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="hardwood_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="hardwood_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="hardwood_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="hardwood_satin">
        <source>Satin Varnish</source>
        <target>Satiniert, Wachs</target>
      </trans-unit>
      <trans-unit id="hardwood_semigloss">
        <source>Semi-gloss Varnish</source>
        <target>Halbglanzlack</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color">
        <source>Stain Color</source>
        <target>Beizfarbe</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:tooltip">
        <source>Adjusts the color of the stain.</source>
        <target>Anpassen der Farbe der Beize.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_color:uilabel">
        <source>Stain Color</source>
        <target>Beizfarbe</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled">
        <source>Stain</source>
        <target>Beize</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_color_choice">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:hardwood_no_color">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:tooltip">
        <source>Specifies whether the wood is stained.</source>
        <target>Gibt an, ob das Holz gebeizt ist.</target>
      </trans-unit>
      <trans-unit id="hardwood_tint_enabled:uilabel">
        <source>Stain</source>
        <target>Beize</target>
      </trans-unit>
      <trans-unit id="hardwood_unfinished">
        <source>Unfinished</source>
        <target>Unbehandelt</target>
      </trans-unit>
      <trans-unit id="haze">
        <source>Sky Haziness/Cloudiness:</source>
        <target>Dunstigkeit des Himmels/Wolkendichte:</target>
      </trans-unit>
      <trans-unit id="haze:uilabel">
        <source>Sky Haziness/Cloudiness:</source>
        <target>Dunstigkeit des Himmels/Wolkendichte:</target>
      </trans-unit>
      <trans-unit id="hazeOn">
        <source>Haze On:</source>
        <target>Dunst ein:</target>
      </trans-unit>
      <trans-unit id="hazeOn:uilabel">
        <source>Haze On:</source>
        <target>Dunst ein:</target>
      </trans-unit>
      <trans-unit id="haze_small:uilabel">
        <source>Haze Small</source>
        <target>Trübung wenig</target>
      </trans-unit>
      <trans-unit id="heavy cardboard used for mounting and architectural model-building">
        <source>heavy cardboard used for mounting and architectural model-building</source>
        <target>schwere Pappe für Passepartouts und Architekturmodelle</target>
      </trans-unit>
      <trans-unit id="hedge">
        <source>hedge</source>
        <target>Hecke</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap">
        <source>Image File</source>
        <target>Bilddatei</target>
      </trans-unit>
      <trans-unit id="hemispherical_Bitmap:uilabel">
        <source>Image File</source>
        <target>Bilddatei</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount">
        <source>Relative Brightness:</source>
        <target>Relative Helligkeit:</target>
      </trans-unit>
      <trans-unit id="hemispherical_RGBAmount:uilabel">
        <source>Relative Brightness:</source>
        <target>Relative Helligkeit:</target>
      </trans-unit>
      <trans-unit id="herringbone">
        <source>herringbone</source>
        <target>Fischgrätverband</target>
      </trans-unit>
      <trans-unit id="hexagon">
        <source>hexagon</source>
        <target>Sechseck</target>
      </trans-unit>
      <trans-unit id="hexagonal">
        <source>hexagonal</source>
        <target>sechseckig</target>
      </trans-unit>
      <trans-unit id="hickory">
        <source>hickory</source>
        <target>Hickory</target>
      </trans-unit>
      <trans-unit id="high">
        <source>high</source>
        <target>hoch</target>
      </trans-unit>
      <trans-unit id="highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID, Hochdruck, Natrium</target>
      </trans-unit>
      <trans-unit id="holes">
        <source>holes</source>
        <target>Aussparungen</target>
      </trans-unit>
      <trans-unit id="home">
        <source>home</source>
        <target>Ausgangsposition</target>
      </trans-unit>
      <trans-unit id="honey">
        <source>honey</source>
        <target>Honig</target>
      </trans-unit>
      <trans-unit id="horizon">
        <source>Ground and Horizon</source>
        <target>Boden und Horizont</target>
      </trans-unit>
      <trans-unit id="horizon_blur">
        <source>Horizon Blur:</source>
        <target>Horizontunschärfe:</target>
      </trans-unit>
      <trans-unit id="horizon_blur:uilabel">
        <source>Horizon Blur:</source>
        <target>Horizontunschärfe:</target>
      </trans-unit>
      <trans-unit id="horizon_height">
        <source>Horizon Height:</source>
        <target>Horizonthöhe:</target>
      </trans-unit>
      <trans-unit id="horizon_height:uilabel">
        <source>Horizon Height:</source>
        <target>Horizonthöhe:</target>
      </trans-unit>
      <trans-unit id="horizontal">
        <source>horizontal</source>
        <target>horizontal</target>
      </trans-unit>
      <trans-unit id="hotSpot">
        <source>Hot Spot:</source>
        <target>Hotspot:</target>
      </trans-unit>
      <trans-unit id="hotSpot:tooltip">
        <source>Hot spot, in radians</source>
        <target>Hotspot, in Radianten</target>
      </trans-unit>
      <trans-unit id="hotSpot:uilabel">
        <source>Hot Spot:</source>
        <target>Hotspot:</target>
      </trans-unit>
      <trans-unit id="ice">
        <source>ice</source>
        <target>Eis</target>
      </trans-unit>
      <trans-unit id="iceberg">
        <source>iceberg</source>
        <target>Eisberg</target>
      </trans-unit>
      <trans-unit id="illuminanceAt">
        <source>At (meters):</source>
        <target>Bei (Meter):</target>
      </trans-unit>
      <trans-unit id="illuminanceAt:uilabel">
        <source>At (meters):</source>
        <target>Bei (Meter):</target>
      </trans-unit>
      <trans-unit id="illumination">
        <source>Illumination</source>
        <target>Beleuchtung</target>
      </trans-unit>
      <trans-unit id="illuminationOn">
        <source>Illumination On:</source>
        <target>Beleuchtung ein:</target>
      </trans-unit>
      <trans-unit id="illuminationOn:uilabel">
        <source>Illumination On:</source>
        <target>Beleuchtung ein:</target>
      </trans-unit>
      <trans-unit id="image_x_resolution:uilabel">
        <source>image_x_resolution</source>
        <target>bild_x_auflösung</target>
      </trans-unit>
      <trans-unit id="image_y_resolution:uilabel">
        <source>image_y_resolution</source>
        <target>bild_y_auflösung</target>
      </trans-unit>
      <trans-unit id="indian">
        <source>indian</source>
        <target>indisch</target>
      </trans-unit>
      <trans-unit id="indoor">
        <source>indoor</source>
        <target>innen</target>
      </trans-unit>
      <trans-unit id="intensityUnits">
        <source>Intensity Units:</source>
        <target>Einheiten für Intensität:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:candela">
        <source>candelas</source>
        <target>Candela</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lumen">
        <source>lumens</source>
        <target>Lumen</target>
      </trans-unit>
      <trans-unit id="intensityUnits:lux_at">
        <source>lux at</source>
        <target>Lux bei</target>
      </trans-unit>
      <trans-unit id="intensityUnits:uilabel">
        <source>Intensity Units:</source>
        <target>Einheiten für Intensität:</target>
      </trans-unit>
      <trans-unit id="intensityUnits:unitless">
        <source>unitless</source>
        <target>ohne Einheit</target>
      </trans-unit>
      <trans-unit id="intensityUnits:watt">
        <source>watts</source>
        <target>Watt</target>
      </trans-unit>
      <trans-unit id="intensityValue">
        <source>Value:</source>
        <target>Wert:</target>
      </trans-unit>
      <trans-unit id="intensityValue:uilabel">
        <source>Value:</source>
        <target>Wert:</target>
      </trans-unit>
      <trans-unit id="intensity_factor">
        <source>Sun Multiplier:</source>
        <target>Sonnen-Multiplikator:</target>
      </trans-unit>
      <trans-unit id="intensity_factor:uilabel">
        <source>Brightness of the sun:</source>
        <target>Helligkeit der Sonne:</target>
      </trans-unit>
      <trans-unit id="intensitygroup">
        <source>Intensity</source>
        <target>Intensität</target>
      </trans-unit>
      <trans-unit id="interior">
        <source>interior</source>
        <target>Innen</target>
      </trans-unit>
      <trans-unit id="interior_model:uilabel">
        <source>Material Type</source>
        <target>Materialtyp</target>
      </trans-unit>
      <trans-unit id="interlocking">
        <source>interlocking</source>
        <target>verzahnt</target>
      </trans-unit>
      <trans-unit id="inverse">
        <source>Inverse</source>
        <target>Invers</target>
      </trans-unit>
      <trans-unit id="inverseSquare">
        <source>Inverse Square</source>
        <target>Inversquadratisch</target>
      </trans-unit>
      <trans-unit id="iron">
        <source>iron</source>
        <target>Eisen</target>
      </trans-unit>
      <trans-unit id="isLinearLight:uilabel">
        <source>Is Linear Light:</source>
        <target>Lineares Licht:</target>
      </trans-unit>
      <trans-unit id="isotropic">
        <source>Uniform</source>
        <target>Gleichmäßig</target>
      </trans-unit>
      <trans-unit id="ivory">
        <source>ivory</source>
        <target>Elfenbein</target>
      </trans-unit>
      <trans-unit id="jagged">
        <source>jagged</source>
        <target>grob</target>
      </trans-unit>
      <trans-unit id="jaggy">
        <source>jaggy</source>
        <target>kantig</target>
      </trans-unit>
      <trans-unit id="kelvin">
        <source>Kelvin</source>
        <target>Kelvin</target>
      </trans-unit>
      <trans-unit id="kelvinPanel">
        <source>Kelvin Color</source>
        <target>Farbe in Kelvin</target>
      </trans-unit>
      <trans-unit id="kempas">
        <source>kempas</source>
        <target>Kempas</target>
      </trans-unit>
      <trans-unit id="khaki">
        <source>khaki</source>
        <target>Khaki</target>
      </trans-unit>
      <trans-unit id="knurl">
        <source>knurl</source>
        <target>kordiert</target>
      </trans-unit>
      <trans-unit id="lake">
        <source>lake</source>
        <target>See</target>
      </trans-unit>
      <trans-unit id="laminate">
        <source>laminate</source>
        <target>Laminat</target>
      </trans-unit>
      <trans-unit id="laminates">
        <source>laminates</source>
        <target>Laminate</target>
      </trans-unit>
      <trans-unit id="large">
        <source>large</source>
        <target>groß</target>
      </trans-unit>
      <trans-unit id="lavender">
        <source>lavender</source>
        <target>Lavendel</target>
      </trans-unit>
      <trans-unit id="layered">
        <source>layered</source>
        <target>geschichtet</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>Anisotropie</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label">
        <source>Anisotropy</source>
        <target>Anisotropie</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>Steuert die Form der Glanzlichter auf der Oberfläche, indem diese elliptisch anstatt rund geformt werden. Wird zusammen mit Rauheit und Anisotropie verwendet, um Glanzlichter auf gebürsteten Materialien zu simulieren.</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>Erweiterte Steuerungen</target>
      </trans-unit>
      <trans-unit id="layered_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:tooltip">
        <source>The color of a secondary highlight produced by reflection off of the base coat.</source>
        <target>Die Farbe eines sekundären Glanzlichts, das durch Reflexion von der Basisschicht erzeugt wird.</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="layered_bottom_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_diffuse:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label">
        <source>Diffuse Color</source>
        <target>Farbe des Streulichts</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_color_label:tooltip">
        <source>The color of light diffusely scattered by the base coat into the scene (diffuse reflectance).</source>
        <target>Die Farbe des Streulichts, das von der Basisschicht in der Szene gestreut wird (Streureflexion).</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_panel_label">
        <source>Base Color</source>
        <target>Farbe der Basis</target>
      </trans-unit>
      <trans-unit id="layered_diffuse_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_f0:uilabel">
        <source>Clearcoat reflectance</source>
        <target>Reflexion auf Klarlack</target>
      </trans-unit>
      <trans-unit id="layered_f0_label">
        <source>Reflectance</source>
        <target>Reflexion</target>
      </trans-unit>
      <trans-unit id="layered_f0_label:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>Die Reflexion gibt an, wie viel Licht eine Oberfläche bei senkrechter Betrachtung in spiegelähnlicher Weise reflektiert (Spiegelreflexion). Beachten Sie, dass Materialien bei Betrachtung aus einem spitzen Winkel immer eine hohe Spiegelreflexion aufweisen (Fresnel-Effekt).</target>
      </trans-unit>
      <trans-unit id="layered_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_fraction:uilabel">
        <source>Fraction</source>
        <target>Brechung</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label">
        <source>Weight</source>
        <target>Gewicht</target>
      </trans-unit>
      <trans-unit id="layered_fraction_label:tooltip">
        <source>Determines the intensity of the highlight from the base coat. A value of 0 will eliminate the effect of the Base Highlights and the material will have only Diffuse Color. A value of 1.0 will eliminate the effect of Diffuse Color and and only the Base Highlight will be visible.</source>
        <target>Bestimmt die Intensität des Glanzlichts von der Basisschicht. Bei einem Wert von 0 wird der Effekt der Basisglanzlichter ausgeschaltet, und das Material hat nur die Farbe des Streulichts. Bei einem Wert von 1,0 wird der Effekt der Streulichtfarbe ausgeschaltet, und nur die Basisglanzlichter sind zu sehen.</target>
      </trans-unit>
      <trans-unit id="layered_fraction_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_beckmann">
        <source>Short Falloff</source>
        <target>Kurze Lichtabnahme</target>
      </trans-unit>
      <trans-unit id="layered_ndf_ggx">
        <source>Long Falloff</source>
        <target>Lange Lichtabnahme</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:layered_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label">
        <source>Shape</source>
        <target>Form</target>
      </trans-unit>
      <trans-unit id="layered_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>Bestimmt die der Berechnung von Reflexionen und Glanzlichtern auf dem Material zugrunde liegende Gleichung. "Lange Lichtabnahme" erzeugt weichere Glanzlichter, während "Kurze Lichtabnahme" härtere Glanzlichter erzeugt.</target>
      </trans-unit>
      <trans-unit id="layered_normal:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="layered_normal_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>"Relief" definiert größere Elemente, als sie mit dem Parameter "Rauheit" erreicht werden, wie Kerben, Risse, Nähte usw. Erstellen Sie ein Bild an den Positionen, an denen diese Elemente definiert werden, wobei Berge Weiß und Täler Schwarz dargestellt werden.</target>
      </trans-unit>
      <trans-unit id="layered_normal_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>Reliefmuster (Relief)</target>
      </trans-unit>
      <trans-unit id="layered_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_rotation:uilabel">
        <source>Rotation</source>
        <target>Drehung</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label">
        <source>Orientation</source>
        <target>Ausrichtung</target>
      </trans-unit>
      <trans-unit id="layered_rotation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>Bestimmt die Ausrichtung der Glanzlichter. Dies hat keine Auswirkungen, wenn "Anisotropie" auf 0 eingestellt ist. Wird mit einer Textur-Map verwendet. Beispielsweise können Sie gewebte Materialien erstellen, bei denen die Glanzlichter senkrecht zueinander ausgerichtet sind.</target>
      </trans-unit>
      <trans-unit id="layered_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_roughness">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="layered_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>Die Oberflächenbeschaffenheit des Materials, d.h. die Größe mikroskopisch kleiner Fehler. Beim Wert 0 ist die gesamte Oberfläche ein perfekter Spiegel. Bei größeren Werten entsteht ein diffuseres (raues) Erscheinungsbild mit größeren Glanzlichtern. Verwenden Sie "Anisotropie", um den Effekt einer gebürsteten Oberfläche zu erzielen.</target>
      </trans-unit>
      <trans-unit id="layered_roughness:uilabel">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="layered_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="layered_surface_anisotropy_panel_label">
        <source>Advanced Controls</source>
        <target>Erweiterte Steuerungen</target>
      </trans-unit>
      <trans-unit id="leather">
        <source>leather</source>
        <target>Leder</target>
      </trans-unit>
      <trans-unit id="led">
        <source>led</source>
        <target>LED</target>
      </trans-unit>
      <trans-unit id="lemon">
        <source>lemon</source>
        <target>Zitrone</target>
      </trans-unit>
      <trans-unit id="length">
        <source>Length</source>
        <target>Länge</target>
      </trans-unit>
      <trans-unit id="length:uilabel">
        <source>Length</source>
        <target>Länge</target>
      </trans-unit>
      <trans-unit id="light">
        <source>light</source>
        <target>Licht</target>
      </trans-unit>
      <trans-unit id="light gray">
        <source>light gray</source>
        <target>hellgrau</target>
      </trans-unit>
      <trans-unit id="light red">
        <source>light red</source>
        <target>hellrot</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol">
        <source>Light Affects Color:</source>
        <target>Licht beeinflusst Farbe:</target>
      </trans-unit>
      <trans-unit id="lightAffectShadowCol:uilabel">
        <source>Light Affects Color:</source>
        <target>Licht beeinflusst Farbe:</target>
      </trans-unit>
      <trans-unit id="lightColorPanel">
        <source>Light Color</source>
        <target>Lichtfarbe</target>
      </trans-unit>
      <trans-unit id="lightColorUnits">
        <source>Light Color Units:</source>
        <target>Einheiten für Lichtfarbe:</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:kelvin">
        <source>Kelvin</source>
        <target>Kelvin</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="lightColorUnits:uilabel">
        <source>Light Color Units:</source>
        <target>Einheiten für Lichtfarbe:</target>
      </trans-unit>
      <trans-unit id="lightDistribution">
        <source>Light Distribution</source>
        <target>Lichtverteilung</target>
      </trans-unit>
      <trans-unit id="lightLossFactor">
        <source>Light Loss Factor:</source>
        <target>Lichtverlustfaktor:</target>
      </trans-unit>
      <trans-unit id="lightLossFactor:uilabel">
        <source>Light Loss Factor:</source>
        <target>Lichtverlustfaktor:</target>
      </trans-unit>
      <trans-unit id="lightName:uilabel">
        <source>Name:</source>
        <target>Name:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName">
        <source>Light Profile:</source>
        <target>Lichtprofil:</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:tooltip">
        <source>IES light profile file name</source>
        <target>Name des IES-Lichtprofils</target>
      </trans-unit>
      <trans-unit id="lightProfileFileName:uilabel">
        <source>Light Profile:</source>
        <target>Lichtprofil:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets">
        <source>Light Temperature:</source>
        <target>Lichttemperatur:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:a_incandescent">
        <source>Incandescent Filament Lamp</source>
        <target>Glühlampe</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicCool">
        <source>HID Ceramic Metal Halide (Cool)</source>
        <target>HID Keramik Metalldampf (kühl)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:ceramicWarm">
        <source>HID Ceramic Metal Halide (Warm)</source>
        <target>HID Keramik Metalldampf (warm)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d50">
        <source>D50 Illuminant (Reference White)</source>
        <target>Lichtart D50 (Referenzweiß)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:d65">
        <source>D65 Illuminant (Reference White)</source>
        <target>Lichtart D65 (Referenzweiß)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f2_fluorescentCoolWhite">
        <source>Fluorescent (Cool White)</source>
        <target>Leuchtstoff (kühles Weiß)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f3_fluorescentWhite">
        <source>Fluorescent (White)</source>
        <target>Leuchtstoff (Weiß)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f4_fluorescentWarmWhite">
        <source>Fluorescent (Warm White)</source>
        <target>Leuchtstoff (warmes Weiß)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f5_fluorescentDaylight">
        <source>Fluorescent (Daylight)</source>
        <target>Leuchtstoff (Tageslicht)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:f6_fluorescentLightWhite">
        <source>Fluorescent (Light White)</source>
        <target>Leuchtstoff (weißes Licht)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogen">
        <source>Halogen</source>
        <target>Halogen</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenCool">
        <source>Halogen (Cool)</source>
        <target>Halogen (kühl)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:halogenWarm">
        <source>Halogen (Warm)</source>
        <target>Halogen (warm)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:highPressureSodium">
        <source>HID High Pressure Sodium</source>
        <target>HID, Hochdruck, Natrium</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID, Niederdruck, Natrium</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:mercury">
        <source>HID Mercury</source>
        <target>HID, Quecksilber</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID, Quarz, Metalldampf</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID, Quarz, Metalldampf (kühl)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID, Quarz, Metalldampf (warm)</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:uilabel">
        <source>Light Temperature:</source>
        <target>Lichttemperatur:</target>
      </trans-unit>
      <trans-unit id="lightTempPresets:xenon">
        <source>HID Xenon</source>
        <target>HID, Xenon</target>
      </trans-unit>
      <trans-unit id="lightTemperature">
        <source>Custom Light Temperature:</source>
        <target>Benutzerdefinierte Lichttemperatur:</target>
      </trans-unit>
      <trans-unit id="lightTemperature:uilabel">
        <source>Custom Light Temperature:</source>
        <target>Benutzerdefinierte Lichttemperatur:</target>
      </trans-unit>
      <trans-unit id="lightobject_force_area_light_enable:uilabel">
        <source>Enable Force Area Light:</source>
        <target>Flächenlicht erzwingen aktivieren:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype">
        <source>Area Type:</source>
        <target>Flächentyp:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:cylinder">
        <source>Cylinder</source>
        <target>Zylinder</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:disc">
        <source>Disc</source>
        <target>Scheibe</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:line">
        <source>Line</source>
        <target>Linie</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:none">
        <source>No Area</source>
        <target>Keine Fläche</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:object">
        <source>Object</source>
        <target>Objekt</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:rectangle">
        <source>Rectangle</source>
        <target>Rechteck</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:sphere">
        <source>Sphere</source>
        <target>Kugel</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:uilabel">
        <source>Area Type:</source>
        <target>Flächentyp:</target>
      </trans-unit>
      <trans-unit id="lightobjectareatype:user">
        <source>User</source>
        <target>Benutzer</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent">
        <source>Attenuation:</source>
        <target>Dämpfung:</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:tooltip">
        <source>Magnitude of photon attenuation</source>
        <target>Grad der Photonenabschwächung</target>
      </trans-unit>
      <trans-unit id="lightobjectexponent:uilabel">
        <source>Attenuation:</source>
        <target>Dämpfung:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype">
        <source>Type:</source>
        <target>Typ:</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:directional">
        <source>Directional</source>
        <target>Gerichtet</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:origin">
        <source>Point</source>
        <target>Punkt</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:spot">
        <source>Spot</source>
        <target>Spotlicht</target>
      </trans-unit>
      <trans-unit id="lightobjecttype:uilabel">
        <source>Type:</source>
        <target>Typ:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible">
        <source>Light Visible:</source>
        <target>Licht sichtbar:</target>
      </trans-unit>
      <trans-unit id="lightobjectvisible:uilabel">
        <source>Visible</source>
        <target>Licht sichtbar:</target>
      </trans-unit>
      <trans-unit id="lights">
        <source>lights</source>
        <target>Lichtquellen</target>
      </trans-unit>
      <trans-unit id="lime">
        <source>lime</source>
        <target>Lindgrün</target>
      </trans-unit>
      <trans-unit id="line">
        <source>Line</source>
        <target>Linie</target>
      </trans-unit>
      <trans-unit id="linen">
        <source>linen</source>
        <target>Leinen</target>
      </trans-unit>
      <trans-unit id="link">
        <source>link</source>
        <target>Masche</target>
      </trans-unit>
      <trans-unit id="liquid">
        <source>liquid</source>
        <target>Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="liquid_props1">
        <source>Properties</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="liquid_props2">
        <source>Mechanical</source>
        <target>Mechanisch</target>
      </trans-unit>
      <trans-unit id="lookup_using_fg_rays:uilabel">
        <source>Lookup Using Fg Rays</source>
        <target>Suche mit FG-Strahlen</target>
      </trans-unit>
      <trans-unit id="loose">
        <source>loose</source>
        <target>lose</target>
      </trans-unit>
      <trans-unit id="low">
        <source>low</source>
        <target>niedrig</target>
      </trans-unit>
      <trans-unit id="lowPressureSodium">
        <source>HID Low Pressure Sodium</source>
        <target>HID, Niederdruck, Natrium</target>
      </trans-unit>
      <trans-unit id="lubricated">
        <source>lubricated</source>
        <target>geschmiert</target>
      </trans-unit>
      <trans-unit id="lumen">
        <source>lumens</source>
        <target>Lumen</target>
      </trans-unit>
      <trans-unit id="luminant">
        <source>luminant</source>
        <target>leuchtend</target>
      </trans-unit>
      <trans-unit id="luminous">
        <source>luminous</source>
        <target>leuchtend</target>
      </trans-unit>
      <trans-unit id="lux_at">
        <source>lux at</source>
        <target>Lux bei</target>
      </trans-unit>
      <trans-unit id="machined">
        <source>machined</source>
        <target>materialabtragend</target>
      </trans-unit>
      <trans-unit id="magenta">
        <source>magenta</source>
        <target>magenta</target>
      </trans-unit>
      <trans-unit id="mahogany">
        <source>mahogany</source>
        <target>Mahagoni</target>
      </trans-unit>
      <trans-unit id="maple">
        <source>maple</source>
        <target>Ahorn</target>
      </trans-unit>
      <trans-unit id="maps">
        <source>maps</source>
        <target>Maps</target>
      </trans-unit>
      <trans-unit id="marble">
        <source>marble</source>
        <target>Marmor</target>
      </trans-unit>
      <trans-unit id="marble_Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="marble_Color1">
        <source>Stone Color</source>
        <target>Steinfarbe</target>
      </trans-unit>
      <trans-unit id="marble_Color1:tooltip">
        <source>Specifies the color of the stone</source>
        <target>Gibt die Farbe des Steins an</target>
      </trans-unit>
      <trans-unit id="marble_Color1:uilabel">
        <source>Stone Color</source>
        <target>Steinfarbe</target>
      </trans-unit>
      <trans-unit id="marble_Color2">
        <source>Vein Color</source>
        <target>Farbe der Maserung</target>
      </trans-unit>
      <trans-unit id="marble_Color2:tooltip">
        <source>Specifies the vein color of the marble.</source>
        <target>Gibt die Farbe Maserung des Marmors an</target>
      </trans-unit>
      <trans-unit id="marble_Color2:uilabel">
        <source>Vein Color</source>
        <target>Farbe der Maserung</target>
      </trans-unit>
      <trans-unit id="marble_Position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="marble_Size">
        <source>Vein Spacing</source>
        <target>Maserungsabstand</target>
      </trans-unit>
      <trans-unit id="marble_Size:tooltip">
        <source>Sets the space between veins. Range = 0 to 100; Default = 1.</source>
        <target>Einstellen der Maserungszwischenräume. Bereich = 0 bis 100; Vorgabe = 1.</target>
      </trans-unit>
      <trans-unit id="marble_Size:uilabel">
        <source>Vein Spacing</source>
        <target>Maserungsabstand</target>
      </trans-unit>
      <trans-unit id="marble_Width">
        <source>Vein Width</source>
        <target>Maserungsbreite:</target>
      </trans-unit>
      <trans-unit id="marble_Width:tooltip">
        <source>Sets the width of the veins. Range = 0 to 100; Default = 1.</source>
        <target>Einstellen der Maserungsbreite. Bereich = 0 bis 100; Vorgabe = 1.</target>
      </trans-unit>
      <trans-unit id="marble_Width:uilabel">
        <source>Vein Width</source>
        <target>Maserungsbreite:</target>
      </trans-unit>
      <trans-unit id="marble_tex:uilabel">
        <source>Marble Texture</source>
        <target>Marmortextur</target>
      </trans-unit>
      <trans-unit id="marble_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="maroon">
        <source>maroon</source>
        <target>Kastanienbraun</target>
      </trans-unit>
      <trans-unit id="masonry">
        <source>masonry</source>
        <target>Mauerwerk</target>
      </trans-unit>
      <trans-unit id="masonry_pattern_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="masonrycmu_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_glossy">
        <source>Glossy</source>
        <target>Glänzend</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>Unbehandelt</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:tooltip">
        <source> Controls the texture of the finished surface (glossy, matte, unfinished).</source>
        <target> Steuert die Textur der behandelten Oberfläche (glänzend, matt, unbehandelt).</target>
      </trans-unit>
      <trans-unit id="masonrycmu_application:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Wählt eine Farbe, ein Bild oder eine Prozedurtextur, um das Aussehen des Materials zu gestalten.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="masonrycmu_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="masonrycmu_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="masonrycmu_glossy">
        <source>Glossy</source>
        <target>Glänzend</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonry">
        <source>Masonry</source>
        <target>Mauerwerk</target>
      </trans-unit>
      <trans-unit id="masonrycmu_masonrycmugroup">
        <source>Masonry</source>
        <target>Mauerwerk</target>
      </trans-unit>
      <trans-unit id="masonrycmu_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:masonrycmu_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:tooltip">
        <source>Uses a slider to control relief patterns or tiling. </source>
        <target>Steuert mithilfe eines Reglers die Reliefmuster der Kachelung. </target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_height:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_image_label:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Steuert Reliefmuster oder Kachelung. Ein Reliefmuster definiert höhere und tiefere Zonen anhand von dunklen und hellen Bereichen einer Bilddatei.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_pattern_map_panel_label">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="masonrycmu_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_cmu">
        <source>CMU</source>
        <target>CMU</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:masonrycmu_masonry">
        <source>Masonry</source>
        <target>Mauerwerk</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:tooltip">
        <source>Controls the application method, either CMU or masonry.</source>
        <target>Steuert die Anwendungsmethode, entweder CMU oder Mauerwerk.</target>
      </trans-unit>
      <trans-unit id="masonrycmu_type:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="masonrycmu_unfinished">
        <source>Unfinished</source>
        <target>Unbehandelt</target>
      </trans-unit>
      <trans-unit id="materials">
        <source>materials</source>
        <target>Materialien</target>
      </trans-unit>
      <trans-unit id="matte">
        <source>matte</source>
        <target>matt</target>
      </trans-unit>
      <trans-unit id="medium">
        <source>medium</source>
        <target>mittel</target>
      </trans-unit>
      <trans-unit id="meduim blue">
        <source>meduim blue</source>
        <target>mittelblau</target>
      </trans-unit>
      <trans-unit id="mercury">
        <source>HID Mercury</source>
        <target>HID, Quecksilber</target>
      </trans-unit>
      <trans-unit id="mesh">
        <source>mesh</source>
        <target>Netz</target>
      </trans-unit>
      <trans-unit id="metal">
        <source>metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="metal_aluminum">
        <source>Aluminum</source>
        <target>Aluminium</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="metal_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="metal_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="metal_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="metal_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="metal_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="metal_brass">
        <source>Brass</source>
        <target>Messing</target>
      </trans-unit>
      <trans-unit id="metal_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="metal_brushed">
        <source>Brushed</source>
        <target>Gebürstet</target>
      </trans-unit>
      <trans-unit id="metal_checker_plate">
        <source>Checker Plate</source>
        <target>Schachbrett</target>
      </trans-unit>
      <trans-unit id="metal_chrome">
        <source>Chrome</source>
        <target>Chrom</target>
      </trans-unit>
      <trans-unit id="metal_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metal_color:tooltip">
        <source>Chooses a color for Anodized Aluminum only.</source>
        <target>Farbauswahl nur für eloxiertes Aluminum.</target>
      </trans-unit>
      <trans-unit id="metal_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metal_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="metal_copper">
        <source>Copper</source>
        <target>Kupfer</target>
      </trans-unit>
      <trans-unit id="metal_custom">
        <source>Custom - Image</source>
        <target>Benutzerdefiniert - Bild</target>
      </trans-unit>
      <trans-unit id="metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>Rautenblech</target>
      </trans-unit>
      <trans-unit id="metal_f0">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metal_f0:tooltip">
        <source>The color of the metal surface and its highlights. This also corresponds to the amount of light reflected at the perpendicular direction.</source>
        <target>Die Farbe der Metalloberfläche und der Glanzlichter. Dies entspricht auch der Menge des reflektierten Lichts in senkrechter Richtung.</target>
      </trans-unit>
      <trans-unit id="metal_f0:uilabel">
        <source>Reflectance</source>
        <target>Reflexion</target>
      </trans-unit>
      <trans-unit id="metal_f0_panel_label">
        <source>Parameters</source>
        <target>Parameter</target>
      </trans-unit>
      <trans-unit id="metal_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="metal_finish">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_brushed">
        <source>Brushed</source>
        <target>Gebürstet</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_satin">
        <source>Satin</source>
        <target>Satin</target>
      </trans-unit>
      <trans-unit id="metal_finish:metal_semi_polished">
        <source>Semi-polished</source>
        <target>Halbpoliert</target>
      </trans-unit>
      <trans-unit id="metal_finish:tooltip">
        <source>Selects a surface finish for Aluminum, Chrome, Copper, Brass, Bronze, and Stainless Steel only.</source>
        <target>Auswahl einer Oberflächenbehandlung nur für Aluminium, Chrom, Kupfer, Messing, Bronze und rostfreien Stahl.</target>
      </trans-unit>
      <trans-unit id="metal_finish:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>Eloxiertes Aluminium</target>
      </trans-unit>
      <trans-unit id="metal_knurl">
        <source>Knurl</source>
        <target>Kordierung</target>
      </trans-unit>
      <trans-unit id="metal_metalgroup">
        <source>Metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="metal_patina">
        <source>Patina</source>
        <target>Patina</target>
      </trans-unit>
      <trans-unit id="metal_patina:maxlabel">
        <source>Full</source>
        <target>Voll</target>
      </trans-unit>
      <trans-unit id="metal_patina:minlabel">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="metal_patina:tooltip">
        <source>Adjusts the degree of discoloration for copper or bronze due to oxidation or the application of a chemical compound. Enter a value between 0 (none) and 1 (full), or use the slider.</source>
        <target>Anpassen des Verfärbungsgrades bei Kupfer oder Bronze aufgrund von Oxidation oder chemischer Behandlung. Geben Sie einen Wert zwischen 0 (keine) und 1 (vollständig) ein oder verwenden Sie den Regler.</target>
      </trans-unit>
      <trans-unit id="metal_patina:uilabel">
        <source>Patina</source>
        <target>Patina</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_checker_plate">
        <source>Checker Plate</source>
        <target>Schachbrett</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_custom">
        <source>Custom - Image</source>
        <target>Benutzerdefiniert - Bild</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_diamond_plate">
        <source>Diamond Plate</source>
        <target>Rautenblech</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_knurl">
        <source>Knurl</source>
        <target>Kordierung</target>
      </trans-unit>
      <trans-unit id="metal_pattern:metal_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="metal_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:tooltip">
        <source>Slides to select relative height of the pattern. Enter 0 for flat, to 2.0 to increase the depth of the pattern.</source>
        <target>Zur Auswahl der relativen Höhe des Musters. Geben Sie 0 für flach, bis 2,0 ein, um die Tiefe des Musters zu erhöhen.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_height:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="metal_pattern_list_label:tooltip">
        <source>Selects a decorative design pressed onto the surface of the metal.</source>
        <target>Auswählen eines dekorativen Musters zum Aufpressen auf die Metalloberfläche.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:tooltip">
        <source>Slides to select relative size of the relief pattern. Enter a value between 0 (larger) and 50 (smaller).</source>
        <target>Zur Auswahl der relativen Größe des Reliefmusters. Geben Sie einen Wert zwischen 0 (größer) und 50 (kleiner) ein.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_scale:uilabel">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:tooltip">
        <source>Controls relief patterns or tiling. A bump pattern defines raised and lowered areas based on dark and light areas of an image file.</source>
        <target>Steuert Reliefmuster oder Kachelung. Ein Reliefmuster definiert höhere und tiefere Zonen anhand von dunklen und hellen Bereichen einer Bilddatei.</target>
      </trans-unit>
      <trans-unit id="metal_pattern_shader:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>Versetzte Kreise</target>
      </trans-unit>
      <trans-unit id="metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>Normale Kreise</target>
      </trans-unit>
      <trans-unit id="metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>Kleeblatt</target>
      </trans-unit>
      <trans-unit id="metal_perf_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="metal_perf_grecian">
        <source>Grecian</source>
        <target>Griechisch</target>
      </trans-unit>
      <trans-unit id="metal_perf_hexagon">
        <source>Hexagon</source>
        <target>Sechseck</target>
      </trans-unit>
      <trans-unit id="metal_perf_squares">
        <source>Squares</source>
        <target>Quadrate</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_staggered">
        <source>Staggered Circles</source>
        <target>Versetzte Kreise</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_circles_straight">
        <source>Straight Circles</source>
        <target>Normale Kreise</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_cloverleaf">
        <source>Cloverleaf</source>
        <target>Kleeblatt</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_grecian">
        <source>Grecian</source>
        <target>Griechisch</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_hexagon">
        <source>Hexagon</source>
        <target>Sechseck</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="metal_perforations:metal_perf_squares">
        <source>Squares</source>
        <target>Quadrate</target>
      </trans-unit>
      <trans-unit id="metal_perforations:uilabel">
        <source>Cutouts</source>
        <target>Ausschnitte</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center">
        <source>Center Spacing</source>
        <target>Mittenabstand</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:tooltip">
        <source>Clamped to be 0.0001 less than the diameter; for staggered, all six adjacent centers are equidistant; for straight, centers are measured to the four adjacent to top, bottom, left, and right.</source>
        <target>Geklammert bei 0,0001 unter dem Durchmesser; gestuft: alle sechs benachbarten Mittelpunkte haben denselben Abstand; gerade: Mittelpunkte werden zu den vier benachbarten oben, unten, links und rechts gemessen.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_center:uilabel">
        <source>Center Spacing</source>
        <target>Mittenabstand</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="metal_perforations_list_label:tooltip">
        <source>Adjusts the perforation patterns in the material, and some choices provide dimension controls. </source>
        <target>Hinzufügen der Perforationsmuster zum Material, einige Auswahlen bieten Bemaßungssteuerung. </target>
      </trans-unit>
      <trans-unit id="metal_perforations_panel_label">
        <source>Cutouts</source>
        <target>Ausschnitte</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="metal_perforations_shader:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size:uilabel">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1">
        <source>Diameter</source>
        <target>Durchmesser</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label1:tooltip">
        <source>Adjusts only circles.</source>
        <target>Nur Anpassen von Kreisen.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2">
        <source>Diameter</source>
        <target>Durchmesser</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label2:tooltip">
        <source>Adjusts only circles.</source>
        <target>Nur Anpassen von Kreisen.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label3:tooltip">
        <source>Adjusts the size of square cutouts.</source>
        <target>Passt die Größe von quadratischen Ausschnitten an.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label4:tooltip">
        <source>Adjusts the size of grecian cutouts.</source>
        <target>Passt die Größe griechischer Aussparungen an.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label5:tooltip">
        <source>Adjusts the size of cloverleaf cutouts.</source>
        <target>Passt die Größe kleeblattförmiger Aussparungen an.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="metal_perforations_size_label6:tooltip">
        <source>Adjusts the size of hexagon cutouts.</source>
        <target>Passt die Größe sechseckiger Aussparungen an.</target>
      </trans-unit>
      <trans-unit id="metal_perforations_space:uilabel">
        <source>Perforations Space</source>
        <target>Perforationsraum</target>
      </trans-unit>
      <trans-unit id="metal_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="metal_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="metal_props1">
        <source>Basic Thermal</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="metal_props2">
        <source>Mechanical</source>
        <target>Mechanisch</target>
      </trans-unit>
      <trans-unit id="metal_props4">
        <source>Wood</source>
        <target>Stärke</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="metal_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="metal_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="metal_satin">
        <source>Satin</source>
        <target>Satin</target>
      </trans-unit>
      <trans-unit id="metal_semi_polished">
        <source>Semi-polished</source>
        <target>Halbpoliert</target>
      </trans-unit>
      <trans-unit id="metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>Rostfreier Stahl</target>
      </trans-unit>
      <trans-unit id="metal_type">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_aluminum">
        <source>Aluminum</source>
        <target>Aluminium</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_brass">
        <source>Brass</source>
        <target>Messing</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_chrome">
        <source>Chrome</source>
        <target>Chrom</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_copper">
        <source>Copper</source>
        <target>Kupfer</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_galvanized_alu">
        <source>Anodized Aluminum</source>
        <target>Eloxiertes Aluminium</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_stainless_steel">
        <source>Stainless Steel</source>
        <target>Rostfreier Stahl</target>
      </trans-unit>
      <trans-unit id="metal_type:metal_zinc">
        <source>Zinc</source>
        <target>Zink</target>
      </trans-unit>
      <trans-unit id="metal_type:tooltip">
        <source>Chooses a type of metal and controls the base color and texture of the metal, and filters subsequent properties.</source>
        <target>Auswählen eines Metalltyps und Steuern der Grundfarbe und -textur des Metalls; nachfolgende Eigenschaften werden gefiltert.</target>
      </trans-unit>
      <trans-unit id="metal_type:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="metal_zinc">
        <source>Zinc</source>
        <target>Zink</target>
      </trans-unit>
      <trans-unit id="metallic">
        <source>metallic</source>
        <target>Metallic</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:tooltip">
        <source>Selects the base color of the paint.</source>
        <target>Auswahl der Grundfarbe des Anstrichs.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread">
        <source>Highlight Spread</source>
        <target>Verteilung der Glanzpunkte</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:tooltip">
        <source>Adjusts the very blurred reflectivity of the base coat under the very sharp reflections of the topcoat.</source>
        <target>Passt die sehr verschwommene Reflektivität des Grundanstrichs unter den sehr scharfen Reflektionen der Deckschicht an.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_base_highlightspread:uilabel">
        <source>Highlight Spread</source>
        <target>Verteilung der Glanzpunkte</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>Orangenschale</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>Glatt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:tooltip">
        <source>Selects Smooth or Orange Peel.</source>
        <target>Auswahl zwischen Glatt oder Orangenschale.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:tooltip">
        <source>Slides to choose Chromatic Finish amount between 1-100.</source>
        <target>Zur Auswahl eines Betrags zwischen 1 und 100 für die chromatische Oberfläche.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peelamount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_peeling">
        <source>Orange Peel</source>
        <target>Orangenschale</target>
      </trans-unit>
      <trans-unit id="metallicpaint_finish_smooth">
        <source>Smooth</source>
        <target>Glatt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>Aktiviert</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:metallicpaint_flecks_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks:uilabel">
        <source>Flecks</source>
        <target>Sprenkel</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:tooltip">
        <source>Defaults to white, with tone (going to black) attenuating the fleck effect against the base coat; a medium grey base color with a black fleck color will show no flecks, but a medium grey fleck on the same base color will show 50% of the fleck effect.</source>
        <target>Vorgabe ist Weiß mit Tönung (in Richtung Schwarz) zur Abschwächung des Sprenkeleffekts auf dem Grundanstrich; eine mittelgraue Grundfarbe mit schwarzer Sprenkelung zeigt keine Sprenkelung, während mittelgraue Sprenkel auf derselben Grundfarbe 50 % des Sprenkeleffekts zeigen.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_enable">
        <source>Enabled</source>
        <target>Aktiviert</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label">
        <source>Flecks</source>
        <target>Sprenkel</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_list_label:tooltip">
        <source>Enables the use of reflective flakes in the paint.</source>
        <target>Ermöglicht die Verwendung reflektierender Flakes in der Farbe.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_panel_label">
        <source>Flecks</source>
        <target>Sprenkel</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:tooltip">
        <source>Adjusts the size of the flecks.</source>
        <target>Passt die Größe der Sprenkel an.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_flecks_size:uilabel">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_metallicpaintgroup">
        <source>Metallic Paint</source>
        <target>Metallic-Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>Chromatisch</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>Zweite Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:metallicpaint_pearl_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl:uilabel">
        <source>Pearl</source>
        <target>Perlmutt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:tooltip">
        <source>Adjusts the blend between the pearl effect and the base color.</source>
        <target>Passt die Mischung aus dem Perleneffekt und der Grundfarbe an.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_chromatic">
        <source>Chromatic</source>
        <target>Chromatisch</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:tooltip">
        <source>Adjusts the Pearl color.</source>
        <target>Passt die Farbe des Perleneffekts an.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_custom">
        <source>Second Color</source>
        <target>Zweite Farbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior">
        <source>Blend</source>
        <target>Mischung</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:tooltip">
        <source>Slides to mix the colors from 0-100.</source>
        <target>Zur Farbmischung im Bereich zwischen 0 und 100.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_ior:uilabel">
        <source>Blend</source>
        <target>Mischung</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_list_label:tooltip">
        <source>Selects Chromatic or Second Color.</source>
        <target>Auswahl der chromatischen oder zweiten Farbe.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_pearl_panel_label">
        <source>Pearl</source>
        <target>Perlmutt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Definiert die maximale Anzahl von Samples (Strahlen), die mental ray zur Erstellung von Hochglanzreflexionen verarbeitet.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>Autofarbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>Chrom</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:tooltip">
        <source>Selects from among Matte, Chrome, Car Paint, and Custom.</source>
        <target>Auswahl zwischen matt, chrom, Autofarbe und benutzerdefiniert.</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat:uilabel">
        <source>Top Coat</source>
        <target>Deckschicht</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_carpaint">
        <source>Car Paint</source>
        <target>Autofarbe</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_chrome">
        <source>Chrome</source>
        <target>Chrom</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff">
        <source>Angle Falloff</source>
        <target>Winkelbedinger Falloff</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:tooltip">
        <source>Slides from 0=No Fresnel effect (constant reflections like Chrome) to 100=High Fresnel (really reflective only in a narrow zone at extreme angles. Extreme limit placed for realistic top coats (on a scale combining Fresnel bias, power, and scale), with Car Paint around 80.)</source>
        <target>Regelt zwischen 0=kein Fresnel-Effekt (konstante Reflektionen wie bei Chrom) und 100=hoher Fresnel (nur in einer engen Zone mit extremen Winkeln reflektierend. Extreme Grenzen werden für realistische Deckschichten gesetzt (mit einer Skalierung, die Fresnel-Neigung, -Leistung und -Skalierung kombiniert), mit einem Wert um 80 für die Autofarbe.)</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_falloff:uilabel">
        <source>Angle Falloff</source>
        <target>Winkelbedinger Falloff</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy">
        <source>Glossiness</source>
        <target>Glanz</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:tooltip">
        <source>Slides from 100 (totally reflective) to 0 (matte).</source>
        <target>Regelt zwischen 100 (vollständig reflektiv) und 0 (matt).</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_glossy:uilabel">
        <source>Glossiness</source>
        <target>Glanz</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="metallicpaint_topcoat_panel">
        <source>Top Coat</source>
        <target>Deckschicht</target>
      </trans-unit>
      <trans-unit id="midnight">
        <source>midnight</source>
        <target>Mitternacht</target>
      </trans-unit>
      <trans-unit id="midtones">
        <source>Mid Tones:</source>
        <target>Mittlere Töne:</target>
      </trans-unit>
      <trans-unit id="midtones:uilabel">
        <source>Mid Tones:</source>
        <target>Mittlere Töne:</target>
      </trans-unit>
      <trans-unit id="mirror_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="mirror_mirrorgroup">
        <source>Mirror</source>
        <target>Spiegel</target>
      </trans-unit>
      <trans-unit id="mirror_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="mirror_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="mirror_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:tooltip">
        <source>Adjusts the color of the mirror, which represents the total absorption of the float glass. The tint should always take into account the fact that the float glass layer has a certain level of absorption.</source>
        <target>Anpassen der Spiegelfarbe, die die Gesamtabsoption des Floatglases repräsentiert. Die Tönung muss stets die Tatsache berücksichtigen, dass die Floatglasschicht selbst eine bestimmte Absorption aufweist.</target>
      </trans-unit>
      <trans-unit id="mirror_tintcolor:uilabel">
        <source>Tint Color</source>
        <target>Abtönfarbe</target>
      </trans-unit>
      <trans-unit id="misc">
        <source>misc</source>
        <target>Versch</target>
      </trans-unit>
      <trans-unit id="miscellaneous">
        <source>miscellaneous</source>
        <target>Verschiedene</target>
      </trans-unit>
      <trans-unit id="misty">
        <source>misty</source>
        <target>neblig</target>
      </trans-unit>
      <trans-unit id="mode:uilabel">
        <source>Mode</source>
        <target>Modus</target>
      </trans-unit>
      <trans-unit id="modular">
        <source>modular</source>
        <target>modular</target>
      </trans-unit>
      <trans-unit id="mortar">
        <source>mortar</source>
        <target>Mörtel</target>
      </trans-unit>
      <trans-unit id="mortared">
        <source>mortared</source>
        <target>Mörtelbett</target>
      </trans-unit>
      <trans-unit id="mosaic">
        <source>mosaic</source>
        <target>Mosaik</target>
      </trans-unit>
      <trans-unit id="mostly white carpet">
        <source>mostly white carpet</source>
        <target>überwiegend weißer Teppich</target>
      </trans-unit>
      <trans-unit id="mounting">
        <source>mounting</source>
        <target>Passepartout</target>
      </trans-unit>
      <trans-unit id="multi-color">
        <source>multi-color</source>
        <target>mehrfarbig</target>
      </trans-unit>
      <trans-unit id="multi-colored">
        <source>multi-colored</source>
        <target>mehrfarbig</target>
      </trans-unit>
      <trans-unit id="multiplier">
        <source>Sky Multiplier:</source>
        <target>Multiplikator</target>
      </trans-unit>
      <trans-unit id="multiplier:uilabel">
        <source>Multiplier:</source>
        <target>Multiplikator</target>
      </trans-unit>
      <trans-unit id="murky">
        <source>murky</source>
        <target>trüb</target>
      </trans-unit>
      <trans-unit id="museum">
        <source>museum</source>
        <target>Museum</target>
      </trans-unit>
      <trans-unit id="natural">
        <source>natural</source>
        <target>natur</target>
      </trans-unit>
      <trans-unit id="navy">
        <source>navy</source>
        <target>Marine</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd">
        <source>End Point:</source>
        <target>Endpunkt:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationEnd:uilabel">
        <source>End Point:</source>
        <target>Endpunkt:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn">
        <source>Near Attenuation:</source>
        <target>Lichtabnahme nah:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationOn:uilabel">
        <source>Near Attenuation:</source>
        <target>Lichtabnahme nah:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart">
        <source>Start Point:</source>
        <target>Anfangspunkt:</target>
      </trans-unit>
      <trans-unit id="nearAttenuationStart:uilabel">
        <source>Start Point:</source>
        <target>Anfangspunkt:</target>
      </trans-unit>
      <trans-unit id="neutral">
        <source>neutral</source>
        <target>neutral</target>
      </trans-unit>
      <trans-unit id="night_color">
        <source>Night Color:</source>
        <target>Nachtfarbe:</target>
      </trans-unit>
      <trans-unit id="night_color:uilabel">
        <source>Night Color:</source>
        <target>Nachtfarbe:</target>
      </trans-unit>
      <trans-unit id="noise_Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="noise_Color1">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="noise_Color1:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for one of the components.</source>
        <target>Bietet die Option zur Auswahl einer Farbe oder einer Subprozedur-Map für eine der Komponenten.</target>
      </trans-unit>
      <trans-unit id="noise_Color1:uilabel">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="noise_Color2">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="noise_Color2:tooltip">
        <source>Provides the option of selecting a color or a sub-procedural map for the other  component.</source>
        <target>Bietet die Option zur Auswahl einer Farbe oder einer Subprozedur-Map für die anderer Komponente.</target>
      </trans-unit>
      <trans-unit id="noise_Color2:uilabel">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="noise_Levels">
        <source>Levels</source>
        <target>Ebenen</target>
      </trans-unit>
      <trans-unit id="noise_Levels:tooltip">
        <source>Determines the number of iterations used for  Fractal and Turbulence noise.  Default = 3.</source>
        <target>Gibt die Anzahl der Iterationen für  Fraktal- und Turbulenzrauschen an.  Vorgabe = 3.</target>
      </trans-unit>
      <trans-unit id="noise_Levels:uilabel">
        <source>Levels</source>
        <target>Ebenen</target>
      </trans-unit>
      <trans-unit id="noise_Phase">
        <source>Phase</source>
        <target>Phase</target>
      </trans-unit>
      <trans-unit id="noise_Phase:tooltip">
        <source>Specifies the noise threshold phase.</source>
        <target>Festlegen der Rauschgrenzwertphase</target>
      </trans-unit>
      <trans-unit id="noise_Phase:uilabel">
        <source>Phase</source>
        <target>Phase</target>
      </trans-unit>
      <trans-unit id="noise_Position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="noise_Size">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="noise_Size:tooltip">
        <source>Sets the scale of the noise function. Smaller values give smaller chunks of noise.</source>
        <target>Einstellen der Skalierung der Rauschfunktion. Kleinere Werte ergeben kleinere  Rauschfragmente.</target>
      </trans-unit>
      <trans-unit id="noise_Size:uilabel">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="noise_Threshold">
        <source>Noise Threshold</source>
        <target>Rauschgrenzwert</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh">
        <source>High</source>
        <target>Hoch</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:tooltip">
        <source>Specifies the high noise threshold. Range = 0 to 1; Default = 1.</source>
        <target>Festlegen des oberen Rauschgrenzwerts. Bereich = 0 bis 1; Vorgabe = 1.</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdHigh:uilabel">
        <source>High</source>
        <target>Hoch</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow">
        <source>Low</source>
        <target>Niedrig</target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:tooltip">
        <source>Specifies the low noise threshold. Range = 0 to 1; Default = 0. </source>
        <target>Festlegen des unteren Rauschgrenzwerts. Bereich = 0 bis 1; Vorgabe = 0. </target>
      </trans-unit>
      <trans-unit id="noise_ThresholdLow:uilabel">
        <source>Low</source>
        <target>Niedrig</target>
      </trans-unit>
      <trans-unit id="noise_Type">
        <source>Noise Type</source>
        <target>Rauschtyp</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_fractal">
        <source>Fractal</source>
        <target>Fraktal</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_regular">
        <source>Regular</source>
        <target>Regelmäßig</target>
      </trans-unit>
      <trans-unit id="noise_Type:noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulenz</target>
      </trans-unit>
      <trans-unit id="noise_Type:tooltip">
        <source>Creates random perturbation of a surface based on the interaction of two colors. Available choices are Regular, Fractal, and Turbulence.</source>
        <target>Erzeugen zufälliger Oberflächenstörungen aufgrund der Interaktion zweier Farben. Es stehen die Optionen Regelmäßig, Fraktal und Turbulenz zur Auswahl.</target>
      </trans-unit>
      <trans-unit id="noise_Type:uilabel">
        <source>Noise Type</source>
        <target>Rauschtyp</target>
      </trans-unit>
      <trans-unit id="noise_fractal">
        <source>Fractal</source>
        <target>Fraktal</target>
      </trans-unit>
      <trans-unit id="noise_regular">
        <source>Regular</source>
        <target>Regelmäßig</target>
      </trans-unit>
      <trans-unit id="noise_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="noise_turbulence">
        <source>Turbulence</source>
        <target>Turbulenz</target>
      </trans-unit>
      <trans-unit id="non">
        <source>non</source>
        <target>Kein</target>
      </trans-unit>
      <trans-unit id="non-uniform">
        <source>non-uniform</source>
        <target>ungleichmäßig</target>
      </trans-unit>
      <trans-unit id="none">
        <source>No Area</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="normal">
        <source>normal</source>
        <target>normal</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x">
        <source>North Azimuth:</source>
        <target>Azimut Nord:</target>
      </trans-unit>
      <trans-unit id="north_offset_from_x:uilabel">
        <source>North Azimuth:</source>
        <target>Azimut Nord:</target>
      </trans-unit>
      <trans-unit id="number_of_cycles_curve_data:uilabel">
        <source>Number of Cycles</source>
        <target>Anzahl der Zyklen</target>
      </trans-unit>
      <trans-unit id="oak">
        <source>oak</source>
        <target>Eiche</target>
      </trans-unit>
      <trans-unit id="ocean">
        <source>ocean</source>
        <target>Ozean</target>
      </trans-unit>
      <trans-unit id="octagon">
        <source>octagon</source>
        <target>achteckig</target>
      </trans-unit>
      <trans-unit id="octagonal">
        <source>octagonal</source>
        <target>achteckig</target>
      </trans-unit>
      <trans-unit id="off">
        <source>off</source>
        <target>aus</target>
      </trans-unit>
      <trans-unit id="off-white">
        <source>off-white</source>
        <target>eierschalenfarben</target>
      </trans-unit>
      <trans-unit id="olive">
        <source>olive</source>
        <target>oliv</target>
      </trans-unit>
      <trans-unit id="on">
        <source>on</source>
        <target>Ein</target>
      </trans-unit>
      <trans-unit id="on:uilabel">
        <source>On:</source>
        <target>Ein</target>
      </trans-unit>
      <trans-unit id="opaque">
        <source>opaque</source>
        <target>undurchsichtig</target>
      </trans-unit>
      <trans-unit id="opaque_albedo">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:tooltip">
        <source>The base color of the material. This is defining the amount of diffuse light reflected back to the scene (diffuse reflectance).</source>
        <target>Die Basisfarbe des Materials. Diese definiert die Menge des in die Szene reflektierten Streulichts (Streureflexion).</target>
      </trans-unit>
      <trans-unit id="opaque_albedo:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_panel_label">
        <source>Parameters</source>
        <target>Parameter</target>
      </trans-unit>
      <trans-unit id="opaque_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_emission:uilabel">
        <source>Emission</source>
        <target>Emission</target>
      </trans-unit>
      <trans-unit id="opaque_emission_panel_label">
        <source>Emissivity</source>
        <target>Emissivität</target>
      </trans-unit>
      <trans-unit id="opaque_f0">
        <source>Reflectance</source>
        <target>Reflexion</target>
      </trans-unit>
      <trans-unit id="opaque_f0:tooltip">
        <source>Reflectance expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. Note that the material will always show a high specular reflectance when looked at grazing angles (Fresnel’s effect).</source>
        <target>Die Reflexion gibt an, wie viel Licht eine Oberfläche bei senkrechter Betrachtung in spiegelähnlicher Weise reflektiert (Spiegelreflexion). Beachten Sie, dass Materialien bei Betrachtung aus einem spitzen Winkel immer eine hohe Spiegelreflexion aufweisen (Fresnel-Effekt).</target>
      </trans-unit>
      <trans-unit id="opaque_f0:uilabel">
        <source>Specular reflectance</source>
        <target>Spiegelreflexion</target>
      </trans-unit>
      <trans-unit id="opaque_f0_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_luminance:uilabel">
        <source>Emissive Luminance</source>
        <target>Ausstrahlende Luminanz</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label">
        <source>Luminance</source>
        <target>Luminanz</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_label:tooltip">
        <source>Specified in candelas per meter square (cd/m2), this parameter determines how bright a material will appear and how much light will be emitted from it.</source>
        <target>Angegeben in Candela pro Quadratmeter (cd/m²); dieser Parameter legt fest, wie hell ein Material angezeigt wird und wie viel Licht von ihm abgegeben wird.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier:uilabel">
        <source>Luminance Scale</source>
        <target>Luminanzskala</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label">
        <source>Filter Color</source>
        <target>Filterfarbe</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_label:tooltip">
        <source>Influences the emissivity color. Useful to create variations in the emissivity to simulate lamp shades, opalescent materials etc.</source>
        <target>Beeinflusst die Emissivitätsfarbe. Nützlich zum Erstellen von Variationen in der Emissivität, um Lampenschirme, opaleszierende Materialien usw. zu simulieren.</target>
      </trans-unit>
      <trans-unit id="opaque_luminance_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_mfp">
        <source>Depth</source>
        <target>Tiefe</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:tooltip">
        <source>Increase or decrease the translucency effect of the material. A value of zero will result in no translucency. The value corresponds to the scattering mean free path and is always expressed in millimetres.</source>
        <target>Erhöhen oder verringern Sie die Transluzenz (Durchscheinen) des Materials. Bei einem Wert von 0 wird keine Transluzenz angewendet. Der Wert entspricht der mittleren Streuwertlänge und wird immer in Millimetern angegeben.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp:uilabel">
        <source>Translucency Depth</source>
        <target>Transluzenztiefe</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier">
        <source>Weight</source>
        <target>Gewicht</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:tooltip">
        <source>Enables color variations for the translucency effect. The Weight color is internally multiplied with the Depth. For best results, try using light and soft colors.</source>
        <target>Aktiviert die Farbvariationen des Transluzenzeffekts. Die Gewichtungsfarbe wird intern mit der Tiefe multipliziert. Um optimale Ergebnisse zu erzielen, verwenden Sie helle und weiche Farben.</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier:uilabel">
        <source>Translucency Weight</source>
        <target>Transluzenzgewichtung</target>
      </trans-unit>
      <trans-unit id="opaque_mfp_modifier_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="opaque_translucency:uilabel">
        <source>Translucency</source>
        <target>Transluzenz</target>
      </trans-unit>
      <trans-unit id="opaque_translucency_panel_label">
        <source>Translucency</source>
        <target>Transluzenz</target>
      </trans-unit>
      <trans-unit id="orange">
        <source>orange</source>
        <target>Orange</target>
      </trans-unit>
      <trans-unit id="origin">
        <source>Point</source>
        <target>Punkt</target>
      </trans-unit>
      <trans-unit id="osb">
        <source>osb</source>
        <target>OSB</target>
      </trans-unit>
      <trans-unit id="oxidised">
        <source>oxidised</source>
        <target>mit Oxidschicht</target>
      </trans-unit>
      <trans-unit id="oxidized">
        <source>oxidized</source>
        <target>mit Oxidschicht</target>
      </trans-unit>
      <trans-unit id="paint">
        <source>paint</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="panelling">
        <source>panelling</source>
        <target>Paneele</target>
      </trans-unit>
      <trans-unit id="paperboard">
        <source>paperboard</source>
        <target>Pappe (leicht)</target>
      </trans-unit>
      <trans-unit id="parquet">
        <source>parquet</source>
        <target>Parkett</target>
      </trans-unit>
      <trans-unit id="particle">
        <source>particle</source>
        <target>Span</target>
      </trans-unit>
      <trans-unit id="pastel">
        <source>pastel</source>
        <target>pastell</target>
      </trans-unit>
      <trans-unit id="patina">
        <source>patina</source>
        <target>Patina</target>
      </trans-unit>
      <trans-unit id="pattern">
        <source>pattern</source>
        <target>Muster</target>
      </trans-unit>
      <trans-unit id="pavement">
        <source>pavement</source>
        <target>Belag</target>
      </trans-unit>
      <trans-unit id="paver">
        <source>paver</source>
        <target>Pflasterstein</target>
      </trans-unit>
      <trans-unit id="paving">
        <source>paving</source>
        <target>Belag</target>
      </trans-unit>
      <trans-unit id="peach">
        <source>peach</source>
        <target>Pfirsich</target>
      </trans-unit>
      <trans-unit id="pearl">
        <source>pearl</source>
        <target>Perlmutt</target>
      </trans-unit>
      <trans-unit id="pebble">
        <source>pebble</source>
        <target>Kiesel</target>
      </trans-unit>
      <trans-unit id="pebbled">
        <source>pebbled</source>
        <target>genarbt</target>
      </trans-unit>
      <trans-unit id="periwinkle">
        <source>periwinkle</source>
        <target>fliederfarben</target>
      </trans-unit>
      <trans-unit id="photon">
        <source>Photons</source>
        <target>Photonen</target>
      </trans-unit>
      <trans-unit id="physical">
        <source>physical</source>
        <target>Physisch</target>
      </trans-unit>
      <trans-unit id="physical material">
        <source>physical material</source>
        <target>physisches Material</target>
      </trans-unit>
      <trans-unit id="physmat_Comments">
        <source>Comments</source>
        <target>Kommentare</target>
      </trans-unit>
      <trans-unit id="physmat_Comments:uilabel">
        <source>Comments</source>
        <target>Kommentare</target>
      </trans-unit>
      <trans-unit id="physmat_Cost">
        <source>Cost</source>
        <target>Kosten</target>
      </trans-unit>
      <trans-unit id="physmat_Cost:uilabel">
        <source>Cost</source>
        <target>Kosten</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote">
        <source>Keynote</source>
        <target>Bauelementschlüssel</target>
      </trans-unit>
      <trans-unit id="physmat_Keynote:uilabel">
        <source>Keynote</source>
        <target>Bauelementschlüssel</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords">
        <source>Keywords</source>
        <target>Schlüsselwörter</target>
      </trans-unit>
      <trans-unit id="physmat_Keywords:uilabel">
        <source>Keywords</source>
        <target>Schlüsselwörter</target>
      </trans-unit>
      <trans-unit id="physmat_Label:uilabel">
        <source>Label</source>
        <target>Beschriftung</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer">
        <source>Manufacturer</source>
        <target>Hersteller</target>
      </trans-unit>
      <trans-unit id="physmat_Manufacturer:uilabel">
        <source>Manufacturer</source>
        <target>Hersteller</target>
      </trans-unit>
      <trans-unit id="physmat_Mark">
        <source>Mark</source>
        <target>Kennzeichen</target>
      </trans-unit>
      <trans-unit id="physmat_Mark:uilabel">
        <source>Mark</source>
        <target>Kennzeichen</target>
      </trans-unit>
      <trans-unit id="physmat_Model">
        <source>Model</source>
        <target>Modell</target>
      </trans-unit>
      <trans-unit id="physmat_Model:uilabel">
        <source>Model</source>
        <target>Modell</target>
      </trans-unit>
      <trans-unit id="physmat_Type">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_ceramic">
        <source>Ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_concrete">
        <source>Concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_earth">
        <source>Earth</source>
        <target>Erde</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_generic">
        <source>Generic</source>
        <target>Generisch</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_glass">
        <source>Glass</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_liquid">
        <source>Liquid</source>
        <target>Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_masonry">
        <source>Masonry</source>
        <target>Mauerwerk</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_metal">
        <source>Metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_paint">
        <source>Paint/Coating</source>
        <target>Farbe/Beschichtung</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_plastic">
        <source>Plastic</source>
        <target>Kunststoff</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_stone">
        <source>Stone</source>
        <target>Stein</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_textile">
        <source>Textile</source>
        <target>Textil</target>
      </trans-unit>
      <trans-unit id="physmat_Type:physmat_wood">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="physmat_Type:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="physmat_URL">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_URL:uilabel">
        <source>URL</source>
        <target>URL</target>
      </trans-unit>
      <trans-unit id="physmat_aspects:uilabel">
        <source>Physical Aspects</source>
        <target>Physische Eigenschaften</target>
      </trans-unit>
      <trans-unit id="physmat_ceramic">
        <source>Ceramic</source>
        <target>Keramik</target>
      </trans-unit>
      <trans-unit id="physmat_class">
        <source>Class</source>
        <target>Klasse</target>
      </trans-unit>
      <trans-unit id="physmat_class:uilabel">
        <source>Class</source>
        <target>Klasse</target>
      </trans-unit>
      <trans-unit id="physmat_classification:uilabel">
        <source>physmat_classification</source>
        <target>physmat_classification</target>
      </trans-unit>
      <trans-unit id="physmat_concrete">
        <source>Concrete</source>
        <target>Beton</target>
      </trans-unit>
      <trans-unit id="physmat_earth">
        <source>Earth</source>
        <target>Erde</target>
      </trans-unit>
      <trans-unit id="physmat_gas">
        <source>Gas</source>
        <target>Gas</target>
      </trans-unit>
      <trans-unit id="physmat_generic">
        <source>Generic</source>
        <target>Generisch</target>
      </trans-unit>
      <trans-unit id="physmat_glass">
        <source>Glass</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="physmat_liquid">
        <source>Liquid</source>
        <target>Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="physmat_masonry">
        <source>Masonry</source>
        <target>Mauerwerk</target>
      </trans-unit>
      <trans-unit id="physmat_metal">
        <source>Metal</source>
        <target>Metall</target>
      </trans-unit>
      <trans-unit id="physmat_paint">
        <source>Paint/Coating</source>
        <target>Farbe/Beschichtung</target>
      </trans-unit>
      <trans-unit id="physmat_plastic">
        <source>Plastic</source>
        <target>Kunststoff</target>
      </trans-unit>
      <trans-unit id="physmat_stone">
        <source>Stone</source>
        <target>Stein</target>
      </trans-unit>
      <trans-unit id="physmat_textile">
        <source>Textile</source>
        <target>Textil</target>
      </trans-unit>
      <trans-unit id="physmat_wood">
        <source>Wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="pile">
        <source>pile</source>
        <target>Flor</target>
      </trans-unit>
      <trans-unit id="pine">
        <source>pine</source>
        <target>Kiefer</target>
      </trans-unit>
      <trans-unit id="pink">
        <source>pink</source>
        <target>Pink</target>
      </trans-unit>
      <trans-unit id="plaid">
        <source>plaid</source>
        <target>kariert</target>
      </trans-unit>
      <trans-unit id="plain">
        <source>plain</source>
        <target>einfach</target>
      </trans-unit>
      <trans-unit id="plaster">
        <source>plaster</source>
        <target>Gips</target>
      </trans-unit>
      <trans-unit id="plastic">
        <source>plastic</source>
        <target>Kunststoff</target>
      </trans-unit>
      <trans-unit id="plastic_props1">
        <source>Basic Thermal</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="plastic_props2">
        <source>Mechanical</source>
        <target>Mechanisch</target>
      </trans-unit>
      <trans-unit id="plastic_props4">
        <source>Strength</source>
        <target>Stärke</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_glossy">
        <source>Glossy</source>
        <target>Glänzend</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:plasticvinyl_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:tooltip">
        <source>Selects from among polished, glossy, or matte.</source>
        <target>Auswahl zwischen poliert, glänzend oder matt.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_application:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:plasticvinyl_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump:uilabel">
        <source>Finish Bumps</source>
        <target>Oberflächenunebenheiten</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:tooltip">
        <source>Slides from 0 to 1 to control the height of the bumps.</source>
        <target>Anpassen der Höhe des Reliefs durch Verschieben von 0 bis 1.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label">
        <source>Finish Bumps</source>
        <target>Oberflächenunebenheiten</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_list_label:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>Wählt ein Bitmap für die Rauheit des Reliefs aus.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:tooltip">
        <source>Selects a bitmap image for the bump roughness.</source>
        <target>Wählt ein Bitmap für die Rauheit des Reliefs aus.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Oberflächenunebenheiten</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:tooltip">
        <source>Selects a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Wählt eine Farbe, ein Bild oder eine Prozedurtextur, um das Aussehen des Materials zu gestalten.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_color_by_object:uilabel">
        <source>Color By Object</source>
        <target>Farbe nach Objekt</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_glossy">
        <source>Glossy</source>
        <target>Glänzend</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:plasticvinyl_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern:uilabel">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>Anpassen der Höhe des Reliefs durch Verschieben von 0 bis 2.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label">
        <source>Bump Pattern</source>
        <target>Relief-Muster</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>Erstellen höherer und tieferer Zonen anhand der dunklen und hellen Bereiche der angegebenen Bilddatei.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Wählt ein Bitmap für das Reliefmuster aus.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>Kunststoff (massiv)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>Kunststoff (durchsichtig)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_plasticvinylgroup">
        <source>Plastic</source>
        <target>Kunststoff</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Max Tiefe der Refraktionsspur</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Ist diese Option aktiviert, wird die Refraktionstiefe des Materials lokal gesteuert, und ein zusätzlicher Transparenzstrahl wird abgetastet, wenn der Grenzwert erreicht ist. Dadurch wird der Dunkelkanteneffekt begrenzt, der in der Regel bei Objekten aus massivem Glas auftritt.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_roundcorners_radius:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plasticsolid">
        <source>Plastic (Solid)</source>
        <target>Kunststoff (massiv)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_plastictransparent">
        <source>Plastic (Transparent)</source>
        <target>Kunststoff (durchsichtig)</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>Vinyl</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:tooltip">
        <source>Selects from among Plastic (solid or transparent) or vinyl.</source>
        <target>Auswahl zwischen Kunststoff (massiv oder transparent) und Vinyl.</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_type:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="plasticvinyl_vinyl">
        <source>Vinyl</source>
        <target>Vinyl</target>
      </trans-unit>
      <trans-unit id="plate">
        <source>plate</source>
        <target>Platte</target>
      </trans-unit>
      <trans-unit id="plotGlyph:uilabel">
        <source>Plot glyph:</source>
        <target>Plot-Zeichen:</target>
      </trans-unit>
      <trans-unit id="plywood">
        <source>plywood</source>
        <target>Sperrholz</target>
      </trans-unit>
      <trans-unit id="point">
        <source>point</source>
        <target>Punkt</target>
      </trans-unit>
      <trans-unit id="polished">
        <source>polished</source>
        <target>poliert</target>
      </trans-unit>
      <trans-unit id="pond">
        <source>pond</source>
        <target>Teich</target>
      </trans-unit>
      <trans-unit id="pool">
        <source>pool</source>
        <target>Pool</target>
      </trans-unit>
      <trans-unit id="porcelain">
        <source>porcelain</source>
        <target>Porzellan</target>
      </trans-unit>
      <trans-unit id="precast">
        <source>precast</source>
        <target>Fertigbeton</target>
      </trans-unit>
      <trans-unit id="projMap:uilabel">
        <source>File Name:</source>
        <target>Dateiname:</target>
      </trans-unit>
      <trans-unit id="projMapOn">
        <source>On:</source>
        <target>Ein:</target>
      </trans-unit>
      <trans-unit id="projMapOn:uilabel">
        <source>On:</source>
        <target>Ein:</target>
      </trans-unit>
      <trans-unit id="projectionMaps">
        <source>Projection Maps</source>
        <target>Projektions-Maps</target>
      </trans-unit>
      <trans-unit id="pumpkin">
        <source>pumpkin</source>
        <target>kürbisfarben</target>
      </trans-unit>
      <trans-unit id="purple">
        <source>purple</source>
        <target>Violett</target>
      </trans-unit>
      <trans-unit id="purple and gray carpet">
        <source>purple and gray carpet</source>
        <target>violetter und grauer Teppich</target>
      </trans-unit>
      <trans-unit id="pyramid">
        <source>pyramid</source>
        <target>Pyramide</target>
      </trans-unit>
      <trans-unit id="quartz">
        <source>HID Quartz Metal Halide</source>
        <target>HID, Quarz, Metalldampf</target>
      </trans-unit>
      <trans-unit id="quartzCool">
        <source>HID Quartz Metal Halide (Cool)</source>
        <target>HID, Quarz, Metalldampf (kühl)</target>
      </trans-unit>
      <trans-unit id="quartzWarm">
        <source>HID Quartz Metal Halide (Warm)</source>
        <target>HID, Quarz, Metalldampf (warm)</target>
      </trans-unit>
      <trans-unit id="rect">
        <source>Rectangle</source>
        <target>Rechteck</target>
      </trans-unit>
      <trans-unit id="rectangle">
        <source>rectangle</source>
        <target>Rechteck</target>
      </trans-unit>
      <trans-unit id="rectangle_length">
        <source>Length:</source>
        <target>Länge:</target>
      </trans-unit>
      <trans-unit id="rectangle_length:uilabel">
        <source>Length:</source>
        <target>Länge:</target>
      </trans-unit>
      <trans-unit id="rectangle_width">
        <source>Width:</source>
        <target>Breite:</target>
      </trans-unit>
      <trans-unit id="rectangle_width:uilabel">
        <source>Width:</source>
        <target>Breite:</target>
      </trans-unit>
      <trans-unit id="rectangles">
        <source>rectangles</source>
        <target>Rechtecke</target>
      </trans-unit>
      <trans-unit id="rectangular">
        <source>rectangular</source>
        <target>rechteckig</target>
      </trans-unit>
      <trans-unit id="red">
        <source>red</source>
        <target>Rot</target>
      </trans-unit>
      <trans-unit id="red carpet">
        <source>red carpet</source>
        <target>roter Teppich</target>
      </trans-unit>
      <trans-unit id="red plaid">
        <source>red plaid</source>
        <target>Rot kariert</target>
      </trans-unit>
      <trans-unit id="red-orange">
        <source>red-orange</source>
        <target>Orangerot</target>
      </trans-unit>
      <trans-unit id="redblueshift">
        <source>Red/Blue Shift:</source>
        <target>Rot-/Blauverschiebung:</target>
      </trans-unit>
      <trans-unit id="redblueshift:uilabel">
        <source>Red/Blue Shift:</source>
        <target>Rot-/Blauverschiebung:</target>
      </trans-unit>
      <trans-unit id="reflect">
        <source>reflect</source>
        <target>reflektierend</target>
      </trans-unit>
      <trans-unit id="reflecting">
        <source>reflecting</source>
        <target>spiegelnd</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Definiert die maximale Anzahl von Samples (Strahlen), die mental ray zur Erstellung von Hochglanzreflexionen verarbeitet.</target>
      </trans-unit>
      <trans-unit id="reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="reflective">
        <source>reflective</source>
        <target>reflektierend</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples">
        <source>Refraction Glossy Samples</source>
        <target>Samples für Refraktion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy refractions.</source>
        <target>Definiert die maximale Anzahl von Samples (Strahlen), die mental ray zur Erstellung von Hochglanzrefraktionen verarbeitet.</target>
      </trans-unit>
      <trans-unit id="refraction_glossy_samples:uilabel">
        <source>Refraction Glossy Samples</source>
        <target>Samples für Refraktion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="retaining">
        <source>retaining</source>
        <target>stützend</target>
      </trans-unit>
      <trans-unit id="reverse">
        <source>Reverse</source>
        <target>Umkehren</target>
      </trans-unit>
      <trans-unit id="reverse:uilabel">
        <source>Reverse</source>
        <target>Umkehren</target>
      </trans-unit>
      <trans-unit id="rgb">
        <source>RGB</source>
        <target>RGB</target>
      </trans-unit>
      <trans-unit id="rgbLightColor">
        <source>Light Color:</source>
        <target>Lichtfarbe:</target>
      </trans-unit>
      <trans-unit id="rgbLightColor:uilabel">
        <source>Light Color:</source>
        <target>Lichtfarbe:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion">
        <source>Color Conversion:</source>
        <target>Farbkonvertierung:</target>
      </trans-unit>
      <trans-unit id="rgb_unit_conversion:uilabel">
        <source>Color Conversion:</source>
        <target>Farbkonvertierung:</target>
      </trans-unit>
      <trans-unit id="rippled">
        <source>rippled</source>
        <target>geriffelt</target>
      </trans-unit>
      <trans-unit id="river">
        <source>river</source>
        <target>Fluss</target>
      </trans-unit>
      <trans-unit id="riverstone">
        <source>riverstone</source>
        <target>Flussstein</target>
      </trans-unit>
      <trans-unit id="road">
        <source>road</source>
        <target>Straße</target>
      </trans-unit>
      <trans-unit id="rock">
        <source>rock</source>
        <target>Stein</target>
      </trans-unit>
      <trans-unit id="roof">
        <source>roof</source>
        <target>Dach</target>
      </trans-unit>
      <trans-unit id="roofing">
        <source>roofing</source>
        <target>Dachdeckung</target>
      </trans-unit>
      <trans-unit id="rose">
        <source>rose</source>
        <target>Rose</target>
      </trans-unit>
      <trans-unit id="rosette">
        <source>rosette</source>
        <target>Rosette</target>
      </trans-unit>
      <trans-unit id="rosewood">
        <source>rosewood</source>
        <target>Palisander</target>
      </trans-unit>
      <trans-unit id="rough">
        <source>rough</source>
        <target>rau</target>
      </trans-unit>
      <trans-unit id="round">
        <source>round</source>
        <target>rund</target>
      </trans-unit>
      <trans-unit id="royal">
        <source>royal</source>
        <target>Königlich</target>
      </trans-unit>
      <trans-unit id="rubble">
        <source>rubble</source>
        <target>Bruchstein</target>
      </trans-unit>
      <trans-unit id="running">
        <source>running</source>
        <target>Läuferverband</target>
      </trans-unit>
      <trans-unit id="rye">
        <source>rye</source>
        <target>Roggen</target>
      </trans-unit>
      <trans-unit id="salmon">
        <source>salmon</source>
        <target>lachsfarben</target>
      </trans-unit>
      <trans-unit id="sand">
        <source>sand</source>
        <target>sandfarben</target>
      </trans-unit>
      <trans-unit id="sandy">
        <source>sandy</source>
        <target>sandig</target>
      </trans-unit>
      <trans-unit id="satin">
        <source>satin</source>
        <target>satiniert</target>
      </trans-unit>
      <trans-unit id="saturation">
        <source>Saturation:</source>
        <target>Farbsättigung:</target>
      </trans-unit>
      <trans-unit id="saturation:uilabel">
        <source>Saturation:</source>
        <target>Farbsättigung:</target>
      </trans-unit>
      <trans-unit id="scale:uilabel">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="sceneeffect">
        <source>sceneeffect</source>
        <target>Szeneneffekt</target>
      </trans-unit>
      <trans-unit id="screen">
        <source>screen</source>
        <target>Gewebe</target>
      </trans-unit>
      <trans-unit id="sea">
        <source>sea</source>
        <target>Meer</target>
      </trans-unit>
      <trans-unit id="sea side">
        <source>sea side</source>
        <target>Meeresufer</target>
      </trans-unit>
      <trans-unit id="seam">
        <source>seam</source>
        <target>Naht</target>
      </trans-unit>
      <trans-unit id="seaside">
        <source>seaside</source>
        <target>Meeresufer</target>
      </trans-unit>
      <trans-unit id="semi-polished">
        <source>semi-polished</source>
        <target>halbpoliert</target>
      </trans-unit>
      <trans-unit id="shadowCol">
        <source>Color:</source>
        <target>Farbe:</target>
      </trans-unit>
      <trans-unit id="shadowCol:uilabel">
        <source>Color:</source>
        <target>Farbe:</target>
      </trans-unit>
      <trans-unit id="shadowColMap:uilabel">
        <source>File Name:</source>
        <target>Dateiname:</target>
      </trans-unit>
      <trans-unit id="shadowColorMap">
        <source>Shadow Color Map</source>
        <target>Farb-Map für Schatten</target>
      </trans-unit>
      <trans-unit id="shadowDensity:uilabel">
        <source>shadowDensity</source>
        <target>SchattenDichte</target>
      </trans-unit>
      <trans-unit id="shadowOn">
        <source>Compute Shadows:</source>
        <target>Schatten berechnen:</target>
      </trans-unit>
      <trans-unit id="shadowOn:uilabel">
        <source>Compute Shadows:</source>
        <target>Schatten berechnen:</target>
      </trans-unit>
      <trans-unit id="shadow_ray_extension:uilabel">
        <source>Shadow Ray Extension</source>
        <target>Schattenstrahlverlängerung</target>
      </trans-unit>
      <trans-unit id="shadow_softness:uilabel">
        <source>Shadow Softness</source>
        <target>Schattenweichheit</target>
      </trans-unit>
      <trans-unit id="shadows">
        <source>Shadows</source>
        <target>Schatten</target>
      </trans-unit>
      <trans-unit id="shadows:uilabel">
        <source>Shadows</source>
        <target>Schatten</target>
      </trans-unit>
      <trans-unit id="shake">
        <source>shake</source>
        <target>Schindel</target>
      </trans-unit>
      <trans-unit id="shingle">
        <source>shingle</source>
        <target>Dachschindel</target>
      </trans-unit>
      <trans-unit id="shiny">
        <source>shiny</source>
        <target>leuchtend</target>
      </trans-unit>
      <trans-unit id="siding">
        <source>siding</source>
        <target>Verkleidung</target>
      </trans-unit>
      <trans-unit id="sienna">
        <source>sienna</source>
        <target>siena</target>
      </trans-unit>
      <trans-unit id="silver">
        <source>silver</source>
        <target>Silber</target>
      </trans-unit>
      <trans-unit id="sky">
        <source>sky</source>
        <target>Himmel</target>
      </trans-unit>
      <trans-unit id="slate">
        <source>slate</source>
        <target>Dachziegel</target>
      </trans-unit>
      <trans-unit id="slate blue">
        <source>slate blue</source>
        <target>Schieferblau</target>
      </trans-unit>
      <trans-unit id="small">
        <source>small</source>
        <target>klein</target>
      </trans-unit>
      <trans-unit id="smoked">
        <source>smoked</source>
        <target>rauchfarben</target>
      </trans-unit>
      <trans-unit id="smooth">
        <source>smooth</source>
        <target>glatt</target>
      </trans-unit>
      <trans-unit id="sn_Constant">
        <source>Constant</source>
        <target>Konstant</target>
      </trans-unit>
      <trans-unit id="sn_Curve">
        <source>S-N Curve</source>
        <target>S-N-Kurve</target>
      </trans-unit>
      <trans-unit id="snow">
        <source>snow</source>
        <target>Schnee</target>
      </trans-unit>
      <trans-unit id="softDiffEdges">
        <source>Soften Diffuse Edges:</source>
        <target>Diffuse Kanten weicher:</target>
      </trans-unit>
      <trans-unit id="softDiffEdges:uilabel">
        <source>Soften Diffuse Edges:</source>
        <target>Diffuse Kanten weicher:</target>
      </trans-unit>
      <trans-unit id="soldier">
        <source>soldier</source>
        <target>Läufer hochkant</target>
      </trans-unit>
      <trans-unit id="solid">
        <source>solid</source>
        <target>Volumenkörper</target>
      </trans-unit>
      <trans-unit id="solid_props1">
        <source>Properties</source>
        <target>Eigenschaften</target>
      </trans-unit>
      <trans-unit id="solidglass_blue">
        <source>Blue</source>
        <target>Blau</target>
      </trans-unit>
      <trans-unit id="solidglass_bluegreen">
        <source>Blue Green</source>
        <target>Blaugrün</target>
      </trans-unit>
      <trans-unit id="solidglass_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:tooltip">
        <source>Slides from 0 to 2 to control the height of the bumps.</source>
        <target>Anpassen der Höhe des Reliefs durch Verschieben von 0 bis 2.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_rippled">
        <source>Rippled</source>
        <target>Geriffelt</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:solidglass_wavy">
        <source>Wavy</source>
        <target>Gewellt</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_list_label:tooltip">
        <source>Selects from rippled (rough noise), wavy (soft noise), or custom.</source>
        <target>Auswahl zwischen geriffelt (raues Rauschen),  gewellt (sanftes Rauschen) und benutzerdefiniert.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_enable_panel_label">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Wählt ein Bitmap für das Reliefmuster aus.</target>
      </trans-unit>
      <trans-unit id="solidglass_bump_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="solidglass_clear">
        <source>Clear</source>
        <target>Klar</target>
      </trans-unit>
      <trans-unit id="solidglass_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="solidglass_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="solidglass_custom_color">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:tooltip">
        <source>Adjusts the roughness of the glass surface. Reduce to get smooth, shiny glass, or increase to get frosted glass. Default is 0, range is 0-1.</source>
        <target>Anpassen der Rauheit der Glasoberfläche. Niedrigere Werte ergeben glattes, glänzendes Glas, höhere Werte ergeben Mattglas. Vorgabe: 0; Bereich: 0-1.</target>
      </trans-unit>
      <trans-unit id="solidglass_glossiness:uilabel">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="solidglass_gray">
        <source>Gray</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="solidglass_green">
        <source>Green</source>
        <target>Grün</target>
      </trans-unit>
      <trans-unit id="solidglass_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="solidglass_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance">
        <source>Reflectance</source>
        <target>Reflexion</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:tooltip">
        <source>Adjusts the amount of light that reflects off the surface of the glass rather than passing through it. Default is 15, range is 0-100.</source>
        <target>Anpassen der Menge des von der Glasoberfläche reflektierten, d. h. nicht durchgelassenen Lichts. Vorgabe: 15; Bereich: 0-100.</target>
      </trans-unit>
      <trans-unit id="solidglass_reflectance:uilabel">
        <source>Reflectance</source>
        <target>Reflexion</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Max Tiefe der Refraktionsspur</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Ist diese Option aktiviert, wird die Refraktionstiefe des Materials lokal gesteuert, und ein zusätzlicher Transparenzstrahl wird abgetastet, wenn der Grenzwert erreicht ist. Dadurch wird der Dunkelkanteneffekt begrenzt, der in der Regel bei Objekten aus massivem Glas auftritt.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth:uilabel">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_falloff_dist:uilabel">
        <source>Fall Off Distance</source>
        <target>Abstand minimaler Helligkeitsbereich</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior">
        <source>Refraction</source>
        <target>Brechung</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:tooltip">
        <source>Adjusts the amount that light bends when it passes through a surface. Default is 1.52, range 0-5.</source>
        <target>Anpassen des Grads der Beugung des Lichts beim Passieren einer Oberfläche. Vorgabe: 1,52; Bereich 0-5.</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior:uilabel">
        <source>Refraction</source>
        <target>Brechung</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_air">
        <source>Air</source>
        <target>Luft</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_alcohol">
        <source>Alcohol</source>
        <target>Alkohol</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_diamond">
        <source>Diamond</source>
        <target>Raute</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_glass">
        <source>Glass</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_quartz">
        <source>Quartz</source>
        <target>Quarz</target>
      </trans-unit>
      <trans-unit id="solidglass_refr_ior_water">
        <source>Water</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="solidglass_rippled">
        <source>Rippled</source>
        <target>Geriffelt</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="solidglass_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="solidglass_solidglassgroup">
        <source>Solid Glass</source>
        <target>Massivglas</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_blue">
        <source>Blue</source>
        <target>Blau</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bluegreen">
        <source>Blue Green</source>
        <target>Blaugrün</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_bronze">
        <source>Bronze</source>
        <target>Bronze</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_clear">
        <source>Clear</source>
        <target>Klar</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_gray">
        <source>Gray</source>
        <target>Grau</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:solidglass_green">
        <source>Green</source>
        <target>Grün</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:tooltip">
        <source>Selects a predefined color, or Custom.</source>
        <target>Auswahl einer vordefinierten oder einer benutzerdefinierten Farbe.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:tooltip">
        <source>Select a color, image, or procedural texture to create the appearance of the material.</source>
        <target>Wählen Sie eine Farbe, ein Bild oder eine Prozedurtextur, um das Aussehen des Materials zu erstellen.</target>
      </trans-unit>
      <trans-unit id="solidglass_transmittance_custom_color:uilabel">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="solidglass_wavy">
        <source>Wavy</source>
        <target>Gewellt</target>
      </trans-unit>
      <trans-unit id="spanish">
        <source>spanish</source>
        <target>spanisch</target>
      </trans-unit>
      <trans-unit id="special">
        <source>special</source>
        <target>spezial</target>
      </trans-unit>
      <trans-unit id="speckle_Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="speckle_Color1">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:tooltip">
        <source>Specifies the first color of the speckle.</source>
        <target>Festlegen der ersten Farbe der Flecken.</target>
      </trans-unit>
      <trans-unit id="speckle_Color1:uilabel">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="speckle_Color2">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:tooltip">
        <source>Specifies the second color of the speckle.</source>
        <target>Festlegen der zweiten Farbe der Flecken.</target>
      </trans-unit>
      <trans-unit id="speckle_Color2:uilabel">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="speckle_Position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="speckle_Size">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="speckle_Size:tooltip">
        <source>Adjusts the size of the speckles.</source>
        <target>Anpassen der Fleckengröße.</target>
      </trans-unit>
      <trans-unit id="speckle_Size:uilabel">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="speckle_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="speckled">
        <source>speckled</source>
        <target>gesprenkelt</target>
      </trans-unit>
      <trans-unit id="specular">
        <source>Specular:</source>
        <target>Spitzlicht:</target>
      </trans-unit>
      <trans-unit id="specular:uilabel">
        <source>Specular:</source>
        <target>Spitzlicht:</target>
      </trans-unit>
      <trans-unit id="specularColor">
        <source>Specular Color:</source>
        <target>Glanzfarbe:</target>
      </trans-unit>
      <trans-unit id="specularColor:uilabel">
        <source>Specular Color:</source>
        <target>Glanzfarbe:</target>
      </trans-unit>
      <trans-unit id="sphere">
        <source>Sphere</source>
        <target>Kugel</target>
      </trans-unit>
      <trans-unit id="sphere_radius">
        <source>Radius:</source>
        <target>Radius:</target>
      </trans-unit>
      <trans-unit id="sphere_radius:uilabel">
        <source>Radius:</source>
        <target>Radius:</target>
      </trans-unit>
      <trans-unit id="splatter">
        <source>splatter</source>
        <target>Spritzer</target>
      </trans-unit>
      <trans-unit id="split">
        <source>split</source>
        <target>geteilt</target>
      </trans-unit>
      <trans-unit id="spot">
        <source>spot</source>
        <target>Spotlicht</target>
      </trans-unit>
      <trans-unit id="spread:uilabel">
        <source>Spread:</source>
        <target>Ausbreitung:</target>
      </trans-unit>
      <trans-unit id="square">
        <source>square</source>
        <target>quadratisch</target>
      </trans-unit>
      <trans-unit id="squares">
        <source>squares</source>
        <target>Quadrate</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount">
        <source>Blending:</source>
        <target>Verschmelzung:</target>
      </trans-unit>
      <trans-unit id="ssao_blend_amount:uilabel">
        <source>Blending:</source>
        <target>Verschmelzung:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius">
        <source>Blur:</source>
        <target>Unschärfe:</target>
      </trans-unit>
      <trans-unit id="ssao_blur_radius:uilabel">
        <source>Blur:</source>
        <target>Unschärfe:</target>
      </trans-unit>
      <trans-unit id="ssao_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color">
        <source>Filter Color:</source>
        <target>Filterfarbe:</target>
      </trans-unit>
      <trans-unit id="ssao_filter_color:uilabel">
        <source>Filter Color:</source>
        <target>Filterfarbe:</target>
      </trans-unit>
      <trans-unit id="ssao_high">
        <source>Fine (Slowest)</source>
        <target>Fein (am langsamsten)</target>
      </trans-unit>
      <trans-unit id="ssao_low">
        <source>Coarse (Fastest)</source>
        <target>Grob (am schnellsten)</target>
      </trans-unit>
      <trans-unit id="ssao_medium">
        <source>Medium</source>
        <target>Mittel</target>
      </trans-unit>
      <trans-unit id="ssao_quality">
        <source>Quality:</source>
        <target>Qualität:</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_high">
        <source>Fine (Slowest)</source>
        <target>Fein (am langsamsten)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_low">
        <source>Coarse (Fastest)</source>
        <target>Grob (am schnellsten)</target>
      </trans-unit>
      <trans-unit id="ssao_quality:ssao_medium">
        <source>Medium</source>
        <target>Mittel</target>
      </trans-unit>
      <trans-unit id="ssao_quality:uilabel">
        <source>Quality:</source>
        <target>Qualität:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count">
        <source>Samples:</source>
        <target>Samples:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_count:uilabel">
        <source>Samples:</source>
        <target>Samples:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius">
        <source>Sample Radius:</source>
        <target>Sample-Radius:</target>
      </trans-unit>
      <trans-unit id="ssao_sample_radius:uilabel">
        <source>Sample Radius:</source>
        <target>Sample-Radius:</target>
      </trans-unit>
      <trans-unit id="stacked">
        <source>stacked</source>
        <target>gestapelt</target>
      </trans-unit>
      <trans-unit id="stainless">
        <source>stainless</source>
        <target>rostfrei</target>
      </trans-unit>
      <trans-unit id="standardLight">
        <source>Standard Light Parameters</source>
        <target>Standard-Lichtparameter</target>
      </trans-unit>
      <trans-unit id="standing">
        <source>standing</source>
        <target>aufrecht</target>
      </trans-unit>
      <trans-unit id="std_incandescent">
        <source>Standard Incandescent Light</source>
        <target>Standard-Glühlampe</target>
      </trans-unit>
      <trans-unit id="steel">
        <source>steel</source>
        <target>Stahl</target>
      </trans-unit>
      <trans-unit id="stone">
        <source>stone</source>
        <target>Stein</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="stone_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="stone_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="stone_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="stone_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="stone_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="stone_application">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_glossy">
        <source>Glossy</source>
        <target>Glänzend</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="stone_application:stone_unfinished">
        <source>Unfinished</source>
        <target>Unbehandelt</target>
      </trans-unit>
      <trans-unit id="stone_application:tooltip">
        <source>Selects polished, glossy, matte, or unfinished.</source>
        <target>Auswahl zwischen glänzend, matt oder unbehandelt.</target>
      </trans-unit>
      <trans-unit id="stone_application:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_glossymarble">
        <source>Glossy Marble</source>
        <target>Glänzender Marmor</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_polishedgranite">
        <source>Polished Granite</source>
        <target>Polierter Granit</target>
      </trans-unit>
      <trans-unit id="stone_bump:stone_stonewall">
        <source>Stone Wall</source>
        <target>Steinmauer</target>
      </trans-unit>
      <trans-unit id="stone_bump:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:tooltip">
        <source>Slider controls height of bump from 0-1.</source>
        <target>Schieberegler zur Steuerung die Höhe des Reliefs zwischen 0 und 1.</target>
      </trans-unit>
      <trans-unit id="stone_bump_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="stone_bump_list_label:tooltip">
        <source>Chooses a bump type, or Custom.</source>
        <target>Wählen Sie einen Relieftyp oder benutzerdefiniert.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:tooltip">
        <source>Selects a bitmap image for the finish.</source>
        <target>Wählt ein Bitmap für die Oberflächenbehandlung aus.</target>
      </trans-unit>
      <trans-unit id="stone_bump_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="stone_bump_panel_label">
        <source>Finish Bumps</source>
        <target>Oberflächenunebenheiten</target>
      </trans-unit>
      <trans-unit id="stone_color">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="stone_color:tooltip">
        <source>Selects a bitmap image for the stone.</source>
        <target>Wählt ein Bitmap für den Stein aus.</target>
      </trans-unit>
      <trans-unit id="stone_color:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="stone_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="stone_glossy">
        <source>Glossy</source>
        <target>Glänzend</target>
      </trans-unit>
      <trans-unit id="stone_glossymarble">
        <source>Glossy Marble</source>
        <target>Glänzender Marmor</target>
      </trans-unit>
      <trans-unit id="stone_matte">
        <source>Matte</source>
        <target>Matt</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="stone_pattern:stone_none">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="stone_pattern:uilabel">
        <source>Bump Pattern</source>
        <target>Relief-Muster</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:tooltip">
        <source>Amount Slider 0 to 2 controls height of the bump.</source>
        <target>Schieberegler steuert relative Höhe des Reliefs zwischen 0 und 2.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_amount:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label">
        <source>Bump Pattern</source>
        <target>Relief-Muster</target>
      </trans-unit>
      <trans-unit id="stone_pattern_list_label:tooltip">
        <source>Create raised and lowered regions based on dark and light areas of an image file you provide.</source>
        <target>Erstellen höherer und tieferer Zonen anhand der dunklen und hellen Bereiche der angegebenen Bilddatei.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:tooltip">
        <source>Selects a bitmap image for the relief pattern.</source>
        <target>Wählt ein Bitmap für das Reliefmuster aus.</target>
      </trans-unit>
      <trans-unit id="stone_pattern_map:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="stone_pattern_panel_label">
        <source>Relief Pattern</source>
        <target>Reliefmuster</target>
      </trans-unit>
      <trans-unit id="stone_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="stone_polished">
        <source>Polished</source>
        <target>Poliert</target>
      </trans-unit>
      <trans-unit id="stone_polishedgranite">
        <source>Polished Granite</source>
        <target>Polierter Granit</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="stone_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="stone_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="stone_stonegroup">
        <source>Stone</source>
        <target>Stein</target>
      </trans-unit>
      <trans-unit id="stone_stonewall">
        <source>Stone Wall</source>
        <target>Steinmauer</target>
      </trans-unit>
      <trans-unit id="stone_unfinished">
        <source>Unfinished</source>
        <target>Unbehandelt</target>
      </trans-unit>
      <trans-unit id="stonewall_tex:uilabel">
        <source>Stonewall Texture</source>
        <target>Steinmauertextur</target>
      </trans-unit>
      <trans-unit id="street">
        <source>street</source>
        <target>Straße</target>
      </trans-unit>
      <trans-unit id="stress_curve_data:uilabel">
        <source>Stress</source>
        <target>Spannung</target>
      </trans-unit>
      <trans-unit id="stripes">
        <source>stripes</source>
        <target>Streifen</target>
      </trans-unit>
      <trans-unit id="structural">
        <source>structural</source>
        <target>Tragwerk</target>
      </trans-unit>
      <trans-unit id="structural concrete">
        <source>structural concrete</source>
        <target>tragende Betonteile</target>
      </trans-unit>
      <trans-unit id="structural_Behavior">
        <source>Behavior</source>
        <target>Verhalten</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_isotropic">
        <source>Isotropic</source>
        <target>Isotrop</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_orthotropic">
        <source>Orthotropic</source>
        <target>Orthotrop</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>Transversal isotrop</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>Ermöglicht die Auswahl zwischen isotropem und orthotropem Verhalten.</target>
      </trans-unit>
      <trans-unit id="structural_Behavior:uilabel">
        <source>Behavior</source>
        <target>Verhalten</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>Verfestigungskoeffizient der zyklischen Dehnung</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_coefficient:uilabel">
        <source>Cyclic Strain Hardening Coefficient</source>
        <target>Verfestigungskoeffizient der zyklischen Dehnung</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>Verfestigungsexponent der zyklischen Dehnung</target>
      </trans-unit>
      <trans-unit id="structural_Cyclic_strain_hardening_exponent:uilabel">
        <source>Cyclic Strain Hardening Exponent</source>
        <target>Verfestigungsexponent der zyklischen Dehnung</target>
      </trans-unit>
      <trans-unit id="structural_Density">
        <source>Density</source>
        <target>Dichte</target>
      </trans-unit>
      <trans-unit id="structural_Density:uilabel">
        <source>Density</source>
        <target>Dichte</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles">
        <source>Endurance Limit Number of Cycles</source>
        <target>Ermüdungsgrenze Anzahl der Zyklen</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_cycles:uilabel">
        <source>Endurance Limit Number of Cycles</source>
        <target>Ermüdungsgrenze Anzahl der Zyklen</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress">
        <source>Endurance Limit Stress</source>
        <target>Ermüdungsgrenze Spannung</target>
      </trans-unit>
      <trans-unit id="structural_Endurance_limit_stress:uilabel">
        <source>Endurance Limit Stress</source>
        <target>Ermüdungsgrenze Spannung</target>
      </trans-unit>
      <trans-unit id="structural_ExternalMaterialID:uilabel">
        <source>External Material ID</source>
        <target>Externe Material-ID</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient">
        <source>Fatigue Ductility Coefficient</source>
        <target>Ermüdungsduktilitätskoeffizient</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_coefficient:uilabel">
        <source>Fatigue Ductility Coefficient</source>
        <target>Ermüdungsduktilitätskoeffizient</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent">
        <source>Fatigue Ductility Exponent</source>
        <target>Ermüdungsduktilitätsexponent</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_ductility_exponent:uilabel">
        <source>Fatigue Ductility Exponent</source>
        <target>Ermüdungsduktilitätsexponent</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient">
        <source>Fatigue Strength Coefficient</source>
        <target>Ermüdungsfestigkeitskoeffizient</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_coefficient:uilabel">
        <source>Fatigue Strength Coefficient</source>
        <target>Ermüdungsfestigkeitskoeffizient</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent">
        <source>Fatigue Strength Exponent</source>
        <target>Ermüdungsfestigkeitsexponent</target>
      </trans-unit>
      <trans-unit id="structural_Fatigue_strength_exponent:uilabel">
        <source>Fatigue Strength Exponent</source>
        <target>Ermüdungsfestigkeitsexponent</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength">
        <source>Tensile Strength</source>
        <target>Zugfestigkeit</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_tensile_strength:uilabel">
        <source>Tensile Strength</source>
        <target>Zugfestigkeit</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress">
        <source>Yield Strength</source>
        <target>Streckspannung</target>
      </trans-unit>
      <trans-unit id="structural_Minimum_yield_stress:uilabel">
        <source>Yield Strength</source>
        <target>Streckspannung</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio">
        <source>Poisson's Ratio</source>
        <target>Poissonsche Zahl</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio:uilabel">
        <source>Poisson's Ratio</source>
        <target>Poissonsche Zahl</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12">
        <source>Poisson's Ratio 12</source>
        <target>Poissonsche Zahl 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_12:uilabel">
        <source>Poisson's Ratio 12</source>
        <target>Poissonsche Zahl 12</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23">
        <source>Poisson's Ratio 23</source>
        <target>Poissonsche Zahl 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_23:uilabel">
        <source>Poisson's Ratio 23</source>
        <target>Poissonsche Zahl 23</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X">
        <source>Poisson's Ratio X</source>
        <target>Poissonsche Zahl X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_X:uilabel">
        <source>Poisson's Ratio X</source>
        <target>Poissonsche Zahl X</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y">
        <source>Poisson's Ratio Y</source>
        <target>Poissonsche Zahl Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Y:uilabel">
        <source>Poisson's Ratio Y</source>
        <target>Poissonsche Zahl Y</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z">
        <source>Poisson's Ratio Z</source>
        <target>Poissonsche Zahl Z</target>
      </trans-unit>
      <trans-unit id="structural_Poisson_ratio_Z:uilabel">
        <source>Poisson's Ratio Z</source>
        <target>Poissonsche Zahl Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus">
        <source>Shear Modulus</source>
        <target>Schubmodul</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus:uilabel">
        <source>Shear Modulus</source>
        <target>Schubmodul</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12">
        <source>Shear Modulus 12</source>
        <target>Schubmodul 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_12:uilabel">
        <source>Shear Modulus 12</source>
        <target>Schubmodul 12</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X">
        <source>Shear Modulus X</source>
        <target>Schubmodul X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_X:uilabel">
        <source>Shear Modulus X</source>
        <target>Schubmodul X</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y">
        <source>Shear Modulus Y</source>
        <target>Schubmodul Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Y:uilabel">
        <source>Shear Modulus Y</source>
        <target>Schubmodul Y</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z">
        <source>Shear Modulus Z</source>
        <target>Schubmodul Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_modulus_Z:uilabel">
        <source>Shear Modulus Z</source>
        <target>Schubmodul Z</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification">
        <source>Shear Strength Modification</source>
        <target>Schubfestigkeitsänderung</target>
      </trans-unit>
      <trans-unit id="structural_Shear_strength_modification:uilabel">
        <source>Shear Strength Modification</source>
        <target>Schubfestigkeitsänderung</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat">
        <source>Specific Heat</source>
        <target>Spezifische Wärme</target>
      </trans-unit>
      <trans-unit id="structural_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>Spezifische Wärme</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>Wärmeleitfähigkeit</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>Wärmeleitfähigkeit</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>Wärmeleitfähigkeit X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>Wärmeleitfähigkeit X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>Wärmeleitfähigkeit Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>Wärmeleitfähigkeit Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>Wärmeleitfähigkeit Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>Wärmeleitfähigkeit Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient">
        <source>Thermal Expansion Coefficient</source>
        <target>Wärmeausdehnungskoeffizient</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient:uilabel">
        <source>Thermal Expansion Coefficient</source>
        <target>Wärmeausdehnungskoeffizient</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1">
        <source>Thermal Expansion Coefficient 1</source>
        <target>Wärmeausdehnungskoeffizient 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_1:uilabel">
        <source>Thermal Expansion Coefficient 1</source>
        <target>Wärmeausdehnungskoeffizient 1</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2">
        <source>Thermal Expansion Coefficient 2</source>
        <target>Wärmeausdehnungskoeffizient 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_2:uilabel">
        <source>Thermal Expansion Coefficient 2</source>
        <target>Wärmeausdehnungskoeffizient 2</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X">
        <source>Thermal Expansion Coefficient X</source>
        <target>Wärmeausdehnungskoeffizient X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_X:uilabel">
        <source>Thermal Expansion Coefficient X</source>
        <target>Wärmeausdehnungskoeffizient X</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y">
        <source>Thermal Expansion Coefficient Y</source>
        <target>Wärmeausdehnungskoeffizient Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Y:uilabel">
        <source>Thermal Expansion Coefficient Y</source>
        <target>Wärmeausdehnungskoeffizient Y</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z">
        <source>Thermal Expansion Coefficient Z</source>
        <target>Wärmeausdehnungskoeffizient Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermal_expansion_coefficient_Z:uilabel">
        <source>Thermal Expansion Coefficient Z</source>
        <target>Wärmeausdehnungskoeffizient Z</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated">
        <source>Thermally Treated</source>
        <target>Thermisch behandelt</target>
      </trans-unit>
      <trans-unit id="structural_Thermally_treated:uilabel">
        <source>Thermally Treated</source>
        <target>Thermisch behandelt</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus">
        <source>Young's Modulus</source>
        <target>Elastizitätsmodul (Young)</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus:uilabel">
        <source>Young's Modulus</source>
        <target>Elastizitätsmodul (Young)</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1">
        <source>Young's Modulus 1</source>
        <target>Elastizitätsmodul (Young) 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_1:uilabel">
        <source>Young's Modulus 1</source>
        <target>Elastizitätsmodul (Young) 1</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2">
        <source>Young's Modulus 2</source>
        <target>Elastizitätsmodul (Young) 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_2:uilabel">
        <source>Young's Modulus 2</source>
        <target>Elastizitätsmodul (Young) 2</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X">
        <source>Young's Modulus X</source>
        <target>Elastizitätsmodul (Young) X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_X:uilabel">
        <source>Young's Modulus X</source>
        <target>Elastizitätsmodul (Young) X</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y">
        <source>Young's Modulus Y</source>
        <target>Elastizitätsmodul (Young) Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Y:uilabel">
        <source>Young's Modulus Y</source>
        <target>Elastizitätsmodul (Young) Y</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z">
        <source>Young's Modulus Z</source>
        <target>Elastizitätsmodul (Young) Z</target>
      </trans-unit>
      <trans-unit id="structural_Young_modulus_Z:uilabel">
        <source>Young's Modulus Z</source>
        <target>Elastizitätsmodul (Young) Z</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression">
        <source>Concrete Compression</source>
        <target>Betonkomprimierung</target>
      </trans-unit>
      <trans-unit id="structural_concrete_compression:uilabel">
        <source>Concrete Compression</source>
        <target>Betonkomprimierung</target>
      </trans-unit>
      <trans-unit id="structural_isotropic">
        <source>Isotropic</source>
        <target>Isotrop</target>
      </trans-unit>
      <trans-unit id="structural_lightweight">
        <source>Lightweight</source>
        <target>Optimiert</target>
      </trans-unit>
      <trans-unit id="structural_lightweight:uilabel">
        <source>Lightweight</source>
        <target>Optimiert</target>
      </trans-unit>
      <trans-unit id="structural_orthotropic">
        <source>Orthotropic</source>
        <target>Orthotrop</target>
      </trans-unit>
      <trans-unit id="structural_source">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="structural_source:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL">
        <source>Source URL</source>
        <target>Quell-URL</target>
      </trans-unit>
      <trans-unit id="structural_sourceURL:uilabel">
        <source>Source URL</source>
        <target>Quell-URL</target>
      </trans-unit>
      <trans-unit id="structural_subclass">
        <source>Subclass</source>
        <target>Subklasse</target>
      </trans-unit>
      <trans-unit id="structural_subclass:uilabel">
        <source>Subclass</source>
        <target>Subklasse</target>
      </trans-unit>
      <trans-unit id="structural_transverse_isotropic">
        <source>Transverse Isotropic</source>
        <target>Transversal isotrop</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus">
        <source>Average Modulus</source>
        <target>Durchschnittlicher Modul</target>
      </trans-unit>
      <trans-unit id="structural_wood_Average_modulus:uilabel">
        <source>Average Modulus</source>
        <target>Durchschnittlicher Modul</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending">
        <source>Bending</source>
        <target>Biegung</target>
      </trans-unit>
      <trans-unit id="structural_wood_Bending:uilabel">
        <source>Bending</source>
        <target>Biegung</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property">
        <source>Construction</source>
        <target>Konstruktion</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued">
        <source>Glued</source>
        <target>Geklebt</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>Geklebt KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>Geklebt KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:structural_wood_natural">
        <source>Natural</source>
        <target>natur</target>
      </trans-unit>
      <trans-unit id="structural_wood_Construction_Property:uilabel">
        <source>Construction</source>
        <target>Konstruktion</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel">
        <source>Compression Parallel to Grain</source>
        <target>Kompression parallel zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_parallel:uilabel">
        <source>Compression Parallel to Grain</source>
        <target>Kompression parallel zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular">
        <source>Compression Perpendicular to Grain</source>
        <target>Kompression lotrecht zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_compression_perpendicular:uilabel">
        <source>Compression Perpendicular to Grain</source>
        <target>Kompression lotrecht zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued">
        <source>Glued</source>
        <target>Geklebt</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoQ">
        <source>Glued KertoQ</source>
        <target>Geklebt KertoQ</target>
      </trans-unit>
      <trans-unit id="structural_wood_glued_kertoS">
        <source>Glued KertoS</source>
        <target>Geklebt KertoS</target>
      </trans-unit>
      <trans-unit id="structural_wood_lvl">
        <source>LVL</source>
        <target>LVL</target>
      </trans-unit>
      <trans-unit id="structural_wood_natural">
        <source>Natural</source>
        <target>natur</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel">
        <source>Shear Parallel to Grain</source>
        <target>Schub parallel zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_shear_parallel:uilabel">
        <source>Shear Parallel to Grain</source>
        <target>Schub parallel zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel">
        <source>Tension Parallel to Grain</source>
        <target>Spannung parallel zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_parallel:uilabel">
        <source>Tension Parallel to Grain</source>
        <target>Spannung parallel zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular">
        <source>Tension Perpendicular to Grain</source>
        <target>Spannung lotrecht zu Faser</target>
      </trans-unit>
      <trans-unit id="structural_wood_tension_perpendicular:uilabel">
        <source>Tension Perpendicular to Grain</source>
        <target>Spannung lotrecht zu Faser</target>
      </trans-unit>
      <trans-unit id="stucco">
        <source>stucco</source>
        <target>stuck</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species">
        <source>Species</source>
        <target>Art</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Species:uilabel">
        <source>Species</source>
        <target>Art</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade">
        <source>Strength Grade</source>
        <target>Festigkeitsklasse</target>
      </trans-unit>
      <trans-unit id="stuctural_wood_Strength_grade:uilabel">
        <source>Strength Grade</source>
        <target>Festigkeitsklasse</target>
      </trans-unit>
      <trans-unit id="sun">
        <source>Sun</source>
        <target>Sonne</target>
      </trans-unit>
      <trans-unit id="sun:uilabel">
        <source>Sun Shader:</source>
        <target>Sonnenblende:</target>
      </trans-unit>
      <trans-unit id="sunPosition">
        <source>Sun Position</source>
        <target>Sonnenstand</target>
      </trans-unit>
      <trans-unit id="sun_color">
        <source>Sun Color:</source>
        <target>Sonnenfarbe:</target>
      </trans-unit>
      <trans-unit id="sun_color:uilabel">
        <source>Sun Color:</source>
        <target>Sonnenfarbe:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity">
        <source>Disk Intensity:</source>
        <target>Sonnenscheibenintensität:</target>
      </trans-unit>
      <trans-unit id="sun_disk_intensity:uilabel">
        <source>Disk Intensity:</source>
        <target>Sonnenscheibenintensität:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale">
        <source>Disk Scale:</source>
        <target>Sonnenscheibengröße:</target>
      </trans-unit>
      <trans-unit id="sun_disk_scale:uilabel">
        <source>Disk Scale:</source>
        <target>Sonnenscheibengröße:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity">
        <source>Glow Intensity:</source>
        <target>Leuchtintensität:</target>
      </trans-unit>
      <trans-unit id="sun_glow_intensity:uilabel">
        <source>Glow Intensity:</source>
        <target>Leuchtintensität:</target>
      </trans-unit>
      <trans-unit id="sunny day">
        <source>sunny day</source>
        <target>Sonnenschein</target>
      </trans-unit>
      <trans-unit id="surface_albedo:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="surface_albedo_label:tooltip">
        <source>Determines the color (or the weight) of the specular highlights of the material. Generally, this parameter should be set to a white color for physical correctness, but can be changed for artistic purposes.</source>
        <target>Bestimmt die Farbe (oder das Gewicht) der Spiegelglanzlichter des Materials. Im Allgemeinen sollte dieser Parameter für physikalische Genauigkeit auf eine weiße Farbe festgelegt werden, er kann jedoch für künstlerische Zwecke geändert werden.</target>
      </trans-unit>
      <trans-unit id="surface_albedo_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy:uilabel">
        <source>Anisotropy</source>
        <target>Anisotropie</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_panel_label">
        <source>Advanced Highlight Controls</source>
        <target>Erweiterte Glanzlichtsteuerungen</target>
      </trans-unit>
      <trans-unit id="surface_anisotropy_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label">
        <source>Depth Amount</source>
        <target>Tiefe</target>
      </trans-unit>
      <trans-unit id="surface_bump_amount_label:tooltip">
        <source>Adjusts the relative depth of the Bump pattern. Leave to 1.0 to use the exact amount defined by the Normal Map image.</source>
        <target>Passt die relative Tiefe des Reliefmusters an. Übernehmen Sie den Wert 1.0, um exakt den durch das Normal-Map-Bild definierten Betrag zu verwenden.</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="surface_bump_map_label:tooltip">
        <source>Bump defines larger-scale features than what you can achieve with the Roughness parameter, like dents, cracks, grooves etc. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.</source>
        <target>"Relief" definiert größere Elemente, als sie mit dem Parameter "Rauheit" erreicht werden, wie Kerben, Risse, Nähte usw. Erstellen Sie ein Bild an den Positionen, an denen diese Elemente definiert werden, wobei Berge Weiß und Täler Schwarz dargestellt werden.</target>
      </trans-unit>
      <trans-unit id="surface_bump_panel_label">
        <source>Relief Pattern (Bump)</source>
        <target>Reliefmuster (Relief)</target>
      </trans-unit>
      <trans-unit id="surface_cutout">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="surface_cutout:tooltip">
        <source>Cutout defines holes in the surface with an image map. The holes will have no thickness or depth so it is generally suitable for thin elements such as sheets of metal.</source>
        <target>"Ausschnitt" definiert Aussparungen in der Oberfläche mit einer Bild-Map. Die Aussparungen haben keine Dicke oder Tiefe, sodass sich dies vor allem für dünne Elemente wie Metallbleche eignet.</target>
      </trans-unit>
      <trans-unit id="surface_cutout:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="surface_cutout_panel_label">
        <source>Cutout</source>
        <target>Ausschnitt</target>
      </trans-unit>
      <trans-unit id="surface_cutout_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_material:uilabel">
        <source>Surface Material:</source>
        <target>Oberflächenmaterial:</target>
      </trans-unit>
      <trans-unit id="surface_ndf_beckmann">
        <source>Short Falloff</source>
        <target>Kurze Lichtabnahme</target>
      </trans-unit>
      <trans-unit id="surface_ndf_ggx">
        <source>Long Falloff</source>
        <target>Lange Lichtabnahme</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_beckmann">
        <source>BECKMANN</source>
        <target>BECKMANN</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:surface_ndf_ggx">
        <source>GGX</source>
        <target>GGX</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type:uilabel">
        <source>NDF</source>
        <target>NDF</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label">
        <source>Shape</source>
        <target>Form</target>
      </trans-unit>
      <trans-unit id="surface_ndf_type_label:tooltip">
        <source>Determines the underlying equation used to calculate reflections and highlights on the material. The Long Falloff will produce highlights that appear smoother while the Short Falloff will produce highlights that appear sharper.</source>
        <target>Bestimmt die der Berechnung von Reflexionen und Glanzlichtern auf dem Material zugrunde liegende Gleichung. "Lange Lichtabnahme" erzeugt weichere Glanzlichter, während "Kurze Lichtabnahme" härtere Glanzlichter erzeugt.</target>
      </trans-unit>
      <trans-unit id="surface_normal:uilabel">
        <source>Image</source>
        <target>Bild</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label">
        <source>Anisotropy</source>
        <target>Anisotropie</target>
      </trans-unit>
      <trans-unit id="surface_normal_anisotropy_label:tooltip">
        <source>Controls the shape of the highlights on the surface by making them elliptical rather than circular. Used together with Roughness, Anisotropy can simulate highlights seen on brushed materials.</source>
        <target>Steuert die Form der Glanzlichter auf der Oberfläche, indem diese elliptisch anstatt rund geformt werden. Wird zusammen mit Rauheit und Anisotropie verwendet, um Glanzlichter auf gebürsteten Materialien zu simulieren.</target>
      </trans-unit>
      <trans-unit id="surface_normal_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label">
        <source>Orientation</source>
        <target>Ausrichtung</target>
      </trans-unit>
      <trans-unit id="surface_orientation_label:tooltip">
        <source>Determines the orientation of highlights. This has no effect if Anisotropy Amount is set to 0. Used with a texture map. For example, you can recreate woven materials where the direction of the highlights are perpendicular to each other.</source>
        <target>Bestimmt die Ausrichtung der Glanzlichter. Dies hat keine Auswirkungen, wenn "Anisotropie" auf 0 eingestellt ist. Wird mit einer Textur-Map verwendet. Beispielsweise können Sie gewebte Materialien erstellen, bei denen die Glanzlichter senkrecht zueinander ausgerichtet sind.</target>
      </trans-unit>
      <trans-unit id="surface_rotation:uilabel">
        <source>Rotation</source>
        <target>Drehung</target>
      </trans-unit>
      <trans-unit id="surface_rotation_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="surface_roughness">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="surface_roughness:tooltip">
        <source>The surface finish of the material, specifying the size of microscopic imperfections. When zero, the whole surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights. Use together with Anisotropy to obtain a brushed finish effect.</source>
        <target>Die Oberflächenbeschaffenheit des Materials, d.h. die Größe mikroskopisch kleiner Fehler. Beim Wert 0 ist die gesamte Oberfläche ein perfekter Spiegel. Bei größeren Werten entsteht ein diffuseres (raues) Erscheinungsbild mit größeren Glanzlichtern. Verwenden Sie "Anisotropie", um den Effekt einer gebürsteten Oberfläche zu erzielen.</target>
      </trans-unit>
      <trans-unit id="surface_roughness:uilabel">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="surface_roughness_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="swamp">
        <source>swamp</source>
        <target>Sumpf</target>
      </trans-unit>
      <trans-unit id="swatch">
        <source>Swatch Scene</source>
        <target>Musterszene</target>
      </trans-unit>
      <trans-unit id="swimming">
        <source>swimming</source>
        <target>schwimmen</target>
      </trans-unit>
      <trans-unit id="taliesin">
        <source>taliesin</source>
        <target>Taliesin</target>
      </trans-unit>
      <trans-unit id="tan">
        <source>tan</source>
        <target>Gelbbraun</target>
      </trans-unit>
      <trans-unit id="targeted:uilabel">
        <source>Targeted:</source>
        <target>Zielgerichtet:</target>
      </trans-unit>
      <trans-unit id="tarmac">
        <source>tarmac</source>
        <target>Asphalt</target>
      </trans-unit>
      <trans-unit id="taupe">
        <source>taupe</source>
        <target>graubraun</target>
      </trans-unit>
      <trans-unit id="teak">
        <source>teak</source>
        <target>Teak</target>
      </trans-unit>
      <trans-unit id="terra cotta">
        <source>terra cotta</source>
        <target>Terrakotta</target>
      </trans-unit>
      <trans-unit id="texture">
        <source>texture</source>
        <target>Textur</target>
      </trans-unit>
      <trans-unit id="texture_Angle">
        <source>XYZ Rotation</source>
        <target>XYZ-Drehung</target>
      </trans-unit>
      <trans-unit id="texture_Angle:tooltip">
        <source>Specify the Rotation of the area represented by the image above.</source>
        <target>Legen Sie die Drehung des durch das Bild oben wiedergegebenen Bereichs fest</target>
      </trans-unit>
      <trans-unit id="texture_Angle:uilabel">
        <source>Angle</source>
        <target>Winkel</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms">
        <source>Link texture transforms</source>
        <target>Texturtransformationen verknüpfen</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:tooltip">
        <source>When this setting is enabled, all changes made to the Position, Scale, and Repeat settings of this attribute will be propagated to all other attributes within the material that use a texture.</source>
        <target>Wenn diese Einstellung aktiv ist,  werden alle Änderungen an den Einstellungen für Position, Skalierung und Wiederholung dieses Attributs auf alle anderen Attribute innerhalb des Materials übertragen, die diese Textur verwenden.</target>
      </trans-unit>
      <trans-unit id="texture_LinkTextureTransforms:uilabel">
        <source>Link Transforms</source>
        <target>Transformationen verknüpfen</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel:uilabel">
        <source>Map Channel</source>
        <target>Map-Kanal</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced">
        <source>Map Channel</source>
        <target>Map-Kanal</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_ID_Advanced:uilabel">
        <source>Map Channel ID</source>
        <target>Map-Kanal-ID</target>
      </trans-unit>
      <trans-unit id="texture_MapChannel_UVWSource_Advanced:uilabel">
        <source>UVW Source</source>
        <target>UVW-Quelle</target>
      </trans-unit>
      <trans-unit id="texture_Offset:uilabel">
        <source>Offset</source>
        <target>Versatz</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:tooltip">
        <source>Constrains the offset. When the X offset is changed, the Y offset is changed by the same amount.</source>
        <target>Begrenzt den Versatz. Wenn der X-Versatz geändert wird, ändert sich der Y-Versatz um den gleichen Betrag.</target>
      </trans-unit>
      <trans-unit id="texture_OffsetLock:uilabel">
        <source>Offset Lock</source>
        <target>Versatz sperren</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX">
        <source>Offset</source>
        <target>Versatz</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:rightlabel">
        <source>X</source>
        <target>X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:tooltip">
        <source>Moves the starting point of the map along the X axis.</source>
        <target>Verschiebt den Startpunkt der Map entlang der X-Achse.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetX:uilabel">
        <source>Offset X</source>
        <target>Versatz X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:rightlabel">
        <source>Y</source>
        <target>Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:tooltip">
        <source>Moves the starting point of the map along the Y axis.</source>
        <target>Verschiebt den Startpunkt der Map entlang der Y-Achse.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetY:uilabel">
        <source>Offset Y</source>
        <target>Versatz Y</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:rightlabel">
        <source>Z</source>
        <target>Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:tooltip">
        <source>Moves the starting point of the map along the Z axis.</source>
        <target>Verschiebt den Startpunkt der Map entlang der Z-Achse.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldOffsetZ:uilabel">
        <source>Offset Z</source>
        <target>Versatz Z</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX">
        <source>Sample Size</source>
        <target>Sample-Größe</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:rightlabel">
        <source>Width</source>
        <target>Breite</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:tooltip">
        <source>Specifies the horizontal scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>Legt die horizontale Skalierung für diese Textur fest.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleX:uilabel">
        <source>Size X</source>
        <target>Größe X</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:rightlabel">
        <source>Height</source>
        <target>Höhe</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:tooltip">
        <source>Specifies the vertical scaling for procedural maps on materials. This functionality is only available on  Checker, Gradient, and Tiles.</source>
        <target>Legt die vertikale Skalierung für diese Textur fest.</target>
      </trans-unit>
      <trans-unit id="texture_RealWorldScaleY:uilabel">
        <source>Size Y</source>
        <target>Größe Y</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:tooltip">
        <source>Locks the aspect ratio of the map. When the height or width value is changed, the other value changes as needed to maintain the aspect ratio.</source>
        <target>Sperrt das Seitenverhältnis der Map. Wenn der Wert der Höhe oder Breite geändert wird, ändert sich auch der jeweils andere Wert, sodass das Seitenverhältnis erhalten bleibt.</target>
      </trans-unit>
      <trans-unit id="texture_ScaleLock:uilabel">
        <source>Scale Lock</source>
        <target>Maßstab sperren</target>
      </trans-unit>
      <trans-unit id="texture_Tiling:uilabel">
        <source>Tiling</source>
        <target>Kacheln</target>
      </trans-unit>
      <trans-unit id="texture_UOffset:uilabel">
        <source>U Offset</source>
        <target>U-Abstand</target>
      </trans-unit>
      <trans-unit id="texture_URepeat">
        <source>Horizontal</source>
        <target>Horizontal</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:offlabel">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:onlabel">
        <source>Tile</source>
        <target>Fliese</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:tooltip">
        <source>Adjusts the tiling of the map along the X axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>Passt die Kachelung der Map entlang der X-Achse an. Keine bewirkt, das die Map innerhalb des Materials nicht gekachelt wird. Kacheln bewirkt, dass die Map gekachelt wird.</target>
      </trans-unit>
      <trans-unit id="texture_URepeat:uilabel">
        <source>U Repeat</source>
        <target>U wiederholen</target>
      </trans-unit>
      <trans-unit id="texture_UScale:uilabel">
        <source>U Scale</source>
        <target>U-Skalierung</target>
      </trans-unit>
      <trans-unit id="texture_UVScale:uilabel">
        <source>UV Scale</source>
        <target>UV skalieren</target>
      </trans-unit>
      <trans-unit id="texture_VOffset:uilabel">
        <source>V Offset</source>
        <target>V-Abstand</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat">
        <source>Vertical</source>
        <target>Vertikal</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:offlabel">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:onlabel">
        <source>Tile</source>
        <target>Fliese</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:tooltip">
        <source>Adjusts the tiling of the map along the Y axis. None controls the map to not be tiled within the material. Tile causes the map to be tiled within the material.</source>
        <target>Passt die Kachelung der Map entlang der Y-Achse an. Keine bewirkt, das die Map innerhalb des Materials nicht gekachelt wird. Kacheln bewirkt, dass die Map gekachelt wird.</target>
      </trans-unit>
      <trans-unit id="texture_VRepeat:uilabel">
        <source>V Repeat</source>
        <target>V wiederholen</target>
      </trans-unit>
      <trans-unit id="texture_VScale:uilabel">
        <source>V Scale</source>
        <target>V-Skalierung</target>
      </trans-unit>
      <trans-unit id="texture_WAngle">
        <source>Rotation</source>
        <target>Drehung</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:tooltip">
        <source>Rotates the map from 0 degrees to 360 degrees. </source>
        <target>Dreht die Map von 0 Grad bis 360 Grad.</target>
      </trans-unit>
      <trans-unit id="texture_WAngle:uilabel">
        <source>Angle</source>
        <target>Winkel</target>
      </trans-unit>
      <trans-unit id="textured">
        <source>textured</source>
        <target>texturiert</target>
      </trans-unit>
      <trans-unit id="thermal">
        <source>thermal</source>
        <target>Thermisch</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior">
        <source>Behavior</source>
        <target>Verhalten</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_isotropic">
        <source>Isotropic</source>
        <target>Isotrop</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:thermal_orthotropic">
        <source>Orthotropic</source>
        <target>Orthotrop</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:tooltip">
        <source>Chooses between Isotropic and Orthotropic behavior.</source>
        <target>Ermöglicht die Auswahl zwischen isotropem und orthotropem Verhalten.</target>
      </trans-unit>
      <trans-unit id="thermal_Behavior:uilabel">
        <source>Behavior</source>
        <target>Verhalten</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility">
        <source>Compressibility</source>
        <target>Komprimierbarkeit</target>
      </trans-unit>
      <trans-unit id="thermal_Compressibility:uilabel">
        <source>Compressibility</source>
        <target>Komprimierbarkeit</target>
      </trans-unit>
      <trans-unit id="thermal_Density">
        <source>Density</source>
        <target>Dichte</target>
      </trans-unit>
      <trans-unit id="thermal_Density:uilabel">
        <source>Density</source>
        <target>Dichte</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity">
        <source>Electrical Resistivity</source>
        <target>Elektrischer Widerstand</target>
      </trans-unit>
      <trans-unit id="thermal_Electrical_resistivity:uilabel">
        <source>Electrical Resistivity</source>
        <target>Elektrischer Widerstand</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity">
        <source>Emissivity</source>
        <target>Emissivität</target>
      </trans-unit>
      <trans-unit id="thermal_Emissivity:uilabel">
        <source>Emissivity</source>
        <target>Emissivität</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity">
        <source>Gas Viscosity</source>
        <target>Gasviskosität</target>
      </trans-unit>
      <trans-unit id="thermal_Gas_viscosity:uilabel">
        <source>Gas Viscosity</source>
        <target>Gasviskosität</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity">
        <source>Liquid Viscosity</source>
        <target>Flüssigkeitsviskosität</target>
      </trans-unit>
      <trans-unit id="thermal_Liquid_viscosity:uilabel">
        <source>Liquid Viscosity</source>
        <target>Flüssigkeitsviskosität</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability">
        <source>Permeability</source>
        <target>Durchlässigkeit</target>
      </trans-unit>
      <trans-unit id="thermal_Permeability:uilabel">
        <source>Permeability</source>
        <target>Durchlässigkeit</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity">
        <source>Porosity</source>
        <target>Porosität</target>
      </trans-unit>
      <trans-unit id="thermal_Porosity:uilabel">
        <source>Porosity</source>
        <target>Porosität</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity">
        <source>Reflectivity</source>
        <target>Reflexionsvermögen</target>
      </trans-unit>
      <trans-unit id="thermal_Reflectivity:uilabel">
        <source>Reflectivity</source>
        <target>Reflexionsvermögen</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat">
        <source>Specific Heat</source>
        <target>Spezifische Wärme</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat:uilabel">
        <source>Specific Heat</source>
        <target>Spezifische Wärme</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization">
        <source>Specific Heat of Vaporization</source>
        <target>Spezifische Verdampfungswärme</target>
      </trans-unit>
      <trans-unit id="thermal_Specific_heat_of_vaporization:uilabel">
        <source>Specific Heat of Vaporization</source>
        <target>Spezifische Verdampfungswärme</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity">
        <source>Thermal Conductivity</source>
        <target>Wärmeleitfähigkeit</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity:uilabel">
        <source>Thermal Conductivity</source>
        <target>Wärmeleitfähigkeit</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X">
        <source>Thermal Conductivity X</source>
        <target>Wärmeleitfähigkeit X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_X:uilabel">
        <source>Thermal Conductivity X</source>
        <target>Wärmeleitfähigkeit X</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y">
        <source>Thermal Conductivity Y</source>
        <target>Wärmeleitfähigkeit Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Y:uilabel">
        <source>Thermal Conductivity Y</source>
        <target>Wärmeleitfähigkeit Y</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z">
        <source>Thermal Conductivity Z</source>
        <target>Wärmeleitfähigkeit Z</target>
      </trans-unit>
      <trans-unit id="thermal_Thermal_conductivity_Z:uilabel">
        <source>Thermal Conductivity Z</source>
        <target>Wärmeleitfähigkeit Z</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light">
        <source>Transmits Light</source>
        <target>Überträgt Licht</target>
      </trans-unit>
      <trans-unit id="thermal_Transmits_light:uilabel">
        <source>Transmits Light</source>
        <target>Überträgt Licht</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure">
        <source>Vapor Pressure</source>
        <target>Dampfdruck</target>
      </trans-unit>
      <trans-unit id="thermal_Vapor_pressure:uilabel">
        <source>Vapor Pressure</source>
        <target>Dampfdruck</target>
      </trans-unit>
      <trans-unit id="thermal_isotropic">
        <source>Isotropic</source>
        <target>Isotrop</target>
      </trans-unit>
      <trans-unit id="thermal_orthotropic">
        <source>Orthotropic</source>
        <target>Orthotrop</target>
      </trans-unit>
      <trans-unit id="thermal_source">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="thermal_source:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL">
        <source>Source URL</source>
        <target>Quell-URL</target>
      </trans-unit>
      <trans-unit id="thermal_sourceURL:uilabel">
        <source>Source URL</source>
        <target>Quell-URL</target>
      </trans-unit>
      <trans-unit id="thermal_subclass">
        <source>Subclass</source>
        <target>Subklasse</target>
      </trans-unit>
      <trans-unit id="thermal_subclass:uilabel">
        <source>Subclass</source>
        <target>Subklasse</target>
      </trans-unit>
      <trans-unit id="thread">
        <source>thread</source>
        <target>Gewinde</target>
      </trans-unit>
      <trans-unit id="tiger">
        <source>tiger</source>
        <target>Tiger</target>
      </trans-unit>
      <trans-unit id="tile">
        <source>tile</source>
        <target>Fliese</target>
      </trans-unit>
      <trans-unit id="tile_Appearance">
        <source>Tile Appearance</source>
        <target>Aussehen der Fliesen</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor">
        <source>Tile Color</source>
        <target>Fliesenfarbe</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>Bietet die Option der Auswahl einer Farbe oder Textur-Map für eine der Komponenten.</target>
      </trans-unit>
      <trans-unit id="tile_BrickColor:uilabel">
        <source>Tile Color</source>
        <target>Fliesenfarbe</target>
      </trans-unit>
      <trans-unit id="tile_BrickType">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>Flämischer Verband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>Blockverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>Feiner Läuferverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>Feiner Prallelverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>Kopfverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>Läuferverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>Parallelverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:tooltip">
        <source>Determines either a preset or custom tile pattern. Preset patterns typically disable most or all of the stacking layout and row/column edit controls.</source>
        <target>Legt ein voreingestelltes oder ein benutzerdefiniertes Fliesenmuster fest. Durch voreingestellte Muster werden üblicherweise die meisten oder alle Steuerelemente  für Stapelung sowie Zeilen/Spaltenbearbeitung deaktiviert.</target>
      </trans-unit>
      <trans-unit id="tile_BrickType:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_common_flemish_bond">
        <source>Common Flemish Bond</source>
        <target>Flämischer Verband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_english_bond">
        <source>English Bond</source>
        <target>Blockverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_running_bond">
        <source>Fine Running Bond</source>
        <target>Feiner Läuferverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_fine_stack_bond">
        <source>Fine Stack Bond</source>
        <target>Feiner Prallelverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_half_running_bond">
        <source>1/2 Running Bond</source>
        <target>Kopfverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_running_bond">
        <source>Running Bond</source>
        <target>Läuferverband</target>
      </trans-unit>
      <trans-unit id="tile_BrickType_stack_bond">
        <source>Stack Bond</source>
        <target>Parallelverband</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:tooltip">
        <source>Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that column and the underlying material shows through.</source>
        <target>Ändern der Fliesenhöhe in den betreffenden Spalten. Der Wert 1.0 ist die Vorgabe für die Höhe. Bei Werten größer als 1.0 vergrößert sich die Fliesenhöhe, bei Werten kleiner als 1.0 verringert sie sich. Bereich = 0.0 bis 5.0. Bei einer Änderung auf 0.0 werden in der Spalte keine Fliesen angezeigt, und das darunter liegende Material scheint durch.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeColumn:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:tooltip">
        <source>Changes the width of tiles in the affected rows. A value of 1.0 is the default tile width. Values greater than 1.0 increase the width of tiles, and values less than 1.0 decrease it. Range = 0.0 to 5.0. When the change value is 0.0, no tiles appear in that row and the underlying material shows through.</source>
        <target>Ändern der Fliesenbreite in den betreffenden Reihen. Der Wert 1.0 ist die Vorgabe für die Breite. Bei Werten größer 1 vergrößert sich die Fliesenbreite, bei Werten kleiner 1.0 verringert sie sich. Bereich = 0.0 to 5.0. Bei einer Änderung auf 0.0 werden in der Reihe keine Fliesen angezeigt und das darunter liegende Material scheint durch.</target>
      </trans-unit>
      <trans-unit id="tile_ChangeRow:uilabel">
        <source>Amount</source>
        <target>Betrag</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance">
        <source>Color Variance</source>
        <target>Farbvariation</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:tooltip">
        <source>Controls the color variation of the tiles. Range = 0 to 100. Default = 0.</source>
        <target>Regelt die Farbabweichung zwischen den Fliesen. Bereich = 0 bis 100. Vorgabe = 0.</target>
      </trans-unit>
      <trans-unit id="tile_ColorVariance:uilabel">
        <source>Color Variance</source>
        <target>Farbvariation</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:tooltip">
        <source>Controls the roughness of the edges of the mortar. Range = 0 to 200; Default = 0.</source>
        <target>Regelt die Rauheit der Mörtelkanten. Bereich = 0 bis 200. Vorgabe = 0.</target>
      </trans-unit>
      <trans-unit id="tile_EdgeRoughness:uilabel">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance">
        <source>Fade Variance</source>
        <target>Verwitterungsvariation</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:tooltip">
        <source>Controls the fading variation of the tiles. Range = 0 to 100. Default = 0.05.</source>
        <target>Regelt die Verwitterungsvariation zwischen den Fliesen. Bereich = 0 bis 100. Vorgabe = 0.05.</target>
      </trans-unit>
      <trans-unit id="tile_FadeVariance:uilabel">
        <source>Fade Variance</source>
        <target>Verwitterungsvariation</target>
      </trans-unit>
      <trans-unit id="tile_Gap_lock:tooltip">
        <source>Locks the horizontal and vertical gap widths. When one value is changed, the other value changes to match it.</source>
        <target>Schließt die horizontalen und vertikalen Abstandsbreiten. Wenn ein Wert geändert wird, wird der andere Wert daran angepasst.</target>
      </trans-unit>
      <trans-unit id="tile_GroutAppearance">
        <source>Grout Appearance</source>
        <target>Fugenaussehen</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount">
        <source>Tile Count</source>
        <target>Fliesenanzahl</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:rightlabel">
        <source>Per Row</source>
        <target>Je Reihe</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:tooltip">
        <source>Controls the number of tiles in a row.</source>
        <target>Regelt die Anzahl der Fliesen je Reihe.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalCount:uilabel">
        <source>Tile Count</source>
        <target>Fliesenanzahl</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap">
        <source>Gap Width</source>
        <target>Abstandsbreite</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:rightlabel">
        <source>Horiz</source>
        <target>Horiz</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:tooltip">
        <source>Controls the horizontal size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>Regelt die das horizontale Maß der Lücke zwischen den Fliesen. Diese Werte sind standardmäßig miteinander verknüpft, sodass sich beim Ändern eines Werts stets beide Werte ändern. Bereich = 0 bis 100; Vorgabe = 0.50.</target>
      </trans-unit>
      <trans-unit id="tile_HorizontalGap:uilabel">
        <source>Gap Width</source>
        <target>Abstandsbreite</target>
      </trans-unit>
      <trans-unit id="tile_LineShift">
        <source>Line Shift</source>
        <target>Linienversatz</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:tooltip">
        <source>Shifts every second row of tiles a distance of one unit. Range = 0 to 100; Default = 0.50</source>
        <target>Verschieben jeder zweiten Fliesenreihe um eine Einheit. Bereich = 0 bis 100; Vorgabe = 0.50</target>
      </trans-unit>
      <trans-unit id="tile_LineShift:uilabel">
        <source>Line Shift</source>
        <target>Linienversatz</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor">
        <source>Grout Color</source>
        <target>Fugenfarbe</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:tooltip">
        <source>Provides the option of selecting a color or texture map for one of the components.</source>
        <target>Bietet die Option der Auswahl einer Farbe oder Textur-Map für eine der Komponenten.</target>
      </trans-unit>
      <trans-unit id="tile_MortarColor:uilabel">
        <source>Grout Color</source>
        <target>Fugenfarbe</target>
      </trans-unit>
      <trans-unit id="tile_Pattern">
        <source>Pattern</source>
        <target>Muster</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn:uilabel">
        <source>Every</source>
        <target>Alle</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_panel_label">
        <source>Column Modify</source>
        <target>Spalte ändern</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label">
        <source>Every</source>
        <target>Alle</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:rightlabel">
        <source>Columns</source>
        <target>Spalten</target>
      </trans-unit>
      <trans-unit id="tile_PerColumn_slider_label:tooltip">
        <source>Specifies which columns to change. When the value equals 0, no columns change. When the value equals 1, every column changes.</source>
        <target>Angabe der zu ändernden Spalten. Wenn der Wert gleich 0 ist, ändert sich keine Spalte. Bei einem Wert von 1 ändert sich jede Spalte.</target>
      </trans-unit>
      <trans-unit id="tile_PerRow:uilabel">
        <source>Every</source>
        <target>Alle</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_panel_label">
        <source>Row Modify</source>
        <target>Reihe ändern</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label">
        <source>Every</source>
        <target>Alle</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:rightlabel">
        <source>Rows</source>
        <target>Reihen</target>
      </trans-unit>
      <trans-unit id="tile_PerRow_slider_label:tooltip">
        <source>Specifies which rows to change. When the value equals 0, no rows change. When the value equals 1, every row changes.</source>
        <target>Angabe der zu ändernden Reihen. Wenn der Wert gleich 0 ist, ändert sich keine Reihe. Bei einem Wert von 1 ändert sich jede Reihe.</target>
      </trans-unit>
      <trans-unit id="tile_Position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed">
        <source>Randomize</source>
        <target>Variieren</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:rightlabel">
        <source>Seed Value</source>
        <target>Ausgangswert</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:tooltip">
        <source>Randomly applies patterns of color variation to the tiles. Does not require any other setting to generate completely different patterns.</source>
        <target>Anwenden zufälliger Farbvarianzmuster auf die Fliesen. Es sind keine weiteren Einstellungen zum Erstellen vollständig unterschiedlicher Muster erforderlich.</target>
      </trans-unit>
      <trans-unit id="tile_RandomSeed:uilabel">
        <source>Randomize</source>
        <target>Variieren</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift">
        <source>Random</source>
        <target>Zufall</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:tooltip">
        <source>Randomly shifts all rows of tiles a distance of one unit.  Range = 0 to 100; Default = 0.</source>
        <target>Zufälliges Verschieben jeder Fliesenreihe um eine Einheit. Bereich = 0 bis 100; Vorgabe = 0.</target>
      </trans-unit>
      <trans-unit id="tile_RandomShift:uilabel">
        <source>Random</source>
        <target>Zufall</target>
      </trans-unit>
      <trans-unit id="tile_Repeat">
        <source>Repeat</source>
        <target>Wiederholen</target>
      </trans-unit>
      <trans-unit id="tile_Scale">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="tile_StackingLayout">
        <source>Stacking Layout</source>
        <target>Stapelung</target>
      </trans-unit>
      <trans-unit id="tile_UseColumnEdit:uilabel">
        <source>Column Modify</source>
        <target>Spalte ändern</target>
      </trans-unit>
      <trans-unit id="tile_UseRowEdit:uilabel">
        <source>Row Modify</source>
        <target>Reihe ändern</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:rightlabel">
        <source>Per Column</source>
        <target>Pro Spalte</target>
      </trans-unit>
      <trans-unit id="tile_VerticalCount:tooltip">
        <source>Controls the number of tiles in a column.</source>
        <target>Regelt die Anzahl der Fliesen je Spalte.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:rightlabel">
        <source>Vert</source>
        <target>Vert</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:tooltip">
        <source>Controls the vertical size of the grout between the tiles. These value are locked by default to each other, so that both values change as you edit one or the other. Range = 0 to 100; Default = 0.50.</source>
        <target>Regelt die das vertikale Maß der Lücke zwischen den Fliesen. Diese Werte sind standardmäßig miteinander verknüpft, sodass sich beim Ändern eines Werts stets beide Werte ändern. Bereich = 0 bis 100. Vorgabe = 0,50.</target>
      </trans-unit>
      <trans-unit id="tile_VerticalGap:uilabel">
        <source>Vert</source>
        <target>Vert</target>
      </trans-unit>
      <trans-unit id="tile_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="tiling:uilabel">
        <source>Tiling</source>
        <target>Kacheln</target>
      </trans-unit>
      <trans-unit id="timber">
        <source>timber</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="tint_color">
        <source>Light Tint</source>
        <target>Leichte Tönung</target>
      </trans-unit>
      <trans-unit id="tint_color:uilabel">
        <source>Light Tint</source>
        <target>Leichte Tönung</target>
      </trans-unit>
      <trans-unit id="tinted">
        <source>tinted</source>
        <target>getönt</target>
      </trans-unit>
      <trans-unit id="top_coat_group_label">
        <source>Top Coat</source>
        <target>Deckschicht</target>
      </trans-unit>
      <trans-unit id="top_left-1">
        <source>Top Left 1:</source>
        <target>Oben links 1:</target>
      </trans-unit>
      <trans-unit id="top_left-1:uilabel">
        <source>Top Left 1:</source>
        <target>Oben links 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1">
        <source>Top Right 1:</source>
        <target>Oben rechts 1:</target>
      </trans-unit>
      <trans-unit id="top_right-1:uilabel">
        <source>Top Right 1:</source>
        <target>Oben rechts 1:</target>
      </trans-unit>
      <trans-unit id="translucent">
        <source>translucent</source>
        <target>durchscheinend</target>
      </trans-unit>
      <trans-unit id="transparency">
        <source>Transparency</source>
        <target>Transparenz</target>
      </trans-unit>
      <trans-unit id="transparency:uilabel">
        <source>Transparency</source>
        <target>Transparenz</target>
      </trans-unit>
      <trans-unit id="transparent">
        <source>transparent</source>
        <target>transparent</target>
      </trans-unit>
      <trans-unit id="transparent_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="transparent_color:tooltip">
        <source>The color of the light transmitted through the material at the distance defined by the Absorption Distance parameter (Transmission Color). A dark color will create a material that is more opaque than a bright color.</source>
        <target>Die Farbe des Lichts, das über die im Parameter für die Absorptionsstrecke angegebene Entfernung durch das Material übertragen wird (Übertragungsfarbe). Eine dunkle Farbe erzeugt ein weniger durchsichtiges Material als eine helle Farbe.</target>
      </trans-unit>
      <trans-unit id="transparent_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="transparent_color_panel_label">
        <source>Parameters</source>
        <target>Parameter</target>
      </trans-unit>
      <trans-unit id="transparent_distance:uilabel">
        <source>Transparent Distance</source>
        <target>Transparenzabstand</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label">
        <source>Absorption Distance</source>
        <target>Absorptionsabstand</target>
      </trans-unit>
      <trans-unit id="transparent_distance_label:tooltip">
        <source>Defines at which distance the transmission color is reached. For example, a 4 mm sheet of glass transmitting 50% of the incident light would need an Absorption Distance set to 4 mm and a color set to 50% grey.</source>
        <target>Definiert, bei welchem Abstand die Übertragungsfarbe erreicht wird. Beispiel: Eine 4 mm dicke Glasscheibe, die 50 % des einfallenden Lichts überträgt, erfordert einen Absorptionsabstand  von 4 mm und eine Farbeinstellung von 50 % Grau.</target>
      </trans-unit>
      <trans-unit id="transparent_ior:uilabel">
        <source>IOR</source>
        <target>Brechzahl</target>
      </trans-unit>
      <trans-unit id="transparent_ior_air">
        <source>Air</source>
        <target>Luft</target>
      </trans-unit>
      <trans-unit id="transparent_ior_alcohol">
        <source>Alcohol</source>
        <target>Alkohol</target>
      </trans-unit>
      <trans-unit id="transparent_ior_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="transparent_ior_diamond">
        <source>Diamond</source>
        <target>Raute</target>
      </trans-unit>
      <trans-unit id="transparent_ior_glass">
        <source>Glass</source>
        <target>Glas</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label">
        <source>Index of Refraction</source>
        <target>Brechungsindex</target>
      </trans-unit>
      <trans-unit id="transparent_ior_label:tooltip">
        <source>Describes how light bends when it enters a material (i.e. air = 1.0, water = 1.3, glass = 1.5, quartz =1.7, diamond = 2.4)</source>
        <target>Beschreibt, wie das Licht beim Eintritt in ein Material gebrochen wird (z. B. Luft = 1,0, Wasser = 1,3, Glas = 1,5, Quarz = 1,7, Diamant = 2,4)</target>
      </trans-unit>
      <trans-unit id="transparent_ior_quartz">
        <source>Quartz</source>
        <target>Quarz</target>
      </trans-unit>
      <trans-unit id="transparent_iorr_water">
        <source>Water</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="travertine">
        <source>travertine</source>
        <target>Travertin</target>
      </trans-unit>
      <trans-unit id="triangle">
        <source>triangle</source>
        <target>Dreieck</target>
      </trans-unit>
      <trans-unit id="tropical">
        <source>tropical</source>
        <target>Tropisch</target>
      </trans-unit>
      <trans-unit id="turbid">
        <source>turbid</source>
        <target>schmutzig</target>
      </trans-unit>
      <trans-unit id="turquoise">
        <source>turquoise</source>
        <target>türkis</target>
      </trans-unit>
      <trans-unit id="tweed">
        <source>tweed</source>
        <target>Tweed</target>
      </trans-unit>
      <trans-unit id="umber">
        <source>umber</source>
        <target>umbra</target>
      </trans-unit>
      <trans-unit id="unfinished">
        <source>unfinished</source>
        <target>unbehandelt</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Advanced_Parameters">
        <source>Advanced Parameters</source>
        <target>Erweiterte Parameter</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Bitmap_urn:uilabel">
        <source>URN</source>
        <target>URN</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur">
        <source>Blur</source>
        <target>Unscharf</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur:uilabel">
        <source>Blur</source>
        <target>Unscharf</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset">
        <source>Blur Offset</source>
        <target>Versatz mit Unschärfe</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Blur_Offset:uilabel">
        <source>Blur Offset</source>
        <target>Versatz mit Unschärfe</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering">
        <source>Filtering</source>
        <target>Filter</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Filtering:uilabel">
        <source>Filtering</source>
        <target>Filter</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert">
        <source>Invert Image</source>
        <target>Bild umkehren</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:tooltip">
        <source>Swap the bright and dark areas of the image.</source>
        <target>Helle und dunkle Bereiche des Bildes austauschen</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Invert:uilabel">
        <source>Invert Image</source>
        <target>Bild umkehren</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_None">
        <source>None</source>
        <target>Keine</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Pyramidal">
        <source>Pyramidal</source>
        <target>Pyramide</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount">
        <source>Brightness</source>
        <target>Helligkeit</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:tooltip">
        <source>Adjust the brightness of the image.</source>
        <target>Helligkeit des Bilds anpassen</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_RGBAmount:uilabel">
        <source>Brightness</source>
        <target>Helligkeit</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_Summed_Area">
        <source>Summed Area</source>
        <target>Addierte Fläche</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_position_group">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_repeat_group">
        <source>Repeat</source>
        <target>Wiederholen</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_scale_group">
        <source>Scale</source>
        <target>Skalierung</target>
      </trans-unit>
      <trans-unit id="unifiedbitmap_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="uniform">
        <source>uniform</source>
        <target>gleichmäßig</target>
      </trans-unit>
      <trans-unit id="unitless">
        <source>unitless</source>
        <target>ohne Einheit</target>
      </trans-unit>
      <trans-unit id="useShadowColMap">
        <source>Use Shadow Color Map:</source>
        <target>Farb-Map für Schatten verwenden:</target>
      </trans-unit>
      <trans-unit id="useShadowColMap:uilabel">
        <source>Use Shadow Color Map:</source>
        <target>Farb-Map für Schatten verwenden:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth">
        <source>Override Sun Position:</source>
        <target>Sonnenposition überschreiben:</target>
      </trans-unit>
      <trans-unit id="use_altitude_azimuth:uilabel">
        <source>Override Sun Position:</source>
        <target>Sonnenposition überschreiben:</target>
      </trans-unit>
      <trans-unit id="use_background">
        <source>Use Background:</source>
        <target>Hintergrund verwenden:</target>
      </trans-unit>
      <trans-unit id="use_background:uilabel">
        <source>Use Background:</source>
        <target>Hintergrund verwenden:</target>
      </trans-unit>
      <trans-unit id="use_custom_environment:uilabel">
        <source>Use Custom Environment</source>
        <target>Benutzerdefinierte Umgebung verwenden</target>
      </trans-unit>
      <trans-unit id="uv_channel:uilabel">
        <source>UV Channel</source>
        <target>UV-Kanal</target>
      </trans-unit>
      <trans-unit id="veins">
        <source>veins</source>
        <target>Adern</target>
      </trans-unit>
      <trans-unit id="velvet">
        <source>velvet</source>
        <target>Samt</target>
      </trans-unit>
      <trans-unit id="vertical">
        <source>vertical</source>
        <target>vertikal</target>
      </trans-unit>
      <trans-unit id="victorian">
        <source>victorian</source>
        <target>viktorianisch</target>
      </trans-unit>
      <trans-unit id="vignetting">
        <source>Vigneting:</source>
        <target>Vignettierung:</target>
      </trans-unit>
      <trans-unit id="vignetting:uilabel">
        <source>Vigneting:</source>
        <target>Vignettierung:</target>
      </trans-unit>
      <trans-unit id="vinyl">
        <source>vinyl</source>
        <target>Vinyl</target>
      </trans-unit>
      <trans-unit id="violet">
        <source>violet</source>
        <target>Violett</target>
      </trans-unit>
      <trans-unit id="visibility_distance">
        <source>Visibility Distance (10% Haze):</source>
        <target>Sichtweite (10% Dunst):</target>
      </trans-unit>
      <trans-unit id="visibility_distance:uilabel">
        <source>Visibility Distance (10% Haze):</source>
        <target>Sichtweite (10% Dunst):</target>
      </trans-unit>
      <trans-unit id="visible">
        <source>Visible</source>
        <target>Sichtbar</target>
      </trans-unit>
      <trans-unit id="visible:uilabel">
        <source>Visible</source>
        <target>Sichtbar</target>
      </trans-unit>
      <trans-unit id="wall">
        <source>wall</source>
        <target>Wand</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:rightlabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:tooltip">
        <source>Enables a more complex mode of Ambient Occlusion that takes object color into account. Note: This improves excessive 'corner darkening' and solves the creation of 'dark rims' by AO around self-illuminating objects.</source>
        <target>Aktiviert einen komplexeren Modus der Umgebungsverdeckung, bei dem die Objektfarbe berücksichtigt wird. Hinweis: Dies führt zu Verbesserungen bei zu starker 'Verdunkelung von Ecken' und zur Lösung von Problemen mit der Erstellung von 'dunklen Kränzen' durch AO um sich selbst beleuchtende Objekte.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_details:uilabel">
        <source>Use Color From Other Materials</source>
        <target>Farbe von anderen Materialien verwenden</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:tooltip">
        <source>Defines the ambient occlusion radius (High= Large coverage area/Slower; Low= Small coverage area/Faster)</source>
        <target>Definiert den Radius der Umgebungsverdeckung (Hoch = Großer Verdeckungsbereich/Langsamer; Niedrig = Kleiner Verdeckungsbereich/Schneller)</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_distance:uilabel">
        <source>Max Distance</source>
        <target>Max Abstand</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:tooltip">
        <source>Enables Ambient Occlusion. Emulates the look of true global illumination by using shaders to calculate the extent that an area is occluded or prevented from receiving incoming light. Use this effect with indirect light.</source>
        <target>Aktiviert die Umgebungsverdeckung. Emuliert das Aussehen einer echten globalen Illumination durch Verwendung von Shadern zum Berechnen, in wie weit eine Fläche verdeckt ist oder hereinfallendes Licht nicht erhält. Verwenden Sie diesen Effekt in Verbindung mit indirektem Licht.</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_on:uilabel">
        <source>Ambient Occlusion</source>
        <target>Umgebungsverdeckung</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:tooltip">
        <source>Ambient occlusion quality (High= Smoother/Slower; Low= Grainier/Faster)</source>
        <target>Qualität der Umgebungsverdeckung (Hoch = Glatter/Langsamer; Niedrig = Körniger/Schneller)</target>
      </trans-unit>
      <trans-unit id="wallpaint_ao_samples:uilabel">
        <source>Samples</source>
        <target>Samples</target>
      </trans-unit>
      <trans-unit id="wallpaint_application">
        <source>Application</source>
        <target>Farbauftrag</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:tooltip">
        <source>Adjusts paint texture to roller (fine bump), brush (streaks), or spray (smooth).</source>
        <target>Anpassen der Farbtextur an Rolle (feines Relief), Pinsel (Striche) oder Sprüheffekt (glatt).</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:uilabel">
        <source>Application</source>
        <target>Farbauftrag</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_brush">
        <source>Brush</source>
        <target>Pinsel</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_roller">
        <source>Roller</source>
        <target>Rolle</target>
      </trans-unit>
      <trans-unit id="wallpaint_application:wallpaint_spray">
        <source>Spray</source>
        <target>Sprüheffekt</target>
      </trans-unit>
      <trans-unit id="wallpaint_brush">
        <source>Brush</source>
        <target>Pinsel</target>
      </trans-unit>
      <trans-unit id="wallpaint_color">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:tooltip">
        <source>Adjusts the color and amount of light reflected from the paint.</source>
        <target>Anpassen der Farbe und Menge des von der Farbe reflektierten Lichts.</target>
      </trans-unit>
      <trans-unit id="wallpaint_color:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="wallpaint_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="wallpaint_eggshell">
        <source>Eggshell</source>
        <target>Eierschale</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:tooltip">
        <source>Adjusts paint glossiness (6 preset choices).</source>
        <target>Anpassen des Farbglanzes (6 Voreinstellungen zur Auswahl).</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:uilabel">
        <source>Finish</source>
        <target>Oberfläche</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_eggshell">
        <source>Eggshell</source>
        <target>Eierschale</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_flat">
        <source>Flat/Matte</source>
        <target>Flach/matt</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_gloss">
        <source>Gloss</source>
        <target>Glanz</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_pearl">
        <source>Pearl</source>
        <target>Perlmutt</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_platinum">
        <source>Platinum</source>
        <target>Platin</target>
      </trans-unit>
      <trans-unit id="wallpaint_finish:wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>Halbglanz</target>
      </trans-unit>
      <trans-unit id="wallpaint_flat">
        <source>Flat/Matte</source>
        <target>Flach/matt</target>
      </trans-unit>
      <trans-unit id="wallpaint_gloss">
        <source>Gloss</source>
        <target>Glanz</target>
      </trans-unit>
      <trans-unit id="wallpaint_paintgroup">
        <source>Wall Paint</source>
        <target>Wandfarbe</target>
      </trans-unit>
      <trans-unit id="wallpaint_pearl">
        <source>Pearl</source>
        <target>Perlmutt</target>
      </trans-unit>
      <trans-unit id="wallpaint_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="wallpaint_platinum">
        <source>Platinum</source>
        <target>Platin</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="wallpaint_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:tooltip">
        <source>Defines the maximum number of samples (rays) that mental ray computes to create glossy reflections.</source>
        <target>Definiert die maximale Anzahl von Samples (Strahlen), die mental ray zur Erstellung von Hochglanzreflexionen verarbeitet.</target>
      </trans-unit>
      <trans-unit id="wallpaint_reflection_glossy_samples:uilabel">
        <source>Reflection Glossy Samples</source>
        <target>Samples für Reflexion mit Hochglanz</target>
      </trans-unit>
      <trans-unit id="wallpaint_roller">
        <source>Roller</source>
        <target>Rolle</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:rightlabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:tooltip">
        <source>Activate to apply corner rounding effects to any material. Disable to apply corner rounding effects to the surface of the current material only.</source>
        <target>Aktivieren Sie diese Option zum Anwenden von Effekten für abgerundete Ecken auf beliebiges Material. Deaktivieren Sie sie, um Effekte für abgerundete Ecken nur mit dem aktuellen Material auf die Oberfläche anzuwenden.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_allow_different_materials:uilabel">
        <source>Blend with Other Materials</source>
        <target>Mischen mit anderen Materialien</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:tooltip">
        <source>Enables simulated round corners. Note: This is only a shading effect, similar to a bump map, whereby no actual geometric changes occur.  This effect only works properly on straight edges.</source>
        <target>Aktiviert eine Simulation abgerundeter Ecken. Hinweis: Dies ist nur ein Schattierungseffekt, ähnlich der Relief-Map, wobei tatsächlich keine geometrischen Änderungen vorgenommen werden.  Dieser Effekt funktioniert nur bei geraden Kanten ordnungsgemäß.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_on:uilabel">
        <source>Round Corners</source>
        <target>Abgerundete Ecken</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:tooltip">
        <source>Adjusts the radius of the round corner effect.</source>
        <target>Passt den Radius des Effekts für abgerundete Ecken an.</target>
      </trans-unit>
      <trans-unit id="wallpaint_roundcorners_radius:uilabel">
        <source>Source</source>
        <target>Quelle</target>
      </trans-unit>
      <trans-unit id="wallpaint_semigloss">
        <source>Semi-gloss</source>
        <target>Halbglanz</target>
      </trans-unit>
      <trans-unit id="wallpaint_spray">
        <source>Spray</source>
        <target>Sprüheffekt</target>
      </trans-unit>
      <trans-unit id="wallpaper">
        <source>wallpaper</source>
        <target>Tapete</target>
      </trans-unit>
      <trans-unit id="walnut">
        <source>walnut</source>
        <target>Walnuss</target>
      </trans-unit>
      <trans-unit id="warm">
        <source>warm</source>
        <target>warm</target>
      </trans-unit>
      <trans-unit id="water">
        <source>water</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="water_algae">
        <source>Algae/Green</source>
        <target>Algen/Grün</target>
      </trans-unit>
      <trans-unit id="water_bump_amount">
        <source>Wave Height</source>
        <target>Wellenhöhe</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:tooltip">
        <source>Adjusts relative wave height of the water. Enter a value between 0 (no waves) and 5 (big waves).</source>
        <target>Anpassen der relativen Wellenhöhe des Wassers. Geben Sie einen Wert zwischen 0 (keine Wellen) und 5 (große Wellen) ein.</target>
      </trans-unit>
      <trans-unit id="water_bump_amount:uilabel">
        <source>Wave Height</source>
        <target>Wellenhöhe</target>
      </trans-unit>
      <trans-unit id="water_color_by_object:uilabel">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="water_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="water_lake">
        <source>Generic Pond/Lake</source>
        <target>Generischer Teich/See</target>
      </trans-unit>
      <trans-unit id="water_murky">
        <source>Murky/Brown</source>
        <target>Trübe/Braun</target>
      </trans-unit>
      <trans-unit id="water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Generisches Meer</target>
      </trans-unit>
      <trans-unit id="water_performance_tunning_group">
        <source>Performance Tuning</source>
        <target>Leistungsoptimierung</target>
      </trans-unit>
      <trans-unit id="water_refl_depth">
        <source>Reflection Max Trace Depth</source>
        <target>Max. Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:tooltip">
        <source>Number of times each ray is reflected. When set to zero, global render settings take precedence.</source>
        <target>Anzahl von Malen, die jeder Lichtstrahl reflektiert wird. Ist diese Anzahl auf null eingestellt, haben die globalen Rendereinstellungen Vorrang.</target>
      </trans-unit>
      <trans-unit id="water_refl_depth:uilabel">
        <source>Reflection Max Trace Depth</source>
        <target>Max Tiefe der Reflexionsspur</target>
      </trans-unit>
      <trans-unit id="water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Generische reflektierende Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="water_refr_depth">
        <source>Refraction Max Trace Depth</source>
        <target>Max Tiefe der Refraktionsspur</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:tooltip">
        <source>When checked, the material's refraction depth is controlled locally and an additional transparency ray will be casted when the limit is reached, limiting the 'dark edge' effect typically found on solid glass objects.</source>
        <target>Ist diese Option aktiviert, wird die Refraktionstiefe des Materials lokal gesteuert, und ein zusätzlicher Transparenzstrahl wird abgetastet, wenn der Grenzwert erreicht ist. Dadurch wird der Dunkelkanteneffekt begrenzt, der in der Regel bei Objekten aus massivem Glas auftritt.</target>
      </trans-unit>
      <trans-unit id="water_refr_depth:uilabel">
        <source>Refraction Max Trace Depth</source>
        <target>Max Tiefe der Refraktionsspur</target>
      </trans-unit>
      <trans-unit id="water_refr_depth_control_label">
        <source>Override Refraction Depth</source>
        <target>Refraktionstiefe überschreiben</target>
      </trans-unit>
      <trans-unit id="water_river">
        <source>Generic Stream/River</source>
        <target>Generischer Bach/Fluss</target>
      </trans-unit>
      <trans-unit id="water_swimming_pool">
        <source>Swimming Pool</source>
        <target>Swimmingpool</target>
      </trans-unit>
      <trans-unit id="water_tint_color">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="water_tint_color:tooltip">
        <source>Sets a color via RGB value.</source>
        <target>Farbeinstellung per RGB-Wert.</target>
      </trans-unit>
      <trans-unit id="water_tint_color:uilabel">
        <source>Custom Color</source>
        <target>Benutzerdefinierte Farbe</target>
      </trans-unit>
      <trans-unit id="water_tint_enable">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:tooltip">
        <source>Adjusts the tint of the water (tropical, algae/green, murky/brown, etc.).</source>
        <target>Anpassen des Farbtons des Wassers (tropisch, Algen/Grün, trüb/Braun usw.).</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:uilabel">
        <source>Color</source>
        <target>Farbe</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_algae">
        <source>Algae/Green</source>
        <target>Algen/Grün</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_custom">
        <source>Custom</source>
        <target>Benutzerdefiniert</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_lake">
        <source>Generic Pond/Lake</source>
        <target>Generischer Teich/See</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_murky">
        <source>Murky/Brown</source>
        <target>Trübe/Braun</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Generisches Meer</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Generische reflektierende Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_river">
        <source>Generic Stream/River</source>
        <target>Generischer Bach/Fluss</target>
      </trans-unit>
      <trans-unit id="water_tint_enable:water_tropical">
        <source>Tropical</source>
        <target>Tropisch</target>
      </trans-unit>
      <trans-unit id="water_tropical">
        <source>Tropical</source>
        <target>Tropisch</target>
      </trans-unit>
      <trans-unit id="water_type">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="water_type:tooltip">
        <source>Selects the texture of the water (swimming pool, river, lake, ocean, etc.)</source>
        <target>Anpassen der Textur des Wassers (Swimmingpool, Fluss, See, Ozean usw.).</target>
      </trans-unit>
      <trans-unit id="water_type:uilabel">
        <source>Type</source>
        <target>Typ</target>
      </trans-unit>
      <trans-unit id="water_type:water_lake">
        <source>Generic Pond/Lake</source>
        <target>Generischer Teich/See</target>
      </trans-unit>
      <trans-unit id="water_type:water_ocean">
        <source>Generic Sea/Ocean</source>
        <target>Generisches Meer</target>
      </trans-unit>
      <trans-unit id="water_type:water_reflecting_pool">
        <source>Generic Reflecting Pool</source>
        <target>Generische reflektierende Flüssigkeit</target>
      </trans-unit>
      <trans-unit id="water_type:water_river">
        <source>Generic Stream/River</source>
        <target>Generischer Bach/Fluss</target>
      </trans-unit>
      <trans-unit id="water_type:water_swimming_pool">
        <source>Swimming Pool</source>
        <target>Swimmingpool</target>
      </trans-unit>
      <trans-unit id="water_watergroup">
        <source>Water</source>
        <target>Wasser</target>
      </trans-unit>
      <trans-unit id="watts">
        <source>watts</source>
        <target>Watt</target>
      </trans-unit>
      <trans-unit id="wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude">
        <source>Amplitude</source>
        <target>Amplitude</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:tooltip">
        <source>Specifies the amplitudes of the waves.  Range = 0 to 10000; Default = 1.</source>
        <target>Angabe der Wellenamplituden.  Bereich = 0 bis 10000; Vorgabe = 1.</target>
      </trans-unit>
      <trans-unit id="wave_Amplitude:uilabel">
        <source>Amplitude</source>
        <target>Amplitude</target>
      </trans-unit>
      <trans-unit id="wave_Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="wave_Color1">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="wave_Color1:tooltip">
        <source>Specifies the first color of the waves.</source>
        <target>Festlegen der ersten Wellenfarbe</target>
      </trans-unit>
      <trans-unit id="wave_Color1:uilabel">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="wave_Color2">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="wave_Color2:tooltip">
        <source>Specifies the second color of the waves.</source>
        <target>Festlegen der zweiten Wellenfarbe</target>
      </trans-unit>
      <trans-unit id="wave_Color2:uilabel">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="wave_Distribution">
        <source>Distribution</source>
        <target>Verteilung</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:tooltip">
        <source>Specifies the distribution of the waves. 3D distributes the wave centers on the surface on an imaginary sphere, affecting all sides of a 3D object. 2D distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.</source>
        <target>Angabe der Wellenverteilung. 3D verteilt die Wellenmittelpunkte auf der Oberfläche einer imaginären Kugel mit Auswirkung auf alle Seiten eines 3D-Objekts. 2D verteilt die Wellen in Kreisen, die auf der XY-Ebene zentriert sind, was eher flachen Wasseroberflächen wie Meeren und Seen entspricht.</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:uilabel">
        <source>Distribution</source>
        <target>Verteilung</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_2D">
        <source>2D</source>
        <target>2D</target>
      </trans-unit>
      <trans-unit id="wave_Distribution:wave_3D">
        <source>3D</source>
        <target>3D</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets">
        <source>Number</source>
        <target>Anzahl</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:tooltip">
        <source>Specifies how many wave sets are used in the pattern. For calm water, set this to a low number. Range = 1 to 50; Default = 3.</source>
        <target>Festlegend er Anzahl der für das Muster verwendeten Wellen. Für ruhiges Wasser sollte der Wert niedrig gewählt werden. Bereich = 1 bis 50; Vorgabe = 3.</target>
      </trans-unit>
      <trans-unit id="wave_NumWaveSets:uilabel">
        <source>Number</source>
        <target>Anzahl</target>
      </trans-unit>
      <trans-unit id="wave_Phase">
        <source>Phase</source>
        <target>Phase</target>
      </trans-unit>
      <trans-unit id="wave_Phase:tooltip">
        <source>Shifts the wave pattern. Range = 0 to 10000; Default = 0.</source>
        <target>Verschieben des Wellenmusters. Bereich = 0 bis 10000; Vorgabe = 0.</target>
      </trans-unit>
      <trans-unit id="wave_Phase:uilabel">
        <source>Phase</source>
        <target>Phase</target>
      </trans-unit>
      <trans-unit id="wave_Position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed">
        <source>Random Seed</source>
        <target>Zufällige Ausgangszahl</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:tooltip">
        <source>Provides a seed number to generate the water pattern. The pattern changes with each seed. Range = 0 to 65535; default = 30159.</source>
        <target>Bereitstellen einer Zufallszahl zum erstellen des Wassermusters. Das Muster ändert sich mit jeder neuen Ausgangszahl. Bereich = 0 bis 65535; Vorgabe = 30159.</target>
      </trans-unit>
      <trans-unit id="wave_RandomSeed:uilabel">
        <source>Random Seed</source>
        <target>Zufällige Ausgangszahl</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax">
        <source>Len Max</source>
        <target>Länge max.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:tooltip">
        <source>Defines the maximum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>Definieren des maximalen Intervalls für jedem Wellenmittelpunkt. Bei nahe zusammen liegenden Werten erscheinen die Wellen regelmäßiger; bei größeren Abständen sind die Wellen unregelmäßiger. Vorgabe = 1.97.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMax:uilabel">
        <source>Len Max</source>
        <target>Länge max.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin">
        <source>Len Min</source>
        <target>Länge min.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:tooltip">
        <source>Defines the minimum interval for each wave center. If values are close together, the waves appear more regular; if they are farther apart, the waves are less regular. Default = 1.97.</source>
        <target>Definieren des minimalen Intervalls für jedem Wellenmittelpunkt. Bei nahe zusammen liegenden Werten erscheinen die Wellen regelmäßiger; bei größeren Abständen sind die Wellen unregelmäßiger. Vorgabe = 1.97.</target>
      </trans-unit>
      <trans-unit id="wave_WaveLenMin:uilabel">
        <source>Len Min</source>
        <target>Länge min.</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius">
        <source>Radius</source>
        <target>Radius</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:tooltip">
        <source>Specifies the radius of the imaginary sphere (3D distribution) or circle (2D distribution) whose surface is the origin of each wave set. A large radius produces large circular wave patterns, while a small radius produces dense, smaller waves. Default = 39.37.</source>
        <target>Angabe des Radius der imaginären Kugel (3D-Verteilung) oder Kreises (2D-Verteilung), deren Oberfläche den Ursprung jeder Wellengruppe bildet. Ein großer Radius ergibt große, kreisförmige Wellenmuster, ein kleiner ergibt dichtere, kleinere Wellen. Vorgabe = 39.37.</target>
      </trans-unit>
      <trans-unit id="wave_WaveRadius:uilabel">
        <source>Radius</source>
        <target>Radius</target>
      </trans-unit>
      <trans-unit id="wave_paramgroup">
        <source>Waves</source>
        <target>Wellen</target>
      </trans-unit>
      <trans-unit id="wave_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="waves">
        <source>waves</source>
        <target>Wellen</target>
      </trans-unit>
      <trans-unit id="wavy">
        <source>wavy</source>
        <target>gewellt</target>
      </trans-unit>
      <trans-unit id="weathered">
        <source>weathered</source>
        <target>verwittert</target>
      </trans-unit>
      <trans-unit id="weave">
        <source>weave</source>
        <target>Gewebe</target>
      </trans-unit>
      <trans-unit id="web">
        <source>Use Light Profile</source>
        <target>Netz</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry">
        <source>Symmetric:</source>
        <target>Symmetrisch:</target>
      </trans-unit>
      <trans-unit id="webHasSymmetry:uilabel">
        <source>Symmetric:</source>
        <target>Symmetrisch:</target>
      </trans-unit>
      <trans-unit id="webRotation">
        <source>Rotation:</source>
        <target>Drehung:</target>
      </trans-unit>
      <trans-unit id="webRotation:tooltip">
        <source>Web spatial rotation</source>
        <target>Räumliche Ausrichtung von Netz</target>
      </trans-unit>
      <trans-unit id="webRotation:uilabel">
        <source>Rotation:</source>
        <target>Drehung:</target>
      </trans-unit>
      <trans-unit id="webScaling:uilabel">
        <source>webScaling</source>
        <target>WebSkalierung</target>
      </trans-unit>
      <trans-unit id="webTranslation:uilabel">
        <source>webTranslation</source>
        <target>WebÜbersetzung</target>
      </trans-unit>
      <trans-unit id="west">
        <source>west</source>
        <target>west</target>
      </trans-unit>
      <trans-unit id="wet">
        <source>wet</source>
        <target>nass</target>
      </trans-unit>
      <trans-unit id="wheat">
        <source>wheat</source>
        <target>Weizen</target>
      </trans-unit>
      <trans-unit id="white">
        <source>white</source>
        <target>Weiß</target>
      </trans-unit>
      <trans-unit id="whiteColor">
        <source>White Color:</source>
        <target>Weiße Farbe:</target>
      </trans-unit>
      <trans-unit id="whiteColor:uilabel">
        <source>White Color:</source>
        <target>Weiße Farbe:</target>
      </trans-unit>
      <trans-unit id="whitepoint">
        <source>Whitepoint:</source>
        <target>Weißpunkt:</target>
      </trans-unit>
      <trans-unit id="whitepoint:uilabel">
        <source>Whitepoint:</source>
        <target>Weißpunkt:</target>
      </trans-unit>
      <trans-unit id="width">
        <source>Width</source>
        <target>Breite</target>
      </trans-unit>
      <trans-unit id="width:uilabel">
        <source>Width</source>
        <target>Breite</target>
      </trans-unit>
      <trans-unit id="window">
        <source>window</source>
        <target>Fenster</target>
      </trans-unit>
      <trans-unit id="wood">
        <source>wood</source>
        <target>Holz</target>
      </trans-unit>
      <trans-unit id="wood_Appearance">
        <source>Appearance</source>
        <target>Aussehen</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise">
        <source>Axial Noise</source>
        <target>Axiales Rauschen</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:tooltip">
        <source>Sets the relative randomness of the axial noise pattern on a plane parallel with the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>Einstellen der relativen Zufälligkeit des axialen Rauschmusters auf einer Ebene parallel zur Holzmaserung. Bereich = 0 bis 100; Vorgabe = 1.00.</target>
      </trans-unit>
      <trans-unit id="wood_AxialNoise:uilabel">
        <source>Axial Noise</source>
        <target>Axiales Rauschen</target>
      </trans-unit>
      <trans-unit id="wood_Color1">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="wood_Color1:tooltip">
        <source>Specifies the first color of the wood texture.</source>
        <target>Festlegen der ersten Farbe der Holztextur</target>
      </trans-unit>
      <trans-unit id="wood_Color1:uilabel">
        <source>Color 1</source>
        <target>Farbe 1</target>
      </trans-unit>
      <trans-unit id="wood_Color2">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="wood_Color2:tooltip">
        <source>Specifies the second color of the wood texture.</source>
        <target>Festlegen der zweiten Farbe der Holztextur</target>
      </trans-unit>
      <trans-unit id="wood_Color2:uilabel">
        <source>Color 2</source>
        <target>Farbe 2</target>
      </trans-unit>
      <trans-unit id="wood_Position">
        <source>Position</source>
        <target>Position</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise">
        <source>Radial Noise</source>
        <target>Radiales Rauschen</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:tooltip">
        <source>Sets the relative randomness of the radial noise pattern on a plane perpendicular to the grain on the wood. Range = 0 to 100; Default  = 1.00.</source>
        <target>Einstellen der relativen Zufälligkeit des radialen Rauschmusters auf einer Ebene lotrecht zur Holzmaserung. Bereich = 0 bis 100; Vorgabe = 1.00.</target>
      </trans-unit>
      <trans-unit id="wood_RadialNoise:uilabel">
        <source>Radial Noise</source>
        <target>Radiales Rauschen</target>
      </trans-unit>
      <trans-unit id="wood_Thickness">
        <source>Grain Thickness</source>
        <target>Maserungsdicke</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:tooltip">
        <source>Sets the relative thickness of the color bands that make up the grain on the wood. Range = 0 to 100; Default = 0.50.</source>
        <target>Einstellen der relativen Dicke der Farbbänder, die die Maserung des Holzes bilden. Bereich = 0 bis 100; Vorgabe = 0.50.</target>
      </trans-unit>
      <trans-unit id="wood_Thickness:uilabel">
        <source>Grain Thickness</source>
        <target>Maserungsdicke</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight">
        <source>Diffuse/Fiber Highlights Blend</source>
        <target>Verschmelzung von Streufarben-/Faser-Glanzlichtern</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:tooltip">
        <source>Blend between base wood color and fibers highlights (0.0 = only wood color, 1.0 = only fiber highlights).</source>
        <target>Verschmelzung von Holzgrundfarbe und Faser-Glanzlichtern (0.0 = nur Holzfarbe, 1.0 = nur Faser-Glanzlichter).</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_lobe_weight:uilabel">
        <source>Weight of diffuse lobe</source>
        <target>Gewicht der Streufarben-Strahlenkeule</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_enable:uilabel">
        <source>Use perlin function for diffuse albedo</source>
        <target>Perlin-Funktion für diffuse Albedo verwenden</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof">
        <source>Variations Profile</source>
        <target>Schwankungsprofil</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>Das Schwankungsprofil beschreibt das Rauschen, das als eine Reihe von numerischen Paaren im Format "SS;WW" auf einen Wert angewendet wird. Hierbei ist "SS" die Größe und "WW" das Gewicht. Alle Werte werden in Zentimetern angegeben. Beispiel: "5.5;0.5" bedeutet, dass die Größe des Rauschens 5.5 cm beträgt und der Wert um maximal 0.5 cm verschoben wird. Es können mehrere Paare angegeben werden, um Rauschen im größeren oder kleineren Maßstab zu kombinieren. So können zum Beispiel drei verschiedene Werte für das Rauschen als "5.5;0.5;2.5;0.2;0.5;0.05" angegeben werden.</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_prof:uilabel">
        <source>Profile for diffuse albedo perlin noise</source>
        <target>Profil für diffuse Albedo Perlin-Noise</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Vertikaler Maßstab</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:tooltip">
        <source>Vertical color variations stretching (1.0 = no stretching, smaller values = more stretching)</source>
        <target>Strecken vertikaler Farbschwankungen (1.0 = keine Streckung, niedrigere Werte = mehr Streckung)</target>
      </trans-unit>
      <trans-unit id="wood_diffuse_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for diffuse albedo perlin</source>
        <target>Anisotropischer Pos-z-Maßstab für diffuses Albedo-Perlin</target>
      </trans-unit>
      <trans-unit id="wood_early_color:uilabel">
        <source>Earlywood color</source>
        <target>Frühholzfarbe</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_enable:uilabel">
        <source>Use perlin noise for earlywood color</source>
        <target>Perlin-Noise für Frühholzfarbe verwenden</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof">
        <source>Variations Profile</source>
        <target>Schwankungsprofil</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>Das Schwankungsprofil beschreibt das Rauschen, das als eine Reihe von numerischen Paaren im Format "SS;WW" auf einen Wert angewendet wird. Hierbei ist "SS" die Größe und "WW" das Gewicht. Alle Werte werden in Zentimetern angegeben. Beispiel: "5.5;0.5" bedeutet, dass die Größe des Rauschens 5.5 cm beträgt und der Wert um maximal 0.5 cm verschoben wird. Es können mehrere Paare angegeben werden, um Rauschen im größeren oder kleineren Maßstab zu kombinieren. So können zum Beispiel drei verschiedene Werte für das Rauschen als "5.5;0.5;2.5;0.2;0.5;0.05" angegeben werden.</target>
      </trans-unit>
      <trans-unit id="wood_earlycolor_perlin_prof:uilabel">
        <source>Profile for earlywood color perlin noise</source>
        <target>Profil für Perlin-Noise der Frühholzfarbe</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness">
        <source>Earlywood Sharpness</source>
        <target>Frühholzschärfe</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:tooltip">
        <source>Amount of pure Earlywood.</source>
        <target>Betrag des reinen Frühholzes.</target>
      </trans-unit>
      <trans-unit id="wood_earlywood_sharpness:uilabel">
        <source>Percentage of pure earlywood</source>
        <target>Prozentsatz des reinen Frühholzes</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_enable:uilabel">
        <source>Use cosine function for wood fiber</source>
        <target>Kosinusfunktion für Holzfaser verwenden</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof">
        <source>Vertical Variations Profile</source>
        <target>Vertikales Schwankungsprofil</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>Das Schwankungsprofil beschreibt das Rauschen, das als eine Reihe von numerischen Paaren im Format "SS;WW" auf einen Wert angewendet wird. Hierbei ist "SS" die Größe und "WW" das Gewicht. Alle Werte werden in Zentimetern angegeben. Beispiel: "5.5;0.5" bedeutet, dass die Größe des Rauschens 5.5 cm beträgt und der Wert um maximal 0.5 cm verschoben wird. Es können mehrere Paare angegeben werden, um Rauschen im größeren oder kleineren Maßstab zu kombinieren. So können zum Beispiel drei verschiedene Werte für das Rauschen als "5.5;0.5;2.5;0.2;0.5;0.05" angegeben werden.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_cosine_prof:uilabel">
        <source>Profile for fiber cosine function</source>
        <target>Profil für Faser-Kosinusfunktion</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_enable:uilabel">
        <source>Use perlin noise for wood fiber</source>
        <target>Perlin-Noise für Holzfaser verwenden</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof">
        <source>Variations Profile</source>
        <target>Schwankungsprofil</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>Das Schwankungsprofil beschreibt das Rauschen, das als eine Reihe von numerischen Paaren im Format "SS;WW" auf einen Wert angewendet wird. Hierbei ist "SS" die Größe und "WW" das Gewicht. Alle Werte werden in Zentimetern angegeben. Beispiel: "5.5;0.5" bedeutet, dass die Größe des Rauschens 5.5 cm beträgt und der Wert um maximal 0.5 cm verschoben wird. Es können mehrere Paare angegeben werden, um Rauschen im größeren oder kleineren Maßstab zu kombinieren. So können zum Beispiel drei verschiedene Werte für das Rauschen als "5.5;0.5;2.5;0.2;0.5;0.05" angegeben werden.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_prof:uilabel">
        <source>Profile for fiber perlin noise</source>
        <target>Profil für Faser-Perlin-Noise</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Vertikaler Maßstab</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:tooltip">
        <source>Vertical fibers distortions stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>Strecken vertikaler Faserverzerrungen (1.0 = keine Streckung, niedrigere Werte = mehr Streckung).</target>
      </trans-unit>
      <trans-unit id="wood_fiber_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for fiber perlin</source>
        <target>Anisotropischer Pos-z-Maßstab für Faser-Perlin</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness">
        <source>Fiber Highlights Roughness</source>
        <target>Rauheit von Faser-Glanzlichtern</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:tooltip">
        <source>Fibers highlights roughness.</source>
        <target>Rauheit von Faser-Glanzlichtern.</target>
      </trans-unit>
      <trans-unit id="wood_fiber_roughness:uilabel">
        <source>Roughness for secondary highlight</source>
        <target>Rauheit für sekundäres Glanzlicht</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness">
        <source>Roughness</source>
        <target>Rauheit</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:tooltip">
        <source>Earlywood roughness.</source>
        <target>Frühholz-Rauheit.</target>
      </trans-unit>
      <trans-unit id="wood_groove_roughness:uilabel">
        <source>Roughness for surface groove area</source>
        <target>Rauheit für Oberflächenrillenbereich</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_enable:uilabel">
        <source>Use perlin noise for ring growth</source>
        <target>Perlin-Noise für Jahresringe verwenden</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof">
        <source>Variations Profile</source>
        <target>Schwankungsprofil</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>Das Schwankungsprofil beschreibt das Rauschen, das als eine Reihe von numerischen Paaren im Format "SS;WW" auf einen Wert angewendet wird. Hierbei ist "SS" die Größe und "WW" das Gewicht. Alle Werte werden in Zentimetern angegeben. Beispiel: "5.5;0.5" bedeutet, dass die Größe des Rauschens 5.5 cm beträgt und der Wert um maximal 0.5 cm verschoben wird. Es können mehrere Paare angegeben werden, um Rauschen im größeren oder kleineren Maßstab zu kombinieren. So können zum Beispiel drei verschiedene Werte für das Rauschen als "5.5;0.5;2.5;0.2;0.5;0.05" angegeben werden.</target>
      </trans-unit>
      <trans-unit id="wood_growth_perlin_prof:uilabel">
        <source>Profile for growth perlin noise</source>
        <target>Profil für Wachstum-Perlin-Noise</target>
      </trans-unit>
      <trans-unit id="wood_late_color_power:uilabel">
        <source>Power to compute latewood color</source>
        <target>Potenz zum Berechnen der Spätholzfarbe</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_enable:uilabel">
        <source>Use perlin noise for latewood color</source>
        <target>Perlin-Noise für Spätholzfarbe verwenden</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof">
        <source>Variations Profile</source>
        <target>Schwankungsprofil</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>Das Schwankungsprofil beschreibt das Rauschen, das als eine Reihe von numerischen Paaren im Format "SS;WW" auf einen Wert angewendet wird. Hierbei ist "SS" die Größe und "WW" das Gewicht. Alle Werte werden in Zentimetern angegeben. Beispiel: "5.5;0.5" bedeutet, dass die Größe des Rauschens 5.5 cm beträgt und der Wert um maximal 0.5 cm verschoben wird. Es können mehrere Paare angegeben werden, um Rauschen im größeren oder kleineren Maßstab zu kombinieren. So können zum Beispiel drei verschiedene Werte für das Rauschen als "5.5;0.5;2.5;0.2;0.5;0.05" angegeben werden.</target>
      </trans-unit>
      <trans-unit id="wood_latecolor_perlin_prof:uilabel">
        <source>Profile for latewood color perlin noise</source>
        <target>Profil für Perlin-Noise der Spätholzfarbe</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth">
        <source>Latewood Bump</source>
        <target>Spätholz-Relief</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:tooltip">
        <source>Height of the Latewood bump.</source>
        <target>Höhe des Spätholz-Reliefs.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_bump_depth:uilabel">
        <source>Depth (cm) of the latewood bump</source>
        <target>Tiefe (cm) des Spätholz-Reliefs</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio">
        <source>Latewood Ratio</source>
        <target>Spätholzverhältnis</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:tooltip">
        <source>Amount of Latewood within a growth ring.</source>
        <target>Betrag des Spätholzes in einem Jahresring.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_ratio:uilabel">
        <source>Percentage of latewood in each ring</source>
        <target>Prozentsatz des Spätholzes in jedem Ring</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness">
        <source>Latewood Sharpness</source>
        <target>Spätholzschärfe</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:tooltip">
        <source>Amount of pure Latewood.</source>
        <target>Betrag des reinen Spätholzes.</target>
      </trans-unit>
      <trans-unit id="wood_latewood_sharpness:uilabel">
        <source>Percentage of pure latewood</source>
        <target>Prozentsatz des reinen Spätholzes</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color">
        <source>Latewood</source>
        <target>Spätholz</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:tooltip">
        <source>Custom Latewood color.</source>
        <target>Benutzerdefinierte Spätholzfarbe.</target>
      </trans-unit>
      <trans-unit id="wood_manual_late_color:uilabel">
        <source>Manual latewood color</source>
        <target>Manuelle Spätholzfarbe</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim">
        <source>Spacing</source>
        <target>Abstand</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:tooltip">
        <source>Average distance between pores.</source>
        <target>Durchschnittlicher Abstand zwischen den Poren.</target>
      </trans-unit>
      <trans-unit id="wood_pore_cell_dim:uilabel">
        <source>Dim (cm) of cell containing one pore</source>
        <target>Bem. (cm) einer Zelle mit einer Pore</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power">
        <source>Color Exponent</source>
        <target>Farbexponent</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:tooltip">
        <source>Pore color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Porenfarbe als Potenz der Frühholzfarbe (1.0 = gleich, &lt; 1.0 = heller, &gt; 1.0 = dunkler).</target>
      </trans-unit>
      <trans-unit id="wood_pore_color_power:uilabel">
        <source>Power to compute pore color</source>
        <target>Potenz zum Berechnen der Porenfarbe</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth">
        <source>Depth</source>
        <target>Tiefe</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:tooltip">
        <source>Pore depth for bump effect.</source>
        <target>Porentiefe für den Reliefeffekt.</target>
      </trans-unit>
      <trans-unit id="wood_pore_depth:uilabel">
        <source>Bump depth variation (cm) for pores</source>
        <target>Relief-Tiefenschwankung (cm) für Poren</target>
      </trans-unit>
      <trans-unit id="wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>Nur Frühholz</target>
      </trans-unit>
      <trans-unit id="wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>In beiden Hölzern</target>
      </trans-unit>
      <trans-unit id="wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>Nur Spätholz</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius">
        <source>Size</source>
        <target>Größe</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:tooltip">
        <source>Pore size.</source>
        <target>Porengröße.</target>
      </trans-unit>
      <trans-unit id="wood_pore_radius:uilabel">
        <source>Radius (cm) of the impact circle of each pore</source>
        <target>Radius (cm) des Wirkungskreises der einzelnen Poren</target>
      </trans-unit>
      <trans-unit id="wood_pore_type">
        <source>Distribution</source>
        <target>Verteilung</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:tooltip">
        <source>Pores distribution.</source>
        <target>Porenverteilung.</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:uilabel">
        <source>Pore type</source>
        <target>Porentyp</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_earlywood_only">
        <source>Earlywood only</source>
        <target>Nur Frühholz</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_in_both_woods">
        <source>In both woods</source>
        <target>In beiden Hölzern</target>
      </trans-unit>
      <trans-unit id="wood_pore_type:wood_pore_latewood_only">
        <source>Latewood only</source>
        <target>Nur Spätholz</target>
      </trans-unit>
      <trans-unit id="wood_props1">
        <source>Basic Thermal</source>
        <target>Einfach thermisch</target>
      </trans-unit>
      <trans-unit id="wood_props2">
        <source>Mechanical</source>
        <target>Mechanisch</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power">
        <source>Color Exponent</source>
        <target>Farbexponent</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:tooltip">
        <source>Ray color as a power of the Earlywood color (1.0 = same, &lt; 1.0 = lighter, &gt; 1.0 = darker).</source>
        <target>Strahlenfarbe als Potenz der Frühholzfarbe (1.0 = gleich, &lt; 1.0 = heller, &gt; 1.0 = dunkler).</target>
      </trans-unit>
      <trans-unit id="wood_ray_color_power:uilabel">
        <source>Power to compute ray color</source>
        <target>Potenz zum Berechnen der Strahlenfarbe</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x">
        <source>Horizontal Size</source>
        <target>Horizontale Größe</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:tooltip">
        <source>Ray horizontal size.</source>
        <target>Horizontale Strahlengröße.</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_radius_x:uilabel">
        <source>Radius (cm) along the longer axis of ray ellipse</source>
        <target>Radius (cm) entlang der längeren Achse der Strahlenellipse</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x">
        <source>Vertical Ratio</source>
        <target>Vertikales Verhältnis</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:tooltip">
        <source>Ray vertical stretching (1.0 = same, higher numbers = more stretching).</source>
        <target>Vertikale Strahlenstreckung (1.0 = gleich, höhere Werte = mehr Streckung).</target>
      </trans-unit>
      <trans-unit id="wood_ray_ellipse_z2x:uilabel">
        <source>Ratio between two radii of ray ellipse</source>
        <target>Verhältnis zwischen zwei Radien der Strahlenellipse</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices">
        <source>Density</source>
        <target>Dichte</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:tooltip">
        <source>Number of rays along the circumference.</source>
        <target>Anzahl der Strahlen entlang des Umfangs.</target>
      </trans-unit>
      <trans-unit id="wood_ray_num_slices:uilabel">
        <source>Number of slices in xy plane</source>
        <target>Anzahl der Segmente auf der xy-Ebene</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z">
        <source>Vertical Spacing</source>
        <target>Vertikaler Abstand</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:tooltip">
        <source>Average vertical separation between rays.</source>
        <target>Durchschnittlicher vertikaler Abstand zwischen Strahlen.</target>
      </trans-unit>
      <trans-unit id="wood_ray_seg_length_z:uilabel">
        <source>Length (cm) of z segment containing one ray</source>
        <target>Länge (cm) eines z-Segments mit einem Strahl</target>
      </trans-unit>
      <trans-unit id="wood_ring_thickness:uilabel">
        <source>Thickness (cm) of yearly growth ring</source>
        <target>Dicke (cm) des Jahresrings</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power">
        <source>Fibers Exponent</source>
        <target>Faserexponent</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:tooltip">
        <source>Secondary highlights color as a power of the Earlywood color (1.0 = same). It can only be a lighter color.</source>
        <target>Sekundäre Glanzlichterfarbe als Potenz der Frühholzfarbe (1.0 = gleich). Es kann nur eine hellere Farbe sein.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_color_power:uilabel">
        <source>Power to compute secondary highlight color</source>
        <target>Potenz zum Berechnen der sekundären Glanzlichterfarbe</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_enable:uilabel">
        <source>Use perlin noise for secondary highlight</source>
        <target>Perlin-Noise für sekundäre Glanzlichter verwenden</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof">
        <source>Variations Profile</source>
        <target>Schwankungsprofil</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:tooltip">
        <source>Variation profile describes the noise to apply to a value as a series of numeric pairs SS;WW, where SS is the Size and WW is the Weight. All values are in centimeters. For example 5.5;0.5 means that the noise size is 5.5cm and the value is shifted a maximum of 0.5cm. Multiple pairs can be specified to combine larger and smaller scale noises. For example, three different noises can be specified as 5.5;0.5;2.5;0.2;0.5;0.05 to combine large and smaller scale variations.</source>
        <target>Das Schwankungsprofil beschreibt das Rauschen, das als eine Reihe von numerischen Paaren im Format "SS;WW" auf einen Wert angewendet wird. Hierbei ist "SS" die Größe und "WW" das Gewicht. Alle Werte werden in Zentimetern angegeben. Beispiel: "5.5;0.5" bedeutet, dass die Größe des Rauschens 5.5 cm beträgt und der Wert um maximal 0.5 cm verschoben wird. Es können mehrere Paare angegeben werden, um Rauschen im größeren oder kleineren Maßstab zu kombinieren. So können zum Beispiel drei verschiedene Werte für das Rauschen als "5.5;0.5;2.5;0.2;0.5;0.05" angegeben werden.</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_prof:uilabel">
        <source>Profile for secondary highlight perlin noise</source>
        <target>Profil für Perlin-Noise der sekundären Glanzlichter</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z">
        <source>Vertical Scale</source>
        <target>Vertikaler Maßstab</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:tooltip">
        <source>Vertical highlights color variations stretching (1.0 = no stretching, smaller values = more stretching).</source>
        <target>Strecken vertikaler Glanzlichter-Farbschwankungen (1.0 = keine Streckung, niedrigere Werte = mehr Streckung).</target>
      </trans-unit>
      <trans-unit id="wood_secondary_perlin_scale_z:uilabel">
        <source>Anisotropic pos-z scale for secondary highlight perlin</source>
        <target>Anisotropischer Pos-z-Maßstab für Perlin-Noise sekundärer Glanzlichter</target>
      </trans-unit>
      <trans-unit id="wood_transforms_group">
        <source>Transforms</source>
        <target>Transformationen</target>
      </trans-unit>
      <trans-unit id="wood_use_groove_roughness:uilabel">
        <source>Use additional groove roughness</source>
        <target>Zusätzliche Rillenrauheit verwenden</target>
      </trans-unit>
      <trans-unit id="wood_use_latewood_bump:uilabel">
        <source>Use latewood bump</source>
        <target>Spätholz-Relief verwenden</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color:uilabel">
        <source>Use manual latewood color</source>
        <target>Manuelle Spätholzfarbe verwenden</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label">
        <source>Manual Latewood Color</source>
        <target>Manuelle Spätholzfarbe</target>
      </trans-unit>
      <trans-unit id="wood_use_manual_late_color_label:tooltip">
        <source>Enable to specify a custom Latewood color.</source>
        <target>Aktivieren, um eine benutzerdefinierte Spätholzfarbe festzulegen.</target>
      </trans-unit>
      <trans-unit id="wood_use_pores:uilabel">
        <source>Use pores feature</source>
        <target>Porenelement verwenden</target>
      </trans-unit>
      <trans-unit id="wood_use_rays:uilabel">
        <source>Use rays feature</source>
        <target>Strahlenelement verwenden</target>
      </trans-unit>
      <trans-unit id="xenon">
        <source>HID Xenon</source>
        <target>HID, Xenon</target>
      </trans-unit>
      <trans-unit id="yellow">
        <source>yellow</source>
        <target>Gelb</target>
      </trans-unit>
      <trans-unit id="yellow-brown">
        <source>yellow-brown</source>
        <target>Gelbbraun</target>
      </trans-unit>
      <trans-unit id="zinc">
        <source>zinc</source>
        <target>Zink</target>
      </trans-unit>
	  <trans-unit id="ABS Plastic">
        <source>ABS Plastic</source>
        <target>ABS-Kunststoff</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, Black">
        <source>Acetal Resin, Black</source>
        <target>Acetalharz, Schwarz</target>
      </trans-unit>
      <trans-unit id="Acetal Resin, White">
        <source>Acetal Resin, White</source>
        <target>Acetalharz, Weiß</target>
      </trans-unit>
      <trans-unit id="Alloy Steel">
        <source>Alloy Steel</source>
        <target>Legierter Stahl</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061">
        <source>Aluminum-6061</source>
        <target>Aluminum-6061</target>
      </trans-unit>
      <trans-unit id="Aluminum-6061-AHC">
        <source>Aluminum-6061-AHC</source>
        <target>Aluminum-6061-AHC</target>
      </trans-unit>
      <trans-unit id="Brass, Soft Yellow">
        <source>Brass, Soft Yellow</source>
        <target>Messing, weicher Gelbton</target>
      </trans-unit>
      <trans-unit id="Bronze, Soft Tin">
        <source>Bronze, Soft Tin</source>
        <target>Bronze, weiche Zinnbronze</target>
      </trans-unit>
      <trans-unit id="Carbon Steel">
        <source>Carbon Steel</source>
        <target>Kohlenstoff-Stahl</target>
      </trans-unit>
      <trans-unit id="Cast Bronze">
        <source>Cast Bronze</source>
        <target>Gussbronze</target>
      </trans-unit>
      <trans-unit id="Cast Copper">
        <source>Cast Copper</source>
        <target>Gusskupfer</target>
      </trans-unit>
      <trans-unit id="Cast Steel">
        <source>Cast Steel</source>
        <target>Gussstahl</target>
      </trans-unit>
      <trans-unit id="Copper">
        <source>Copper</source>
        <target>Kupfer</target>
      </trans-unit>
      <trans-unit id="Copper Alloy">
        <source>Copper Alloy</source>
        <target>Kupferlegierung</target>
      </trans-unit>
      <trans-unit id="Ductile Iron">
        <source>Ductile Iron</source>
        <target>Duktiles Eisen</target>
      </trans-unit>
      <trans-unit id="Galvanized Steel">
        <source>Galvanized Steel</source>
        <target>Verzinkter Stahl</target>
      </trans-unit>
      <trans-unit id="GFRC (Glass Fiber Reinforced Concrete)">
        <source>GFRC (Glass Fiber Reinforced Concrete)</source>
        <target>GFRC (Glasfaserbewehrter Beton)</target>
      </trans-unit>
      <trans-unit id="Gold">
        <source>Gold</source>
        <target>Gold</target>
      </trans-unit>
      <trans-unit id="Gray Iron">
        <source>Gray Iron</source>
        <target>Grauguss</target>
      </trans-unit>
      <trans-unit id="High Density Polyethylene">
        <source>High Density Polyethylene</source>
        <target>Hochdichtes Polyethylen</target>
      </trans-unit>
      <trans-unit id="High Impact Polystyrene">
        <source>High Impact Polystyrene</source>
        <target>Polystyrol mit hoher Schlagzähigkeit</target>
      </trans-unit>
      <trans-unit id="LCP Plastic">
        <source>LCP Plastic</source>
        <target>LCP-Kunststoff</target>
      </trans-unit>
      <trans-unit id="Lead">
        <source>Lead</source>
        <target>Blei</target>
      </trans-unit>
      <trans-unit id="Low Density Polyethylene">
        <source>Low Density Polyethylene</source>
        <target>Hochdruck-Polyethylen</target>
      </trans-unit>
      <trans-unit id="Malleable Iron">
        <source>Malleable Iron</source>
        <target>Schmiedbares Gusseisen</target>
      </trans-unit>
      <trans-unit id="Nickel-Copper Alloy 400">
        <source>Nickel-Copper Alloy 400</source>
        <target>Nickel-Kupfer-Legierung 400</target>
      </trans-unit>
      <trans-unit id="Non-Alloy Steel">
        <source>Non-Alloy Steel</source>
        <target>Unlegierter Stahl</target>
      </trans-unit>
      <trans-unit id="Nylon-6/6">
        <source>Nylon-6/6</source>
        <target>Nylon-6/6</target>
      </trans-unit>
      <trans-unit id="Nylon Composite (Nylon, molybdenum disulphide)">
        <source>Nylon Composite (Nylon, molybdenum disulphide)</source>
        <target>Nylon-Zusammensetzung (Nylon, Molybdändisulfid)</target>
      </trans-unit>
      <trans-unit id="PBT Plastic">
        <source>PBT Plastic</source>
        <target>PBT-Kunststoff</target>
      </trans-unit>
      <trans-unit id="PC_ABS Plastic">
        <source>PC_ABS Plastic</source>
        <target>PC_ABS Kunststoff</target>
      </trans-unit>
      <trans-unit id="PET Plastic">
        <source>PET Plastic</source>
        <target>PET-Kunststoff</target>
      </trans-unit>
      <trans-unit id="Phenolic">
        <source>Phenolic</source>
        <target>Phenol-</target>
      </trans-unit>
      <trans-unit id="PMMA Plastic">
        <source>PMMA Plastic</source>
        <target>PMMA-Kunststoff</target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Clear">
        <source>Polycarbonate, Clear</source>
        <target>Polycarbonat, klar</target>
      </trans-unit>
      <trans-unit id="Polycarbonate, Smoke">
        <source>Polycarbonate, Smoke</source>
        <target>Polycarbonat, rauchfarben</target>
      </trans-unit>
      <trans-unit id="Polypropylene">
        <source>Polypropylene</source>
        <target>Polypropylen</target>
      </trans-unit>
      <trans-unit id="PPS Plastic">
        <source>PPS Plastic</source>
        <target>PPS-Kunststoff</target>
      </trans-unit>
      <trans-unit id="PVC-Piping">
        <source>PVC-Piping</source>
        <target>PVC-Rohrsysteme</target>
      </trans-unit>
      <trans-unit id="Rubber">
        <source>Rubber</source>
        <target>Gummi</target>
      </trans-unit>
      <trans-unit id="SAN Plastic">
        <source>SAN Plastic</source>
        <target>SAN-Kunststoff</target>
      </trans-unit>
      <trans-unit id="Silicone">
        <source>Silicone</source>
        <target>Silikon</target>
      </trans-unit>
      <trans-unit id="Stainless Steel">
        <source>Stainless Steel</source>
        <target>Rostfreier Stahl</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, 440C">
        <source>Stainless Steel, 440C</source>
        <target>Edelstahl, 440C</target>
      </trans-unit>
      <trans-unit id="Stainless Steel, Austenitic">
        <source>Stainless Steel, Austenitic</source>
        <target>Edelstahl, austenitisch</target>
      </trans-unit>
      <trans-unit id="Steel, High Strength Low Alloy">
        <source>Steel, High Strength Low Alloy</source>
        <target>Stahl, hochfest, niedrig legiert</target>
      </trans-unit>
      <trans-unit id="Steel, Mild">
        <source>Steel, Mild</source>
        <target>Stahl, weich</target>
      </trans-unit>
      <trans-unit id="UHMW, Black">
        <source>UHMW, Black</source>
        <target>UHMW, Schwarz</target>
      </trans-unit>
      <trans-unit id="UHMW, White">
        <source>UHMW, White</source>
        <target>UHMW, Weiß</target>
      </trans-unit>
      <trans-unit id="Welded Aluminum-6061">
        <source>Welded Aluminum-6061</source>
        <target>Geschweißtes Aluminum-6061</target>
      </trans-unit>
      <trans-unit id="Welded Brass, Soft Yellow">
        <source>Welded Brass, Soft Yellow</source>
        <target>Geschweißtes Messing (gelb, weich)</target>
      </trans-unit>
      <trans-unit id="Welded Stainless Steel, 440C">
        <source>Welded Stainless Steel, 440C</source>
        <target>Geschweißter Edelstahl, 440C</target>
      </trans-unit>
      <trans-unit id="Welded Steel Mild">
        <source>Welded Steel Mild</source>
        <target>Geschweißter Stahl (weich)</target>
      </trans-unit>
      <trans-unit id="Wood (Birch)">
        <source>Wood (Birch)</source>
        <target>Holz (Birke)</target>
      </trans-unit>
      <trans-unit id="Wood (Cherry)">
        <source>Wood (Cherry)</source>
        <target>Holz (Kirsche)</target>
      </trans-unit>
      <trans-unit id="Wood (Maple)">
        <source>Wood (Maple)</source>
        <target>Holz (Ahorn)</target>
      </trans-unit>
      <trans-unit id="Wood (Oak)">
        <source>Wood (Oak)</source>
        <target>Holz (Eiche)</target>
      </trans-unit>
      <trans-unit id="Wood (Walnut)">
        <source>Wood (Walnut)</source>
        <target>Holz (Walnuss)</target>
      </trans-unit>
      <trans-unit id="Wrought Copper">
        <source>Wrought Copper</source>
        <target>Kupfer (geschmiedet)</target>
      </trans-unit>
      <trans-unit id="Wrought Steel">
        <source>Wrought Steel</source>
        <target>Schweißstahl</target>
      </trans-unit>
	  <trans-unit id="Threaded">
        <source>Threaded</source>
        <target>Mit Gewinde</target>
      </trans-unit>
    </body>
  </file>
</xliff>
